diff options
author | rubidium <rubidium@openttd.org> | 2007-07-24 13:03:24 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-07-24 13:03:24 +0000 |
commit | 0d9a51de6ddc432e3d48bf5f2ff5027067273f2c (patch) | |
tree | 5cdf2bf8f653ee2e63246b1d6b2dd6cffe3a62f7 /src/ai | |
parent | 01d08680e188b88a4c0fe8897a273606bfb6e7ce (diff) | |
download | openttd-0d9a51de6ddc432e3d48bf5f2ff5027067273f2c.tar.xz |
(svn r10672) -Codechange: typify some parameters/variables.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/default/default.cpp | 86 | ||||
-rw-r--r-- | src/ai/trolly/trolly.cpp | 56 |
2 files changed, 68 insertions, 74 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index d0b5e7fba..a47e91fce 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -1774,7 +1774,7 @@ static const byte _terraform_down_flags[] = { 8, 4 }; -static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode) +static void AiDoTerraformLand(TileIndex tile, DiagDirection dir, int unk, int mode) { PlayerID old_player; uint32 r; @@ -1793,10 +1793,8 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode) r >>= 2; if (r & 2) { - dir++; - if (r & 1) dir -= 2; + dir = ChangeDiagDir(dir, (r & 1) ? DIAGDIRDIFF_90LEFT : DIAGDIRDIFF_90RIGHT); } - dir &= 3; } while (--unk >= 0); slope = GetTileSlope(tile, &h); @@ -1855,7 +1853,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p) if (rule == -1) { // cannot build, terraform after a while if (p->ai.state_counter >= 600) { - AiDoTerraformLand(aib->use_tile, Random() & 3, 3, (int8)p->ai.state_mode); + AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)p->ai.state_mode); } // also try the other terraform direction if (++p->ai.state_counter >= 1000) { @@ -1888,7 +1886,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p) p->ai.state_mode = 255; } -static TileIndex AiGetEdgeOfDefaultRailBlock(byte rule, TileIndex tile, byte cmd, int *dir) +static TileIndex AiGetEdgeOfDefaultRailBlock(byte rule, TileIndex tile, byte cmd, DiagDirection *dir) { const AiDefaultBlockData *p = _default_rail_track_data[rule]->data; @@ -1926,18 +1924,18 @@ static bool AiDoFollowTrack(const Player* p) arpfd.tile2 = p->ai.cur_tile_a; arpfd.flag = false; arpfd.count = 0; - FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, 0, (DiagDirection)(p->ai.cur_dir_a ^ 2), + FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, 0, ReverseDiagDir(p->ai.cur_dir_a), (TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd); return arpfd.count > 8; } struct AiRailFinder { TileIndex final_tile; - byte final_dir; + DiagDirection final_dir; byte depth; byte recursive_mode; - byte cur_best_dir; - byte best_dir; + DiagDirection cur_best_dir; + DiagDirection best_dir; byte cur_best_depth; byte best_depth; uint cur_best_dist; @@ -1988,7 +1986,7 @@ static void AiBanTile(Player* p, TileIndex tile, byte val) } } -static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir); +static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, DiagDirection dir); static bool AiCheckRailPathBetter(AiRailFinder *arf, const byte *p) { @@ -2027,7 +2025,7 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile, uint z; bool flag; - int dir2 = p[0] & 3; + DiagDirection dir2 = (DiagDirection)(p[0] & 3); tileh = GetTileSlope(tile, &z); if (tileh == _dir_table_1[dir2] || (tileh == SLOPE_FLAT && z != 0)) { @@ -2071,14 +2069,14 @@ static inline void AiCheckBuildRailTunnelHere(AiRailFinder *arf, TileIndex tile, CommandCost cost = DoCommand(tile, arf->player->ai.railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL); if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) { - AiBuildRailRecursive(arf, _build_tunnel_endtile, p[0] & 3); + AiBuildRailRecursive(arf, _build_tunnel_endtile, (DiagDirection)(p[0] & 3)); if (arf->depth == 1) AiCheckRailPathBetter(arf, p); } } } -static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir) +static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, DiagDirection dir) { const byte *p; @@ -2086,7 +2084,7 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir) // Reached destination? if (tile == arf->final_tile) { - if (arf->final_dir != (dir ^ 2)) { + if (arf->final_dir != ReverseDiagDir(dir)) { if (arf->recursive_mode != 2) arf->recursive_mode = 1; } else if (arf->recursive_mode != 2) { arf->recursive_mode = 2; @@ -2125,7 +2123,7 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir) // Make sure the tile is not in the list of banned tiles and that a rail can be built here. if (!AiIsTileBanned(arf->player, tile, p[0]) && CmdSucceeded(DoCommand(tile, arf->player->ai.railtype_to_use, p[0], DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL))) { - AiBuildRailRecursive(arf, tile, p[1]); + AiBuildRailRecursive(arf, tile, (DiagDirection)p[1]); } // At the bottom depth? @@ -2228,7 +2226,7 @@ static void AiBuildRailConstruct(Player *p) p->ai.state_counter = 0; } else { // rail - p->ai.cur_dir_a = arf.best_ptr[1]; + p->ai.cur_dir_a = (DiagDirection)(arf.best_ptr[1] & 3); DoCommand(p->ai.cur_tile_a, p->ai.railtype_to_use, arf.best_ptr[0], DC_EXEC | DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL); p->ai.state_counter = 0; @@ -2290,9 +2288,9 @@ static bool AiRemoveTileAndGoForward(Player *p) return false; // Find the direction at the other edge of the rail. - ptr = _ai_table_15[p->ai.cur_dir_a ^ 2]; + ptr = _ai_table_15[ReverseDiagDir(p->ai.cur_dir_a)]; while (ptr[0] != bit) ptr += 2; - p->ai.cur_dir_a = ptr[1] ^ 2; + p->ai.cur_dir_a = ReverseDiagDir((DiagDirection)ptr[1]); // And then also switch tile. p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a - TileOffsByDiagDir(p->ai.cur_dir_a)); @@ -2351,7 +2349,7 @@ static void AiStateBuildRail(Player *p) AiBuildRec *aib; byte cmd; TileIndex tile; - int dir; + DiagDirection dir; // time out? if (++p->ai.timeout_counter == 1388) { @@ -2751,7 +2749,7 @@ static void AiStateBuildDefaultRoadBlocks(Player *p) if (rule == -1) { // cannot build, terraform after a while if (p->ai.state_counter >= 600) { - AiDoTerraformLand(aib->use_tile, Random() & 3, 3, (int8)p->ai.state_mode); + AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)p->ai.state_mode); } // also try the other terraform direction if (++p->ai.state_counter >= 1000) { @@ -2788,11 +2786,11 @@ static void AiStateBuildDefaultRoadBlocks(Player *p) struct AiRoadFinder { TileIndex final_tile; - byte final_dir; + DiagDirection final_dir; byte depth; byte recursive_mode; - byte cur_best_dir; - byte best_dir; + DiagDirection cur_best_dir; + DiagDirection best_dir; byte cur_best_depth; byte best_depth; uint cur_best_dist; @@ -2810,13 +2808,13 @@ struct AiRoadEnum { uint best_dist; }; -static const byte _dir_by_track[] = { - 0, 1, 0, 1, 2, 1, - 0, 0, - 2, 3, 3, 2, 3, 0, +static const DiagDirection _dir_by_track[] = { + DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, + DIAGDIR_NE, DIAGDIR_NE, + DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, }; -static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir); +static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, DiagDirection dir); static bool AiCheckRoadPathBetter(AiRoadFinder *arf, const byte *p) { @@ -2880,7 +2878,7 @@ static bool AiCheckRoadFinished(Player *p) { AiRoadEnum are; TileIndex tile; - int dir = p->ai.cur_dir_a; + DiagDirection dir = p->ai.cur_dir_a; uint32 bits; int i; @@ -2926,7 +2924,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile, uint z; bool flag; - int dir2 = p[0] & 3; + DiagDirection dir2 = (DiagDirection)(p[0] & 3); tileh = GetTileSlope(tile, &z); if (tileh == _dir_table_1[dir2] || (tileh == SLOPE_FLAT && z != 0)) { @@ -2971,7 +2969,7 @@ static inline void AiCheckBuildRoadTunnelHere(AiRoadFinder *arf, TileIndex tile, CommandCost cost = DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL); if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) { - AiBuildRoadRecursive(arf, _build_tunnel_endtile, p[0] & 3); + AiBuildRoadRecursive(arf, _build_tunnel_endtile, (DiagDirection)(p[0] & 3)); if (arf->depth == 1) AiCheckRoadPathBetter(arf, p); } } @@ -2979,7 +2977,7 @@ static inline void AiCheckBuildRoadTunnelHere(AiRoadFinder *arf, TileIndex tile, -static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir) +static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, DiagDirection dir) { const byte *p; @@ -2987,7 +2985,7 @@ static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir) // Reached destination? if (tile == arf->final_tile) { - if ((arf->final_dir ^ 2) == dir) { + if (ReverseDiagDir(arf->final_dir) == dir) { arf->recursive_mode = 2; arf->cur_best_depth = arf->depth; } @@ -3020,7 +3018,7 @@ static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir) do { // Make sure that a road can be built here. if (AiBuildRoadHelper(tile, DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, p[0])) { - AiBuildRoadRecursive(arf, tile, p[1]); + AiBuildRoadRecursive(arf, tile, (DiagDirection)p[1]); } // At the bottom depth? @@ -3081,7 +3079,7 @@ do_some_terraform: p->ai.state_mode = 1; p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a)); - p->ai.cur_dir_a ^= 2; + p->ai.cur_dir_a = ReverseDiagDir(p->ai.cur_dir_a); p->ai.state_counter = 0; } return; @@ -3121,7 +3119,7 @@ do_some_terraform: if (!AiBuildRoadHelper(tile, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, arf.best_ptr[0])) goto do_some_terraform; - p->ai.cur_dir_a = arf.best_ptr[1]; + p->ai.cur_dir_a = (DiagDirection)(arf.best_ptr[1] & 3); p->ai.cur_tile_a = tile; p->ai.state_counter = 0; } @@ -3157,7 +3155,7 @@ static void AiBuildRoad(Player *p) } } -static TileIndex AiGetRoadBlockEdge(byte rule, TileIndex tile, int *dir) +static TileIndex AiGetRoadBlockEdge(byte rule, TileIndex tile, DiagDirection *dir) { const AiDefaultBlockData *p = _road_default_block_data[rule]->data; while (p->mode != 1) p++; @@ -3172,7 +3170,7 @@ static void AiStateBuildRoad(Player *p) AiBuildRec *aib; byte cmd; TileIndex tile; - int dir; + DiagDirection dir; // time out? if (++p->ai.timeout_counter == 1388) { @@ -3477,7 +3475,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p) if (rule == -1) { // cannot build, terraform after a while if (p->ai.state_counter >= 600) { - AiDoTerraformLand(aib->use_tile, Random() & 3, 3, (int8)p->ai.state_mode); + AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)p->ai.state_mode); } // also try the other terraform direction if (++p->ai.state_counter >= 1000) { @@ -3682,7 +3680,7 @@ is_rail_crossing:; if (rails & TRACK_BIT_3WAY_NE) { pos_0: if ((GetRailTrackStatus(TILE_MASK(tile - TileDiffXY(1, 0))) & TRACK_BIT_3WAY_SW) == 0) { - p->ai.cur_dir_a = 0; + p->ai.cur_dir_a = DIAGDIR_NE; p->ai.cur_tile_a = tile; p->ai.state = AIS_REMOVE_SINGLE_RAIL_TILE; return; @@ -3692,7 +3690,7 @@ pos_0: if (rails & TRACK_BIT_3WAY_SE) { pos_1: if ((GetRailTrackStatus(TILE_MASK(tile + TileDiffXY(0, 1))) & TRACK_BIT_3WAY_NW) == 0) { - p->ai.cur_dir_a = 1; + p->ai.cur_dir_a = DIAGDIR_SE; p->ai.cur_tile_a = tile; p->ai.state = AIS_REMOVE_SINGLE_RAIL_TILE; return; @@ -3702,7 +3700,7 @@ pos_1: if (rails & TRACK_BIT_3WAY_SW) { pos_2: if ((GetRailTrackStatus(TILE_MASK(tile + TileDiffXY(1, 0))) & TRACK_BIT_3WAY_NE) == 0) { - p->ai.cur_dir_a = 2; + p->ai.cur_dir_a = DIAGDIR_SW; p->ai.cur_tile_a = tile; p->ai.state = AIS_REMOVE_SINGLE_RAIL_TILE; return; @@ -3712,7 +3710,7 @@ pos_2: if (rails & TRACK_BIT_3WAY_NW) { pos_3: if ((GetRailTrackStatus(TILE_MASK(tile - TileDiffXY(0, 1))) & TRACK_BIT_3WAY_SE) == 0) { - p->ai.cur_dir_a = 3; + p->ai.cur_dir_a = DIAGDIR_NW; p->ai.cur_tile_a = tile; p->ai.state = AIS_REMOVE_SINGLE_RAIL_TILE; return; diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 0b2beddac..36cb793da 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -573,7 +573,7 @@ static void AiNew_State_FindStation(Player *p) int count = 0; EngineID i; TileIndex new_tile = 0; - byte direction = 0; + DiagDirection direction = DIAGDIR_NE; Town *town = NULL; assert(p->ainew.state == AI_STATE_FIND_STATION); @@ -692,13 +692,13 @@ static void AiNew_State_FindStation(Player *p) r = AiNew_Build_Station(p, p->ainew.tbt, new_tile, 0, 0, 0, DC_QUERY_COST); p->ainew.new_cost += r.GetCost(); - direction = AI_PATHFINDER_NO_DIRECTION; + direction = (DiagDirection)AI_PATHFINDER_NO_DIRECTION; } else if (new_tile == 0 && p->ainew.tbt == AI_TRUCK) { // Truck station locater works differently.. a station can be on any place // as long as it is in range. So we give back code AI_STATION_RANGE // so the pathfinder routine can work it out! new_tile = AI_STATION_RANGE; - direction = AI_PATHFINDER_NO_DIRECTION; + direction = (DiagDirection)AI_PATHFINDER_NO_DIRECTION; } if (p->ainew.from_tile == 0) { @@ -1035,58 +1035,54 @@ static void AiNew_State_BuildPath(Player *p) if (p->ainew.tbt == AI_TRUCK && !_patches.roadveh_queue) { // If they not queue, they have to go up and down to try again at a station... // We don't want that, so try building some road left or right of the station - int dir1, dir2, dir3; + DiagDirection dir1, dir2, dir3; TileIndex tile; CommandCost ret; for (int i = 0; i < 2; i++) { if (i == 0) { tile = p->ainew.from_tile + TileOffsByDiagDir(p->ainew.from_direction); - dir1 = p->ainew.from_direction - 1; - if (dir1 < 0) dir1 = 3; - dir2 = p->ainew.from_direction + 1; - if (dir2 > 3) dir2 = 0; + dir1 = ChangeDiagDir(p->ainew.from_direction, DIAGDIRDIFF_90LEFT); + dir2 = ChangeDiagDir(p->ainew.from_direction, DIAGDIRDIFF_90RIGHT); dir3 = p->ainew.from_direction; } else { tile = p->ainew.to_tile + TileOffsByDiagDir(p->ainew.to_direction); - dir1 = p->ainew.to_direction - 1; - if (dir1 < 0) dir1 = 3; - dir2 = p->ainew.to_direction + 1; - if (dir2 > 3) dir2 = 0; + dir1 = ChangeDiagDir(p->ainew.to_direction, DIAGDIRDIFF_90LEFT); + dir2 = ChangeDiagDir(p->ainew.to_direction, DIAGDIRDIFF_90RIGHT); dir3 = p->ainew.to_direction; } - ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (CmdSucceeded(ret)) { - dir1 = TileOffsByDiagDir(dir1); - if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) { - ret = AI_DoCommand(tile+dir1, AiNew_GetRoadDirection(tile, tile+dir1, tile+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + TileIndex offset = TileOffsByDiagDir(dir1); + if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) { + ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (CmdSucceeded(ret)) { - if (IsTileType(tile + dir1 + dir1, MP_CLEAR) || IsTileType(tile + dir1 + dir1, MP_TREES)) - AI_DoCommand(tile+dir1+dir1, AiNew_GetRoadDirection(tile+dir1, tile+dir1+dir1, tile+dir1+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + if (IsTileType(tile + offset + offset, MP_CLEAR) || IsTileType(tile + offset + offset, MP_TREES)) + AI_DoCommand(tile + offset + offset, AiNew_GetRoadDirection(tile + offset, tile + offset + offset, tile + offset + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); } } } - ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (CmdSucceeded(ret)) { - dir2 = TileOffsByDiagDir(dir2); - if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) { - ret = AI_DoCommand(tile+dir2, AiNew_GetRoadDirection(tile, tile+dir2, tile+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + TileIndex offset = TileOffsByDiagDir(dir2); + if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) { + ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (CmdSucceeded(ret)) { - if (IsTileType(tile + dir2 + dir2, MP_CLEAR) || IsTileType(tile + dir2 + dir2, MP_TREES)) - AI_DoCommand(tile+dir2+dir2, AiNew_GetRoadDirection(tile+dir2, tile+dir2+dir2, tile+dir2+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + if (IsTileType(tile + offset + offset, MP_CLEAR) || IsTileType(tile + offset + offset, MP_TREES)) + AI_DoCommand(tile + offset + offset, AiNew_GetRoadDirection(tile + offset, tile + offset + offset, tile + offset + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); } } } - ret = AI_DoCommand(tile, DiagDirToRoadBits((DiagDirection)dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (CmdSucceeded(ret)) { - dir3 = TileOffsByDiagDir(dir3); - if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) { - ret = AI_DoCommand(tile+dir3, AiNew_GetRoadDirection(tile, tile+dir3, tile+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + TileIndex offset = TileOffsByDiagDir(dir3); + if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) { + ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (CmdSucceeded(ret)) { - if (IsTileType(tile + dir3 + dir3, MP_CLEAR) || IsTileType(tile + dir3 + dir3, MP_TREES)) - AI_DoCommand(tile+dir3+dir3, AiNew_GetRoadDirection(tile+dir3, tile+dir3+dir3, tile+dir3+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + if (IsTileType(tile + offset + offset, MP_CLEAR) || IsTileType(tile + offset + offset, MP_TREES)) + AI_DoCommand(tile + offset + offset, AiNew_GetRoadDirection(tile + offset, tile + offset + offset, tile + offset + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); } } } |