diff options
author | frosch <frosch@openttd.org> | 2012-12-05 19:34:45 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-12-05 19:34:45 +0000 |
commit | a499435351fcb7b25e1e49e1366ebeac91636c35 (patch) | |
tree | 0941b7701eb2e7c88add8330fecb78b4720c8061 /src/ai | |
parent | 5b2da98ca312f91c93012e7a92fb1120d2b9d1fa (diff) | |
download | openttd-a499435351fcb7b25e1e49e1366ebeac91636c35.tar.xz |
(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_config.cpp | 10 | ||||
-rw-r--r-- | src/ai/ai_gui.cpp | 8 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp index 5e6b8f55f..295495457 100644 --- a/src/ai/ai_config.cpp +++ b/src/ai/ai_config.cpp @@ -80,13 +80,13 @@ int AIConfig::GetSetting(const char *name) const { if (this->info == NULL) { SettingValueList::const_iterator it = this->settings.find(name); - if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != 3) { + if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != SP_CUSTOM) { assert(strcmp("start_date", name) == 0); switch (GetGameSettings().difficulty.diff_level) { - case 0: return AI::START_NEXT_EASY; - case 1: return AI::START_NEXT_MEDIUM; - case 2: return AI::START_NEXT_HARD; - case 3: return AI::START_NEXT_MEDIUM; + case SP_EASY: return AI::START_NEXT_EASY; + case SP_MEDIUM: return AI::START_NEXT_MEDIUM; + case SP_HARD: return AI::START_NEXT_HARD; + case SP_CUSTOM: return AI::START_NEXT_MEDIUM; default: NOT_REACHED(); } } diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 52d5ffd0a..f287442fc 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -422,12 +422,12 @@ struct AISettingsWindow : public Window { void CheckDifficultyLevel() { if (_game_mode == GM_MENU) { - if (_settings_newgame.difficulty.diff_level != 3) { - _settings_newgame.difficulty.diff_level = 3; + if (_settings_newgame.difficulty.diff_level != SP_CUSTOM) { + _settings_newgame.difficulty.diff_level = SP_CUSTOM; ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING); } - } else if (_settings_game.difficulty.diff_level != 3) { - IConsoleSetSetting("difficulty.diff_level", 3); + } else if (_settings_game.difficulty.diff_level != SP_CUSTOM) { + IConsoleSetSetting("difficulty.diff_level", SP_CUSTOM); } } |