diff options
author | rubidium <rubidium@openttd.org> | 2007-07-29 23:42:59 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-07-29 23:42:59 +0000 |
commit | 2800a49f0361b586573e8d3c78a1ecb13e414b18 (patch) | |
tree | 35f2cfc46313d08457c127c393370517d519fab3 /src/ai | |
parent | a15df67f9a3d78f1b55b9fdd7b780b26f2cf60d3 (diff) | |
download | openttd-2800a49f0361b586573e8d3c78a1ecb13e414b18.tar.xz |
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/default/default.cpp | 14 | ||||
-rw-r--r-- | src/ai/trolly/build.cpp | 2 | ||||
-rw-r--r-- | src/ai/trolly/pathfinder.cpp | 6 | ||||
-rw-r--r-- | src/ai/trolly/trolly.cpp | 4 |
4 files changed, 13 insertions, 13 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index a47e91fce..5df2b5930 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -1691,7 +1691,7 @@ clear_town_stuff:; /* signals too? */ if (j & 3) { // Can't build signals on a road. - if (IsTileType(c, MP_STREET)) return CMD_ERROR; + if (IsTileType(c, MP_ROAD)) return CMD_ERROR; if (flag & DC_EXEC) { j = 4 - j; @@ -2044,7 +2044,7 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile, if (!flag) return; break; } - if (type != MP_WATER && type != MP_RAILWAY && type != MP_STREET) return; + if (type != MP_WATER && type != MP_RAILWAY && type != MP_ROAD) return; flag = true; } @@ -2639,7 +2639,7 @@ static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBloc _cleared_town = NULL; if (p->mode == 2) { - if (IsTileType(c, MP_STREET) && + if (IsTileType(c, MP_ROAD) && GetRoadTileType(c) == ROAD_TILE_NORMAL && (GetRoadBits(c, ROADTYPE_ROAD) & p->attr) != 0) { roadflag |= 2; @@ -2682,7 +2682,7 @@ clear_town_stuff:; if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR; - if (!IsTileType(c, MP_STREET) || GetRoadTileType(c) != ROAD_TILE_NORMAL) { + if (!IsTileType(c, MP_ROAD) || GetRoadTileType(c) != ROAD_TILE_NORMAL) { ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; } @@ -2857,7 +2857,7 @@ static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint leng if (dist <= a->best_dist) { TileIndex tile2 = TILE_MASK(tile + TileOffsByDiagDir(_dir_by_track[track])); - if (IsTileType(tile2, MP_STREET) && GetRoadTileType(tile2) == ROAD_TILE_NORMAL) { + if (IsTileType(tile2, MP_ROAD) && GetRoadTileType(tile2) == ROAD_TILE_NORMAL) { a->best_dist = dist; a->best_tile = tile; a->best_track = track; @@ -2945,7 +2945,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile, if (!flag) return; break; } - if (type != MP_WATER && type != MP_RAILWAY && type != MP_STREET) return; + if (type != MP_WATER && type != MP_RAILWAY && type != MP_ROAD) return; flag = true; } @@ -3726,7 +3726,7 @@ pos_3: DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); } - } else if (IsTileType(tile, MP_STREET)) { + } else if (IsTileType(tile, MP_ROAD)) { if (!IsTileOwner(tile, _current_player)) return; if (IsLevelCrossing(tile)) goto is_rail_crossing; diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp index 41c80529c..6d5e9a32f 100644 --- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -199,7 +199,7 @@ CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, // Build the tile res = AI_DoCommand(route[part], dir, 0, flag | DC_NO_WATER, CMD_BUILD_ROAD); // Currently, we ignore CMD_ERRORs! - if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_STREET) && !EnsureNoVehicle(route[part])) { + if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_ROAD) && !EnsureNoVehicle(route[part])) { // Problem.. let's just abort it all! DEBUG(ai, 0, "[BuidPath] route building failed at tile 0x%X, aborting", route[part]); p->ainew.state = AI_STATE_NOTHING; diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp index bea1858f1..7277cf4c2 100644 --- a/src/ai/trolly/pathfinder.cpp +++ b/src/ai/trolly/pathfinder.cpp @@ -41,8 +41,8 @@ static bool TestCanBuildStationHere(TileIndex tile, byte dir) static bool IsRoad(TileIndex tile) { return - // MP_STREET, but not a road depot? - (IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) || + // MP_ROAD, but not a road depot? + (IsTileType(tile, MP_ROAD) && !IsTileDepotType(tile, TRANSPORT_ROAD)) || (IsTileType(tile, MP_TUNNELBRIDGE) && ( (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) || (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD) @@ -319,7 +319,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr // Bridges can only be build on land that is not flat // And if there is a road or rail blocking if (tileh != SLOPE_FLAT || - (PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_STREET)) || + (PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_ROAD)) || (!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_RAILWAY))) { for (;;) { new_tile += TileOffsByDiagDir(dir); diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 36cb793da..eb79d6f5e 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -800,7 +800,7 @@ static void AiNew_State_FindDepot(Player *p) for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) { TileIndex t = tile + TileOffsByDiagDir(j); - if (IsTileType(t, MP_STREET) && + if (IsTileType(t, MP_ROAD) && GetRoadTileType(t) == ROAD_TILE_DEPOT && IsTileOwner(t, _current_player) && GetRoadDepotDirection(t) == ReverseDiagDir(j)) { @@ -1101,7 +1101,7 @@ static void AiNew_State_BuildDepot(Player *p) CommandCost res; assert(p->ainew.state == AI_STATE_BUILD_DEPOT); - if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) { + if (IsTileType(p->ainew.depot_tile, MP_ROAD) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) { if (IsTileOwner(p->ainew.depot_tile, _current_player)) { // The depot is already built p->ainew.state = AI_STATE_BUILD_VEHICLE; |