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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commit3b798599b63067c2e92aa49906ea66a07ae8de44 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/ai/trolly/shared.cpp
parentcc1e761edab14f8264dba44d09f7272d931bdd93 (diff)
downloadopenttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/ai/trolly/shared.cpp')
-rw-r--r--src/ai/trolly/shared.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/ai/trolly/shared.cpp b/src/ai/trolly/shared.cpp
index 9f990b554..d08bfd723 100644
--- a/src/ai/trolly/shared.cpp
+++ b/src/ai/trolly/shared.cpp
@@ -78,13 +78,13 @@ DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b)
// This functions looks up if this vehicle is special for this AI
// and returns his flag
-uint AiNew_GetSpecialVehicleFlag(Player* p, Vehicle* v)
+uint AiNew_GetSpecialVehicleFlag(Company *c, Vehicle *v)
{
uint i;
for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) {
- if (_players_ainew[p->index].special_vehicles[i].veh_id == v->index) {
- return _players_ainew[p->index].special_vehicles[i].flag;
+ if (_companies_ainew[c->index].special_vehicles[i].veh_id == v->index) {
+ return _companies_ainew[c->index].special_vehicles[i].flag;
}
}
@@ -93,19 +93,19 @@ uint AiNew_GetSpecialVehicleFlag(Player* p, Vehicle* v)
}
-bool AiNew_SetSpecialVehicleFlag(Player* p, Vehicle* v, uint flag)
+bool AiNew_SetSpecialVehicleFlag(Company *c, Vehicle *v, uint flag)
{
int new_id = -1;
uint i;
for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) {
- if (_players_ainew[p->index].special_vehicles[i].veh_id == v->index) {
- _players_ainew[p->index].special_vehicles[i].flag |= flag;
+ if (_companies_ainew[c->index].special_vehicles[i].veh_id == v->index) {
+ _companies_ainew[c->index].special_vehicles[i].flag |= flag;
return true;
}
if (new_id == -1 &&
- _players_ainew[p->index].special_vehicles[i].veh_id == 0 &&
- _players_ainew[p->index].special_vehicles[i].flag == 0) {
+ _companies_ainew[c->index].special_vehicles[i].veh_id == 0 &&
+ _companies_ainew[c->index].special_vehicles[i].flag == 0) {
new_id = i;
}
}
@@ -115,7 +115,7 @@ bool AiNew_SetSpecialVehicleFlag(Player* p, Vehicle* v, uint flag)
DEBUG(ai, 1, "special_vehicles list is too small");
return false;
}
- _players_ainew[p->index].special_vehicles[new_id].veh_id = v->index;
- _players_ainew[p->index].special_vehicles[new_id].flag = flag;
+ _companies_ainew[c->index].special_vehicles[new_id].veh_id = v->index;
+ _companies_ainew[c->index].special_vehicles[new_id].flag = flag;
return true;
}