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authorSamuXarick <43006711+SamuXarick@users.noreply.github.com>2020-12-27 14:05:47 +0000
committerGitHub <noreply@github.com>2020-12-27 15:05:47 +0100
commitdc5b8020ccd41053f440371ccaa290ca7a2632b9 (patch)
treef150eeb411e5acd00d0ccf3217de06dbc145896b /src/ai
parentb408fe77f792650ef569f9852165759f960fd52f (diff)
downloadopenttd-dc5b8020ccd41053f440371ccaa290ca7a2632b9.tar.xz
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Also enables the Reset button while in-game for AI configs.
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai_gui.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index f1ee03fc1..9e16ec3ec 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -315,8 +315,6 @@ struct AISettingsWindow : public Window {
this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR);
this->FinishInitNested(slot); // Initializes 'this->line_height' as side effect.
- this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
-
this->RebuildVisibleSettings();
}
@@ -524,10 +522,8 @@ struct AISettingsWindow : public Window {
break;
case WID_AIS_RESET:
- if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) {
- this->ai_config->ResetSettings();
- this->SetDirty();
- }
+ this->ai_config->ResetEditableSettings(_game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)));
+ this->SetDirty();
break;
}
}