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authorsmatz <smatz@openttd.org>2009-01-03 17:11:52 +0000
committersmatz <smatz@openttd.org>2009-01-03 17:11:52 +0000
commitafef22e3e7caeb41d94115bfd000b4cce68e430d (patch)
tree1b6c7083c14efc8630c4839005e7b1c3c4610160 /src/ai/trolly
parent6512d717e168fd1a5253a7ebe31e772824131de7 (diff)
downloadopenttd-afef22e3e7caeb41d94115bfd000b4cce68e430d.tar.xz
(svn r14812) -Codechange: use INVALID_TILE instead of 0 to mark company without HQ
Diffstat (limited to 'src/ai/trolly')
-rw-r--r--src/ai/trolly/trolly.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index 17918b2ca..c761d8a87 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -106,7 +106,7 @@ static void AiNew_State_WakeUp(Company *c)
{
assert(_companies_ainew[c->index].state == AI_STATE_WAKE_UP);
// First, check if we have a HQ
- if (c->location_of_HQ == 0) {
+ if (c->location_of_HQ == INVALID_TILE) {
// We have no HQ yet, build one on a random place
// Random till we found a place for it!
// TODO: this should not be on a random place..