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authorbelugas <belugas@openttd.org>2008-08-25 16:10:34 +0000
committerbelugas <belugas@openttd.org>2008-08-25 16:10:34 +0000
commitde43d17a8253a7fb081a67117a15cf089b18c549 (patch)
tree939b2bf0ef664550aa207ba7a014be3c9614adb9 /src/ai/default
parent7b632aa8aa8a754234b82fc911f185c500bd6768 (diff)
downloadopenttd-de43d17a8253a7fb081a67117a15cf089b18c549.tar.xz
(svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation
Diffstat (limited to 'src/ai/default')
-rw-r--r--src/ai/default/default.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index 650250ca5..105f43b52 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -3956,7 +3956,7 @@ static void AiBuildCompanyHQ(Player *p)
{
TileIndex tile;
- if (p->location_of_house == 0 &&
+ if (p->location_of_HQ == 0 &&
p->last_build_coordinate != 0) {
tile = AdjustTileCoordRandomly(p->last_build_coordinate, 8);
DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);