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author | rubidium <rubidium@openttd.org> | 2007-06-18 16:42:40 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-06-18 16:42:40 +0000 |
commit | 82e79b847e6c0c19010f0bf8f7bc462cdcd9ebc3 (patch) | |
tree | a267e10793edc2f19da1d23e3a7f536644234f0f /src/ai/trolly | |
parent | 80d71953ba2bbf49157ec1208589e295bb900def (diff) | |
download | openttd-82e79b847e6c0c19010f0bf8f7bc462cdcd9ebc3.tar.xz |
(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
Diffstat (limited to 'src/ai/trolly')
-rw-r--r-- | src/ai/trolly/build.cpp | 2 | ||||
-rw-r--r-- | src/ai/trolly/pathfinder.cpp | 6 | ||||
-rw-r--r-- | src/ai/trolly/trolly.cpp | 12 |
3 files changed, 10 insertions, 10 deletions
diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp index 60518d0fa..25b7ebd8d 100644 --- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -206,7 +206,7 @@ CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, return 0; } - if (!CmdFailed(res)) cost += res; + if (CmdSucceeded(res)) cost += res; } // Go to the next tile part++; diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp index 4fca513df..4cc160748 100644 --- a/src/ai/trolly/pathfinder.cpp +++ b/src/ai/trolly/pathfinder.cpp @@ -28,13 +28,13 @@ static bool TestCanBuildStationHere(TileIndex tile, byte dir) // should be fixed!!! for (dir = 0; dir < 4; dir++) { ret = AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST); - if (!CmdFailed(ret)) return true; + if (CmdSucceeded(ret)) return true; } return false; } // return true if command succeeded, so the inverse of CmdFailed() - return !CmdFailed(AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST)); + return CmdSucceeded(AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST)); } @@ -352,7 +352,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr // Now simply check if a tunnel can be build ret = AI_DoCommand(tile, (PathFinderInfo->rail_or_road?0:0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL); tileh = GetTileSlope(_build_tunnel_endtile, NULL); - if (!CmdFailed(ret) && (tileh == SLOPE_SW || tileh == SLOPE_SE || tileh == SLOPE_NW || tileh == SLOPE_NE)) { + if (CmdSucceeded(ret) && (tileh == SLOPE_SW || tileh == SLOPE_SE || tileh == SLOPE_NW || tileh == SLOPE_NE)) { aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile; aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_TUNNEL + (dir << 8); aystar->neighbours[aystar->num_neighbours++].direction = 0; diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index dd274e2ed..f0e3e2500 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -1057,11 +1057,11 @@ static void AiNew_State_BuildPath(Player *p) } ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { dir1 = TileOffsByDiagDir(dir1); if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) { ret = AI_DoCommand(tile+dir1, AiNew_GetRoadDirection(tile, tile+dir1, tile+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { if (IsTileType(tile + dir1 + dir1, MP_CLEAR) || IsTileType(tile + dir1 + dir1, MP_TREES)) AI_DoCommand(tile+dir1+dir1, AiNew_GetRoadDirection(tile+dir1, tile+dir1+dir1, tile+dir1+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); } @@ -1069,11 +1069,11 @@ static void AiNew_State_BuildPath(Player *p) } ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { dir2 = TileOffsByDiagDir(dir2); if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) { ret = AI_DoCommand(tile+dir2, AiNew_GetRoadDirection(tile, tile+dir2, tile+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { if (IsTileType(tile + dir2 + dir2, MP_CLEAR) || IsTileType(tile + dir2 + dir2, MP_TREES)) AI_DoCommand(tile+dir2+dir2, AiNew_GetRoadDirection(tile+dir2, tile+dir2+dir2, tile+dir2+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); } @@ -1081,11 +1081,11 @@ static void AiNew_State_BuildPath(Player *p) } ret = AI_DoCommand(tile, DiagDirToRoadBits((DiagDirection)dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { dir3 = TileOffsByDiagDir(dir3); if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) { ret = AI_DoCommand(tile+dir3, AiNew_GetRoadDirection(tile, tile+dir3, tile+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { if (IsTileType(tile + dir3 + dir3, MP_CLEAR) || IsTileType(tile + dir3 + dir3, MP_TREES)) AI_DoCommand(tile+dir3+dir3, AiNew_GetRoadDirection(tile+dir3, tile+dir3+dir3, tile+dir3+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); } |