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author | rubidium <rubidium@openttd.org> | 2008-08-04 22:31:49 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-08-04 22:31:49 +0000 |
commit | fe6111d6f22112f4979becc7d287ea5b3aa73b11 (patch) | |
tree | 61100aaecdf70d7ff5ef9596eccc9eff77eb749f /src/ai/default/default.cpp | |
parent | 8025cd1d2c678de3c343deaf4ccd6a9af45ef138 (diff) | |
download | openttd-fe6111d6f22112f4979becc7d287ea5b3aa73b11.tar.xz |
(svn r13999) -Fix [FS#2190]: crash when the AI tries to find the depot of an airport that doesn't have a depot.
Diffstat (limited to 'src/ai/default/default.cpp')
-rw-r--r-- | src/ai/default/default.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index db91cdab3..772ef87c3 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -3574,6 +3574,7 @@ static void AiStateBuildAircraftVehicles(Player *p) veh = AiChooseAircraftToBuild(p->player_money, forbidden); if (veh == INVALID_ENGINE) return; + if (GetStationByTile(tile)->Airport()->nof_depots == 0) return; /* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type * and offset to the FIRST depot because the AI picks the st->xy tile */ |