diff options
author | smatz <smatz@openttd.org> | 2008-01-16 01:18:15 +0000 |
---|---|---|
committer | smatz <smatz@openttd.org> | 2008-01-16 01:18:15 +0000 |
commit | 9556623281832d25d73b2f65ff6a66f4680ed866 (patch) | |
tree | d2832ab2fdd3e69fe8370853e648a983e902b0b9 /src/ai | |
parent | 40a7ace4fa87ecc8230d0972ec00f182ecea2cf1 (diff) | |
download | openttd-9556623281832d25d73b2f65ff6a66f4680ed866.tar.xz |
(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index c6158b0c4..4849cf273 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -10,6 +10,7 @@ #include "../player_base.h" #include "ai.h" #include "default/default.h" +#include "../signal_func.h" AIStruct _ai; AIPlayer _ai_player[MAX_PLAYERS]; @@ -159,6 +160,9 @@ static void AI_RunTick(PlayerID player) AiDoGameLoop(p); _is_old_ai_player = false; } + + /* AI could change some track, so update signals */ + UpdateSignalsInBuffer(); } |