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author | rubidium <rubidium@openttd.org> | 2008-07-17 20:13:01 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-07-17 20:13:01 +0000 |
commit | d06529ef4d84ce90c90ed560a6b2f3525880c40e (patch) | |
tree | ca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/ai | |
parent | c2d2f817de7ec5f4afd76af2de765ac411cdf3c2 (diff) | |
download | openttd-d06529ef4d84ce90c90ed560a6b2f3525880c40e.tar.xz |
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index fafafbc21..c32f52ad8 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -212,7 +212,7 @@ void AI_RunGameLoop() */ void AI_StartNewAI(PlayerID player) { - assert(IsValidPlayer(player)); + assert(IsValidPlayerID(player)); /* Called if a new AI is booted */ _ai_player[player].active = true; |