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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commit3b798599b63067c2e92aa49906ea66a07ae8de44 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/ai/default/default.h
parentcc1e761edab14f8264dba44d09f7272d931bdd93 (diff)
downloadopenttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/ai/default/default.h')
-rw-r--r--src/ai/default/default.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ai/default/default.h b/src/ai/default/default.h
index b0a4163be..69d65a396 100644
--- a/src/ai/default/default.h
+++ b/src/ai/default/default.h
@@ -9,8 +9,8 @@
#include "../../vehicle_type.h"
#include "../../rail_type.h"
-void AiDoGameLoop(Player*);
-void SaveLoad_AI(PlayerID id);
+void AiDoGameLoop(Company *c);
+void SaveLoad_AI(CompanyID company);
struct AiBuildRec {
TileIndex spec_tile;
@@ -25,7 +25,7 @@ struct AiBuildRec {
CargoID cargo;
};
-struct PlayerAI {
+struct CompanyAI {
byte state;
byte tick; ///< Used to determine how often to move
uint32 state_counter; ///< Can hold tile index!
@@ -65,6 +65,6 @@ struct PlayerAI {
byte banned_val[16];
};
-extern PlayerAI _players_ai[MAX_PLAYERS];
+extern CompanyAI _companies_ai[MAX_COMPANIES];
#endif