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authorsmatz <smatz@openttd.org>2009-01-04 15:32:25 +0000
committersmatz <smatz@openttd.org>2009-01-04 15:32:25 +0000
commit7368c740a646c958797b5dff90d6c5b51236e2a4 (patch)
tree56e0ff1f4048e467cf123e92ca788c3c4bbc0f94 /src/ai/default/default.h
parentc9e8fd307e36b3d35f5bf7d01cffe64b1e75b846 (diff)
downloadopenttd-7368c740a646c958797b5dff90d6c5b51236e2a4.tar.xz
(svn r14828) -Codechange: move most of save/load-specific code to separate files
Diffstat (limited to 'src/ai/default/default.h')
-rw-r--r--src/ai/default/default.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/ai/default/default.h b/src/ai/default/default.h
index 69d65a396..843cf0f17 100644
--- a/src/ai/default/default.h
+++ b/src/ai/default/default.h
@@ -10,7 +10,6 @@
#include "../../rail_type.h"
void AiDoGameLoop(Company *c);
-void SaveLoad_AI(CompanyID company);
struct AiBuildRec {
TileIndex spec_tile;