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author | frosch <frosch@openttd.org> | 2008-09-15 19:55:00 +0000 |
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committer | frosch <frosch@openttd.org> | 2008-09-15 19:55:00 +0000 |
commit | bffc5717bcdf5a18e4f1db6db8b2bcebef560a52 (patch) | |
tree | a924933099c6af82fb1144ddb37c19cc08b060e1 /src/ai | |
parent | 1266b1a73f4197e3bf4d2cc0e09e9e667d7c640e (diff) | |
download | openttd-bffc5717bcdf5a18e4f1db6db8b2bcebef560a52.tar.xz |
(svn r14335) -Codechange: Remove some magic numbers.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/default/default.cpp | 12 | ||||
-rw-r--r-- | src/ai/trolly/build.cpp | 4 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 105f43b52..6b26622cf 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -2045,7 +2045,7 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile, } // Is building a (rail)bridge possible at this place (type doesn't matter)? - if (CmdFailed(DoCommand(tile_new, tile, 0 | _players_ai[arf->player->index].railtype_to_use << 8, DC_AUTO, CMD_BUILD_BRIDGE))) { + if (CmdFailed(DoCommand(tile_new, tile, _players_ai[arf->player->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE))) { return; } AiBuildRailRecursive(arf, tile_new, dir2); @@ -2231,13 +2231,13 @@ static void AiBuildRailConstruct(Player *p) int i; for (i = MAX_BRIDGES - 1; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { - CommandCost cost = DoCommand(t1, t2, i | (_players_ai[p->index].railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE); + CommandCost cost = DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE); if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break; } } /* Build it */ - DoCommand(t1, t2, i | (_players_ai[p->index].railtype_to_use << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); + DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); } _players_ai[p->index].cur_tile_a = t2; @@ -2954,7 +2954,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile, } // Is building a (rail)bridge possible at this place (type doesn't matter)? - if (CmdFailed(DoCommand(tile_new, tile, ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE))) + if (CmdFailed(DoCommand(tile_new, tile, ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE))) return; AiBuildRoadRecursive(arf, tile_new, dir2); @@ -3112,13 +3112,13 @@ do_some_terraform: * unnecessary to check for worse bridge (i=0), since AI will always build that */ for (i = MAX_BRIDGES - 1; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { - CommandCost cost = DoCommand(t1, t2, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE); + CommandCost cost = DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE); if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break; } } /* Build it */ - DoCommand(t1, t2, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); + DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); } _players_ai[p->index].cur_tile_a = t2; diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp index cbb448dc9..ac35b0251 100644 --- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -77,9 +77,9 @@ CommandCost AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, by // Now, simply, build the bridge! if (_players_ainew[p->index].tbt == AI_TRAIN) { - return AI_DoCommand(tile_a, tile_b, (0x00 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE); + return AI_DoCommand(tile_a, tile_b, type2 | RAILTYPE_RAIL << 8 | TRANSPORT_RAIL << 15, flag | DC_AUTO, CMD_BUILD_BRIDGE); } else { - return AI_DoCommand(tile_a, tile_b, ((0x80 | ROADTYPES_ROAD) << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE); + return AI_DoCommand(tile_a, tile_b, type2 | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, flag | DC_AUTO, CMD_BUILD_BRIDGE); } } |