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authorrubidium <rubidium@openttd.org>2008-04-07 19:18:56 +0000
committerrubidium <rubidium@openttd.org>2008-04-07 19:18:56 +0000
commitcf250390c5bd2a4980197b1801630fac80944fd3 (patch)
tree107ad3411123e54f1869835417c772620cee3502 /src/ai/trolly
parent0017149c33d8607ca25b154c28cd94e8221e911f (diff)
downloadopenttd-cf250390c5bd2a4980197b1801630fac80944fd3.tar.xz
(svn r12615) -Codechange: rename some enums related to depot orders to make it more clear that they are no loading/unloading flags. Also add more type strictness.
Diffstat (limited to 'src/ai/trolly')
-rw-r--r--src/ai/trolly/trolly.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index d62044705..9170950df 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -1184,7 +1184,7 @@ static void AiNew_State_GiveOrders(Player *p)
// Very handy for AI, goto depot.. but yeah, it needs to be activated ;)
if (_patches.gotodepot) {
idx = 0;
- order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, true);
+ order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, ODTFB_PART_OF_ORDERS);
AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}