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authorrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
committerrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
commitd06529ef4d84ce90c90ed560a6b2f3525880c40e (patch)
treeca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/ai
parentc2d2f817de7ec5f4afd76af2de765ac411cdf3c2 (diff)
downloadopenttd-d06529ef4d84ce90c90ed560a6b2f3525880c40e.tar.xz
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp
index fafafbc21..c32f52ad8 100644
--- a/src/ai/ai.cpp
+++ b/src/ai/ai.cpp
@@ -212,7 +212,7 @@ void AI_RunGameLoop()
*/
void AI_StartNewAI(PlayerID player)
{
- assert(IsValidPlayer(player));
+ assert(IsValidPlayerID(player));
/* Called if a new AI is booted */
_ai_player[player].active = true;