summaryrefslogtreecommitdiff
path: root/src/ai
diff options
context:
space:
mode:
authorfrosch <frosch@openttd.org>2012-12-05 19:34:45 +0000
committerfrosch <frosch@openttd.org>2012-12-05 19:34:45 +0000
commita499435351fcb7b25e1e49e1366ebeac91636c35 (patch)
tree0941b7701eb2e7c88add8330fecb78b4720c8061 /src/ai
parent5b2da98ca312f91c93012e7a92fb1120d2b9d1fa (diff)
downloadopenttd-a499435351fcb7b25e1e49e1366ebeac91636c35.tar.xz
(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai_config.cpp10
-rw-r--r--src/ai/ai_gui.cpp8
2 files changed, 9 insertions, 9 deletions
diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp
index 5e6b8f55f..295495457 100644
--- a/src/ai/ai_config.cpp
+++ b/src/ai/ai_config.cpp
@@ -80,13 +80,13 @@ int AIConfig::GetSetting(const char *name) const
{
if (this->info == NULL) {
SettingValueList::const_iterator it = this->settings.find(name);
- if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != 3) {
+ if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != SP_CUSTOM) {
assert(strcmp("start_date", name) == 0);
switch (GetGameSettings().difficulty.diff_level) {
- case 0: return AI::START_NEXT_EASY;
- case 1: return AI::START_NEXT_MEDIUM;
- case 2: return AI::START_NEXT_HARD;
- case 3: return AI::START_NEXT_MEDIUM;
+ case SP_EASY: return AI::START_NEXT_EASY;
+ case SP_MEDIUM: return AI::START_NEXT_MEDIUM;
+ case SP_HARD: return AI::START_NEXT_HARD;
+ case SP_CUSTOM: return AI::START_NEXT_MEDIUM;
default: NOT_REACHED();
}
}
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 52d5ffd0a..f287442fc 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -422,12 +422,12 @@ struct AISettingsWindow : public Window {
void CheckDifficultyLevel()
{
if (_game_mode == GM_MENU) {
- if (_settings_newgame.difficulty.diff_level != 3) {
- _settings_newgame.difficulty.diff_level = 3;
+ if (_settings_newgame.difficulty.diff_level != SP_CUSTOM) {
+ _settings_newgame.difficulty.diff_level = SP_CUSTOM;
ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
}
- } else if (_settings_game.difficulty.diff_level != 3) {
- IConsoleSetSetting("difficulty.diff_level", 3);
+ } else if (_settings_game.difficulty.diff_level != SP_CUSTOM) {
+ IConsoleSetSetting("difficulty.diff_level", SP_CUSTOM);
}
}