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authorfrosch <frosch@openttd.org>2013-01-20 18:43:49 +0000
committerfrosch <frosch@openttd.org>2013-01-20 18:43:49 +0000
commita00320c61dc65b6c9688a9a69592c56d01968b2e (patch)
treef7005050428da0a1835bb3315d64aaf24f2eb552 /src/ai
parentdafff99b2a1a46d5f09f9fb410c33364f8a9457f (diff)
downloadopenttd-a00320c61dc65b6c9688a9a69592c56d01968b2e.tar.xz
(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai_gui.cpp37
1 files changed, 27 insertions, 10 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index acb95a4a3..7d21ceba6 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -988,6 +988,19 @@ struct AIDebugWindow : public Window {
}
/**
+ * Check whether the currently selected AI/GS is dead.
+ * @return true if dead.
+ */
+ bool IsDead() const
+ {
+ if (ai_debug_company == OWNER_DEITY) {
+ GameInstance *game = Game::GetInstance();
+ return game == NULL || game->IsDead();
+ }
+ return !Company::IsValidAiID(ai_debug_company) || Company::Get(ai_debug_company)->ai_instance->IsDead();
+ }
+
+ /**
* Constructor for the window.
* @param desc The description of the window.
* @param number The window number (actually unused).
@@ -1286,12 +1299,14 @@ struct AIDebugWindow : public Window {
case WID_AID_CONTINUE_BTN:
/* Unpause current AI / game script and mark the corresponding script button dirty. */
- if (ai_debug_company == OWNER_DEITY) {
- Game::Unpause();
- this->SetWidgetDirty(WID_AID_SCRIPT_GAME);
- } else {
- AI::Unpause(ai_debug_company);
- this->SetWidgetDirty(WID_AID_COMPANY_BUTTON_START + ai_debug_company);
+ if (!IsDead()) {
+ if (ai_debug_company == OWNER_DEITY) {
+ Game::Unpause();
+ this->SetWidgetDirty(WID_AID_SCRIPT_GAME);
+ } else {
+ AI::Unpause(ai_debug_company);
+ this->SetWidgetDirty(WID_AID_COMPANY_BUTTON_START + ai_debug_company);
+ }
}
/* If the last AI/Game Script is unpaused, unpause the game too. */
@@ -1365,10 +1380,12 @@ struct AIDebugWindow : public Window {
this->break_string_filter.AddLine(log->lines[log->pos]);
if (this->break_string_filter.GetState()) {
/* Pause execution of script. */
- if (ai_debug_company == OWNER_DEITY) {
- Game::Pause();
- } else {
- AI::Pause(ai_debug_company);
+ if (!IsDead()) {
+ if (ai_debug_company == OWNER_DEITY) {
+ Game::Pause();
+ } else {
+ AI::Pause(ai_debug_company);
+ }
}
/* Pause the game. */