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authorsmatz <smatz@openttd.org>2008-01-16 01:18:15 +0000
committersmatz <smatz@openttd.org>2008-01-16 01:18:15 +0000
commit61e40b1aa5f1b7137d0fc56d42c8221d9146e40a (patch)
treed2832ab2fdd3e69fe8370853e648a983e902b0b9 /src/ai
parent70a9c544b81644a9b1a59fe54e6608d878f59fbb (diff)
downloadopenttd-61e40b1aa5f1b7137d0fc56d42c8221d9146e40a.tar.xz
(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp
index c6158b0c4..4849cf273 100644
--- a/src/ai/ai.cpp
+++ b/src/ai/ai.cpp
@@ -10,6 +10,7 @@
#include "../player_base.h"
#include "ai.h"
#include "default/default.h"
+#include "../signal_func.h"
AIStruct _ai;
AIPlayer _ai_player[MAX_PLAYERS];
@@ -159,6 +160,9 @@ static void AI_RunTick(PlayerID player)
AiDoGameLoop(p);
_is_old_ai_player = false;
}
+
+ /* AI could change some track, so update signals */
+ UpdateSignalsInBuffer();
}