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authorrubidium <rubidium@openttd.org>2007-05-09 20:50:11 +0000
committerrubidium <rubidium@openttd.org>2007-05-09 20:50:11 +0000
commitf24f9d5a2e670dde5df32f7377ba710d99f391af (patch)
tree6e3a64666a03966f1602181824af2d8c095e3f60 /src/ai
parent2d86e87a3d731b0a85fbfe0c500efc455db304ed (diff)
downloadopenttd-f24f9d5a2e670dde5df32f7377ba710d99f391af.tar.xz
(svn r9817) -Fix [FS#772]: an assertion that was triggered by the AI building when its rating for the town was not high enough.
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/default/default.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index c224e065a..e61f3a635 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -1792,17 +1792,15 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
p->ai.state_mode = -p->ai.state_mode;
}
} else if (CheckPlayerHasMoney(cost)) {
- int32 r;
// player has money, build it.
aib->cur_building_rule = rule;
- r = AiDoBuildDefaultRailTrack(
+ AiDoBuildDefaultRailTrack(
aib->use_tile,
_default_rail_track_data[rule]->data,
p->ai.railtype_to_use,
DC_EXEC | DC_NO_TOWN_RATING
);
- assert(!CmdFailed(r));
}
} while (++aib, --j);
}