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authorsmatz <smatz@openttd.org>2008-04-17 00:44:20 +0000
committersmatz <smatz@openttd.org>2008-04-17 00:44:20 +0000
commit9488db56d4994cb653129e7d82973ae827537e05 (patch)
tree5f5827bd541cf5d637cd23faa64aea957404ca89 /src/ai/trolly/trolly.cpp
parent1367c9016149f3e750bf5cb2b0f7cbe0dbfaee1b (diff)
downloadopenttd-9488db56d4994cb653129e7d82973ae827537e05.tar.xz
(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
Diffstat (limited to 'src/ai/trolly/trolly.cpp')
-rw-r--r--src/ai/trolly/trolly.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index e047a5a29..8a419ca09 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -1254,7 +1254,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v)
// We are already sending him back
if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) {
- if (v->type == VEH_ROAD && IsTileDepotType(v->tile, TRANSPORT_ROAD) &&
+ if (v->type == VEH_ROAD && IsDepotTypeTile(v->tile, TRANSPORT_ROAD) &&
(v->vehstatus&VS_STOPPED)) {
// We are at the depot, sell the vehicle
AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);