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authorrubidium <rubidium@openttd.org>2007-06-18 16:42:40 +0000
committerrubidium <rubidium@openttd.org>2007-06-18 16:42:40 +0000
commitb09431478d416ceb58f9676d67c1cc3b4af397bc (patch)
treea267e10793edc2f19da1d23e3a7f536644234f0f /src/ai/trolly
parentfad2a36b8f9ce57610532226b2f14cbadc40fae9 (diff)
downloadopenttd-b09431478d416ceb58f9676d67c1cc3b4af397bc.tar.xz
(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
Diffstat (limited to 'src/ai/trolly')
-rw-r--r--src/ai/trolly/build.cpp2
-rw-r--r--src/ai/trolly/pathfinder.cpp6
-rw-r--r--src/ai/trolly/trolly.cpp12
3 files changed, 10 insertions, 10 deletions
diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp
index 60518d0fa..25b7ebd8d 100644
--- a/src/ai/trolly/build.cpp
+++ b/src/ai/trolly/build.cpp
@@ -206,7 +206,7 @@ CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo,
return 0;
}
- if (!CmdFailed(res)) cost += res;
+ if (CmdSucceeded(res)) cost += res;
}
// Go to the next tile
part++;
diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp
index 4fca513df..4cc160748 100644
--- a/src/ai/trolly/pathfinder.cpp
+++ b/src/ai/trolly/pathfinder.cpp
@@ -28,13 +28,13 @@ static bool TestCanBuildStationHere(TileIndex tile, byte dir)
// should be fixed!!!
for (dir = 0; dir < 4; dir++) {
ret = AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST);
- if (!CmdFailed(ret)) return true;
+ if (CmdSucceeded(ret)) return true;
}
return false;
}
// return true if command succeeded, so the inverse of CmdFailed()
- return !CmdFailed(AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST));
+ return CmdSucceeded(AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST));
}
@@ -352,7 +352,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
// Now simply check if a tunnel can be build
ret = AI_DoCommand(tile, (PathFinderInfo->rail_or_road?0:0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL);
tileh = GetTileSlope(_build_tunnel_endtile, NULL);
- if (!CmdFailed(ret) && (tileh == SLOPE_SW || tileh == SLOPE_SE || tileh == SLOPE_NW || tileh == SLOPE_NE)) {
+ if (CmdSucceeded(ret) && (tileh == SLOPE_SW || tileh == SLOPE_SE || tileh == SLOPE_NW || tileh == SLOPE_NE)) {
aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile;
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_TUNNEL + (dir << 8);
aystar->neighbours[aystar->num_neighbours++].direction = 0;
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index dd274e2ed..f0e3e2500 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -1057,11 +1057,11 @@ static void AiNew_State_BuildPath(Player *p)
}
ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
- if (!CmdFailed(ret)) {
+ if (CmdSucceeded(ret)) {
dir1 = TileOffsByDiagDir(dir1);
if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) {
ret = AI_DoCommand(tile+dir1, AiNew_GetRoadDirection(tile, tile+dir1, tile+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
- if (!CmdFailed(ret)) {
+ if (CmdSucceeded(ret)) {
if (IsTileType(tile + dir1 + dir1, MP_CLEAR) || IsTileType(tile + dir1 + dir1, MP_TREES))
AI_DoCommand(tile+dir1+dir1, AiNew_GetRoadDirection(tile+dir1, tile+dir1+dir1, tile+dir1+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
}
@@ -1069,11 +1069,11 @@ static void AiNew_State_BuildPath(Player *p)
}
ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
- if (!CmdFailed(ret)) {
+ if (CmdSucceeded(ret)) {
dir2 = TileOffsByDiagDir(dir2);
if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) {
ret = AI_DoCommand(tile+dir2, AiNew_GetRoadDirection(tile, tile+dir2, tile+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
- if (!CmdFailed(ret)) {
+ if (CmdSucceeded(ret)) {
if (IsTileType(tile + dir2 + dir2, MP_CLEAR) || IsTileType(tile + dir2 + dir2, MP_TREES))
AI_DoCommand(tile+dir2+dir2, AiNew_GetRoadDirection(tile+dir2, tile+dir2+dir2, tile+dir2+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
}
@@ -1081,11 +1081,11 @@ static void AiNew_State_BuildPath(Player *p)
}
ret = AI_DoCommand(tile, DiagDirToRoadBits((DiagDirection)dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
- if (!CmdFailed(ret)) {
+ if (CmdSucceeded(ret)) {
dir3 = TileOffsByDiagDir(dir3);
if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) {
ret = AI_DoCommand(tile+dir3, AiNew_GetRoadDirection(tile, tile+dir3, tile+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
- if (!CmdFailed(ret)) {
+ if (CmdSucceeded(ret)) {
if (IsTileType(tile + dir3 + dir3, MP_CLEAR) || IsTileType(tile + dir3 + dir3, MP_TREES))
AI_DoCommand(tile+dir3+dir3, AiNew_GetRoadDirection(tile+dir3, tile+dir3+dir3, tile+dir3+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
}