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authorpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
committerpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
commita00371c8db9d3b944d901ea0468eb58fe51418a7 (patch)
tree82b8c0d69acb1c38843e4fcf0b11f46a057ef270 /src/ai/trolly/build.cpp
parent1d01390fa6d6ca83cd0cb148137d2a81749b380d (diff)
downloadopenttd-a00371c8db9d3b944d901ea0468eb58fe51418a7.tar.xz
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Diffstat (limited to 'src/ai/trolly/build.cpp')
-rw-r--r--src/ai/trolly/build.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp
index b46984d0a..eb7154092 100644
--- a/src/ai/trolly/build.cpp
+++ b/src/ai/trolly/build.cpp
@@ -7,6 +7,7 @@
#include "../../command_func.h"
#include "trolly.h"
#include "../../engine_func.h"
+#include "../../engine_base.h"
#include "../../variables.h"
#include "../../bridge.h"
#include "../../vehicle_func.h"
@@ -235,12 +236,12 @@ EngineID AiNew_PickVehicle(Player *p)
} else {
EngineID best_veh_index = INVALID_ENGINE;
int32 best_veh_rating = 0;
- EngineID i;
+ const Engine *e;
/* Loop through all road vehicles */
- FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_ROAD) {
- const RoadVehicleInfo *rvi = RoadVehInfo(i);
- const Engine* e = GetEngine(i);
+ FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
+ EngineID i = e->index;
+ const RoadVehicleInfo *rvi = &e->u.road;
/* Skip vehicles which can't take our cargo type */
if (rvi->cargo_type != _players_ainew[p->index].cargo && !CanRefitTo(i, _players_ainew[p->index].cargo)) continue;