diff options
author | rubidium <rubidium@openttd.org> | 2007-01-10 18:56:51 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-10 18:56:51 +0000 |
commit | f35ed4bbc2b05f1b83476b60948d64375f77f1b4 (patch) | |
tree | 1a1c59c13ddb1d152052f3a3a0bcffe4fb531173 /src/ai/default/default.cpp | |
parent | a332d10fd938f345fff18e5f4a662a58f692f734 (diff) | |
download | openttd-f35ed4bbc2b05f1b83476b60948d64375f77f1b4.tar.xz |
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
Diffstat (limited to 'src/ai/default/default.cpp')
-rw-r--r-- | src/ai/default/default.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 143e724b9..5a328e9d0 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -26,6 +26,7 @@ #include "../../variables.h" #include "../../bridge.h" #include "../../date.h" +#include "../../helpers.hpp" #include "default.h" // remove some day perhaps? @@ -63,10 +64,10 @@ enum { #include "../../table/ai_rail.h" -static byte GetRailTrackStatus(TileIndex tile) +static TrackBits GetRailTrackStatus(TileIndex tile) { uint32 r = GetTileTrackStatus(tile, TRANSPORT_RAIL); - return (byte) (r | r >> 8); + return (TrackBits)(byte) (r | r >> 8); } @@ -644,8 +645,8 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) } if (fr->cargo == CT_PASSENGERS || fr->cargo == CT_MAIL) { - const Town* from = fr->from; - const Town* to = fr->to; + const Town* from = (const Town*)fr->from; + const Town* to = (const Town*)fr->to; if (from->pct_pass_transported > 0x99 || to->pct_pass_transported > 0x99) { @@ -783,7 +784,7 @@ static void AiWantLongIndustryRoute(Player *p) p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -851,7 +852,7 @@ static void AiWantMediumIndustryRoute(Player *p) p->ai.order_list_blocks[1] = 1; p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -919,7 +920,7 @@ static void AiWantShortIndustryRoute(Player *p) p->ai.order_list_blocks[1] = 1; p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1020,7 +1021,7 @@ static void AiWantMailRoute(Player *p) p->ai.order_list_blocks[1] = 1; p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1089,7 +1090,7 @@ static void AiWantPassengerRoute(Player *p) p->ai.order_list_blocks[1] = 1; p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1164,7 +1165,7 @@ static void AiWantLongRoadIndustryRoute(Player *p) p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1220,7 +1221,7 @@ static void AiWantMediumRoadIndustryRoute(Player *p) p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1278,7 +1279,7 @@ static void AiWantLongRoadPassengerRoute(Player *p) p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1334,7 +1335,7 @@ static void AiWantPassengerRouteInsideTown(Player *p) p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1852,7 +1853,7 @@ static bool AiDoFollowTrack(const Player* p) arpfd.tile2 = p->ai.cur_tile_a; arpfd.flag = false; arpfd.count = 0; - FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2, + FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, (DiagDirection)(p->ai.cur_dir_a^2), (TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd); return arpfd.count > 8; } @@ -1941,7 +1942,7 @@ static bool AiCheckRailPathBetter(AiRailFinder *arf, const byte *p) } } arf->recursive_mode = 0; - arf->cur_best_dist = (uint)-1; + arf->cur_best_dist = UINT_MAX; arf->cur_best_depth = 0xff; return better; @@ -2185,7 +2186,7 @@ static bool AiRemoveTileAndGoForward(Player *p) } else { // Check if the bridge points in the right direction. // This is not really needed the first place AiRemoveTileAndGoForward is called. - if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false; + if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1)) return false; tile = GetOtherBridgeEnd(tile); @@ -2820,7 +2821,7 @@ static bool AiCheckRoadFinished(Player *p) are.best_dist = (uint)-1; for_each_bit(i, bits) { - FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, _dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are); + FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, (DiagDirection)_dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are); } if (DistanceManhattan(tile, are.dest) <= are.best_dist) return false; @@ -3583,7 +3584,7 @@ static void AiStateRemoveStation(Player *p) p->ai.state = AIS_1; // Get a list of all stations that are in use by a vehicle - in_use = malloc(GetMaxStationIndex() + 1); + MallocT(&in_use, GetMaxStationIndex() + 1); memset(in_use, 0, GetMaxStationIndex() + 1); FOR_ALL_ORDERS(ord) { if (ord->type == OT_GOTO_STATION) in_use[ord->dest] = 1; @@ -3705,7 +3706,7 @@ pos_3: return; } - rails = 0; + rails = TRACK_BIT_NONE; switch (GetBridgeRampDirection(tile)) { default: @@ -3798,7 +3799,6 @@ static void AiHandleTakeover(Player *p) uint asked = p->bankrupt_asked; Player *pp, *best_pl = NULL; int32 best_val = -1; - uint old_p; // Ask the guy with the highest performance hist. FOR_ALL_PLAYERS(pp) { @@ -3830,7 +3830,7 @@ static void AiHandleTakeover(Player *p) // Too little money for computer to buy it? if (best_pl->player_money >> 1 >= p->bankrupt_value) { // Computer wants to buy it. - old_p = _current_player; + PlayerID old_p = _current_player; _current_player = p->index; DoCommand(0, old_p, 0, DC_EXEC, CMD_BUY_COMPANY); _current_player = old_p; |