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authorrubidium <rubidium@openttd.org>2007-04-18 22:10:36 +0000
committerrubidium <rubidium@openttd.org>2007-04-18 22:10:36 +0000
commit80c259f64fd38cdb84f2bcb8a146e7ec4a448070 (patch)
treef018095aed2d70f8386d800c8e8ac662f4b9c8fa /src/ai/trolly
parent41cf2fa69b8ff60f1b1633b68f47434075d00d75 (diff)
downloadopenttd-80c259f64fd38cdb84f2bcb8a146e7ec4a448070.tar.xz
(svn r9672) -Cleanup: lots of coding style fixes around operands.
Diffstat (limited to 'src/ai/trolly')
-rw-r--r--src/ai/trolly/build.cpp4
-rw-r--r--src/ai/trolly/trolly.cpp14
2 files changed, 9 insertions, 9 deletions
diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp
index 62ae8b6d0..218a4c0e8 100644
--- a/src/ai/trolly/build.cpp
+++ b/src/ai/trolly/build.cpp
@@ -123,7 +123,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
}
// Bridge code
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
- cost += AiNew_Build_Bridge(p, route[part], route[part-1], flag);
+ cost += AiNew_Build_Bridge(p, route[part], route[part - 1], flag);
PathFinderInfo->position++;
// TODO: problems!
if (CmdFailed(cost)) {
@@ -173,7 +173,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
}
// Bridge code
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
- cost += AiNew_Build_Bridge(p, route[part], route[part+1], flag);
+ cost += AiNew_Build_Bridge(p, route[part], route[part + 1], flag);
PathFinderInfo->position++;
// TODO: problems!
if (CmdFailed(cost)) {
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index bb1357c6d..7e888f629 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -220,9 +220,9 @@ static bool AiNew_Check_City_or_Industry(Player *p, int ic, byte type)
// Check if the rating in a city is high enough
// If not, take a chance if we want to continue
- if (t->ratings[_current_player] < 0 && AI_CHANCE16(1,4)) return false;
+ if (t->ratings[_current_player] < 0 && AI_CHANCE16(1, 4)) return false;
- if (t->max_pass - t->act_pass < AI_CHECKCITY_NEEDED_CARGO && !AI_CHANCE16(1,AI_CHECKCITY_CITY_CHANCE)) return false;
+ if (t->max_pass - t->act_pass < AI_CHECKCITY_NEEDED_CARGO && !AI_CHANCE16(1, AI_CHECKCITY_CITY_CHANCE)) return false;
// Check if we have build a station in this town the last 6 months
// else we don't do it. This is done, because stat updates can be slow
@@ -275,7 +275,7 @@ static bool AiNew_Check_City_or_Industry(Player *p, int ic, byte type)
int count = 0;
int j = 0;
- if (i->town != NULL && i->town->ratings[_current_player] < 0 && AI_CHANCE16(1,4)) return false;
+ if (i->town != NULL && i->town->ratings[_current_player] < 0 && AI_CHANCE16(1, 4)) return false;
// No limits on delevering stations!
// Or for industry that does not give anything yet
@@ -642,8 +642,8 @@ static void AiNew_State_FindStation(Player *p)
int r;
uint best;
uint accepts[NUM_CARGO];
- TileIndex found_spot[AI_FINDSTATION_TILE_RANGE*AI_FINDSTATION_TILE_RANGE*4];
- uint found_best[AI_FINDSTATION_TILE_RANGE*AI_FINDSTATION_TILE_RANGE*4];
+ TileIndex found_spot[AI_FINDSTATION_TILE_RANGE*AI_FINDSTATION_TILE_RANGE * 4];
+ uint found_best[AI_FINDSTATION_TILE_RANGE*AI_FINDSTATION_TILE_RANGE * 4];
// To find a good spot we scan a range from the center, a get the point
// where we get the most cargo and where it is buildable.
// TODO: also check for station of myself and make sure we are not
@@ -961,13 +961,13 @@ static void AiNew_State_VerifyRoute(Player *p)
// Now we can build the route, check the direction of the stations!
if (p->ainew.from_direction == AI_PATHFINDER_NO_DIRECTION) {
- p->ainew.from_direction = AiNew_GetDirection(p->ainew.path_info.route[p->ainew.path_info.route_length-1], p->ainew.path_info.route[p->ainew.path_info.route_length-2]);
+ p->ainew.from_direction = AiNew_GetDirection(p->ainew.path_info.route[p->ainew.path_info.route_length - 1], p->ainew.path_info.route[p->ainew.path_info.route_length - 2]);
}
if (p->ainew.to_direction == AI_PATHFINDER_NO_DIRECTION) {
p->ainew.to_direction = AiNew_GetDirection(p->ainew.path_info.route[0], p->ainew.path_info.route[1]);
}
if (p->ainew.from_tile == AI_STATION_RANGE)
- p->ainew.from_tile = p->ainew.path_info.route[p->ainew.path_info.route_length-1];
+ p->ainew.from_tile = p->ainew.path_info.route[p->ainew.path_info.route_length - 1];
if (p->ainew.to_tile == AI_STATION_RANGE)
p->ainew.to_tile = p->ainew.path_info.route[0];