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author | rubidium <rubidium@openttd.org> | 2008-08-13 05:12:36 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-08-13 05:12:36 +0000 |
commit | 08e7da71f520649359bbe40656a7c93e6ac2e1b0 (patch) | |
tree | 52a8477c52359e84033ce430194d603296d08b66 /src/ai/trolly/trolly.cpp | |
parent | c773d33cc3c5fa577f1308ab980fafb4703a5dbb (diff) | |
download | openttd-08e7da71f520649359bbe40656a7c93e6ac2e1b0.tar.xz |
(svn r14062) -Fix [FS#2226]: division by 0 in newai.
Diffstat (limited to 'src/ai/trolly/trolly.cpp')
-rw-r--r-- | src/ai/trolly/trolly.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 849afb318..a195a4020 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -884,6 +884,7 @@ static int AiNew_HowManyVehicles(Player *p) length = _players_ainew[p->index].path_info.route_length; // Calculating tiles a day a vehicle moves is not easy.. this is how it must be done! tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16; + if (tiles_a_day == 0) tiles_a_day = 1; // We want a vehicle in a station once a month at least, so, calculate it! // (the * 2 is because we have 2 stations ;)) amount = length * 2 * 2 / tiles_a_day / 30; @@ -900,6 +901,7 @@ static int AiNew_HowManyVehicles(Player *p) length = _players_ainew[p->index].path_info.route_length; // Calculating tiles a day a vehicle moves is not easy.. this is how it must be done! tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16; + if (tiles_a_day == 0) tiles_a_day = 1; if (_players_ainew[p->index].from_deliver) { max_cargo = GetIndustry(_players_ainew[p->index].from_ic)->last_month_production[0]; } else { |