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authorzuu <zuu@openttd.org>2012-09-23 14:37:59 +0000
committerzuu <zuu@openttd.org>2012-09-23 14:37:59 +0000
commiteff4bbeb539a8ed0385fbe37a53c776ee60d31c7 (patch)
tree4808261255aaa6148ca3c29b8371ea70aa3997d3 /src/ai
parent13666b1520595b19917ce12ecf159d26845c0744 (diff)
downloadopenttd-eff4bbeb539a8ed0385fbe37a53c776ee60d31c7.tar.xz
(svn r24554) -Add: Hotkeys for widgets in AI Debug window
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai_gui.cpp80
-rw-r--r--src/ai/ai_gui.hpp2
2 files changed, 76 insertions, 6 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 69c8ff81b..04fa33af2 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -27,6 +27,7 @@
#include "../textfile_gui.h"
#include "../widgets/dropdown_type.h"
#include "../widgets/dropdown_func.h"
+#include "../hotkeys.h"
#include "ai.hpp"
#include "../script/api/script_log.hpp"
@@ -1353,10 +1354,35 @@ struct AIDebugWindow : public QueryStringBaseWindow {
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state = ES_NOT_HANDLED;
- if (this->HandleEditBoxKey(WID_AID_BREAK_STR_EDIT_BOX, key, keycode, state) != HEBR_NOT_FOCUSED) {
- /* Save the current string to static member so it can be restored next time the window is opened */
- strecpy(this->break_string, this->edit_str_buf, lastof(this->break_string));
- break_string_filter.SetFilterTerm(this->break_string);
+ switch (this->HandleEditBoxKey(WID_AID_BREAK_STR_EDIT_BOX, key, keycode, state)) {
+ case HEBR_EDITING:
+ /* Save the current string to static member so it can be restored next time the window is opened. */
+ strecpy(this->break_string, this->edit_str_buf, lastof(this->break_string));
+ break_string_filter.SetFilterTerm(this->break_string);
+ break;
+
+ case HEBR_CANCEL:
+ /* Unfocus the text box. */
+ this->UnfocusFocusedWidget();
+ break;
+
+ case HEBR_NOT_FOCUSED: {
+ /* Edit boxs is not globally foused => handle hotkeys of AI Debug window. */
+ int num = CheckHotkeyMatch(aidebug_hotkeys, keycode, this);
+ if (num == -1) return ES_NOT_HANDLED;
+ if (this->show_break_box && num == WID_AID_BREAK_STR_EDIT_BOX) {
+ this->SetFocusedWidget(WID_AID_BREAK_STR_EDIT_BOX);
+ SetFocusedWindow(this);
+ state = ES_HANDLED;
+ } else if (this->show_break_box || num < WID_AID_BREAK_STRING_WIDGETS) {
+ this->OnClick(Point(), num, 1);
+ state = ES_HANDLED;
+ }
+ break;
+ }
+
+ default:
+ break;
}
return state;
}
@@ -1407,6 +1433,8 @@ struct AIDebugWindow : public QueryStringBaseWindow {
{
this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL);
}
+
+ static Hotkey<AIDebugWindow> aidebug_hotkeys[];
};
const int AIDebugWindow::top_offset = WD_FRAMERECT_TOP + 2;
@@ -1423,6 +1451,33 @@ NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
}
+Hotkey<AIDebugWindow> AIDebugWindow::aidebug_hotkeys[] = {
+ Hotkey<AIDebugWindow>('1', "company_1", WID_AID_COMPANY_BUTTON_START),
+ Hotkey<AIDebugWindow>('2', "company_2", WID_AID_COMPANY_BUTTON_START + 1),
+ Hotkey<AIDebugWindow>('3', "company_3", WID_AID_COMPANY_BUTTON_START + 2),
+ Hotkey<AIDebugWindow>('4', "company_4", WID_AID_COMPANY_BUTTON_START + 3),
+ Hotkey<AIDebugWindow>('5', "company_5", WID_AID_COMPANY_BUTTON_START + 4),
+ Hotkey<AIDebugWindow>('6', "company_6", WID_AID_COMPANY_BUTTON_START + 5),
+ Hotkey<AIDebugWindow>('7', "company_7", WID_AID_COMPANY_BUTTON_START + 6),
+ Hotkey<AIDebugWindow>('8', "company_8", WID_AID_COMPANY_BUTTON_START + 7),
+ Hotkey<AIDebugWindow>('9', "company_9", WID_AID_COMPANY_BUTTON_START + 8),
+ Hotkey<AIDebugWindow>((uint16)0, "company_10", WID_AID_COMPANY_BUTTON_START + 9),
+ Hotkey<AIDebugWindow>((uint16)0, "company_11", WID_AID_COMPANY_BUTTON_START + 10),
+ Hotkey<AIDebugWindow>((uint16)0, "company_12", WID_AID_COMPANY_BUTTON_START + 11),
+ Hotkey<AIDebugWindow>((uint16)0, "company_13", WID_AID_COMPANY_BUTTON_START + 12),
+ Hotkey<AIDebugWindow>((uint16)0, "company_14", WID_AID_COMPANY_BUTTON_START + 13),
+ Hotkey<AIDebugWindow>((uint16)0, "company_15", WID_AID_COMPANY_BUTTON_START + 14),
+ Hotkey<AIDebugWindow>('S', "settings", WID_AID_SETTINGS),
+ Hotkey<AIDebugWindow>('0', "game_script", WID_AID_SCRIPT_GAME),
+ Hotkey<AIDebugWindow>((uint16)0, "reload", WID_AID_RELOAD_TOGGLE),
+ Hotkey<AIDebugWindow>('B', "break_toggle", WID_AID_BREAK_STR_ON_OFF_BTN),
+ Hotkey<AIDebugWindow>('F', "break_string", WID_AID_BREAK_STR_EDIT_BOX),
+ Hotkey<AIDebugWindow>('C', "match_case", WID_AID_MATCH_CASE_BTN),
+ Hotkey<AIDebugWindow>(WKC_RETURN, "continue", WID_AID_CONTINUE_BTN),
+ HOTKEY_LIST_END(AIDebugWindow)
+};
+Hotkey<AIDebugWindow> *_aidebug_hotkeys = AIDebugWindow::aidebug_hotkeys;
+
/** Widgets for the AI debug window. */
static const NWidgetPart _nested_ai_debug_widgets[] = {
NWidget(NWID_HORIZONTAL),
@@ -1479,15 +1534,30 @@ static const WindowDesc _ai_debug_desc(
* Open the AI debug window and select the given company.
* @param show_company Display debug information about this AI company.
*/
-void ShowAIDebugWindow(CompanyID show_company)
+Window *ShowAIDebugWindow(CompanyID show_company)
{
if (!_networking || _network_server) {
AIDebugWindow *w = (AIDebugWindow *)BringWindowToFrontById(WC_AI_DEBUG, 0);
if (w == NULL) w = new AIDebugWindow(&_ai_debug_desc, 0);
if (show_company != INVALID_COMPANY) w->ChangeToAI(show_company);
+ return w;
} else {
ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
}
+
+ return NULL;
+}
+
+/**
+ * Handler for global AI debug window hotkeys.
+ */
+EventState AIDebugGlobalHotkeys(uint16 key, uint16 keycode)
+{
+ int num = CheckHotkeyMatch<AIDebugWindow>(_aidebug_hotkeys, keycode, NULL, true);
+ if (num == -1) return ES_NOT_HANDLED;
+ Window *w = ShowAIDebugWindow(INVALID_COMPANY);
+ if (w == NULL) return ES_NOT_HANDLED;
+ return w->OnKeyPress(key, keycode);
}
/**
diff --git a/src/ai/ai_gui.hpp b/src/ai/ai_gui.hpp
index 9ed647f7e..ad6eed8fd 100644
--- a/src/ai/ai_gui.hpp
+++ b/src/ai/ai_gui.hpp
@@ -14,7 +14,7 @@
#include "../company_type.h"
-void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
+Window* ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
void ShowAIConfigWindow();
void ShowAIDebugWindowIfAIError();
void InitializeAIGui();