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author | smatz <smatz@openttd.org> | 2011-12-24 13:08:11 +0000 |
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committer | smatz <smatz@openttd.org> | 2011-12-24 13:08:11 +0000 |
commit | 2fb22e8214c07c60d6e4bbf6b4ce53e976de0c3c (patch) | |
tree | c1b9423369299f0dc38c00e3ef27752ddde1acf4 /src/ai | |
parent | 2bbbff64e4b0c2185168a7f1ad4c7bce669e1b1a (diff) | |
download | openttd-2fb22e8214c07c60d6e4bbf6b4ce53e976de0c3c.tar.xz |
(svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index bf359cb28..088d53c5c 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -172,7 +172,7 @@ struct AIListWindow : public Window { for (int i = 0; i < this->selected; i++) it++; GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion()); } - SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI); + InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI); } virtual void OnClick(Point pt, int widget, int click_count) |