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authorrubidium <rubidium@openttd.org>2008-05-25 22:36:44 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 22:36:44 +0000
commit8c9cc415e3eac6a7709f6a8978f213311416312e (patch)
tree1460114c8e9243ecb6e428c7db15dfa7abc391ed /src/ai/trolly
parent51ca426c4bdb85137be82b0cc2436fc5ac0c442f (diff)
downloadopenttd-8c9cc415e3eac6a7709f6a8978f213311416312e.tar.xz
(svn r13255) -Codechange: move _opt to _settings.
Diffstat (limited to 'src/ai/trolly')
-rw-r--r--src/ai/trolly/trolly.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index 4be9819ca..cb572e486 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -1017,7 +1017,7 @@ static void AiNew_State_BuildPath(Player *p)
if (_players_ainew[p->index].temp == -1) {
DEBUG(ai, 1, "Starting to build new path");
// Init the counter
- _players_ainew[p->index].counter = (4 - _opt.diff.competitor_speed) * AI_BUILDPATH_PAUSE + 1;
+ _players_ainew[p->index].counter = (4 - _settings.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1;
// Set the position to the startingplace (-1 because in a minute we do ++)
_players_ainew[p->index].path_info.position = -1;
// And don't do this again
@@ -1026,7 +1026,7 @@ static void AiNew_State_BuildPath(Player *p)
// Building goes very fast on normal rate, so we are going to slow it down..
// By let the counter count from AI_BUILDPATH_PAUSE to 0, we have a nice way :)
if (--_players_ainew[p->index].counter != 0) return;
- _players_ainew[p->index].counter = (4 - _opt.diff.competitor_speed) * AI_BUILDPATH_PAUSE + 1;
+ _players_ainew[p->index].counter = (4 - _settings.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1;
// Increase the building position
_players_ainew[p->index].path_info.position++;