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author | rubidium <rubidium@openttd.org> | 2008-04-07 19:18:56 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-04-07 19:18:56 +0000 |
commit | cf250390c5bd2a4980197b1801630fac80944fd3 (patch) | |
tree | 107ad3411123e54f1869835417c772620cee3502 /src/ai/trolly | |
parent | 0017149c33d8607ca25b154c28cd94e8221e911f (diff) | |
download | openttd-cf250390c5bd2a4980197b1801630fac80944fd3.tar.xz |
(svn r12615) -Codechange: rename some enums related to depot orders to make it more clear that they are no loading/unloading flags. Also add more type strictness.
Diffstat (limited to 'src/ai/trolly')
-rw-r--r-- | src/ai/trolly/trolly.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index d62044705..9170950df 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -1184,7 +1184,7 @@ static void AiNew_State_GiveOrders(Player *p) // Very handy for AI, goto depot.. but yeah, it needs to be activated ;) if (_patches.gotodepot) { idx = 0; - order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, true); + order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, ODTFB_PART_OF_ORDERS); AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); } |