diff options
author | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
commit | afdb67a3534f85b4efbd3327ece8137211042d7b (patch) | |
tree | b62375a3846c2089e1c6904331e8f5a3d44851ba /src/ai/api | |
parent | 5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff) | |
download | openttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz |
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
Diffstat (limited to 'src/ai/api')
152 files changed, 64 insertions, 15908 deletions
diff --git a/src/ai/api/ai_accounting.cpp b/src/ai/api/ai_accounting.cpp deleted file mode 100644 index 770f51286..000000000 --- a/src/ai/api/ai_accounting.cpp +++ /dev/null @@ -1,34 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_accounting.cpp Implementation of AIAccounting. */ - -#include "../../stdafx.h" -#include "ai_accounting.hpp" - -Money AIAccounting::GetCosts() -{ - return this->GetDoCommandCosts(); -} - -void AIAccounting::ResetCosts() -{ - this->SetDoCommandCosts(0); -} - -AIAccounting::AIAccounting() -{ - this->last_costs = this->GetDoCommandCosts(); - this->SetDoCommandCosts(0); -} - -AIAccounting::~AIAccounting() -{ - this->SetDoCommandCosts(this->last_costs); -} diff --git a/src/ai/api/ai_accounting.hpp b/src/ai/api/ai_accounting.hpp deleted file mode 100644 index a68571805..000000000 --- a/src/ai/api/ai_accounting.hpp +++ /dev/null @@ -1,65 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_accounting.hpp Everything to handle AI accounting things. */ - -#ifndef AI_ACCOUNTING_HPP -#define AI_ACCOUNTING_HPP - -#include "ai_object.hpp" - -/** - * Class that keeps track of the costs, so you can request how much a block of - * commands did cost in total. Works in both Execute as in Test mode. - * Example: - * <pre> - * { - * local costs = AIAccounting(); - * BuildRoad(from_here, to_here); - * BuildRoad(from_there, to_there); - * print("Costs for route is: " + costs.GetCosts()); - * } - * </pre> - */ -class AIAccounting : public AIObject { -public: - /** - * Creating instance of this class starts counting the costs of commands - * from zero. Saves the current value of GetCosts so we can return to - * the old value when the instance gets deleted. - */ - AIAccounting(); - - /** - * Restore the AIAccounting that was on top when we created this instance. - * So basically restore the value of GetCosts to what it was before we - * created this instance. - */ - ~AIAccounting(); - - /** - * Get the current value of the costs. - * @return The current costs. - * @note when nesting AIAccounting instances all instances' GetCosts - * will always return the value of the 'top' instance. - */ - Money GetCosts(); - - /** - * Reset the costs to zero. - * @note when nesting AIAccounting instances all instances' ResetCosts - * will always effect on the 'top' instance. - */ - void ResetCosts(); - -private: - Money last_costs; ///< The last cost we did return. -}; - -#endif /* AI_ACCOUNTING_HPP */ diff --git a/src/ai/api/ai_accounting.hpp.sq b/src/ai/api/ai_accounting.hpp.sq index 0bebf7a18..f3513f7dd 100644 --- a/src/ai/api/ai_accounting.hpp.sq +++ b/src/ai/api/ai_accounting.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_accounting.hpp" +#include "../../script/api/script_accounting.hpp" namespace SQConvert { /* Allow AIAccounting to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_airport.cpp b/src/ai/api/ai_airport.cpp deleted file mode 100644 index ac0dd6422..000000000 --- a/src/ai/api/ai_airport.cpp +++ /dev/null @@ -1,153 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_airport.cpp Implementation of AIAirport. */ - -#include "../../stdafx.h" -#include "ai_airport.hpp" -#include "ai_station.hpp" -#include "../../station_base.h" -#include "../../company_func.h" -#include "../../town.h" - -/* static */ bool AIAirport::IsValidAirportType(AirportType type) -{ - return IsAirportInformationAvailable(type) && ::AirportSpec::Get(type)->IsAvailable(); -} - -/* static */ bool AIAirport::IsAirportInformationAvailable(AirportType type) -{ - return type >= 0 && type < (AirportType)NUM_AIRPORTS && AirportSpec::Get(type)->enabled; -} - -/* static */ Money AIAirport::GetPrice(AirportType type) -{ - if (!IsValidAirportType(type)) return -1; - - const AirportSpec *as = ::AirportSpec::Get(type); - return _price[PR_BUILD_STATION_AIRPORT] * as->size_x * as->size_y; -} - -/* static */ bool AIAirport::IsHangarTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_STATION) && ::IsHangar(tile); -} - -/* static */ bool AIAirport::IsAirportTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_STATION) && ::IsAirport(tile); -} - -/* static */ int32 AIAirport::GetAirportWidth(AirportType type) -{ - if (!IsAirportInformationAvailable(type)) return -1; - - return ::AirportSpec::Get(type)->size_x; -} - -/* static */ int32 AIAirport::GetAirportHeight(AirportType type) -{ - if (!IsAirportInformationAvailable(type)) return -1; - - return ::AirportSpec::Get(type)->size_y; -} - -/* static */ int32 AIAirport::GetAirportCoverageRadius(AirportType type) -{ - if (!IsAirportInformationAvailable(type)) return -1; - - return _settings_game.station.modified_catchment ? ::AirportSpec::Get(type)->catchment : (uint)CA_UNMODIFIED; -} - -/* static */ bool AIAirport::BuildAirport(TileIndex tile, AirportType type, StationID station_id) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, IsValidAirportType(type)); - EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); - - uint p2 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 1; - p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16; - return AIObject::DoCommand(tile, type, p2, CMD_BUILD_AIRPORT); -} - -/* static */ bool AIAirport::RemoveAirport(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)) - EnforcePrecondition(false, IsAirportTile(tile) || IsHangarTile(tile)); - - return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); -} - -/* static */ int32 AIAirport::GetNumHangars(TileIndex tile) -{ - if (!::IsValidTile(tile)) return -1; - if (!::IsTileType(tile, MP_STATION)) return -1; - - const Station *st = ::Station::GetByTile(tile); - if (st->owner != _current_company) return -1; - if ((st->facilities & FACIL_AIRPORT) == 0) return -1; - - return st->airport.GetNumHangars(); -} - -/* static */ TileIndex AIAirport::GetHangarOfAirport(TileIndex tile) -{ - if (!::IsValidTile(tile)) return INVALID_TILE; - if (!::IsTileType(tile, MP_STATION)) return INVALID_TILE; - if (GetNumHangars(tile) < 1) return INVALID_TILE; - - const Station *st = ::Station::GetByTile(tile); - if (st->owner != _current_company) return INVALID_TILE; - if ((st->facilities & FACIL_AIRPORT) == 0) return INVALID_TILE; - - return st->airport.GetHangarTile(0); -} - -/* static */ AIAirport::AirportType AIAirport::GetAirportType(TileIndex tile) -{ - if (!AITile::IsStationTile(tile)) return AT_INVALID; - - StationID station_id = ::GetStationIndex(tile); - - if (!AIStation::HasStationType(station_id, AIStation::STATION_AIRPORT)) return AT_INVALID; - - return (AirportType)::Station::Get(station_id)->airport.type; -} - - -/* static */ int AIAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type) -{ - extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile); - extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIndex town_tile, TileIndex tile); - - if (!::IsValidTile(tile)) return -1; - if (!IsAirportInformationAvailable(type)) return -1; - - if (_settings_game.economy.station_noise_level) { - const AirportSpec *as = ::AirportSpec::Get(type); - const Town *t = AirportGetNearestTown(as, tile); - return GetAirportNoiseLevelForTown(as, t->xy, tile); - } - - return 1; -} - -/* static */ TownID AIAirport::GetNearestTown(TileIndex tile, AirportType type) -{ - extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile); - - if (!::IsValidTile(tile)) return INVALID_TOWN; - if (!IsAirportInformationAvailable(type)) return INVALID_TOWN; - - return AirportGetNearestTown(AirportSpec::Get(type), tile)->index; -} diff --git a/src/ai/api/ai_airport.hpp b/src/ai/api/ai_airport.hpp deleted file mode 100644 index 28b870bba..000000000 --- a/src/ai/api/ai_airport.hpp +++ /dev/null @@ -1,197 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_airport.hpp Everything to query and build airports. */ - -#ifndef AI_AIRPORT_HPP -#define AI_AIRPORT_HPP - -#include "ai_object.hpp" - -/** - * Class that handles all airport related functions. - */ -class AIAirport : public AIObject { -public: - /** - * The types of airports available in the game. - */ - enum AirportType { - /* Note: the values _are_ important as they represent an in-game value */ - AT_SMALL = 0, ///< The small airport. - AT_LARGE = 1, ///< The large airport. - AT_METROPOLITAN = 3, ///< The metropolitan airport. - AT_INTERNATIONAL = 4, ///< The international airport. - AT_COMMUTER = 5, ///< The commuter airport. - AT_INTERCON = 7, ///< The intercontinental airport. - - /* Next are the airports which only have helicopter platforms */ - AT_HELIPORT = 2, ///< The heliport. - AT_HELISTATION = 8, ///< The helistation. - AT_HELIDEPOT = 6, ///< The helidepot. - - AT_INVALID = 255, ///< Invalid airport. - }; - - /** - * All plane types available. - */ - enum PlaneType { - /* Note: the values _are_ important as they represent an in-game value */ - PT_HELICOPTER = 0, ///< A helicopter. - PT_SMALL_PLANE = 1, ///< A small plane. - PT_BIG_PLANE = 3, ///< A big plane. - - PT_INVALID = -1, ///< An invalid PlaneType - }; - - /** - * Checks whether the given AirportType is valid and available. - * @param type The AirportType to check. - * @return True if and only if the AirportType is valid and available. - * @post return value == true -> IsAirportInformationAvailable returns true. - */ - static bool IsValidAirportType(AirportType type); - - /** - * Can you get information on this airport type? As opposed to - * IsValidAirportType this will return also return true when - * an airport type is no longer buildable. - * @param type The AirportType to check. - * @return True if and only if the AirportType is valid. - * @post return value == false -> IsValidAirportType returns false. - */ - static bool IsAirportInformationAvailable(AirportType type); - - /** - * Get the cost to build this AirportType. - * @param type The AirportType to check. - * @pre AirportAvailable(type). - * @return The cost of building this AirportType. - */ - static Money GetPrice(AirportType type); - - /** - * Checks whether the given tile is actually a tile with a hangar. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a hangar. - */ - static bool IsHangarTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with an airport. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has an airport. - */ - static bool IsAirportTile(TileIndex tile); - - /** - * Get the width of this type of airport. - * @param type The type of airport. - * @pre IsAirportInformationAvailable(type). - * @return The width in tiles. - */ - static int32 GetAirportWidth(AirportType type); - - /** - * Get the height of this type of airport. - * @param type The type of airport. - * @pre IsAirportInformationAvailable(type). - * @return The height in tiles. - */ - static int32 GetAirportHeight(AirportType type); - - /** - * Get the coverage radius of this type of airport. - * @param type The type of airport. - * @pre IsAirportInformationAvailable(type). - * @return The radius in tiles. - */ - static int32 GetAirportCoverageRadius(AirportType type); - - /** - * Get the number of hangars of the airport. - * @param tile Any tile of the airport. - * @pre AIMap::IsValidTile(tile). - * @return The number of hangars of the airport. - */ - static int32 GetNumHangars(TileIndex tile); - - /** - * Get the first hanger tile of the airport. - * @param tile Any tile of the airport. - * @pre AIMap::IsValidTile(tile). - * @pre GetNumHangars(tile) > 0. - * @return The first hanger tile of the airport. - * @note Possible there are more hangars, but you won't be able to find them - * without walking over all the tiles of the airport and using - * IsHangarTile() on them. - */ - static TileIndex GetHangarOfAirport(TileIndex tile); - - /** - * Builds a airport with tile at the topleft corner. - * @param tile The topleft corner of the airport. - * @param type The type of airport to build. - * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. - * @pre AIMap::IsValidTile(tile). - * @pre AirportAvailable(type). - * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_FLAT_LAND_REQUIRED - * @exception AIError::ERR_LOCAL_AUTHORITY_REFUSES - * @exception AIStation::ERR_STATION_TOO_LARGE - * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION - * @return Whether the airport has been/can be build or not. - */ - static bool BuildAirport(TileIndex tile, AirportType type, StationID station_id); - - /** - * Removes an airport. - * @param tile Any tile of the airport. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return Whether the airport has been/can be removed or not. - */ - static bool RemoveAirport(TileIndex tile); - - /** - * Get the AirportType of an existing airport. - * @param tile Any tile of the airport. - * @pre AITile::IsStationTile(tile). - * @pre AIStation::HasStationType(AIStation.GetStationID(tile), AIStation::STATION_AIRPORT). - * @return The AirportType of the airport. - */ - static AirportType GetAirportType(TileIndex tile); - - /** - * Get the noise that will be added to the nearest town if an airport was - * built at this tile. - * @param tile The tile to check. - * @param type The AirportType to check. - * @pre IsAirportInformationAvailable(type). - * @return The amount of noise added to the nearest town. - * @note The noise will be added to the town with TownID GetNearestTown(tile, type). - */ - static int GetNoiseLevelIncrease(TileIndex tile, AirportType type); - - /** - * Get the TownID of the town whose local authority will influence - * an airport at some tile. - * @param tile The tile to check. - * @param type The AirportType to check. - * @pre IsAirportInformationAvailable(type). - * @return The TownID of the town closest to the tile. - */ - static TownID GetNearestTown(TileIndex tile, AirportType type); -}; - -#endif /* AI_AIRPORT_HPP */ diff --git a/src/ai/api/ai_airport.hpp.sq b/src/ai/api/ai_airport.hpp.sq index e68ae7c91..4a98e895e 100644 --- a/src/ai/api/ai_airport.hpp.sq +++ b/src/ai/api/ai_airport.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_airport.hpp" +#include "../../script/api/script_airport.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_base.cpp b/src/ai/api/ai_base.cpp deleted file mode 100644 index 439715f16..000000000 --- a/src/ai/api/ai_base.cpp +++ /dev/null @@ -1,51 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_base.cpp Implementation of AIBase. */ - -#include "../../stdafx.h" -#include "ai_base.hpp" -#include "../../network/network.h" -#include "../../core/random_func.hpp" - -/* static */ uint32 AIBase::Rand() -{ - /* We pick RandomRange if we are in SP (so when saved, we do the same over and over) - * but we pick InteractiveRandomRange if we are a network_server or network-client. */ - if (_networking) return ::InteractiveRandom(); - return ::Random(); -} - -/* static */ uint32 AIBase::RandItem(int unused_param) -{ - return AIBase::Rand(); -} - -/* static */ uint AIBase::RandRange(uint max) -{ - /* We pick RandomRange if we are in SP (so when saved, we do the same over and over) - * but we pick InteractiveRandomRange if we are a network_server or network-client. */ - if (_networking) return ::InteractiveRandomRange(max); - return ::RandomRange(max); -} - -/* static */ uint32 AIBase::RandRangeItem(int unused_param, uint max) -{ - return AIBase::RandRange(max); -} - -/* static */ bool AIBase::Chance(uint out, uint max) -{ - return (uint16)Rand() <= (uint16)((65536 * out) / max); -} - -/* static */ bool AIBase::ChanceItem(int unused_param, uint out, uint max) -{ - return AIBase::Chance(out, max); -} diff --git a/src/ai/api/ai_base.hpp b/src/ai/api/ai_base.hpp deleted file mode 100644 index a98f2b844..000000000 --- a/src/ai/api/ai_base.hpp +++ /dev/null @@ -1,76 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_base.hpp Everything to query basic things. */ - -#ifndef AI_BASE_HPP -#define AI_BASE_HPP - -#include "ai_object.hpp" - -/** - * Class that handles some basic functions. - * - * @note The random functions are not called Random and RandomRange, because - * RANDOM_DEBUG does some tricky stuff, which messes with those names. - * @note In MP we cannot use Random because that will cause desyncs (AIs are - * ran on the server only, not on all clients). This means that - * we use InteractiveRandom in MP. Rand() takes care of this for you. - */ -class AIBase : public AIObject { -public: - /** - * Get a random value. - * @return A random value between 0 and MAX(uint32). - */ - static uint32 Rand(); - - /** - * Get a random value. - * @param unused_param This parameter is not used, but is needed to work with lists. - * @return A random value between 0 and MAX(uint32). - */ - static uint32 RandItem(int unused_param); - - /** - * Get a random value in a range. - * @param max The first number this function will never return (the maximum it returns is max - 1). - * @return A random value between 0 .. max - 1. - */ - static uint RandRange(uint max); - - /** - * Get a random value in a range. - * @param unused_param This parameter is not used, but is needed to work with lists. - * @param max The first number this function will never return (the maximum it returns is max - 1). - * @return A random value between 0 .. max - 1. - */ - static uint RandRangeItem(int unused_param, uint max); - - /** - * Returns approximately 'out' times true when called 'max' times. - * After all, it is a random function. - * @param out How many times it should return true. - * @param max Out of this many times. - * @return True if the chance worked out. - */ - static bool Chance(uint out, uint max); - - /** - * Returns approximately 'out' times true when called 'max' times. - * After all, it is a random function. - * @param unused_param This parameter is not used, but is needed to work with lists. - * @param out How many times it should return true. - * @param max Out of this many times. - * @return True if the chance worked out. - */ - static bool ChanceItem(int unused_param, uint out, uint max); -}; - -#endif /* AI_BASE_HPP */ diff --git a/src/ai/api/ai_base.hpp.sq b/src/ai/api/ai_base.hpp.sq index 677c06273..4f993f786 100644 --- a/src/ai/api/ai_base.hpp.sq +++ b/src/ai/api/ai_base.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_base.hpp" +#include "../../script/api/script_base.hpp" namespace SQConvert { /* Allow AIBase to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_basestation.cpp b/src/ai/api/ai_basestation.cpp deleted file mode 100644 index b31a0d037..000000000 --- a/src/ai/api/ai_basestation.cpp +++ /dev/null @@ -1,59 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_basestation.cpp Implementation of AIBaseStation. */ - -#include "../../stdafx.h" -#include "ai_basestation.hpp" -#include "../../station_base.h" -#include "../../string_func.h" -#include "../../strings_func.h" -#include "../../company_func.h" -#include "table/strings.h" - -/* static */ bool AIBaseStation::IsValidBaseStation(StationID station_id) -{ - const BaseStation *st = ::BaseStation::GetIfValid(station_id); - return st != NULL && (st->owner == _current_company || st->owner == OWNER_NONE); -} - -/* static */ char *AIBaseStation::GetName(StationID station_id) -{ - if (!IsValidBaseStation(station_id)) return NULL; - - static const int len = 64; - char *name = MallocT<char>(len); - - ::SetDParam(0, station_id); - ::GetString(name, ::Station::IsValidID(station_id) ? STR_STATION_NAME : STR_WAYPOINT_NAME, &name[len - 1]); - return name; -} - -/* static */ bool AIBaseStation::SetName(StationID station_id, const char *name) -{ - EnforcePrecondition(false, IsValidBaseStation(station_id)); - EnforcePrecondition(false, !::StrEmpty(name)); - EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_STATION_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); - - return AIObject::DoCommand(0, station_id, 0, ::Station::IsValidID(station_id) ? CMD_RENAME_STATION : CMD_RENAME_WAYPOINT, name); -} - -/* static */ TileIndex AIBaseStation::GetLocation(StationID station_id) -{ - if (!IsValidBaseStation(station_id)) return INVALID_TILE; - - return ::BaseStation::Get(station_id)->xy; -} - -/* static */ int32 AIBaseStation::GetConstructionDate(StationID station_id) -{ - if (!IsValidBaseStation(station_id)) return -1; - - return ::BaseStation::Get(station_id)->build_date; -} diff --git a/src/ai/api/ai_basestation.hpp b/src/ai/api/ai_basestation.hpp deleted file mode 100644 index d17acf474..000000000 --- a/src/ai/api/ai_basestation.hpp +++ /dev/null @@ -1,78 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_basestation.hpp Base for stations/waypoint handling. */ - -#ifndef AI_BASESTATION_HPP -#define AI_BASESTATION_HPP - -#include "ai_error.hpp" - -/** - * Base class for stations and waypoints. - */ -class AIBaseStation : public AIObject { -public: - /** - * Special station IDs for building adjacent/new stations when - * the adjacent/distant join features are enabled. - */ - enum SpecialStationIDs { - STATION_NEW = 0xFFFD, ///< Build a new station - STATION_JOIN_ADJACENT = 0xFFFE, ///< Join an neighbouring station if one exists - STATION_INVALID = 0xFFFF, ///< Invalid station id. - }; - - /** - * Checks whether the given basestation is valid and owned by you. - * @param station_id The station to check. - * @return True if and only if the basestation is valid. - * @note IsValidBaseStation == (IsValidStation || IsValidWaypoint). - */ - static bool IsValidBaseStation(StationID station_id); - - /** - * Get the name of a basestation. - * @param station_id The basestation to get the name of. - * @pre IsValidBaseStation(station_id). - * @return The name of the station. - */ - static char *GetName(StationID station_id); - - /** - * Set the name this basestation. - * @param station_id The basestation to set the name of. - * @param name The new name of the station. - * @pre IsValidBaseStation(station_id). - * @pre 'name' must have at least one character. - * @pre 'name' must have at most 30 characters. - * @exception AIError::ERR_NAME_IS_NOT_UNIQUE - * @return True if the name was changed. - */ - static bool SetName(StationID station_id, const char *name); - - /** - * Get the current location of a basestation. - * @param station_id The basestation to get the location of. - * @pre IsValidBaseStation(station_id). - * @return The tile the basestation sign above it. - * @note The tile is not necessarily a station tile (and if it is, it could also belong to another station). - * @see AITileList_StationType. - */ - static TileIndex GetLocation(StationID station_id); - - /** - * Get the last date a station part was added to this station. - * @param station_id The station to look at. - * @return The last date some part of this station was build. - */ - static int32 GetConstructionDate(StationID station_id); -}; - -#endif /* AI_BASESTATION_HPP */ diff --git a/src/ai/api/ai_basestation.hpp.sq b/src/ai/api/ai_basestation.hpp.sq index 070e0640d..07ca83a5f 100644 --- a/src/ai/api/ai_basestation.hpp.sq +++ b/src/ai/api/ai_basestation.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_basestation.hpp" +#include "../../script/api/script_basestation.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_bridge.cpp b/src/ai/api/ai_bridge.cpp deleted file mode 100644 index 8550b3df5..000000000 --- a/src/ai/api/ai_bridge.cpp +++ /dev/null @@ -1,179 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_bridge.cpp Implementation of AIBridge. */ - -#include "../../stdafx.h" -#include "ai_bridge.hpp" -#include "ai_rail.hpp" -#include "../ai_instance.hpp" -#include "../../bridge_map.h" -#include "../../strings_func.h" -#include "../../economy_func.h" -#include "../../date_func.h" - -/* static */ bool AIBridge::IsValidBridge(BridgeID bridge_id) -{ - return bridge_id < MAX_BRIDGES && ::GetBridgeSpec(bridge_id)->avail_year <= _cur_year; -} - -/* static */ bool AIBridge::IsBridgeTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - return ::IsBridgeTile(tile); -} - -/* static */ BridgeID AIBridge::GetBridgeID(TileIndex tile) -{ - if (!IsBridgeTile(tile)) return (BridgeID)-1; - return (BridgeID)::GetBridgeType(tile); -} - -/** - * Helper function to connect a just built bridge to nearby roads. - * @param instance The AI we have to built the road for. - */ -static void _DoCommandReturnBuildBridge2(class AIInstance *instance) -{ - if (!AIBridge::_BuildBridgeRoad2()) { - AIInstance::DoCommandReturn(instance); - return; - } - - /* This can never happen, as in test-mode this callback is never executed, - * and in execute-mode, the other callback is called. */ - NOT_REACHED(); -} - -/** - * Helper function to connect a just built bridge to nearby roads. - * @param instance The AI we have to built the road for. - */ -static void _DoCommandReturnBuildBridge1(class AIInstance *instance) -{ - if (!AIBridge::_BuildBridgeRoad1()) { - AIInstance::DoCommandReturn(instance); - return; - } - - /* This can never happen, as in test-mode this callback is never executed, - * and in execute-mode, the other callback is called. */ - NOT_REACHED(); -} - -/* static */ bool AIBridge::BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end) -{ - EnforcePrecondition(false, start != end); - EnforcePrecondition(false, ::IsValidTile(start) && ::IsValidTile(end)); - EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end)); - EnforcePrecondition(false, vehicle_type == AIVehicle::VT_ROAD || vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_WATER); - EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())); - - uint type = 0; - switch (vehicle_type) { - case AIVehicle::VT_ROAD: - type |= (TRANSPORT_ROAD << 15); - type |= (::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()) << 8); - break; - case AIVehicle::VT_RAIL: - type |= (TRANSPORT_RAIL << 15); - type |= (AIRail::GetCurrentRailType() << 8); - break; - case AIVehicle::VT_WATER: - type |= (TRANSPORT_WATER << 15); - break; - default: NOT_REACHED(); - } - - /* For rail and water we do nothing special */ - if (vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_WATER) { - return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE); - } - - AIObject::SetCallbackVariable(0, start); - AIObject::SetCallbackVariable(1, end); - return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE, NULL, &::_DoCommandReturnBuildBridge1); -} - -/* static */ bool AIBridge::_BuildBridgeRoad1() -{ - /* Build the piece of road on the 'start' side of the bridge */ - TileIndex end = AIObject::GetCallbackVariable(0); - TileIndex start = AIObject::GetCallbackVariable(1); - - DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start); - DiagDirection dir_2 = ::ReverseDiagDir(dir_1); - - return AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &::_DoCommandReturnBuildBridge2); -} - -/* static */ bool AIBridge::_BuildBridgeRoad2() -{ - /* Build the piece of road on the 'end' side of the bridge */ - TileIndex end = AIObject::GetCallbackVariable(0); - TileIndex start = AIObject::GetCallbackVariable(1); - - DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start); - DiagDirection dir_2 = ::ReverseDiagDir(dir_1); - - return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD); -} - -/* static */ bool AIBridge::RemoveBridge(TileIndex tile) -{ - EnforcePrecondition(false, IsBridgeTile(tile)); - return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); -} - -/* static */ char *AIBridge::GetName(BridgeID bridge_id) -{ - if (!IsValidBridge(bridge_id)) return NULL; - - static const int len = 64; - char *bridge_name = MallocT<char>(len); - - ::GetString(bridge_name, ::GetBridgeSpec(bridge_id)->transport_name[0], &bridge_name[len - 1]); - return bridge_name; -} - -/* static */ int32 AIBridge::GetMaxSpeed(BridgeID bridge_id) -{ - if (!IsValidBridge(bridge_id)) return -1; - - return ::GetBridgeSpec(bridge_id)->speed; // km-ish/h -} - -/* static */ Money AIBridge::GetPrice(BridgeID bridge_id, uint length) -{ - if (!IsValidBridge(bridge_id)) return -1; - - return ::CalcBridgeLenCostFactor(length) * _price[PR_BUILD_BRIDGE] * ::GetBridgeSpec(bridge_id)->price >> 8; -} - -/* static */ int32 AIBridge::GetMaxLength(BridgeID bridge_id) -{ - if (!IsValidBridge(bridge_id)) return -1; - - return min(::GetBridgeSpec(bridge_id)->max_length, _settings_game.construction.max_bridge_length) + 2; -} - -/* static */ int32 AIBridge::GetMinLength(BridgeID bridge_id) -{ - if (!IsValidBridge(bridge_id)) return -1; - - return ::GetBridgeSpec(bridge_id)->min_length + 2; -} - -/* static */ TileIndex AIBridge::GetOtherBridgeEnd(TileIndex tile) -{ - if (!::IsValidTile(tile)) return INVALID_TILE; - if (!IsBridgeTile(tile)) return INVALID_TILE; - - return ::GetOtherBridgeEnd(tile); -} diff --git a/src/ai/api/ai_bridge.hpp b/src/ai/api/ai_bridge.hpp deleted file mode 100644 index e3d4eaa10..000000000 --- a/src/ai/api/ai_bridge.hpp +++ /dev/null @@ -1,169 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_bridge.hpp Everything to query and build bridges. */ - -#ifndef AI_BRIDGE_HPP -#define AI_BRIDGE_HPP - -#include "ai_vehicle.hpp" - -/** - * Class that handles all bridge related functions. - */ -class AIBridge : public AIObject { -public: - /** - * All bridge related error messages. - */ - enum ErrorMessages { - /** Base for bridge related errors */ - ERR_BRIDGE_BASE = AIError::ERR_CAT_BRIDGE << AIError::ERR_CAT_BIT_SIZE, - - /** - * The bridge you want to build is not available yet, - * or it is not available for the requested length. - */ - ERR_BRIDGE_TYPE_UNAVAILABLE, // [STR_ERROR_CAN_T_BUILD_BRIDGE_HERE] - - /** One (or more) of the bridge head(s) ends in water. */ - ERR_BRIDGE_CANNOT_END_IN_WATER, // [STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH] - - /** The bride heads need to be on the same height */ - ERR_BRIDGE_HEADS_NOT_ON_SAME_HEIGHT, // [STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT] - }; - - /** - * Checks whether the given bridge type is valid. - * @param bridge_id The bridge to check. - * @return True if and only if the bridge type is valid. - */ - static bool IsValidBridge(BridgeID bridge_id); - - /** - * Checks whether the given tile is actually a bridge start or end tile. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile is the beginning or end of a bridge. - */ - static bool IsBridgeTile(TileIndex tile); - - /** - * Get the BridgeID of a bridge at a given tile. - * @param tile The tile to get the BridgeID from. - * @pre IsBridgeTile(tile). - * @return The BridgeID from the bridge at tile 'tile'. - */ - static BridgeID GetBridgeID(TileIndex tile); - - /** - * Get the name of a bridge. - * @param bridge_id The bridge to get the name of. - * @pre IsValidBridge(bridge_id). - * @return The name the bridge has. - */ - static char *GetName(BridgeID bridge_id); - - /** - * Get the maximum speed of a bridge. - * @param bridge_id The bridge to get the maximum speed of. - * @pre IsValidBridge(bridge_id). - * @return The maximum speed the bridge has. - * @note The speed is in OpenTTD's internal speed unit. - * This is mph / 1.6, which is roughly km/h. - * To get km/h multiply this number by 1.00584. - */ - static int32 GetMaxSpeed(BridgeID bridge_id); - - /** - * Get the new cost of a bridge, excluding the road and/or rail. - * @param bridge_id The bridge to get the new cost of. - * @param length The length of the bridge. - * @pre IsValidBridge(bridge_id). - * @return The new cost the bridge has. - */ - static Money GetPrice(BridgeID bridge_id, uint length); - - /** - * Get the maximum length of a bridge. - * @param bridge_id The bridge to get the maximum length of. - * @pre IsValidBridge(bridge_id). - * @returns The maximum length the bridge has. - */ - static int32 GetMaxLength(BridgeID bridge_id); - - /** - * Get the minimum length of a bridge. - * @param bridge_id The bridge to get the minimum length of. - * @pre IsValidBridge(bridge_id). - * @returns The minimum length the bridge has. - */ - static int32 GetMinLength(BridgeID bridge_id); - -#ifndef DOXYGEN_AI_DOCS - /** - * Internal function to help BuildBridge in case of road. - */ - static bool _BuildBridgeRoad1(); - - /** - * Internal function to help BuildBridge in case of road. - */ - static bool _BuildBridgeRoad2(); -#endif - - /** - * Build a bridge from one tile to the other. - * As an extra for road, this functions builds two half-pieces of road on - * each end of the bridge, making it easier for you to connect it to your - * network. - * @param vehicle_type The vehicle-type of bridge to build. - * @param bridge_id The bridge-type to build. - * @param start Where to start the bridge. - * @param end Where to end the bridge. - * @pre AIMap::IsValidTile(start). - * @pre AIMap::IsValidTile(end). - * @pre 'start' and 'end' are in a straight line, i.e. - * AIMap::GetTileX(start) == AIMap::GetTileX(end) or - * AIMap::GetTileY(start) == AIMap::GetTileY(end). - * @pre vehicle_type == AIVehicle::VT_ROAD || vehicle_type == AIVehicle::VT_WATER || - * (vehicle_type == AIVehicle::VT_RAIL && AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())). - * @exception AIError::ERR_ALREADY_BUILT - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_LAND_SLOPED_WRONG - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @exception AIBridge::ERR_BRIDGE_TYPE_UNAVAILABLE - * @exception AIBridge::ERR_BRIDGE_CANNOT_END_IN_WATER - * @exception AIBridge::ERR_BRIDGE_HEADS_NOT_ON_SAME_HEIGHT - * @return Whether the bridge has been/can be build or not. - * @note No matter if the road pieces were build or not, if building the - * bridge succeeded, this function returns true. - */ - static bool BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end); - - /** - * Removes a bridge, by executing it on either the start or end tile. - * @param tile An end or start tile of the bridge. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return Whether the bridge has been/can be removed or not. - */ - static bool RemoveBridge(TileIndex tile); - - /** - * Get the tile that is on the other end of a bridge starting at tile. - * @param tile The tile that is an end of a bridge. - * @pre AIMap::IsValidTile(tile). - * @pre IsBridgeTile(tile). - * @return The TileIndex that is the other end of the bridge. - */ - static TileIndex GetOtherBridgeEnd(TileIndex tile); -}; - -#endif /* AI_BRIDGE_HPP */ diff --git a/src/ai/api/ai_bridge.hpp.sq b/src/ai/api/ai_bridge.hpp.sq index 28e37bc74..ef426f25a 100644 --- a/src/ai/api/ai_bridge.hpp.sq +++ b/src/ai/api/ai_bridge.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_bridge.hpp" +#include "../../script/api/script_bridge.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_bridgelist.cpp b/src/ai/api/ai_bridgelist.cpp deleted file mode 100644 index 4a3f590f1..000000000 --- a/src/ai/api/ai_bridgelist.cpp +++ /dev/null @@ -1,31 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_bridgelist.cpp Implementation of AIBridgeList and friends. */ - -#include "../../stdafx.h" -#include "ai_bridgelist.hpp" -#include "ai_bridge.hpp" -#include "../../bridge.h" - -AIBridgeList::AIBridgeList() -{ - for (byte j = 0; j < MAX_BRIDGES; j++) { - if (AIBridge::IsValidBridge(j)) this->AddItem(j); - } -} - -AIBridgeList_Length::AIBridgeList_Length(uint length) -{ - for (byte j = 0; j < MAX_BRIDGES; j++) { - if (AIBridge::IsValidBridge(j)) { - if (length >= (uint)AIBridge::GetMinLength(j) && length <= (uint)AIBridge::GetMaxLength(j)) this->AddItem(j); - } - } -} diff --git a/src/ai/api/ai_bridgelist.hpp b/src/ai/api/ai_bridgelist.hpp deleted file mode 100644 index cae2f82c0..000000000 --- a/src/ai/api/ai_bridgelist.hpp +++ /dev/null @@ -1,38 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_bridgelist.hpp List all the bridges. */ - -#ifndef AI_BRIDGELIST_HPP -#define AI_BRIDGELIST_HPP - -#include "ai_list.hpp" - -/** - * Create a list of bridges. - * @ingroup AIList - */ -class AIBridgeList : public AIList { -public: - AIBridgeList(); -}; - -/** - * Create a list of bridges that can be built on a specific length. - * @ingroup AIList - */ -class AIBridgeList_Length : public AIList { -public: - /** - * @param length The length of the bridge you want to build. - */ - AIBridgeList_Length(uint length); -}; - -#endif /* AI_BRIDGELIST_HPP */ diff --git a/src/ai/api/ai_bridgelist.hpp.sq b/src/ai/api/ai_bridgelist.hpp.sq index b02a700be..62ea99303 100644 --- a/src/ai/api/ai_bridgelist.hpp.sq +++ b/src/ai/api/ai_bridgelist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_bridgelist.hpp" +#include "../../script/api/script_bridgelist.hpp" namespace SQConvert { /* Allow AIBridgeList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_cargo.cpp b/src/ai/api/ai_cargo.cpp deleted file mode 100644 index f77fe6dfb..000000000 --- a/src/ai/api/ai_cargo.cpp +++ /dev/null @@ -1,67 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_cargo.cpp Implementation of AICargo. */ - -#include "../../stdafx.h" -#include "ai_cargo.hpp" -#include "../../cargotype.h" -#include "../../economy_func.h" -#include "../../core/bitmath_func.hpp" - -/* static */ bool AICargo::IsValidCargo(CargoID cargo_type) -{ - return (cargo_type < NUM_CARGO && ::CargoSpec::Get(cargo_type)->IsValid()); -} - -/* static */ bool AICargo::IsValidTownEffect(TownEffect towneffect_type) -{ - return (towneffect_type >= (TownEffect)TE_BEGIN && towneffect_type < (TownEffect)TE_END); -} - -/* static */ char *AICargo::GetCargoLabel(CargoID cargo_type) -{ - if (!IsValidCargo(cargo_type)) return NULL; - const CargoSpec *cargo = ::CargoSpec::Get(cargo_type); - - /* cargo->label is a uint32 packing a 4 character non-terminated string, - * like "PASS", "COAL", "OIL_". New ones can be defined by NewGRFs */ - char *cargo_label = MallocT<char>(sizeof(cargo->label) + 1); - for (uint i = 0; i < sizeof(cargo->label); i++) { - cargo_label[i] = GB(cargo->label, (uint8)(sizeof(cargo->label) - i - 1) * 8, 8); - } - cargo_label[sizeof(cargo->label)] = '\0'; - return cargo_label; -} - -/* static */ bool AICargo::IsFreight(CargoID cargo_type) -{ - if (!IsValidCargo(cargo_type)) return false; - const CargoSpec *cargo = ::CargoSpec::Get(cargo_type); - return cargo->is_freight; -} - -/* static */ bool AICargo::HasCargoClass(CargoID cargo_type, CargoClass cargo_class) -{ - if (!IsValidCargo(cargo_type)) return false; - return ::IsCargoInClass(cargo_type, (::CargoClass)cargo_class); -} - -/* static */ AICargo::TownEffect AICargo::GetTownEffect(CargoID cargo_type) -{ - if (!IsValidCargo(cargo_type)) return TE_NONE; - - return (AICargo::TownEffect)::CargoSpec::Get(cargo_type)->town_effect; -} - -/* static */ Money AICargo::GetCargoIncome(CargoID cargo_type, uint32 distance, uint32 days_in_transit) -{ - if (!IsValidCargo(cargo_type)) return -1; - return ::GetTransportedGoodsIncome(1, distance, Clamp(days_in_transit * 2 / 5, 0, 255), cargo_type); -} diff --git a/src/ai/api/ai_cargo.hpp b/src/ai/api/ai_cargo.hpp deleted file mode 100644 index 0d6a86451..000000000 --- a/src/ai/api/ai_cargo.hpp +++ /dev/null @@ -1,121 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_cargo.hpp Everything to query cargos. */ - -#ifndef AI_CARGO_HPP -#define AI_CARGO_HPP - -#include "ai_object.hpp" - -/** - * Class that handles all cargo related functions. - */ -class AICargo : public AIObject { -public: - /** - * The classes of cargo (from newgrf_cargo.h). - */ - enum CargoClass { - CC_PASSENGERS = 1 << 0, ///< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops. - CC_MAIL = 1 << 1, ///< Mail - CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers) - CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds) - CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit) - CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper) - CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber) - CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit) - CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.) - CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) - }; - - /** - * The effects a cargo can have on a town. - */ - enum TownEffect { - TE_NONE = 0, ///< This cargo has no effect on a town - TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town - TE_MAIL = 2, ///< This cargo supplies mail to a town - TE_GOODS = 3, ///< This cargo supplies goods to a town - TE_WATER = 4, ///< This cargo supplies water to a town - TE_FOOD = 5, ///< This cargo supplies food to a town - }; - - /** - * Special cargo types. - */ - enum SpecialCargoID { - CT_AUTO_REFIT = 0xFD, ///< Automatically choose cargo type when doing auto-refitting. - CT_NO_REFIT = 0xFE, ///< Do not refit cargo of a vehicle. - }; - - /** - * Checks whether the given cargo type is valid. - * @param cargo_type The cargo to check. - * @return True if and only if the cargo type is valid. - */ - static bool IsValidCargo(CargoID cargo_type); - - /** - * Checks whether the given town effect type is valid. - * @param towneffect_type The town effect to check. - * @return True if and only if the town effect type is valid. - */ - static bool IsValidTownEffect(TownEffect towneffect_type); - - /** - * Gets the string representation of the cargo label. - * @param cargo_type The cargo to get the string representation of. - * @pre AICargo::IsValidCargo(cargo_type). - * @return The cargo label. - * @note Never use this to check if it is a certain cargo. NewGRF can - * redefine all of the names. - */ - static char *GetCargoLabel(CargoID cargo_type); - - /** - * Checks whether the give cargo is a freight or not. - * This defines whether the "freight train weight multiplier" will apply to - * trains transporting this cargo. - * @param cargo_type The cargo to check on. - * @pre AICargo::IsValidCargo(cargo_type). - * @return True if and only if the cargo is freight. - */ - static bool IsFreight(CargoID cargo_type); - - /** - * Check if this cargo is in the requested cargo class. - * @param cargo_type The cargo to check on. - * @pre AICargo::IsValidCargo(cargo_type). - * @param cargo_class The class to check for. - * @return True if and only if the cargo is in the cargo class. - */ - static bool HasCargoClass(CargoID cargo_type, CargoClass cargo_class); - - /** - * Get the effect this cargo has on a town. - * @param cargo_type The cargo to check on. - * @pre AICargo::IsValidCargo(cargo_type). - * @return The effect this cargo has on a town, or TE_NONE if it has no effect. - */ - static TownEffect GetTownEffect(CargoID cargo_type); - - /** - * Get the income for transporting a piece of cargo over the - * given distance within the specified time. - * @param cargo_type The cargo to transport. - * @pre AICargo::IsValidCargo(cargo_type). - * @param distance The distance the cargo travels from begin to end. - * @param days_in_transit Amount of (game) days the cargo is in transit. The max value of this variable is 637. Any value higher returns the same as 637 would. - * @return The amount of money that would be earned by this trip. - */ - static Money GetCargoIncome(CargoID cargo_type, uint32 distance, uint32 days_in_transit); -}; - -#endif /* AI_CARGO_HPP */ diff --git a/src/ai/api/ai_cargo.hpp.sq b/src/ai/api/ai_cargo.hpp.sq index da92e3e4f..463a0e0ac 100644 --- a/src/ai/api/ai_cargo.hpp.sq +++ b/src/ai/api/ai_cargo.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_cargo.hpp" +#include "../../script/api/script_cargo.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_cargolist.cpp b/src/ai/api/ai_cargolist.cpp deleted file mode 100644 index 4b226f65d..000000000 --- a/src/ai/api/ai_cargolist.cpp +++ /dev/null @@ -1,62 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_cargolist.cpp Implementation of AICargoList and friends. */ - -#include "../../stdafx.h" -#include "ai_cargolist.hpp" -#include "ai_industry.hpp" -#include "ai_station.hpp" -#include "../../cargotype.h" -#include "../../industry.h" -#include "../../station_base.h" - -AICargoList::AICargoList() -{ - const CargoSpec *cs; - FOR_ALL_CARGOSPECS(cs) { - this->AddItem(cs->Index()); - } -} - -AICargoList_IndustryAccepting::AICargoList_IndustryAccepting(IndustryID industry_id) -{ - if (!AIIndustry::IsValidIndustry(industry_id)) return; - - Industry *ind = ::Industry::Get(industry_id); - for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) { - CargoID cargo_id = ind->accepts_cargo[i]; - if (cargo_id != CT_INVALID) { - this->AddItem(cargo_id); - } - } -} - -AICargoList_IndustryProducing::AICargoList_IndustryProducing(IndustryID industry_id) -{ - if (!AIIndustry::IsValidIndustry(industry_id)) return; - - Industry *ind = ::Industry::Get(industry_id); - for (uint i = 0; i < lengthof(ind->produced_cargo); i++) { - CargoID cargo_id = ind->produced_cargo[i]; - if (cargo_id != CT_INVALID) { - this->AddItem(cargo_id); - } - } -} - -AICargoList_StationAccepting::AICargoList_StationAccepting(StationID station_id) -{ - if (!AIStation::IsValidStation(station_id)) return; - - Station *st = ::Station::Get(station_id); - for (CargoID i = 0; i < NUM_CARGO; i++) { - if (HasBit(st->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTANCE)) this->AddItem(i); - } -} diff --git a/src/ai/api/ai_cargolist.hpp b/src/ai/api/ai_cargolist.hpp deleted file mode 100644 index 01d2ec605..000000000 --- a/src/ai/api/ai_cargolist.hpp +++ /dev/null @@ -1,64 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_cargolist.hpp List all the cargos. */ - -#ifndef AI_CARGOLIST_HPP -#define AI_CARGOLIST_HPP - -#include "ai_list.hpp" - -/** - * Creates a list of cargos that can be produced in the current game. - * @ingroup AIList - */ -class AICargoList : public AIList { -public: - AICargoList(); -}; - -/** - * Creates a list of cargos that the given industry accepts. - * @note This list also includes cargos that are temporarily not accepted - * by this industry, @see AIIndustry::IsCargoAccepted. - * @ingroup AIList - */ -class AICargoList_IndustryAccepting : public AIList { -public: - /** - * @param industry_id The industry to get the list of cargos it accepts from. - */ - AICargoList_IndustryAccepting(IndustryID industry_id); -}; - -/** - * Creates a list of cargos that the given industry can produce. - * @ingroup AIList - */ -class AICargoList_IndustryProducing : public AIList { -public: - /** - * @param industry_id The industry to get the list of cargos it produces from. - */ - AICargoList_IndustryProducing(IndustryID industry_id); -}; - -/** - * Creates a list of cargos that the given station accepts. - * @ingroup AIList - */ -class AICargoList_StationAccepting : public AIList { -public: - /** - * @param station_id The station to get the list of cargos it accepts from. - */ - AICargoList_StationAccepting(StationID station_id); -}; - -#endif /* AI_CARGOLIST_HPP */ diff --git a/src/ai/api/ai_cargolist.hpp.sq b/src/ai/api/ai_cargolist.hpp.sq index e046bc43d..f32cffeb4 100644 --- a/src/ai/api/ai_cargolist.hpp.sq +++ b/src/ai/api/ai_cargolist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_cargolist.hpp" +#include "../../script/api/script_cargolist.hpp" namespace SQConvert { /* Allow AICargoList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_company.cpp b/src/ai/api/ai_company.cpp deleted file mode 100644 index 90487951c..000000000 --- a/src/ai/api/ai_company.cpp +++ /dev/null @@ -1,267 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_company.cpp Implementation of AICompany. */ - -#include "../../stdafx.h" -#include "ai_company.hpp" -#include "ai_error.hpp" -#include "../../command_func.h" -#include "../../company_func.h" -#include "../../company_base.h" -#include "../../company_manager_face.h" -#include "../../economy_func.h" -#include "../../object_type.h" -#include "../../strings_func.h" -#include "../../tile_map.h" -#include "../../string_func.h" -#include "../../settings_func.h" -#include "table/strings.h" - -/* static */ AICompany::CompanyID AICompany::ResolveCompanyID(AICompany::CompanyID company) -{ - if (company == COMPANY_SELF) return (CompanyID)((byte)_current_company); - - return ::Company::IsValidID((::CompanyID)company) ? company : COMPANY_INVALID; -} - -/* static */ bool AICompany::IsMine(AICompany::CompanyID company) -{ - return ResolveCompanyID(company) == ResolveCompanyID(COMPANY_SELF); -} - -/* static */ bool AICompany::SetName(const char *name) -{ - EnforcePrecondition(false, !::StrEmpty(name)); - EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_COMPANY_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); - - return AIObject::DoCommand(0, 0, 0, CMD_RENAME_COMPANY, name); -} - -/* static */ char *AICompany::GetName(AICompany::CompanyID company) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return NULL; - - static const int len = 64; - char *company_name = MallocT<char>(len); - - ::SetDParam(0, company); - ::GetString(company_name, STR_COMPANY_NAME, &company_name[len - 1]); - return company_name; -} - -/* static */ bool AICompany::SetPresidentName(const char *name) -{ - EnforcePrecondition(false, !::StrEmpty(name)); - - return AIObject::DoCommand(0, 0, 0, CMD_RENAME_PRESIDENT, name); -} - -/* static */ char *AICompany::GetPresidentName(AICompany::CompanyID company) -{ - company = ResolveCompanyID(company); - - static const int len = 64; - char *president_name = MallocT<char>(len); - if (company != COMPANY_INVALID) { - ::SetDParam(0, company); - ::GetString(president_name, STR_PRESIDENT_NAME, &president_name[len - 1]); - } else { - *president_name = '\0'; - } - - return president_name; -} - -/* static */ bool AICompany::SetPresidentGender(Gender gender) -{ - EnforcePrecondition(false, gender == GENDER_MALE || gender == GENDER_FEMALE); - EnforcePrecondition(false, GetPresidentGender(AICompany::COMPANY_SELF) != gender); - - CompanyManagerFace cmf; - GenderEthnicity ge = (GenderEthnicity)((gender == GENDER_FEMALE ? (1 << ::GENDER_FEMALE) : 0) | (::InteractiveRandom() & (1 << ETHNICITY_BLACK))); - RandomCompanyManagerFaceBits(cmf, ge, false); - - return AIObject::DoCommand(0, 0, cmf, CMD_SET_COMPANY_MANAGER_FACE); -} - -/* static */ AICompany::Gender AICompany::GetPresidentGender(CompanyID company) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return GENDER_INVALID; - - GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(Company::Get(company)->face, CMFV_GEN_ETHN, GE_WM); - return HasBit(ge, ::GENDER_FEMALE) ? GENDER_FEMALE : GENDER_MALE; -} - -/* static */ Money AICompany::GetQuarterlyIncome(AICompany::CompanyID company, uint32 quarter) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return -1; - if (quarter > EARLIEST_QUARTER) return -1; - - if (quarter == CURRENT_QUARTER) { - return ::Company::Get((::CompanyID)company)->cur_economy.income; - } - return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].income; -} - -/* static */ Money AICompany::GetQuarterlyExpenses(AICompany::CompanyID company, uint32 quarter) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return -1; - if (quarter > EARLIEST_QUARTER) return -1; - - if (quarter == CURRENT_QUARTER) { - return ::Company::Get((::CompanyID)company)->cur_economy.expenses; - } - return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].expenses; -} - -/* static */ int32 AICompany::GetQuarterlyCargoDelivered(AICompany::CompanyID company, uint32 quarter) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return -1; - if (quarter > EARLIEST_QUARTER) return -1; - - if (quarter == CURRENT_QUARTER) { - return ::Company::Get((::CompanyID)company)->cur_economy.delivered_cargo; - } - return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].delivered_cargo; -} - -/* static */ int32 AICompany::GetQuarterlyPerformanceRating(AICompany::CompanyID company, uint32 quarter) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return -1; - if (quarter > EARLIEST_QUARTER) return -1; - if (quarter == CURRENT_QUARTER) return -1; - - return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].performance_history; -} - -/* static */ Money AICompany::GetQuarterlyCompanyValue(AICompany::CompanyID company, uint32 quarter) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return -1; - if (quarter > EARLIEST_QUARTER) return -1; - - if (quarter == CURRENT_QUARTER) { - return ::CalculateCompanyValue(::Company::Get((::CompanyID)company)); - } - return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].company_value; -} - - -/* static */ Money AICompany::GetBankBalance(AICompany::CompanyID company) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return -1; - - return ::Company::Get((CompanyID)company)->money; -} - -/* static */ Money AICompany::GetLoanAmount() -{ - return ::Company::Get(_current_company)->current_loan; -} - -/* static */ Money AICompany::GetMaxLoanAmount() -{ - return _economy.max_loan; -} - -/* static */ Money AICompany::GetLoanInterval() -{ - return LOAN_INTERVAL; -} - -/* static */ bool AICompany::SetLoanAmount(int32 loan) -{ - EnforcePrecondition(false, loan >= 0); - EnforcePrecondition(false, (loan % GetLoanInterval()) == 0); - EnforcePrecondition(false, loan <= GetMaxLoanAmount()); - EnforcePrecondition(false, (loan - GetLoanAmount() + GetBankBalance(COMPANY_SELF)) >= 0); - - if (loan == GetLoanAmount()) return true; - - return AIObject::DoCommand(0, - abs(loan - GetLoanAmount()), 2, - (loan > GetLoanAmount()) ? CMD_INCREASE_LOAN : CMD_DECREASE_LOAN); -} - -/* static */ bool AICompany::SetMinimumLoanAmount(int32 loan) -{ - EnforcePrecondition(false, loan >= 0); - - int32 over_interval = loan % GetLoanInterval(); - if (over_interval != 0) loan += GetLoanInterval() - over_interval; - - EnforcePrecondition(false, loan <= GetMaxLoanAmount()); - - SetLoanAmount(loan); - - return GetLoanAmount() == loan; -} - -/* static */ bool AICompany::BuildCompanyHQ(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - - return AIObject::DoCommand(tile, OBJECT_HQ, 0, CMD_BUILD_OBJECT); -} - -/* static */ TileIndex AICompany::GetCompanyHQ(CompanyID company) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return INVALID_TILE; - - TileIndex loc = ::Company::Get((CompanyID)company)->location_of_HQ; - return (loc == 0) ? INVALID_TILE : loc; -} - -/* static */ bool AICompany::SetAutoRenewStatus(bool autorenew) -{ - return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.engine_renew"), autorenew ? 1 : 0, CMD_CHANGE_COMPANY_SETTING); -} - -/* static */ bool AICompany::GetAutoRenewStatus(CompanyID company) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return false; - - return ::Company::Get((CompanyID)company)->settings.engine_renew; -} - -/* static */ bool AICompany::SetAutoRenewMonths(int16 months) -{ - return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.engine_renew_months"), months, CMD_CHANGE_COMPANY_SETTING); -} - -/* static */ int16 AICompany::GetAutoRenewMonths(CompanyID company) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return 0; - - return ::Company::Get((CompanyID)company)->settings.engine_renew_months; -} - -/* static */ bool AICompany::SetAutoRenewMoney(uint32 money) -{ - return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.engine_renew_money"), money, CMD_CHANGE_COMPANY_SETTING); -} - -/* static */ uint32 AICompany::GetAutoRenewMoney(CompanyID company) -{ - company = ResolveCompanyID(company); - if (company == COMPANY_INVALID) return 0; - - return ::Company::Get((CompanyID)company)->settings.engine_renew_money; -} diff --git a/src/ai/api/ai_company.hpp b/src/ai/api/ai_company.hpp deleted file mode 100644 index 6a5d64d5d..000000000 --- a/src/ai/api/ai_company.hpp +++ /dev/null @@ -1,281 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_company.hpp Everything to query a company's financials and statistics or build company related buildings. */ - -#ifndef AI_COMPANY_HPP -#define AI_COMPANY_HPP - -#include "ai_object.hpp" - -/** - * Class that handles all company related functions. - */ -class AICompany : public AIObject { -public: - /** The range of possible quarters to get company information of. */ - enum Quarter { - CURRENT_QUARTER = 0, ///< The current quarter. - EARLIEST_QUARTER = MAX_HISTORY_QUARTERS, ///< The earliest quarter company information is available for. - }; - - /** Different constants related to CompanyID. */ - enum CompanyID { - COMPANY_FIRST = 0, ///< The first available company. - COMPANY_LAST = ::MAX_COMPANIES, ///< The last available company. - COMPANY_SELF = 254, ///< Constant that gets resolved to the correct company index for your company. - COMPANY_INVALID = -1, ///< An invalid company. - }; - - /** Possible genders for company presidents. */ - enum Gender { - GENDER_MALE, ///< A male person. - GENDER_FEMALE, ///< A female person. - GENDER_INVALID = -1, ///< An invalid gender. - }; - - /** - * Resolved the given company index to the correct index for the company. If - * the company index was COMPANY_SELF it will be resolved to the index of - * your company. If the company with the given index does not exist it will - * return COMPANY_INVALID. - * @param company The company index to resolve. - * @return The resolved company index. - */ - static CompanyID ResolveCompanyID(CompanyID company); - - /** - * Check if a CompanyID is your CompanyID, to ease up checks. - * @param company The company index to check. - * @return True if and only if this company is your CompanyID. - */ - static bool IsMine(CompanyID company); - - /** - * Set the name of your company. - * @param name The new name of the company. - * @pre 'name' must have at least one character. - * @pre 'name' must have at most 30 characters. - * @exception AIError::ERR_NAME_IS_NOT_UNIQUE - * @return True if the name was changed. - */ - static bool SetName(const char *name); - - /** - * Get the name of the given company. - * @param company The company to get the name for. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @return The name of the given company. - */ - static char *GetName(CompanyID company); - - /** - * Set the name of your president. - * @param name The new name of the president. - * @pre 'name' must have at least one character. - * @exception AIError::ERR_NAME_IS_NOT_UNIQUE - * @return True if the name was changed. - */ - static bool SetPresidentName(const char *name); - - /** - * Get the name of the president of the given company. - * @param company The company to get the president's name for. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @return The name of the president of the given company. - */ - static char *GetPresidentName(CompanyID company); - - /** - * Set the gender of the president of your company. - * @param gender The new gender for your president. - * @pre GetPresidentGender(AICompany.COMPANY_SELF) != gender. - * @return True if the gender was changed. - * @note When successful a random face will be created. - */ - static bool SetPresidentGender(Gender gender); - - /** - * Get the gender of the president of the given company. - * @param company The company to get the presidents gender off. - * @return The gender of the president. - */ - static Gender GetPresidentGender(CompanyID company); - - /** - * Sets the amount to loan. - * @param loan The amount to loan (multiplier of GetLoanInterval()). - * @pre 'loan' must be non-negative. - * @pre GetLoanInterval() must be a multiplier of 'loan'. - * @pre 'loan' must be below GetMaxLoanAmount(). - * @pre 'loan' - GetLoanAmount() + GetBankBalance() must be non-negative. - * @return True if the loan could be set to your requested amount. - */ - static bool SetLoanAmount(int32 loan); - - /** - * Sets the minimum amount to loan, i.e. the given amount of loan rounded up. - * @param loan The amount to loan (any positive number). - * @pre 'loan' must be non-negative. - * @pre 'loan' must be below GetMaxLoanAmount(). - * @return True if we could allocate a minimum of 'loan' loan. - */ - static bool SetMinimumLoanAmount(int32 loan); - - /** - * Gets the amount your company have loaned. - * @return The amount loaned money. - * @post GetLoanInterval() is always a multiplier of the return value. - */ - static Money GetLoanAmount(); - - /** - * Gets the maximum amount your company can loan. - * @return The maximum amount your company can loan. - * @post GetLoanInterval() is always a multiplier of the return value. - */ - static Money GetMaxLoanAmount(); - - /** - * Gets the interval/loan step. - * @return The loan step. - * @post Return value is always positive. - */ - static Money GetLoanInterval(); - - /** - * Gets the bank balance. In other words, the amount of money the given company can spent. - * @param company The company to get the bank balance of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @return The actual bank balance. - */ - static Money GetBankBalance(CompanyID company); - - /** - * Get the income of the company in the given quarter. - * @param company The company to get the quarterly income of. - * @param quarter The quarter to get the income of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @pre quarter <= EARLIEST_QUARTER. - * @return The bruto income of the company in the given quarter. - */ - static Money GetQuarterlyIncome(CompanyID company, uint32 quarter); - - /** - * Get the expenses of the company in the given quarter. - * @param company The company to get the quarterly expenses of. - * @param quarter The quarter to get the expenses of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @pre quarter <= EARLIEST_QUARTER. - * @return The expenses of the company in the given quarter. - */ - static Money GetQuarterlyExpenses(CompanyID company, uint32 quarter); - - /** - * Get the amount of cargo delivered by the given company in the given quarter. - * @param company The company to get the amount of delivered cargo of. - * @param quarter The quarter to get the amount of delivered cargo of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @pre quarter <= EARLIEST_QUARTER. - * @return The amount of cargo delivered by the given company in the given quarter. - */ - static int32 GetQuarterlyCargoDelivered(CompanyID company, uint32 quarter); - - /** - * Get the performance rating of the given company in the given quarter. - * @param company The company to get the performance rating of. - * @param quarter The quarter to get the performance rating of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @pre quarter <= EARLIEST_QUARTER. - * @pre quarter != CURRENT_QUARTER. - * @note The performance rating is calculated after every quarter, so the value for CURRENT_QUARTER is undefined. - * @return The performance rating of the given company in the given quarter. - */ - static int32 GetQuarterlyPerformanceRating(CompanyID company, uint32 quarter); - - /** - * Get the value of the company in the given quarter. - * @param company The company to get the value of. - * @param quarter The quarter to get the value of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @pre quarter <= EARLIEST_QUARTER. - * @return The value of the company in the given quarter. - */ - static Money GetQuarterlyCompanyValue(CompanyID company, uint32 quarter); - - /** - * Build your company's HQ on the given tile. - * @param tile The tile to build your HQ on, this tile is the most nothern tile of your HQ. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_FLAT_LAND_REQUIRED - * @return True if the HQ could be build. - * @note An HQ can not be removed, only by water or rebuilding; If an HQ is - * build again, the old one is removed. - */ - static bool BuildCompanyHQ(TileIndex tile); - - /** - * Return the location of a company's HQ. - * @param company The company the get the HQ of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @return The tile of the company's HQ, this tile is the most nothern tile - * of that HQ, or AIMap::TILE_INVALID if there is no HQ yet. - */ - static TileIndex GetCompanyHQ(CompanyID company); - - /** - * Set whether autorenew is enabled for your company. - * @param autorenew The new autorenew status. - * @return True if autorenew status has been modified. - */ - static bool SetAutoRenewStatus(bool autorenew); - - /** - * Return whether autorenew is enabled for a company. - * @param company The company to get the autorenew status of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @return True if autorenew is enabled. - */ - static bool GetAutoRenewStatus(CompanyID company); - - /** - * Set the number of months before/after max age to autorenew an engine for your company. - * @param months The new months between autorenew. - * @return True if autorenew months has been modified. - */ - static bool SetAutoRenewMonths(int16 months); - - /** - * Return the number of months before/after max age to autorenew an engine for a company. - * @param company The company to get the autorenew months of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @return The months before/after max age of engine. - */ - static int16 GetAutoRenewMonths(CompanyID company); - - /** - * Set the minimum money needed to autorenew an engine for your company. - * @param money The new minimum required money for autorenew to work. - * @return True if autorenew money has been modified. - */ - static bool SetAutoRenewMoney(uint32 money); - - /** - * Return the minimum money needed to autorenew an engine for a company. - * @param company The company to get the autorenew money of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @return The minimum required money for autorenew to work. - */ - static uint32 GetAutoRenewMoney(CompanyID company); -}; - -DECLARE_POSTFIX_INCREMENT(AICompany::CompanyID) - -#endif /* AI_COMPANY_HPP */ diff --git a/src/ai/api/ai_company.hpp.sq b/src/ai/api/ai_company.hpp.sq index e6ad843c5..097081198 100644 --- a/src/ai/api/ai_company.hpp.sq +++ b/src/ai/api/ai_company.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_company.hpp" +#include "../../script/api/script_company.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_controller.cpp b/src/ai/api/ai_controller.cpp deleted file mode 100644 index c99c4c0a2..000000000 --- a/src/ai/api/ai_controller.cpp +++ /dev/null @@ -1,163 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_controller.cpp Implementation of AIControler. */ - -#include "../../stdafx.h" -#include "../../string_func.h" -#include "../../company_base.h" -#include "../../company_func.h" -#include "../../script/squirrel.hpp" -#include "../../rev.h" - -#include "ai_controller.hpp" -#include "../ai_instance.hpp" -#include "../ai_config.hpp" -#include "../ai.hpp" -#include "ai_log.hpp" - -/* static */ void AIController::SetCommandDelay(int ticks) -{ - if (ticks <= 0) return; - AIObject::SetDoCommandDelay(ticks); -} - -/* static */ void AIController::Sleep(int ticks) -{ - if (!AIObject::CanSuspend()) { - throw AI_FatalError("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator."); - } - - if (ticks <= 0) { - AILog::Warning("Sleep() value should be > 0. Assuming value 1."); - ticks = 1; - } - - throw AI_VMSuspend(ticks, NULL); -} - -/* static */ void AIController::Print(bool error_msg, const char *message) -{ - AILog::Log(error_msg ? AILog::LOG_SQ_ERROR : AILog::LOG_SQ_INFO, message); -} - -AIController::AIController() : - ticks(0), - loaded_library_count(0) -{ -} - -AIController::~AIController() -{ - for (LoadedLibraryList::iterator iter = this->loaded_library.begin(); iter != this->loaded_library.end(); iter++) { - free((*iter).second); - free((*iter).first); - } - - this->loaded_library.clear(); -} - -/* static */ uint AIController::GetTick() -{ - return AIObject::GetActiveInstance()->GetController()->ticks; -} - -/* static */ int AIController::GetOpsTillSuspend() -{ - return AIObject::GetActiveInstance()->GetOpsTillSuspend(); -} - -/* static */ int AIController::GetSetting(const char *name) -{ - return AIConfig::GetConfig(_current_company)->GetSetting(name); -} - -/* static */ uint AIController::GetVersion() -{ - return _openttd_newgrf_version; -} - -/* static */ HSQOBJECT AIController::Import(const char *library, const char *class_name, int version) -{ - AIController *controller = AIObject::GetActiveInstance()->GetController(); - Squirrel *engine = AIObject::GetActiveInstance()->engine; - HSQUIRRELVM vm = engine->GetVM(); - - /* Internally we store libraries as 'library.version' */ - char library_name[1024]; - snprintf(library_name, sizeof(library_name), "%s.%d", library, version); - strtolower(library_name); - - AILibrary *lib = AI::FindLibrary(library, version); - if (lib == NULL) { - char error[1024]; - snprintf(error, sizeof(error), "couldn't find library '%s' with version %d", library, version); - throw sq_throwerror(vm, OTTD2SQ(error)); - } - - /* Get the current table/class we belong to */ - HSQOBJECT parent; - sq_getstackobj(vm, 1, &parent); - - char fake_class[1024]; - - LoadedLibraryList::iterator iter = controller->loaded_library.find(library_name); - if (iter != controller->loaded_library.end()) { - ttd_strlcpy(fake_class, (*iter).second, sizeof(fake_class)); - } else { - int next_number = ++controller->loaded_library_count; - - /* Create a new fake internal name */ - snprintf(fake_class, sizeof(fake_class), "_internalNA%d", next_number); - - /* Load the library in a 'fake' namespace, so we can link it to the name the user requested */ - sq_pushroottable(vm); - sq_pushstring(vm, OTTD2SQ(fake_class), -1); - sq_newclass(vm, SQFalse); - /* Load the library */ - if (!engine->LoadScript(vm, lib->GetMainScript(), false)) { - char error[1024]; - snprintf(error, sizeof(error), "there was a compile error when importing '%s' version %d", library, version); - throw sq_throwerror(vm, OTTD2SQ(error)); - } - /* Create the fake class */ - sq_newslot(vm, -3, SQFalse); - sq_pop(vm, 1); - - controller->loaded_library[strdup(library_name)] = strdup(fake_class); - } - - /* Find the real class inside the fake class (like 'sets.Vector') */ - sq_pushroottable(vm); - sq_pushstring(vm, OTTD2SQ(fake_class), -1); - if (SQ_FAILED(sq_get(vm, -2))) { - throw sq_throwerror(vm, _SC("internal error assigning library class")); - } - sq_pushstring(vm, OTTD2SQ(lib->GetInstanceName()), -1); - if (SQ_FAILED(sq_get(vm, -2))) { - char error[1024]; - snprintf(error, sizeof(error), "unable to find class '%s' in the library '%s' version %d", lib->GetInstanceName(), library, version); - throw sq_throwerror(vm, OTTD2SQ(error)); - } - HSQOBJECT obj; - sq_getstackobj(vm, -1, &obj); - sq_pop(vm, 3); - - if (StrEmpty(class_name)) return obj; - - /* Now link the name the user wanted to our 'fake' class */ - sq_pushobject(vm, parent); - sq_pushstring(vm, OTTD2SQ(class_name), -1); - sq_pushobject(vm, obj); - sq_newclass(vm, SQTrue); - sq_newslot(vm, -3, SQFalse); - sq_pop(vm, 1); - - return obj; -} diff --git a/src/ai/api/ai_controller.hpp b/src/ai/api/ai_controller.hpp deleted file mode 100644 index 8f3dd4b66..000000000 --- a/src/ai/api/ai_controller.hpp +++ /dev/null @@ -1,135 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_controller.hpp The controller of the AI. */ - -#ifndef AI_CONTROLLER_HPP -#define AI_CONTROLLER_HPP - -#include "../../core/string_compare_type.hpp" -#include <map> - -/** - * The Controller, the class each AI should extend. It creates the AI, makes - * sure the logic kicks in correctly, and that GetTick() has a valid value. - */ -class AIController { - friend class AIScanner; - friend class AIInstance; - -public: - /** - * Initializer of the AIController. - */ - AIController(); - - /** - * Destructor of the AIController. - */ - ~AIController(); - - /** - * This function is called to start your AI. Your AI starts here. If you - * return from this function, your AI dies, so make sure that doesn't - * happen. - * @note Cannot be called from within your AI. - */ - void Start(); - - /** - * Find at which tick your AI currently is. - * @return returns the current tick. - */ - static uint GetTick(); - - /** - * Get the number of operations the AI may still execute this tick. - * @return The amount of operations left to execute. - * @note This number can go negative when certain uninteruptable - * operations are executed. The amount of operations that you go - * over the limit will be deducted from the next tick you would - * be allowed to run. - */ - static int GetOpsTillSuspend(); - - /** - * Get the value of one of your settings you set via info.nut. - * @param name The name of the setting. - * @return the value for the setting, or -1 if the setting is not known. - */ - static int GetSetting(const char *name); - - /** - * Get the OpenTTD version of this executable. The version is formatted - * with the bits having the following meaning: - * 28-31 major version - * 24-27 minor version - * 20-23 build - * 19 1 if it is a release, 0 if it is not. - * 0-18 revision number; 0 when the revision is unknown. - * @return The version in newgrf format. - */ - static uint GetVersion(); - - /** - * Change the minimum amount of time the AI should be put in suspend mode - * when you execute a command. Normally in SP this is 1, and in MP it is - * what ever delay the server has been programmed to delay commands - * (normally between 1 and 5). To give a more 'real' effect to your AI, - * you can control that number here. - * @param ticks The minimum amount of ticks to wait. - * @pre Ticks should be positive. Too big values will influence performance of the AI. - * @note If the number is lower than the MP setting, the MP setting wins. - */ - static void SetCommandDelay(int ticks); - - /** - * Sleep for X ticks. The code continues after this line when the X AI ticks - * are passed. Mind that an AI tick is different from in-game ticks and - * differ per AI speed. - * @param ticks the ticks to wait - * @pre ticks > 0. - * @post the value of GetTick() will be changed exactly 'ticks' in value after - * calling this. - */ - static void Sleep(int ticks); - - /** - * When Squirrel triggers a print, this function is called. - * Squirrel calls this when 'print' is used, or when the script made an error. - * @param error_msg If true, it is a Squirrel error message. - * @param message The message Squirrel logged. - * @note Use AILog.Info/Warning/Error instead of 'print'. - */ - static void Print(bool error_msg, const char *message); - - /** - * Import a library. - * @param library The name of the library to import. - * @param class_name Under which name you want it to be available (or "" if you just want the returning object). - * @param version Which version you want specificly. - * @return The loaded library object. If class_name is set, it is also available (under the scope of the import) under that name. - * @note This command can be called from the global space, and does not need an instance. - */ - static HSQOBJECT Import(const char *library, const char *class_name, int version); - -private: - typedef std::map<const char *, const char *, StringCompare> LoadedLibraryList; ///< The type for loaded libraries. - - uint ticks; ///< The amount of ticks we're sleeping. - LoadedLibraryList loaded_library; ///< The libraries we loaded. - int loaded_library_count; ///< The amount of libraries. - - /** - * Register all classes that are known inside the NoAI API. - */ - void RegisterClasses(); -}; - -#endif /* AI_CONTROLLER_HPP */ diff --git a/src/ai/api/ai_controller.hpp.sq b/src/ai/api/ai_controller.hpp.sq index f66c23481..20c681803 100644 --- a/src/ai/api/ai_controller.hpp.sq +++ b/src/ai/api/ai_controller.hpp.sq @@ -7,7 +7,7 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -#include "ai_controller.hpp" +#include "../../script/api/script_controller.hpp" template <> const char *GetClassName<AIController, ST_AI>() { return "AIController"; } diff --git a/src/ai/api/ai_date.cpp b/src/ai/api/ai_date.cpp deleted file mode 100644 index ff0375ad6..000000000 --- a/src/ai/api/ai_date.cpp +++ /dev/null @@ -1,55 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_date.cpp Implementation of AIDate. */ - -#include "../../stdafx.h" -#include "ai_date.hpp" -#include "../../date_func.h" - -/* static */ int32 AIDate::GetCurrentDate() -{ - return ::_date; -} - -/* static */ int32 AIDate::GetYear(int32 date) -{ - if (date < 0) return -1; - - ::YearMonthDay ymd; - ::ConvertDateToYMD(date, &ymd); - return ymd.year; -} - -/* static */ int32 AIDate::GetMonth(int32 date) -{ - if (date < 0) return -1; - - ::YearMonthDay ymd; - ::ConvertDateToYMD(date, &ymd); - return ymd.month + 1; -} - -/* static */ int32 AIDate::GetDayOfMonth(int32 date) -{ - if (date < 0) return -1; - - ::YearMonthDay ymd; - ::ConvertDateToYMD(date, &ymd); - return ymd.day; -} - -/* static */ int32 AIDate::GetDate(int32 year, int32 month, int32 day_of_month) -{ - if (month < 1 || month > 12) return -1; - if (day_of_month < 1 || day_of_month > 31) return -1; - if (year < 0 || year > MAX_YEAR) return -1; - - return ::ConvertYMDToDate(year, month - 1, day_of_month); -} diff --git a/src/ai/api/ai_date.hpp b/src/ai/api/ai_date.hpp deleted file mode 100644 index 3927845b3..000000000 --- a/src/ai/api/ai_date.hpp +++ /dev/null @@ -1,69 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_date.hpp Everything to query and manipulate date related information. */ - -#ifndef AI_DATE_HPP -#define AI_DATE_HPP - -#include "ai_object.hpp" - -/** - * Class that handles all date related (calculation) functions. - * - * @note Months and days of month are 1-based; the first month of the - * year is 1 and the first day of the month is also 1. - * @note Years are zero based; they start with the year 0. - * @note Dates can be used to determine the number of days between - * two different moments in time because they count the number - * of days since the year 0. - */ -class AIDate : public AIObject { -public: - /** - * Get the current date. - * This is the number of days since epoch under the assumption that - * there is a leap year every 4 years, except when dividable by - * 100 but not by 400. - * @return The current date. - */ - static int32 GetCurrentDate(); - - /** - * Get the year of the given date. - * @param date The date to get the year of. - * @return The year. - */ - static int32 GetYear(int32 date); - - /** - * Get the month of the given date. - * @param date The date to get the month of. - * @return The month. - */ - static int32 GetMonth(int32 date); - - /** - * Get the day (of the month) of the given date. - * @param date The date to get the day of. - * @return The day. - */ - static int32 GetDayOfMonth(int32 date); - - /** - * Get the date given a year, month and day of month. - * @param year The year of the to-be determined date. - * @param month The month of the to-be determined date. - * @param day_of_month The day of month of the to-be determined date. - * @return The date. - */ - static int32 GetDate(int32 year, int32 month, int32 day_of_month); -}; - -#endif /* AI_DATE_HPP */ diff --git a/src/ai/api/ai_date.hpp.sq b/src/ai/api/ai_date.hpp.sq index d84f3c078..f6c534ef5 100644 --- a/src/ai/api/ai_date.hpp.sq +++ b/src/ai/api/ai_date.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_date.hpp" +#include "../../script/api/script_date.hpp" namespace SQConvert { /* Allow AIDate to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_depotlist.cpp b/src/ai/api/ai_depotlist.cpp deleted file mode 100644 index e897405fb..000000000 --- a/src/ai/api/ai_depotlist.cpp +++ /dev/null @@ -1,47 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_depotlist.cpp Implementation of AIDepotList and friends. */ - -#include "../../stdafx.h" -#include "ai_depotlist.hpp" -#include "../../company_func.h" -#include "../../depot_base.h" -#include "../../station_base.h" - -AIDepotList::AIDepotList(AITile::TransportType transport_type) -{ - ::TileType tile_type; - switch (transport_type) { - default: return; - - case AITile::TRANSPORT_ROAD: tile_type = ::MP_ROAD; break; - case AITile::TRANSPORT_RAIL: tile_type = ::MP_RAILWAY; break; - case AITile::TRANSPORT_WATER: tile_type = ::MP_WATER; break; - - case AITile::TRANSPORT_AIR: { - /* Hangars are not seen as real depots by the depot code. */ - const Station *st; - FOR_ALL_STATIONS(st) { - if (st->owner == ::_current_company) { - for (uint i = 0; i < st->airport.GetNumHangars(); i++) { - this->AddItem(st->airport.GetHangarTile(i)); - } - } - } - return; - } - } - - /* Handle 'standard' depots. */ - const Depot *depot; - FOR_ALL_DEPOTS(depot) { - if (::GetTileOwner(depot->xy) == ::_current_company && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy); - } -} diff --git a/src/ai/api/ai_depotlist.hpp b/src/ai/api/ai_depotlist.hpp deleted file mode 100644 index a84e698ea..000000000 --- a/src/ai/api/ai_depotlist.hpp +++ /dev/null @@ -1,30 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_depotlist.hpp List all the depots (you own). */ - -#ifndef AI_DEPOTLIST_HPP -#define AI_DEPOTLIST_HPP - -#include "ai_list.hpp" -#include "ai_tile.hpp" - -/** - * Creates a list of the locations of the depots (and hangars) of which you are the owner. - * @ingroup AIList - */ -class AIDepotList : public AIList { -public: - /** - * @param transport_type The type of transport to make a list of depots for. - */ - AIDepotList(AITile::TransportType transport_type); -}; - -#endif /* AI_DEPOTLIST_HPP */ diff --git a/src/ai/api/ai_depotlist.hpp.sq b/src/ai/api/ai_depotlist.hpp.sq index 89f9b3b96..aeb835b84 100644 --- a/src/ai/api/ai_depotlist.hpp.sq +++ b/src/ai/api/ai_depotlist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_depotlist.hpp" +#include "../../script/api/script_depotlist.hpp" namespace SQConvert { /* Allow AIDepotList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_engine.cpp b/src/ai/api/ai_engine.cpp deleted file mode 100644 index 904b7fe33..000000000 --- a/src/ai/api/ai_engine.cpp +++ /dev/null @@ -1,250 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_engine.cpp Implementation of AIEngine. */ - -#include "../../stdafx.h" -#include "ai_engine.hpp" -#include "ai_cargo.hpp" -#include "../../company_func.h" -#include "../../company_base.h" -#include "../../strings_func.h" -#include "../../rail.h" -#include "../../engine_base.h" -#include "../../engine_func.h" -#include "../../articulated_vehicles.h" -#include "table/strings.h" - -/* static */ bool AIEngine::IsValidEngine(EngineID engine_id) -{ - const Engine *e = ::Engine::GetIfValid(engine_id); - return e != NULL && (::IsEngineBuildable(engine_id, e->type, _current_company) || ::Company::Get(_current_company)->group_all[e->type].num_engines[engine_id] > 0); -} - -/* static */ bool AIEngine::IsBuildable(EngineID engine_id) -{ - const Engine *e = ::Engine::GetIfValid(engine_id); - return e != NULL && ::IsEngineBuildable(engine_id, e->type, _current_company); -} - -/* static */ char *AIEngine::GetName(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return NULL; - - static const int len = 64; - char *engine_name = MallocT<char>(len); - - ::SetDParam(0, engine_id); - ::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]); - return engine_name; -} - -/* static */ CargoID AIEngine::GetCargoType(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return CT_INVALID; - - CargoArray cap = ::GetCapacityOfArticulatedParts(engine_id); - - CargoID most_cargo = CT_INVALID; - uint amount = 0; - for (CargoID cid = 0; cid < NUM_CARGO; cid++) { - if (cap[cid] > amount) { - amount = cap[cid]; - most_cargo = cid; - } - } - - return most_cargo; -} - -/* static */ bool AIEngine::CanRefitCargo(EngineID engine_id, CargoID cargo_id) -{ - if (!IsValidEngine(engine_id)) return false; - if (!AICargo::IsValidCargo(cargo_id)) return false; - - return HasBit(::GetUnionOfArticulatedRefitMasks(engine_id, true), cargo_id); -} - -/* static */ bool AIEngine::CanPullCargo(EngineID engine_id, CargoID cargo_id) -{ - if (!IsValidEngine(engine_id)) return false; - if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; - if (!AICargo::IsValidCargo(cargo_id)) return false; - - return (::RailVehInfo(engine_id)->ai_passenger_only != 1) || AICargo::HasCargoClass(cargo_id, AICargo::CC_PASSENGERS); -} - - -/* static */ int32 AIEngine::GetCapacity(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return -1; - - const Engine *e = ::Engine::Get(engine_id); - switch (e->type) { - case VEH_ROAD: - case VEH_TRAIN: { - CargoArray capacities = GetCapacityOfArticulatedParts(engine_id); - for (CargoID c = 0; c < NUM_CARGO; c++) { - if (capacities[c] == 0) continue; - return capacities[c]; - } - return -1; - } - - case VEH_SHIP: - case VEH_AIRCRAFT: - return e->GetDisplayDefaultCapacity(); - - default: NOT_REACHED(); - } -} - -/* static */ int32 AIEngine::GetReliability(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return -1; - if (GetVehicleType(engine_id) == AIVehicle::VT_RAIL && IsWagon(engine_id)) return -1; - - return ::ToPercent16(::Engine::Get(engine_id)->reliability); -} - -/* static */ int32 AIEngine::GetMaxSpeed(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return -1; - - const Engine *e = ::Engine::Get(engine_id); - int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h - if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed; - return max_speed; -} - -/* static */ Money AIEngine::GetPrice(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return -1; - - return ::Engine::Get(engine_id)->GetCost(); -} - -/* static */ int32 AIEngine::GetMaxAge(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return -1; - if (GetVehicleType(engine_id) == AIVehicle::VT_RAIL && IsWagon(engine_id)) return -1; - - return ::Engine::Get(engine_id)->GetLifeLengthInDays(); -} - -/* static */ Money AIEngine::GetRunningCost(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return -1; - - return ::Engine::Get(engine_id)->GetRunningCost(); -} - -/* static */ int32 AIEngine::GetPower(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return -1; - if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1; - if (IsWagon(engine_id)) return -1; - - return ::Engine::Get(engine_id)->GetPower(); -} - -/* static */ int32 AIEngine::GetWeight(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return -1; - if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1; - - return ::Engine::Get(engine_id)->GetDisplayWeight(); -} - -/* static */ int32 AIEngine::GetMaxTractiveEffort(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return -1; - if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1; - if (IsWagon(engine_id)) return -1; - - return ::Engine::Get(engine_id)->GetDisplayMaxTractiveEffort(); -} - -/* static */ int32 AIEngine::GetDesignDate(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return -1; - - return ::Engine::Get(engine_id)->intro_date; -} - -/* static */ AIVehicle::VehicleType AIEngine::GetVehicleType(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return AIVehicle::VT_INVALID; - - switch (::Engine::Get(engine_id)->type) { - case VEH_ROAD: return AIVehicle::VT_ROAD; - case VEH_TRAIN: return AIVehicle::VT_RAIL; - case VEH_SHIP: return AIVehicle::VT_WATER; - case VEH_AIRCRAFT: return AIVehicle::VT_AIR; - default: NOT_REACHED(); - } -} - -/* static */ bool AIEngine::IsWagon(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return false; - if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; - - return ::RailVehInfo(engine_id)->power == 0; -} - -/* static */ bool AIEngine::CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type) -{ - if (!IsValidEngine(engine_id)) return false; - if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; - if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false; - - return ::IsCompatibleRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type); -} - -/* static */ bool AIEngine::HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type) -{ - if (!IsValidEngine(engine_id)) return false; - if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; - if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false; - - return ::HasPowerOnRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type); -} - -/* static */ AIRoad::RoadType AIEngine::GetRoadType(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return AIRoad::ROADTYPE_INVALID; - if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return AIRoad::ROADTYPE_INVALID; - - return HasBit(::EngInfo(engine_id)->misc_flags, EF_ROAD_TRAM) ? AIRoad::ROADTYPE_TRAM : AIRoad::ROADTYPE_ROAD; -} - -/* static */ AIRail::RailType AIEngine::GetRailType(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return AIRail::RAILTYPE_INVALID; - if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return AIRail::RAILTYPE_INVALID; - - return (AIRail::RailType)(uint)::RailVehInfo(engine_id)->railtype; -} - -/* static */ bool AIEngine::IsArticulated(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return false; - if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD && GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; - - return CountArticulatedParts(engine_id, true) != 0; -} - -/* static */ AIAirport::PlaneType AIEngine::GetPlaneType(EngineID engine_id) -{ - if (!IsValidEngine(engine_id)) return AIAirport::PT_INVALID; - if (GetVehicleType(engine_id) != AIVehicle::VT_AIR) return AIAirport::PT_INVALID; - - return (AIAirport::PlaneType)::AircraftVehInfo(engine_id)->subtype; -} diff --git a/src/ai/api/ai_engine.hpp b/src/ai/api/ai_engine.hpp deleted file mode 100644 index f44268668..000000000 --- a/src/ai/api/ai_engine.hpp +++ /dev/null @@ -1,254 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_engine.hpp Everything to query and build engines. */ - -#ifndef AI_ENGINE_HPP -#define AI_ENGINE_HPP - -#include "ai_vehicle.hpp" -#include "ai_rail.hpp" -#include "ai_airport.hpp" - -/** - * Class that handles all engine related functions. - */ -class AIEngine : public AIObject { -public: - /** - * Checks whether the given engine type is valid. An engine is valid if you - * have at least one vehicle of this engine or it's currently buildable. - * @param engine_id The engine to check. - * @return True if and only if the engine type is valid. - */ - static bool IsValidEngine(EngineID engine_id); - - /** - * Checks whether the given engine type is buildable by you. - * @param engine_id The engine to check. - * @return True if and only if the engine type is buildable. - */ - static bool IsBuildable(EngineID engine_id); - - /** - * Get the name of an engine. - * @param engine_id The engine to get the name of. - * @pre IsValidEngine(engine_id). - * @return The name the engine has. - */ - static char *GetName(EngineID engine_id); - - /** - * Get the cargo-type of an engine. In case it can transport multiple cargos, it - * returns the first/main. - * @param engine_id The engine to get the cargo-type of. - * @pre IsValidEngine(engine_id). - * @return The cargo-type of the engine. - */ - static CargoID GetCargoType(EngineID engine_id); - - /** - * Check if the cargo of an engine can be refitted to your requested. If - * the engine already allows this cargo, the function also returns true. - * In case of articulated vehicles the function decides whether at least one - * part can carry the cargo. - * @param engine_id The engine to check for refitting. - * @param cargo_id The cargo to check for refitting. - * @pre IsValidEngine(engine_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return True if the engine can carry this cargo, either via refit, or - * by default. - */ - static bool CanRefitCargo(EngineID engine_id, CargoID cargo_id); - - /** - * Check if the engine can pull a wagon with the given cargo. - * @param engine_id The engine to check. - * @param cargo_id The cargo to check. - * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. - * @pre AICargo::IsValidCargo(cargo_id). - * @return True if the engine can pull wagons carrying this cargo. - * @note This function is not exhaustive; a true here does not mean - * that the vehicle can pull the wagons, a false does mean it can't. - */ - static bool CanPullCargo(EngineID engine_id, CargoID cargo_id); - - /** - * Get the capacity of an engine. In case it can transport multiple cargos, it - * returns the first/main. - * @param engine_id The engine to get the capacity of. - * @pre IsValidEngine(engine_id). - * @return The capacity of the engine. - */ - static int32 GetCapacity(EngineID engine_id); - - /** - * Get the reliability of an engine. The value is between 0 and 100, where - * 100 means 100% reliability (never breaks down) and 0 means 0% - * reliability (you most likely don't want to buy it). - * @param engine_id The engine to get the reliability of. - * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) != AIVehicle::VT_TRAIN || !IsWagon(engine_id). - * @return The reliability the engine has. - */ - static int32 GetReliability(EngineID engine_id); - - /** - * Get the maximum speed of an engine. - * @param engine_id The engine to get the maximum speed of. - * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) != AIVehicle::VT_TRAIN || !IsWagon(engine_id). - * @return The maximum speed the engine has. - * @note The speed is in OpenTTD's internal speed unit. - * This is mph / 1.6, which is roughly km/h. - * To get km/h multiply this number by 1.00584. - */ - static int32 GetMaxSpeed(EngineID engine_id); - - /** - * Get the new cost of an engine. - * @param engine_id The engine to get the new cost of. - * @pre IsValidEngine(engine_id). - * @return The new cost the engine has. - */ - static Money GetPrice(EngineID engine_id); - - /** - * Get the maximum age of a brand new engine. - * @param engine_id The engine to get the maximum age of. - * @pre IsValidEngine(engine_id). - * @returns The maximum age of a new engine in days. - * @note Age is in days; divide by 366 to get per year. - */ - static int32 GetMaxAge(EngineID engine_id); - - /** - * Get the running cost of an engine. - * @param engine_id The engine to get the running cost of. - * @pre IsValidEngine(engine_id). - * @return The running cost of a vehicle per year. - * @note Cost is per year; divide by 365 to get per day. - */ - static Money GetRunningCost(EngineID engine_id); - - /** - * Get the power of an engine. - * @param engine_id The engine to get the power of. - * @pre IsValidEngine(engine_id). - * @pre (GetVehicleType(engine_id) == AIVehicle::VT_RAIL || GetVehicleType(engine_id) == AIVehicle::VT_ROAD) && !IsWagon(engine_id). - * @return The power of the engine in hp. - */ - static int32 GetPower(EngineID engine_id); - - /** - * Get the weight of an engine. - * @param engine_id The engine to get the weight of. - * @pre IsValidEngine(engine_id). - * @pre (GetVehicleType(engine_id) == AIVehicle::VT_RAIL || GetVehicleType(engine_id) == AIVehicle::VT_ROAD). - * @return The weight of the engine in metric tons. - */ - static int32 GetWeight(EngineID engine_id); - - /** - * Get the maximum tractive effort of an engine. - * @param engine_id The engine to get the maximum tractive effort of. - * @pre IsValidEngine(engine_id). - * @pre (GetVehicleType(engine_id) == AIVehicle::VT_RAIL || GetVehicleType(engine_id) == AIVehicle::VT_ROAD) && !IsWagon(engine_id). - * @return The maximum tractive effort of the engine in kN. - */ - static int32 GetMaxTractiveEffort(EngineID engine_id); - - /** - * Get the date this engine was designed. - * @param engine_id The engine to get the design date of. - * @pre IsValidEngine(engine_id). - * @return The date this engine was designed. - */ - static int32 GetDesignDate(EngineID engine_id); - - /** - * Get the type of an engine. - * @param engine_id The engine to get the type of. - * @pre IsValidEngine(engine_id). - * @return The type the engine has. - */ - static AIVehicle::VehicleType GetVehicleType(EngineID engine_id); - - /** - * Check if an engine is a wagon. - * @param engine_id The engine to check. - * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. - * @return Whether or not the engine is a wagon. - */ - static bool IsWagon(EngineID engine_id); - - /** - * Check if a train vehicle can run on a RailType. - * @param engine_id The engine to check. - * @param track_rail_type The type you want to check. - * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. - * @pre AIRail::IsRailTypeAvailable(track_rail_type). - * @return Whether an engine of type 'engine_id' can run on 'track_rail_type'. - * @note Even if a train can run on a RailType that doesn't mean that it'll be - * able to power the train. Use HasPowerOnRail for that. - */ - static bool CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type); - - /** - * Check if a train engine has power on a RailType. - * @param engine_id The engine to check. - * @param track_rail_type Another RailType. - * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. - * @pre AIRail::IsRailTypeAvailable(track_rail_type). - * @return Whether an engine of type 'engine_id' has power on 'track_rail_type'. - */ - static bool HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type); - - /** - * Get the RoadType of the engine. - * @param engine_id The engine to get the RoadType of. - * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle::VT_ROAD. - * @return The RoadType the engine has. - */ - static AIRoad::RoadType GetRoadType(EngineID engine_id); - - /** - * Get the RailType of the engine. - * @param engine_id The engine to get the RailType of. - * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. - * @return The RailType the engine has. - */ - static AIRail::RailType GetRailType(EngineID engine_id); - - /** - * Check if the engine is articulated. - * @param engine_id The engine to check. - * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle::VT_ROAD || GetVehicleType(engine_id) == AIVehicle::VT_RAIL. - * @return True if the engine is articulated. - */ - static bool IsArticulated(EngineID engine_id); - - /** - * Get the PlaneType of the engine. - * @param engine_id The engine to get the PlaneType of. - * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle::VT_AIR. - * @return The PlaneType the engine has. - */ - static AIAirport::PlaneType GetPlaneType(EngineID engine_id); -}; - -#endif /* AI_ENGINE_HPP */ diff --git a/src/ai/api/ai_engine.hpp.sq b/src/ai/api/ai_engine.hpp.sq index 8e37b2b1b..effab73cb 100644 --- a/src/ai/api/ai_engine.hpp.sq +++ b/src/ai/api/ai_engine.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_engine.hpp" +#include "../../script/api/script_engine.hpp" namespace SQConvert { /* Allow AIEngine to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_enginelist.cpp b/src/ai/api/ai_enginelist.cpp deleted file mode 100644 index 549d59b0d..000000000 --- a/src/ai/api/ai_enginelist.cpp +++ /dev/null @@ -1,24 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_enginelist.cpp Implementation of AIEngineList and friends. */ - -#include "../../stdafx.h" -#include "ai_enginelist.hpp" -#include "../../company_func.h" -#include "../../engine_base.h" -#include "../../core/bitmath_func.hpp" - -AIEngineList::AIEngineList(AIVehicle::VehicleType vehicle_type) -{ - Engine *e; - FOR_ALL_ENGINES_OF_TYPE(e, (::VehicleType)vehicle_type) { - if (HasBit(e->company_avail, _current_company)) this->AddItem(e->index); - } -} diff --git a/src/ai/api/ai_enginelist.hpp b/src/ai/api/ai_enginelist.hpp deleted file mode 100644 index d5e67ddd8..000000000 --- a/src/ai/api/ai_enginelist.hpp +++ /dev/null @@ -1,30 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_enginelist.hpp List all the engines. */ - -#ifndef AI_ENGINELIST_HPP -#define AI_ENGINELIST_HPP - -#include "ai_list.hpp" -#include "ai_vehicle.hpp" - -/** - * Create a list of engines based on a vehicle type. - * @ingroup AIList - */ -class AIEngineList : public AIList { -public: - /** - * @param vehicle_type The type of vehicle to make a list of engines for. - */ - AIEngineList(AIVehicle::VehicleType vehicle_type); -}; - -#endif /* AI_ENGINELIST_HPP */ diff --git a/src/ai/api/ai_enginelist.hpp.sq b/src/ai/api/ai_enginelist.hpp.sq index 7d135f643..e1879c441 100644 --- a/src/ai/api/ai_enginelist.hpp.sq +++ b/src/ai/api/ai_enginelist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_enginelist.hpp" +#include "../../script/api/script_enginelist.hpp" namespace SQConvert { /* Allow AIEngineList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_error.cpp b/src/ai/api/ai_error.cpp deleted file mode 100644 index db1acbc0e..000000000 --- a/src/ai/api/ai_error.cpp +++ /dev/null @@ -1,68 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_error.cpp Implementation of AIError. */ - -#include "../../stdafx.h" -#include "ai_error.hpp" -#include "../../core/bitmath_func.hpp" - -AIError::AIErrorMap AIError::error_map = AIError::AIErrorMap(); -AIError::AIErrorMapString AIError::error_map_string = AIError::AIErrorMapString(); - -/* static */ AIErrorType AIError::GetLastError() -{ - return AIObject::GetLastError(); -} - -/* static */ char *AIError::GetLastErrorString() -{ - return strdup((*error_map_string.find(AIError::GetLastError())).second); -} - -/* static */ AIErrorType AIError::StringToError(StringID internal_string_id) -{ - uint index = GB(internal_string_id, 11, 5); - switch (GB(internal_string_id, 11, 5)) { - case 26: case 28: case 29: case 30: // NewGRF strings. - return ERR_NEWGRF_SUPPLIED_ERROR; - - /* DO NOT SWAP case 14 and 4 because that will break StringToError due - * to the index dependency that relies on FALL THROUGHs. */ - case 14: if (index < 0xE4) break; // Player name - case 4: if (index < 0xC0) break; // Town name - case 15: // Custom name - case 31: // Dynamic strings - /* These strings are 'random' and have no meaning. - * They actually shouldn't even be returned as error messages. */ - return ERR_UNKNOWN; - - default: - break; - } - - AIErrorMap::iterator it = error_map.find(internal_string_id); - if (it == error_map.end()) return ERR_UNKNOWN; - return (*it).second; -} - -/* static */ void AIError::RegisterErrorMap(StringID internal_string_id, AIErrorType ai_error_msg) -{ - error_map[internal_string_id] = ai_error_msg; -} - -/* static */ void AIError::RegisterErrorMapString(AIErrorType ai_error_msg, const char *message) -{ - error_map_string[ai_error_msg] = message; -} - -/* static */ AIError::ErrorCategories AIError::GetErrorCategory() -{ - return (AIError::ErrorCategories)(GetLastError() >> (uint)ERR_CAT_BIT_SIZE); -} diff --git a/src/ai/api/ai_error.hpp b/src/ai/api/ai_error.hpp deleted file mode 100644 index 77f0a5ea4..000000000 --- a/src/ai/api/ai_error.hpp +++ /dev/null @@ -1,179 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_error.hpp Everything to query errors. */ - -#ifndef AI_ERROR_HPP -#define AI_ERROR_HPP - -#include "ai_object.hpp" -#include <map> - -/** - * Helper to write precondition enforcers for the AI API in an abbreviated manner. - * @param returnval The value to return on failure. - * @param condition The condition that must be obeyed. - */ -#define EnforcePrecondition(returnval, condition) \ - if (!(condition)) { \ - AIObject::SetLastError(AIError::ERR_PRECONDITION_FAILED); \ - return returnval; \ - } - -/** - * Helper to write precondition enforcers for the AI API in an abbreviated manner. - * @param returnval The value to return on failure. - * @param condition The condition that must be obeyed. - * @param error_code The error code passed to AIObject::SetLastError. - */ -#define EnforcePreconditionCustomError(returnval, condition, error_code) \ - if (!(condition)) { \ - AIObject::SetLastError(error_code); \ - return returnval; \ - } - -/** - * Class that handles all error related functions. - */ -class AIError : public AIObject { -public: - /** - * All categories errors can be divided in. - */ - enum ErrorCategories { - ERR_CAT_NONE = 0, ///< Error messages not related to any category. - ERR_CAT_GENERAL, ///< Error messages related to general things. - ERR_CAT_VEHICLE, ///< Error messages related to building / maintaining vehicles. - ERR_CAT_STATION, ///< Error messages related to building / maintaining stations. - ERR_CAT_BRIDGE, ///< Error messages related to building / removing bridges. - ERR_CAT_TUNNEL, ///< Error messages related to building / removing tunnels. - ERR_CAT_TILE, ///< Error messages related to raising / lowering and demolishing tiles. - ERR_CAT_SIGN, ///< Error messages related to building / removing signs. - ERR_CAT_RAIL, ///< Error messages related to building / maintaining rails. - ERR_CAT_ROAD, ///< Error messages related to building / maintaining roads. - ERR_CAT_ORDER, ///< Error messages related to managing orders. - ERR_CAT_MARINE, ///< Error messages related to building / removing ships, docks and channels. - ERR_CAT_WAYPOINT, ///< Error messages related to building / maintaining waypoints. - - /** - * DO NOT USE! The error bitsize determines how many errors can be stored in - * a category and what the offsets are of all categories. - */ - ERR_CAT_BIT_SIZE = 8, - }; - - /** - * All general related error messages. - */ - enum ErrorMessages { - /** Initial error value */ - ERR_NONE = ERR_CAT_NONE << ERR_CAT_BIT_SIZE, // [] - /** If an error occurred and the error wasn't mapped */ - ERR_UNKNOWN, // [] - /** If a precondition is not met */ - ERR_PRECONDITION_FAILED, // [] - /** A string supplied was too long */ - ERR_PRECONDITION_STRING_TOO_LONG, // [] - /** An error returned by a NewGRF. No possibility to get the exact error in an AI readable format */ - ERR_NEWGRF_SUPPLIED_ERROR, // [] - - /** Base for general errors */ - ERR_GENERAL_BASE = ERR_CAT_GENERAL << ERR_CAT_BIT_SIZE, - - /** Not enough cash to perform the previous action */ - ERR_NOT_ENOUGH_CASH, // [STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY] - - /** Local authority won't allow the previous action */ - ERR_LOCAL_AUTHORITY_REFUSES, // [STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS] - - /** The piece of infrastructure you tried to build is already in place */ - ERR_ALREADY_BUILT, // [STR_ERROR_ALREADY_BUILT, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST] - - /** Area isn't clear, try to demolish the building on it */ - ERR_AREA_NOT_CLEAR, // [STR_ERROR_BUILDING_MUST_BE_DEMOLISHED, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, STR_ERROR_MUST_DEMOLISH_RAILROAD, STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST, STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST, STR_ERROR_BUOY_IN_THE_WAY, STR_ERROR_MUST_DEMOLISH_DOCK_FIRST, STR_ERROR_GENERIC_OBJECT_IN_THE_WAY, STR_ERROR_COMPANY_HEADQUARTERS_IN, STR_ERROR_OBJECT_IN_THE_WAY, STR_ERROR_MUST_REMOVE_ROAD_FIRST, STR_ERROR_MUST_REMOVE_RAILROAD_TRACK, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST, STR_ERROR_EXCAVATION_WOULD_DAMAGE] - - /** Area / property is owned by another company */ - ERR_OWNED_BY_ANOTHER_COMPANY, // [STR_ERROR_AREA_IS_OWNED_BY_ANOTHER, STR_ERROR_OWNED_BY] - - /** The name given is not unique for the object type */ - ERR_NAME_IS_NOT_UNIQUE, // [STR_ERROR_NAME_MUST_BE_UNIQUE] - - /** The building you want to build requires flat land */ - ERR_FLAT_LAND_REQUIRED, // [STR_ERROR_FLAT_LAND_REQUIRED] - - /** Land is sloped in the wrong direction for this build action */ - ERR_LAND_SLOPED_WRONG, // [STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION] - - /** A vehicle is in the way */ - ERR_VEHICLE_IN_THE_WAY, // [STR_ERROR_TRAIN_IN_THE_WAY, STR_ERROR_ROAD_VEHICLE_IN_THE_WAY, STR_ERROR_SHIP_IN_THE_WAY, STR_ERROR_AIRCRAFT_IN_THE_WAY] - - /** Site is unsuitable */ - ERR_SITE_UNSUITABLE, // [STR_ERROR_SITE_UNSUITABLE] - - /** Too close to the edge of the map */ - ERR_TOO_CLOSE_TO_EDGE, // [STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP] - - /** Station is too spread out */ - ERR_STATION_TOO_SPREAD_OUT, // [STR_ERROR_STATION_TOO_SPREAD_OUT] - }; - - /** - * Check the membership of the last thrown error. - * @return The category the error belongs to. - * @note The last throw error can be aquired by calling GetLastError(). - */ - static ErrorCategories GetErrorCategory(); - - /** - * Get the last error. - * @return An ErrorMessages enum value. - */ - static AIErrorType GetLastError(); - - /** - * Get the last error in string format (for human readability). - * @return An ErrorMessage enum item, as string. - */ - static char *GetLastErrorString(); - -#ifndef EXPORT_SKIP - /** - * Get the error based on the OpenTTD StringID. - * @note DO NOT INVOKE THIS METHOD YOURSELF! - * @param internal_string_id The string to convert. - * @return The NoAI equivalent error message. - */ - static AIErrorType StringToError(StringID internal_string_id); - - /** - * Map an internal OpenTTD error message to its NoAI equivalent. - * @note DO NOT INVOKE THIS METHOD YOURSELF! The calls are autogenerated. - * @param internal_string_id The OpenTTD StringID used for an error. - * @param ai_error_msg The NoAI equivalent error message. - */ - static void RegisterErrorMap(StringID internal_string_id, AIErrorType ai_error_msg); - - /** - * Map an internal OpenTTD error message to its NoAI equivalent. - * @note DO NOT INVOKE THIS METHOD YOURSELF! The calls are autogenerated. - * @param ai_error_msg The NoAI error message representation. - * @param message The string representation of this error message, used for debug purposes. - */ - static void RegisterErrorMapString(AIErrorType ai_error_msg, const char *message); -#endif /* EXPORT_SKIP */ - -private: - typedef std::map<StringID, AIErrorType> AIErrorMap; ///< The type for mapping between error (internal OpenTTD) StringID to the AI error type. - typedef std::map<AIErrorType, const char *> AIErrorMapString; ///< The type for mapping between error type and textual representation. - - static AIErrorMap error_map; ///< The mapping between error (internal OpenTTD) StringID to the AI error type. - static AIErrorMapString error_map_string; ///< The mapping between error type and textual representation. -}; - -#endif /* AI_ERROR_HPP */ diff --git a/src/ai/api/ai_error.hpp.sq b/src/ai/api/ai_error.hpp.sq index 62874810b..c124c204b 100644 --- a/src/ai/api/ai_error.hpp.sq +++ b/src/ai/api/ai_error.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_error.hpp" +#include "../../script/api/script_error.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_event.cpp b/src/ai/api/ai_event.cpp deleted file mode 100644 index d659aea60..000000000 --- a/src/ai/api/ai_event.cpp +++ /dev/null @@ -1,72 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_event.cpp Implementation of AIEvent. */ - -#include "../../stdafx.h" -#include "ai_event_types.hpp" - -#include <queue> - -/** The queue of events for an AI. */ -struct AIEventData { - std::queue<AIEvent *> stack; ///< The actual queue. -}; - -/* static */ void AIEventController::CreateEventPointer() -{ - assert(AIObject::GetEventPointer() == NULL); - - AIObject::GetEventPointer() = new AIEventData(); -} - -/* static */ void AIEventController::FreeEventPointer() -{ - AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); - - /* Free all waiting events (if any) */ - while (!data->stack.empty()) { - AIEvent *e = data->stack.front(); - data->stack.pop(); - e->Release(); - } - - /* Now kill our data pointer */ - delete data; -} - -/* static */ bool AIEventController::IsEventWaiting() -{ - if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer(); - AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); - - return !data->stack.empty(); -} - -/* static */ AIEvent *AIEventController::GetNextEvent() -{ - if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer(); - AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); - - if (data->stack.empty()) return NULL; - - AIEvent *e = data->stack.front(); - data->stack.pop(); - return e; -} - -/* static */ void AIEventController::InsertEvent(AIEvent *event) -{ - if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer(); - AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); - - event->AddRef(); - data->stack.push(event); -} - diff --git a/src/ai/api/ai_event.hpp b/src/ai/api/ai_event.hpp deleted file mode 100644 index cbd5134f8..000000000 --- a/src/ai/api/ai_event.hpp +++ /dev/null @@ -1,114 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_event.hpp Everything to handle events from the game. */ - -#ifndef AI_EVENT_HPP -#define AI_EVENT_HPP - -#include "ai_object.hpp" - -/** - * Class that handles all event related functions. - * You can lookup the type, and than convert it to the real event-class. - * That way you can request more detailed information about the event. - */ -class AIEvent : public AIObject { -public: - /** - * The type of event. Needed to lookup the detailed class. - */ - enum AIEventType { - AI_ET_INVALID = 0, - AI_ET_TEST, - AI_ET_SUBSIDY_OFFER, - AI_ET_SUBSIDY_OFFER_EXPIRED, - AI_ET_SUBSIDY_AWARDED, - AI_ET_SUBSIDY_EXPIRED, - AI_ET_ENGINE_PREVIEW, - AI_ET_COMPANY_NEW, - AI_ET_COMPANY_IN_TROUBLE, - AI_ET_COMPANY_ASK_MERGER, - AI_ET_COMPANY_MERGER, - AI_ET_COMPANY_BANKRUPT, - AI_ET_VEHICLE_CRASHED, - AI_ET_VEHICLE_LOST, - AI_ET_VEHICLE_WAITING_IN_DEPOT, - AI_ET_VEHICLE_UNPROFITABLE, - AI_ET_INDUSTRY_OPEN, - AI_ET_INDUSTRY_CLOSE, - AI_ET_ENGINE_AVAILABLE, - AI_ET_STATION_FIRST_VEHICLE, - AI_ET_DISASTER_ZEPPELINER_CRASHED, - AI_ET_DISASTER_ZEPPELINER_CLEARED, - AI_ET_TOWN_FOUNDED, - }; - - /** - * Constructor of AIEvent, to get the type of event. - */ - AIEvent(AIEvent::AIEventType type) : - type(type) - {} - - /** - * Get the event-type. - * @return The @c AIEventType. - */ - AIEventType GetEventType() { return this->type; } - -protected: - /** - * The type of this event. - */ - AIEventType type; -}; - -/** - * Class that handles all event related functions. - * @note it is not needed to create an instance of AIEvent to access it, as - * all members are static, and all data is stored AI-wide. - */ -class AIEventController : public AIObject { -public: - /** - * Check if there is an event waiting. - * @return true if there is an event on the stack. - */ - static bool IsEventWaiting(); - - /** - * Get the next event. - * @return a class of the event-child issues. - */ - static AIEvent *GetNextEvent(); - -#ifndef EXPORT_SKIP - /** - * Insert an event to the queue for the company. - * @param event The event to insert. - * @note DO NOT CALL YOURSELF; leave it to the internal AI programming. - */ - static void InsertEvent(AIEvent *event); - - /** - * Free the event pointer. - * @note DO NOT CALL YOURSELF; leave it to the internal AI programming. - */ - static void FreeEventPointer(); -#endif /* EXPORT_SKIP */ - -private: - /** - * Create the event pointer. - */ - static void CreateEventPointer(); -}; - -#endif /* AI_EVENT_HPP */ diff --git a/src/ai/api/ai_event.hpp.sq b/src/ai/api/ai_event.hpp.sq index aa86ce8b9..cb79f58f4 100644 --- a/src/ai/api/ai_event.hpp.sq +++ b/src/ai/api/ai_event.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_event.hpp" +#include "../../script/api/script_event.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_event_types.cpp b/src/ai/api/ai_event_types.cpp deleted file mode 100644 index 30787d3af..000000000 --- a/src/ai/api/ai_event_types.cpp +++ /dev/null @@ -1,121 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_event_types.cpp Implementation of all EventTypes. */ - -#include "../../stdafx.h" -#include "ai_event_types.hpp" -#include "ai_vehicle.hpp" -#include "../../command_type.h" -#include "../../strings_func.h" -#include "../../settings_type.h" -#include "../../engine_base.h" -#include "../../articulated_vehicles.h" -#include "table/strings.h" - -bool AIEventEnginePreview::IsEngineValid() const -{ - const Engine *e = ::Engine::GetIfValid(this->engine); - return e != NULL && e->IsEnabled(); -} - -char *AIEventEnginePreview::GetName() -{ - if (!this->IsEngineValid()) return NULL; - static const int len = 64; - char *engine_name = MallocT<char>(len); - - ::SetDParam(0, this->engine); - ::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]); - return engine_name; -} - -CargoID AIEventEnginePreview::GetCargoType() -{ - if (!this->IsEngineValid()) return CT_INVALID; - CargoArray cap = ::GetCapacityOfArticulatedParts(this->engine); - - CargoID most_cargo = CT_INVALID; - uint amount = 0; - for (CargoID cid = 0; cid < NUM_CARGO; cid++) { - if (cap[cid] > amount) { - amount = cap[cid]; - most_cargo = cid; - } - } - - return most_cargo; -} - -int32 AIEventEnginePreview::GetCapacity() -{ - if (!this->IsEngineValid()) return -1; - const Engine *e = ::Engine::Get(this->engine); - switch (e->type) { - case VEH_ROAD: - case VEH_TRAIN: { - CargoArray capacities = GetCapacityOfArticulatedParts(this->engine); - for (CargoID c = 0; c < NUM_CARGO; c++) { - if (capacities[c] == 0) continue; - return capacities[c]; - } - return -1; - } - - case VEH_SHIP: - case VEH_AIRCRAFT: - return e->GetDisplayDefaultCapacity(); - - default: NOT_REACHED(); - } -} - -int32 AIEventEnginePreview::GetMaxSpeed() -{ - if (!this->IsEngineValid()) return -1; - const Engine *e = ::Engine::Get(this->engine); - int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h - if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed; - return max_speed; -} - -Money AIEventEnginePreview::GetPrice() -{ - if (!this->IsEngineValid()) return -1; - return ::Engine::Get(this->engine)->GetCost(); -} - -Money AIEventEnginePreview::GetRunningCost() -{ - if (!this->IsEngineValid()) return -1; - return ::Engine::Get(this->engine)->GetRunningCost(); -} - -int32 AIEventEnginePreview::GetVehicleType() -{ - if (!this->IsEngineValid()) return AIVehicle::VT_INVALID; - switch (::Engine::Get(this->engine)->type) { - case VEH_ROAD: return AIVehicle::VT_ROAD; - case VEH_TRAIN: return AIVehicle::VT_RAIL; - case VEH_SHIP: return AIVehicle::VT_WATER; - case VEH_AIRCRAFT: return AIVehicle::VT_AIR; - default: NOT_REACHED(); - } -} - -bool AIEventEnginePreview::AcceptPreview() -{ - if (!this->IsEngineValid()) return false; - return AIObject::DoCommand(0, this->engine, 0, CMD_WANT_ENGINE_PREVIEW); -} - -bool AIEventCompanyAskMerger::AcceptMerger() -{ - return AIObject::DoCommand(0, this->owner, 0, CMD_BUY_COMPANY); -} diff --git a/src/ai/api/ai_event_types.hpp b/src/ai/api/ai_event_types.hpp deleted file mode 100644 index 92d7e3cfe..000000000 --- a/src/ai/api/ai_event_types.hpp +++ /dev/null @@ -1,778 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_event_types.hpp The detailed types of all events. */ - -#ifndef AI_EVENT_TYPES_HPP -#define AI_EVENT_TYPES_HPP - -#include "ai_event.hpp" -#include "ai_company.hpp" - -/** - * Event Vehicle Crash, indicating a vehicle of yours is crashed. - * It contains the crash site, the crashed vehicle and the reason for the crash. - */ -class AIEventVehicleCrashed : public AIEvent { -public: - /** - * The reasons for vehicle crashes - */ - enum CrashReason { - CRASH_TRAIN, ///< Two trains collided - CRASH_RV_LEVEL_CROSSING, ///< Road vehicle got under a train - CRASH_RV_UFO, ///< Road vehicle got under a landing ufo - CRASH_PLANE_LANDING, ///< Plane crashed on landing - CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing - CRASH_FLOODED, ///< Vehicle was flooded - }; - - /** - * @param vehicle The vehicle that crashed. - * @param crash_site Where the vehicle crashed. - * @param crash_reason The reason why the vehicle crashed. - */ - AIEventVehicleCrashed(VehicleID vehicle, TileIndex crash_site, CrashReason crash_reason) : - AIEvent(AI_ET_VEHICLE_CRASHED), - crash_site(crash_site), - vehicle(vehicle), - crash_reason(crash_reason) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventVehicleCrashed *Convert(AIEvent *instance) { return (AIEventVehicleCrashed *)instance; } - - /** - * Get the VehicleID of the crashed vehicle. - * @return The crashed vehicle. - */ - VehicleID GetVehicleID() { return this->vehicle; } - - /** - * Find the tile the vehicle crashed. - * @return The crash site. - */ - TileIndex GetCrashSite() { return this->crash_site; } - - /** - * Get the reason for crashing - * @return The reason for crashing - */ - CrashReason GetCrashReason() { return this->crash_reason; } - -private: - TileIndex crash_site; ///< The location of the crash. - VehicleID vehicle; ///< The crashed vehicle. - CrashReason crash_reason; ///< The reason for crashing. -}; - -/** - * Event Subsidy Offered, indicating someone offered a subsidy. - */ -class AIEventSubsidyOffer : public AIEvent { -public: - /** - * @param subsidy_id The index of this subsidy in the _subsidies array. - */ - AIEventSubsidyOffer(SubsidyID subsidy_id) : - AIEvent(AI_ET_SUBSIDY_OFFER), - subsidy_id(subsidy_id) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventSubsidyOffer *Convert(AIEvent *instance) { return (AIEventSubsidyOffer *)instance; } - - /** - * Get the SubsidyID of the subsidy. - * @return The subsidy id. - */ - SubsidyID GetSubsidyID() { return this->subsidy_id; } - -private: - SubsidyID subsidy_id; ///< The subsidy that got offered. -}; - -/** - * Event Subsidy Offer Expired, indicating a subsidy will no longer be awarded. - */ -class AIEventSubsidyOfferExpired : public AIEvent { -public: - /** - * @param subsidy_id The index of this subsidy in the _subsidies array. - */ - AIEventSubsidyOfferExpired(SubsidyID subsidy_id) : - AIEvent(AI_ET_SUBSIDY_OFFER_EXPIRED), - subsidy_id(subsidy_id) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventSubsidyOfferExpired *Convert(AIEvent *instance) { return (AIEventSubsidyOfferExpired *)instance; } - - /** - * Get the SubsidyID of the subsidy. - * @return The subsidy id. - */ - SubsidyID GetSubsidyID() { return this->subsidy_id; } - -private: - SubsidyID subsidy_id; ///< The subsidy offer that expired. -}; - -/** - * Event Subidy Awarded, indicating a subsidy is awarded to some company. - */ -class AIEventSubsidyAwarded : public AIEvent { -public: - /** - * @param subsidy_id The index of this subsidy in the _subsidies array. - */ - AIEventSubsidyAwarded(SubsidyID subsidy_id) : - AIEvent(AI_ET_SUBSIDY_AWARDED), - subsidy_id(subsidy_id) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventSubsidyAwarded *Convert(AIEvent *instance) { return (AIEventSubsidyAwarded *)instance; } - - /** - * Get the SubsidyID of the subsidy. - * @return The subsidy id. - */ - SubsidyID GetSubsidyID() { return this->subsidy_id; } - -private: - SubsidyID subsidy_id; ///< The subsidy that was awared. -}; - -/** - * Event Subsidy Expired, indicating a route that was once subsidized no longer is. - */ -class AIEventSubsidyExpired : public AIEvent { -public: - /** - * @param subsidy_id The index of this subsidy in the _subsidies array. - */ - AIEventSubsidyExpired(SubsidyID subsidy_id) : - AIEvent(AI_ET_SUBSIDY_EXPIRED), - subsidy_id(subsidy_id) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventSubsidyExpired *Convert(AIEvent *instance) { return (AIEventSubsidyExpired *)instance; } - - /** - * Get the SubsidyID of the subsidy. - * @return The subsidy id. - */ - SubsidyID GetSubsidyID() { return this->subsidy_id; } - -private: - SubsidyID subsidy_id; ///< The subsidy that expired. -}; - -/** - * Event Engine Preview, indicating a manufacturer offer you to test a new engine. - * You can get the same information about the offered engine as a real user - * would see in the offer window. And you can also accept the offer. - */ -class AIEventEnginePreview : public AIEvent { -public: - /** - * @param engine The engine offered to test. - */ - AIEventEnginePreview(EngineID engine) : - AIEvent(AI_ET_ENGINE_PREVIEW), - engine(engine) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventEnginePreview *Convert(AIEvent *instance) { return (AIEventEnginePreview *)instance; } - - /** - * Get the name of the offered engine. - * @return The name the engine has. - */ - char *GetName(); - - /** - * Get the cargo-type of the offered engine. In case it can transport multiple cargos, it - * returns the first/main. - * @return The cargo-type of the engine. - */ - CargoID GetCargoType(); - - /** - * Get the capacity of the offered engine. In case it can transport multiple cargos, it - * returns the first/main. - * @return The capacity of the engine. - */ - int32 GetCapacity(); - - /** - * Get the maximum speed of the offered engine. - * @return The maximum speed the engine has. - * @note The speed is in OpenTTD's internal speed unit. - * This is mph / 1.6, which is roughly km/h. - * To get km/h multiply this number by 1.00584. - */ - int32 GetMaxSpeed(); - - /** - * Get the new cost of the offered engine. - * @return The new cost the engine has. - */ - Money GetPrice(); - - /** - * Get the running cost of the offered engine. - * @return The running cost of the vehicle per year. - * @note Cost is per year; divide by 365 to get per day. - */ - Money GetRunningCost(); - - /** - * Get the type of the offered engine. - * @return The type the engine has. - */ -#ifdef DOXYGEN_AI_DOCS - AIVehicle::VehicleType GetVehicleType(); -#else - int32 GetVehicleType(); -#endif - - /** - * Accept the engine preview. - * @return True when the accepting succeeded. - */ - bool AcceptPreview(); - -private: - EngineID engine; ///< The engine the preview is for. - - /** - * Check whether the engine from this preview is still valid. - * @return True iff the engine is still valid. - */ - bool IsEngineValid() const; -}; - -/** - * Event Company New, indicating a new company has been created. - */ -class AIEventCompanyNew : public AIEvent { -public: - /** - * @param owner The new company. - */ - AIEventCompanyNew(Owner owner) : - AIEvent(AI_ET_COMPANY_NEW), - owner((AICompany::CompanyID)owner) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventCompanyNew *Convert(AIEvent *instance) { return (AIEventCompanyNew *)instance; } - - /** - * Get the CompanyID of the company that has been created. - * @return The CompanyID of the company. - */ - AICompany::CompanyID GetCompanyID() { return this->owner; } - -private: - AICompany::CompanyID owner; ///< The new company. -}; - -/** - * Event Company In Trouble, indicating a company is in trouble and might go - * bankrupt soon. - */ -class AIEventCompanyInTrouble : public AIEvent { -public: - /** - * @param owner The company that is in trouble. - */ - AIEventCompanyInTrouble(Owner owner) : - AIEvent(AI_ET_COMPANY_IN_TROUBLE), - owner((AICompany::CompanyID)owner) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventCompanyInTrouble *Convert(AIEvent *instance) { return (AIEventCompanyInTrouble *)instance; } - - /** - * Get the CompanyID of the company that is in trouble. - * @return The CompanyID of the company in trouble. - */ - AICompany::CompanyID GetCompanyID() { return this->owner; } - -private: - AICompany::CompanyID owner; ///< The company that is in trouble. -}; - -/** - * Event Company Ask Merger, indicating a company can be bought (cheaply) by you. - */ -class AIEventCompanyAskMerger : public AIEvent { -public: - /** - * @param owner The company that can be bough. - * @param value The value/costs of buying the company. - */ - AIEventCompanyAskMerger(Owner owner, int32 value) : - AIEvent(AI_ET_COMPANY_ASK_MERGER), - owner((AICompany::CompanyID)owner), - value(value) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventCompanyAskMerger *Convert(AIEvent *instance) { return (AIEventCompanyAskMerger *)instance; } - - /** - * Get the CompanyID of the company that can be bought. - * @return The CompanyID of the company that can be bought. - * @note If the company is bought this will become invalid. - */ - AICompany::CompanyID GetCompanyID() { return this->owner; } - - /** - * Get the value of the new company. - * @return The value of the new company. - */ - int32 GetValue() { return this->value; } - - /** - * Take over the company for this merger. - * @return true if the merger was a success. - */ - bool AcceptMerger(); - -private: - AICompany::CompanyID owner; ///< The company that is in trouble. - int32 value; ///< The value of the company, i.e. the amount you would pay. -}; - -/** - * Event Company Merger, indicating a company has been bought by another - * company. - */ -class AIEventCompanyMerger : public AIEvent { -public: - /** - * @param old_owner The company bought off. - * @param new_owner The company that bougth owner. - */ - AIEventCompanyMerger(Owner old_owner, Owner new_owner) : - AIEvent(AI_ET_COMPANY_MERGER), - old_owner((AICompany::CompanyID)old_owner), - new_owner((AICompany::CompanyID)new_owner) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventCompanyMerger *Convert(AIEvent *instance) { return (AIEventCompanyMerger *)instance; } - - /** - * Get the CompanyID of the company that has been bought. - * @return The CompanyID of the company that has been bought. - * @note: The value below is not valid anymore as CompanyID, and - * AICompany::ResolveCompanyID will return COMPANY_COMPANY. It's - * only usefull if you're keeping track of company's yourself. - */ - AICompany::CompanyID GetOldCompanyID() { return this->old_owner; } - - /** - * Get the CompanyID of the new owner. - * @return The CompanyID of the new owner. - */ - AICompany::CompanyID GetNewCompanyID() { return this->new_owner; } - -private: - AICompany::CompanyID old_owner; ///< The company that ended to exist. - AICompany::CompanyID new_owner; ///< The company that's the end result of the merger. -}; - -/** - * Event Company Bankrupt, indicating a company has gone bankrupt. - */ -class AIEventCompanyBankrupt : public AIEvent { -public: - /** - * @param owner The company that has gone bankrupt. - */ - AIEventCompanyBankrupt(Owner owner) : - AIEvent(AI_ET_COMPANY_BANKRUPT), - owner((AICompany::CompanyID)owner) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventCompanyBankrupt *Convert(AIEvent *instance) { return (AIEventCompanyBankrupt *)instance; } - - /** - * Get the CompanyID of the company that has gone bankrupt. - * @return The CompanyID of the company that has gone bankrupt. - */ - AICompany::CompanyID GetCompanyID() { return this->owner; } - -private: - AICompany::CompanyID owner; ///< The company that has gone bankrupt. -}; - -/** - * Event Vehicle Lost, indicating a vehicle can't find its way to its destination. - */ -class AIEventVehicleLost : public AIEvent { -public: - /** - * @param vehicle_id The vehicle that is lost. - */ - AIEventVehicleLost(VehicleID vehicle_id) : - AIEvent(AI_ET_VEHICLE_LOST), - vehicle_id(vehicle_id) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventVehicleLost *Convert(AIEvent *instance) { return (AIEventVehicleLost *)instance; } - - /** - * Get the VehicleID of the vehicle that is lost. - * @return The VehicleID of the vehicle that is lost. - */ - VehicleID GetVehicleID() { return this->vehicle_id; } - -private: - VehicleID vehicle_id; ///< The vehicle that is lost. -}; - -/** - * Event VehicleWaitingInDepot, indicating a vehicle has arrived a depot and is now waiting there. - */ -class AIEventVehicleWaitingInDepot : public AIEvent { -public: - /** - * @param vehicle_id The vehicle that is waiting in a depot. - */ - AIEventVehicleWaitingInDepot(VehicleID vehicle_id) : - AIEvent(AI_ET_VEHICLE_WAITING_IN_DEPOT), - vehicle_id(vehicle_id) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventVehicleWaitingInDepot *Convert(AIEvent *instance) { return (AIEventVehicleWaitingInDepot *)instance; } - - /** - * Get the VehicleID of the vehicle that is waiting in a depot. - * @return The VehicleID of the vehicle that is waiting in a depot. - */ - VehicleID GetVehicleID() { return this->vehicle_id; } - -private: - VehicleID vehicle_id; ///< The vehicle that is waiting in the depot. -}; - -/** - * Event Vehicle Unprofitable, indicating a vehicle lost money last year. - */ -class AIEventVehicleUnprofitable : public AIEvent { -public: - /** - * @param vehicle_id The vehicle that was unprofitable. - */ - AIEventVehicleUnprofitable(VehicleID vehicle_id) : - AIEvent(AI_ET_VEHICLE_UNPROFITABLE), - vehicle_id(vehicle_id) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventVehicleUnprofitable *Convert(AIEvent *instance) { return (AIEventVehicleUnprofitable *)instance; } - - /** - * Get the VehicleID of the vehicle that lost money. - * @return The VehicleID of the vehicle that lost money. - */ - VehicleID GetVehicleID() { return this->vehicle_id; } - -private: - VehicleID vehicle_id; ///< The vehicle that is unprofitable. -}; - -/** - * Event Industry Open, indicating a new industry has been created. - */ -class AIEventIndustryOpen : public AIEvent { -public: - /** - * @param industry_id The new industry. - */ - AIEventIndustryOpen(IndustryID industry_id) : - AIEvent(AI_ET_INDUSTRY_OPEN), - industry_id(industry_id) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventIndustryOpen *Convert(AIEvent *instance) { return (AIEventIndustryOpen *)instance; } - - /** - * Get the IndustryID of the new industry. - * @return The IndustryID of the industry. - */ - IndustryID GetIndustryID() { return this->industry_id; } - -private: - IndustryID industry_id; ///< The industry that opened. -}; - -/** - * Event Industry Close, indicating an industry is going to be closed. - */ -class AIEventIndustryClose : public AIEvent { -public: - /** - * @param industry_id The new industry. - */ - AIEventIndustryClose(IndustryID industry_id) : - AIEvent(AI_ET_INDUSTRY_CLOSE), - industry_id(industry_id) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventIndustryClose *Convert(AIEvent *instance) { return (AIEventIndustryClose *)instance; } - - /** - * Get the IndustryID of the closing industry. - * @return The IndustryID of the industry. - */ - IndustryID GetIndustryID() { return this->industry_id; } - -private: - IndustryID industry_id; ///< The industry that closed. -}; - -/** - * Event Engine Available, indicating a new engine is available. - */ -class AIEventEngineAvailable : public AIEvent { -public: - /** - * @param engine The engine that is available. - */ - AIEventEngineAvailable(EngineID engine) : - AIEvent(AI_ET_ENGINE_AVAILABLE), - engine(engine) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventEngineAvailable *Convert(AIEvent *instance) { return (AIEventEngineAvailable *)instance; } - - /** - * Get the EngineID of the new engine. - * @return The EngineID of the new engine. - */ - EngineID GetEngineID() { return this->engine; } - -private: - EngineID engine; ///< The engine that became available. -}; - -/** - * Event Station First Vehicle, indicating a station has been visited by a vehicle for the first time. - */ -class AIEventStationFirstVehicle : public AIEvent { -public: - /** - * @param station The station visited for the first time. - * @param vehicle The vehicle visiting the station. - */ - AIEventStationFirstVehicle(StationID station, VehicleID vehicle) : - AIEvent(AI_ET_STATION_FIRST_VEHICLE), - station(station), - vehicle(vehicle) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventStationFirstVehicle *Convert(AIEvent *instance) { return (AIEventStationFirstVehicle *)instance; } - - /** - * Get the StationID of the visited station. - * @return The StationID of the visited station. - */ - StationID GetStationID() { return this->station; } - - /** - * Get the VehicleID of the first vehicle. - * @return The VehicleID of the first vehicle. - */ - VehicleID GetVehicleID() { return this->vehicle; } - -private: - StationID station; ///< The station the vehicle arived at. - VehicleID vehicle; ///< The vehicle that arrived at the station. -}; - -/** - * Event Disaster Zeppeliner Crashed, indicating a zeppeliner has crashed on an airport and is blocking the runway. - */ -class AIEventDisasterZeppelinerCrashed : public AIEvent { -public: - /** - * @param station The station containing the affected airport - */ - AIEventDisasterZeppelinerCrashed(StationID station) : - AIEvent(AI_ET_DISASTER_ZEPPELINER_CRASHED), - station(station) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventDisasterZeppelinerCrashed *Convert(AIEvent *instance) { return (AIEventDisasterZeppelinerCrashed *)instance; } - - /** - * Get the StationID of the station containing the affected airport. - * @return The StationID of the station containing the affected airport. - */ - StationID GetStationID() { return this->station; } - -private: - StationID station; ///< The station the zeppeliner crashed. -}; - -/** - * Event Disaster Zeppeliner Cleared, indicating a previously crashed zeppeliner has been removed, and the airport is operating again. - */ -class AIEventDisasterZeppelinerCleared : public AIEvent { -public: - /** - * @param station The station containing the affected airport - */ - AIEventDisasterZeppelinerCleared(StationID station) : - AIEvent(AI_ET_DISASTER_ZEPPELINER_CLEARED), - station(station) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventDisasterZeppelinerCleared *Convert(AIEvent *instance) { return (AIEventDisasterZeppelinerCleared *)instance; } - - /** - * Get the StationID of the station containing the affected airport. - * @return The StationID of the station containing the affected airport. - */ - StationID GetStationID() { return this->station; } - -private: - StationID station; ///< The station the zeppeliner crashed. -}; - -/** - * Event Town Founded, indicating a new town has been created. - */ -class AIEventTownFounded : public AIEvent { -public: - /** - * @param town The town that was created. - */ - AIEventTownFounded(TownID town) : - AIEvent(AI_ET_TOWN_FOUNDED), - town(town) - {} - - /** - * Convert an AIEvent to the real instance. - * @param instance The instance to convert. - * @return The converted instance. - */ - static AIEventTownFounded *Convert(AIEvent *instance) { return (AIEventTownFounded *)instance; } - - /** - * Get the TownID of the town. - * @return The TownID of the town that was created. - */ - TownID GetTownID() { return this->town; } - -private: - TownID town; ///< The town that got founded. -}; - -#endif /* AI_EVENT_TYPES_HPP */ diff --git a/src/ai/api/ai_event_types.hpp.sq b/src/ai/api/ai_event_types.hpp.sq index 8766e2f3b..a4d6b4f0c 100644 --- a/src/ai/api/ai_event_types.hpp.sq +++ b/src/ai/api/ai_event_types.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_event_types.hpp" +#include "../../script/api/script_event_types.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_execmode.cpp b/src/ai/api/ai_execmode.cpp deleted file mode 100644 index f5e1e502b..000000000 --- a/src/ai/api/ai_execmode.cpp +++ /dev/null @@ -1,41 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_execmode.cpp Implementation of AIExecMode. */ - -#include "../../stdafx.h" -#include "ai_execmode.hpp" -#include "../../company_base.h" -#include "../../company_func.h" -#include "../ai_instance.hpp" - -bool AIExecMode::ModeProc() -{ - /* In execution mode we only return 'true', telling the DoCommand it - * should continue with the real execution of the command. */ - return true; -} - -AIExecMode::AIExecMode() -{ - this->last_mode = this->GetDoCommandMode(); - this->last_instance = this->GetDoCommandModeInstance(); - this->SetDoCommandMode(&AIExecMode::ModeProc, this); -} - -AIExecMode::~AIExecMode() -{ - if (this->GetDoCommandModeInstance() != this) { - /* Ignore this error if the AI already died. */ - if (!AIObject::GetActiveInstance()->IsDead()) { - throw AI_FatalError("AIExecMode object was removed while it was not the latest AI*Mode object created."); - } - } - this->SetDoCommandMode(this->last_mode, this->last_instance); -} diff --git a/src/ai/api/ai_execmode.hpp b/src/ai/api/ai_execmode.hpp deleted file mode 100644 index 43765f177..000000000 --- a/src/ai/api/ai_execmode.hpp +++ /dev/null @@ -1,50 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_execmode.hpp Switch the AI to Execute Mode. */ - -#ifndef AI_EXECMODE_HPP -#define AI_EXECMODE_HPP - -#include "ai_object.hpp" - -/** - * Class to switch current mode to Execute Mode. - * If you create an instance of this class, the mode will be switched to - * Execute. The original mode is stored and recovered from when ever the - * instance is destroyed. - * In Execute mode all commands you do are executed for real. - */ -class AIExecMode : public AIObject { -private: - AIModeProc *last_mode; ///< The previous mode we were in. - AIObject *last_instance; ///< The previous instace of the mode. - -protected: - /** - * The callback proc for Execute mode. - */ - static bool ModeProc(); - -public: - /** - * Creating instance of this class switches the build mode to Execute. - * @note When the instance is destroyed, he restores the mode that was - * current when the instance was created! - */ - AIExecMode(); - - /** - * Destroying this instance reset the building mode to the mode it was - * in when the instance was created. - */ - ~AIExecMode(); -}; - -#endif /* AI_EXECMODE_HPP */ diff --git a/src/ai/api/ai_execmode.hpp.sq b/src/ai/api/ai_execmode.hpp.sq index 61e3673ac..8e6b77a75 100644 --- a/src/ai/api/ai_execmode.hpp.sq +++ b/src/ai/api/ai_execmode.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_execmode.hpp" +#include "../../script/api/script_execmode.hpp" namespace SQConvert { /* Allow AIExecMode to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_gamesettings.cpp b/src/ai/api/ai_gamesettings.cpp deleted file mode 100644 index cbd7f6e6a..000000000 --- a/src/ai/api/ai_gamesettings.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */ - -#include "../../stdafx.h" -#include "ai_gamesettings.hpp" -#include "../../settings_internal.h" - -/* static */ bool AIGameSettings::IsValid(const char *setting) -{ - uint i; - const SettingDesc *sd = GetSettingFromName(setting, &i); - return sd != NULL && sd->desc.cmd != SDT_STRING; -} - -/* static */ int32 AIGameSettings::GetValue(const char *setting) -{ - if (!IsValid(setting)) return -1; - - uint i; - const SettingDesc *sd = GetSettingFromName(setting, &i); - - void *ptr = GetVariableAddress(&_settings_game, &sd->save); - if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr; - - return (int32)ReadValue(ptr, sd->save.conv); -} - -/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type) -{ - switch (vehicle_type) { - case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train; - case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; - case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship; - case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft; - default: return true; - } -} diff --git a/src/ai/api/ai_gamesettings.hpp b/src/ai/api/ai_gamesettings.hpp deleted file mode 100644 index 947dc8f99..000000000 --- a/src/ai/api/ai_gamesettings.hpp +++ /dev/null @@ -1,71 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_gamesettings.hpp Everything to read game settings. */ - -#ifndef AI_GAMESETTINGS_HPP -#define AI_GAMESETTINGS_HPP - -#include "ai_vehicle.hpp" - -/** - * Class that handles all game settings related functions. - * - * @note AIGameSettings::IsValid and AIGameSettings::GetValue are functions - * that rely on the settings as OpenTTD stores them in savegame and - * openttd.cfg. No guarantees can be given on the long term validity, - * consistency and stability of the names, values and value ranges. - * Using these settings can be dangerous and could cause issues in - * future versions. To make sure that a setting still exists in the - * current version you have to run AIGameSettings::IsValid before - * accessing it. - * - * @note The names of the setting for AIGameSettings::IsValid and - * AIGameSettings::GetValue are the same ones as those that are shown by - * the list_settings command in the in-game console. Settings that are - * string based are NOT supported and AIGAmeSettings::IsValid will return - * false for them. These settings will not be supported either because - * they have no relevance for the AI (default client names, server IPs, - * etc.). - */ -class AIGameSettings : public AIObject { -public: - /** - * Is the given game setting a valid setting for this instance of OpenTTD? - * @param setting The setting to check for existence. - * @warning Results of this function are not governed by the API. This means - * that a setting that previously existed can be gone or has - * changed its name. - * @note Results achieved in the past offer no gurantee for the future. - * @return True if and only if the setting is valid. - */ - static bool IsValid(const char *setting); - - /** - * Gets the value of the game setting. - * @param setting The setting to get the value of. - * @pre IsValid(setting). - * @warning Results of this function are not governed by the API. This means - * that the value of settings may be out of the expected range. It - * also means that a setting that previously existed can be gone or - * has changed its name/characteristics. - * @note Results achieved in the past offer no gurantee for the future. - * @return The value for the setting. - */ - static int32 GetValue(const char *setting); - - /** - * Checks whether the given vehicle-type is disabled for AIs. - * @param vehicle_type The vehicle-type to check. - * @return True if the vehicle-type is disabled. - */ - static bool IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type); -}; - -#endif /* AI_GAMESETTINGS_HPP */ diff --git a/src/ai/api/ai_gamesettings.hpp.sq b/src/ai/api/ai_gamesettings.hpp.sq index f0e3c3d6a..db8502520 100644 --- a/src/ai/api/ai_gamesettings.hpp.sq +++ b/src/ai/api/ai_gamesettings.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_gamesettings.hpp" +#include "../../script/api/script_gamesettings.hpp" namespace SQConvert { /* Allow AIGameSettings to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_group.cpp b/src/ai/api/ai_group.cpp deleted file mode 100644 index 5a95ee7c8..000000000 --- a/src/ai/api/ai_group.cpp +++ /dev/null @@ -1,134 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_group.cpp Implementation of AIGroup. */ - -#include "../../stdafx.h" -#include "ai_group.hpp" -#include "ai_engine.hpp" -#include "../ai_instance.hpp" -#include "../../company_func.h" -#include "../../group.h" -#include "../../string_func.h" -#include "../../strings_func.h" -#include "../../autoreplace_func.h" -#include "../../settings_func.h" -#include "table/strings.h" - -/* static */ bool AIGroup::IsValidGroup(GroupID group_id) -{ - const Group *g = ::Group::GetIfValid(group_id); - return g != NULL && g->owner == _current_company; -} - -/* static */ AIGroup::GroupID AIGroup::CreateGroup(AIVehicle::VehicleType vehicle_type) -{ - if (!AIObject::DoCommand(0, (::VehicleType)vehicle_type, 0, CMD_CREATE_GROUP, NULL, &AIInstance::DoCommandReturnGroupID)) return GROUP_INVALID; - - /* In case of test-mode, we return GroupID 0 */ - return (AIGroup::GroupID)0; -} - -/* static */ bool AIGroup::DeleteGroup(GroupID group_id) -{ - EnforcePrecondition(false, IsValidGroup(group_id)); - - return AIObject::DoCommand(0, group_id, 0, CMD_DELETE_GROUP); -} - -/* static */ AIVehicle::VehicleType AIGroup::GetVehicleType(GroupID group_id) -{ - if (!IsValidGroup(group_id)) return AIVehicle::VT_INVALID; - - return (AIVehicle::VehicleType)((::VehicleType)::Group::Get(group_id)->vehicle_type); -} - -/* static */ bool AIGroup::SetName(GroupID group_id, const char *name) -{ - EnforcePrecondition(false, IsValidGroup(group_id)); - EnforcePrecondition(false, !::StrEmpty(name)); - EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_GROUP_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); - - return AIObject::DoCommand(0, group_id, 0, CMD_RENAME_GROUP, name); -} - -/* static */ char *AIGroup::GetName(GroupID group_id) -{ - if (!IsValidGroup(group_id)) return NULL; - - static const int len = 64; - char *group_name = MallocT<char>(len); - - ::SetDParam(0, group_id); - ::GetString(group_name, STR_GROUP_NAME, &group_name[len - 1]); - return group_name; -} - -/* static */ bool AIGroup::EnableAutoReplaceProtection(GroupID group_id, bool enable) -{ - EnforcePrecondition(false, IsValidGroup(group_id)); - - return AIObject::DoCommand(0, group_id, enable ? 1 : 0, CMD_SET_GROUP_REPLACE_PROTECTION); -} - -/* static */ bool AIGroup::GetAutoReplaceProtection(GroupID group_id) -{ - if (!IsValidGroup(group_id)) return false; - - return ::Group::Get(group_id)->replace_protection; -} - -/* static */ int32 AIGroup::GetNumEngines(GroupID group_id, EngineID engine_id) -{ - if (!IsValidGroup(group_id) && group_id != GROUP_DEFAULT && group_id != GROUP_ALL) return -1; - - return GetGroupNumEngines(_current_company, group_id, engine_id); -} - -/* static */ bool AIGroup::MoveVehicle(GroupID group_id, VehicleID vehicle_id) -{ - EnforcePrecondition(false, IsValidGroup(group_id) || group_id == GROUP_DEFAULT); - EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); - - return AIObject::DoCommand(0, group_id, vehicle_id, CMD_ADD_VEHICLE_GROUP); -} - -/* static */ bool AIGroup::EnableWagonRemoval(bool enable_removal) -{ - if (HasWagonRemoval() == enable_removal) return true; - - return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.renew_keep_length"), enable_removal ? 1 : 0, CMD_CHANGE_COMPANY_SETTING); -} - -/* static */ bool AIGroup::HasWagonRemoval() -{ - return ::Company::Get(_current_company)->settings.renew_keep_length; -} - -/* static */ bool AIGroup::SetAutoReplace(GroupID group_id, EngineID engine_id_old, EngineID engine_id_new) -{ - EnforcePrecondition(false, IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL); - EnforcePrecondition(false, AIEngine::IsBuildable(engine_id_new)); - - return AIObject::DoCommand(0, group_id << 16, (engine_id_new << 16) | engine_id_old, CMD_SET_AUTOREPLACE); -} - -/* static */ EngineID AIGroup::GetEngineReplacement(GroupID group_id, EngineID engine_id) -{ - if (!IsValidGroup(group_id) && group_id != GROUP_DEFAULT && group_id != GROUP_ALL) return ::INVALID_ENGINE; - - return ::EngineReplacementForCompany(Company::Get(_current_company), engine_id, group_id); -} - -/* static */ bool AIGroup::StopAutoReplace(GroupID group_id, EngineID engine_id) -{ - EnforcePrecondition(false, IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL); - - return AIObject::DoCommand(0, group_id << 16, (::INVALID_ENGINE << 16) | engine_id, CMD_SET_AUTOREPLACE); -} diff --git a/src/ai/api/ai_group.hpp b/src/ai/api/ai_group.hpp deleted file mode 100644 index 2e025e013..000000000 --- a/src/ai/api/ai_group.hpp +++ /dev/null @@ -1,175 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_group.hpp Everything to put vehicles into groups. */ - -#ifndef AI_GROUP_HPP -#define AI_GROUP_HPP - -#include "ai_vehicle.hpp" - -/** - * Class that handles all group related functions. - */ -class AIGroup : public AIObject { -public: - /** - * The group IDs of some special groups. - */ - enum GroupID { - /* Values are important, as they represent the internal state of the game (see group_type.h). */ - GROUP_ALL = 0xFFFD, ///< All vehicles are in this group. - GROUP_DEFAULT = 0xFFFE, ///< Vehicles not put in any other group are in this one. - GROUP_INVALID = 0xFFFF, ///< An invalid group id. - }; - - /** - * Checks whether the given group is valid. - * @param group_id The group to check. - * @pre group_id != GROUP_DEFAULT && group_id != GROUP_ALL. - * @return True if and only if the group is valid. - */ - static bool IsValidGroup(GroupID group_id); - - /** - * Create a new group. - * @param vehicle_type The type of vehicle to create a group for. - * @return The GroupID of the new group, or an invalid GroupID when - * it failed. Check the return value using IsValidGroup(). In test-mode - * 0 is returned if it was successful; any other value indicates failure. - */ - static GroupID CreateGroup(AIVehicle::VehicleType vehicle_type); - - /** - * Delete the given group. When the deletion succeeds all vehicles in the - * given group will move to the GROUP_DEFAULT. - * @param group_id The group to delete. - * @pre IsValidGroup(group_id). - * @return True if and only if the group was successfully deleted. - */ - static bool DeleteGroup(GroupID group_id); - - /** - * Get the vehicle type of a group. - * @param group_id The group to get the type from. - * @pre IsValidGroup(group_id). - * @return The vehicletype of the given group. - */ - static AIVehicle::VehicleType GetVehicleType(GroupID group_id); - - /** - * Set the name of a group. - * @param group_id The group to set the name for. - * @param name The name for the group. - * @pre IsValidGroup(group_id). - * @pre 'name' must have at least one character. - * @pre 'name' must have at most 30 characters. - * @exception AIError::ERR_NAME_IS_NOT_UNIQUE - * @return True if and only if the name was changed. - */ - static bool SetName(GroupID group_id, const char *name); - - /** - * Get the name of a group. - * @param group_id The group to get the name of. - * @pre IsValidGroup(group_id). - * @return The name the group has. - */ - static char *GetName(GroupID group_id); - - /** - * Enable or disable autoreplace protected. If the protection is - * enabled, global autoreplace won't affect vehicles in this group. - * @param group_id The group to change the protection for. - * @param enable True if protection should be enabled. - * @pre IsValidGroup(group_id). - * @return True if and only if the protection was successfully changed. - */ - static bool EnableAutoReplaceProtection(GroupID group_id, bool enable); - - /** - * Get the autoreplace protection status. - * @param group_id The group to get the protection status for. - * @pre IsValidGroup(group_id). - * @return The autoreplace protection status for the given group. - */ - static bool GetAutoReplaceProtection(GroupID group_id); - - /** - * Get the number of engines in a given group. - * @param group_id The group to get the number of engines in. - * @param engine_id The engine id to count. - * @pre IsValidGroup(group_id) || group_id == GROUP_ALL || group_id == GROUP_DEFAULT. - * @return The number of engines with id engine_id in the group with id group_id. - */ - static int32 GetNumEngines(GroupID group_id, EngineID engine_id); - - /** - * Move a vehicle to a group. - * @param group_id The group to move the vehicel to. - * @param vehicle_id The vehicle to move to the group. - * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT. - * @pre AIVehicle::IsValidVehicle(vehicle_id). - * @return True if and only if the vehicle was successfully moved to the group. - * @note A vehicle can be in only one group at the same time. To remove it from - * a group, move it to another or to GROUP_DEFAULT. Moving the vehicle to the - * given group means removing it from another group. - */ - static bool MoveVehicle(GroupID group_id, VehicleID vehicle_id); - - /** - * Enable or disable the removal of wagons when a (part of a) vehicle is - * (auto)replaced with a longer variant (longer wagons or longer engines) - * If enabled, wagons are removed from the end of the vehicle until it - * fits in the same number of tiles as it did before. - * @param keep_length If true, wagons will be removed if the a new engine is longer. - * @return True if and only if the value was successfully changed. - */ - static bool EnableWagonRemoval(bool keep_length); - - /** - * Get the current status of wagon removal. - * @return Whether or not wagon removal is enabled. - */ - static bool HasWagonRemoval(); - - /** - * Start replacing all vehicles with a specified engine with another engine. - * @param group_id The group to replace vehicles from. Use ALL_GROUP to replace - * vehicles from all groups that haven't set autoreplace protection. - * @param engine_id_old The engine id to start replacing. - * @param engine_id_new The engine id to replace with. - * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL. - * @pre AIEngine.IsBuildable(engine_id_new). - * @return True if and if the replacing was successfully started. - * @note To stop autoreplacing engine_id_old, call StopAutoReplace(group_id, engine_id_old). - */ - static bool SetAutoReplace(GroupID group_id, EngineID engine_id_old, EngineID engine_id_new); - - /** - * Get the EngineID the given EngineID is replaced with. - * @param group_id The group to get the replacement from. - * @param engine_id The engine that is being replaced. - * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL. - * @return The EngineID that is replacing engine_id or an invalid EngineID - * in case engine_id is not begin replaced. - */ - static EngineID GetEngineReplacement(GroupID group_id, EngineID engine_id); - - /** - * Stop replacing a certain engine in the specified group. - * @param group_id The group to stop replacing the engine in. - * @param engine_id The engine id to stop replacing with another engine. - * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL. - * @return True if and if the replacing was successfully stopped. - */ - static bool StopAutoReplace(GroupID group_id, EngineID engine_id); -}; - -#endif /* AI_GROUP_HPP */ diff --git a/src/ai/api/ai_group.hpp.sq b/src/ai/api/ai_group.hpp.sq index 5fc4ae34b..4b0cc7b22 100644 --- a/src/ai/api/ai_group.hpp.sq +++ b/src/ai/api/ai_group.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_group.hpp" +#include "../../script/api/script_group.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_grouplist.cpp b/src/ai/api/ai_grouplist.cpp deleted file mode 100644 index 04413d604..000000000 --- a/src/ai/api/ai_grouplist.cpp +++ /dev/null @@ -1,23 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_grouplist.cpp Implementation of AIGroupList and friends. */ - -#include "../../stdafx.h" -#include "ai_grouplist.hpp" -#include "../../company_func.h" -#include "../../group.h" - -AIGroupList::AIGroupList() -{ - Group *g; - FOR_ALL_GROUPS(g) { - if (g->owner == _current_company) this->AddItem(g->index); - } -} diff --git a/src/ai/api/ai_grouplist.hpp b/src/ai/api/ai_grouplist.hpp deleted file mode 100644 index 1631a1d1d..000000000 --- a/src/ai/api/ai_grouplist.hpp +++ /dev/null @@ -1,27 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_grouplist.hpp List all the groups (you own). */ - -#ifndef AI_GROUPLIST_HPP -#define AI_GROUPLIST_HPP - -#include "ai_list.hpp" - -/** - * Creates a list of groups of which you are the owner. - * @note Neither AIGroup::GROUP_ALL nor AIGroup::GROUP_DEFAULT is in this list. - * @ingroup AIList - */ -class AIGroupList : public AIList { -public: - AIGroupList(); -}; - -#endif /* AI_GROUPLIST_HPP */ diff --git a/src/ai/api/ai_grouplist.hpp.sq b/src/ai/api/ai_grouplist.hpp.sq index bf07c8da2..254cd2475 100644 --- a/src/ai/api/ai_grouplist.hpp.sq +++ b/src/ai/api/ai_grouplist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_grouplist.hpp" +#include "../../script/api/script_grouplist.hpp" namespace SQConvert { /* Allow AIGroupList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_industry.cpp b/src/ai/api/ai_industry.cpp deleted file mode 100644 index 6175eb1b8..000000000 --- a/src/ai/api/ai_industry.cpp +++ /dev/null @@ -1,212 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_industry.cpp Implementation of AIIndustry. */ - -#include "../../stdafx.h" -#include "ai_industry.hpp" -#include "ai_cargo.hpp" -#include "ai_map.hpp" -#include "../../industry.h" -#include "../../strings_func.h" -#include "../../station_base.h" -#include "../../newgrf_industries.h" -#include "table/strings.h" - -/* static */ int32 AIIndustry::GetIndustryCount() -{ - return (int32)::Industry::GetNumItems(); -} - -/* static */ bool AIIndustry::IsValidIndustry(IndustryID industry_id) -{ - return ::Industry::IsValidID(industry_id); -} - -/* static */ IndustryID AIIndustry::GetIndustryID(TileIndex tile) -{ - if (!::IsValidTile(tile) || !::IsTileType(tile, MP_INDUSTRY)) return INVALID_INDUSTRY; - return ::GetIndustryIndex(tile); -} - -/* static */ char *AIIndustry::GetName(IndustryID industry_id) -{ - if (!IsValidIndustry(industry_id)) return NULL; - static const int len = 64; - char *industry_name = MallocT<char>(len); - - ::SetDParam(0, industry_id); - ::GetString(industry_name, STR_INDUSTRY_NAME, &industry_name[len - 1]); - - return industry_name; -} - -/* static */ AIIndustry::CargoAcceptState AIIndustry::IsCargoAccepted(IndustryID industry_id, CargoID cargo_id) -{ - if (!IsValidIndustry(industry_id)) return CAS_NOT_ACCEPTED; - if (!AICargo::IsValidCargo(cargo_id)) return CAS_NOT_ACCEPTED; - - Industry *i = ::Industry::Get(industry_id); - - for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { - if (i->accepts_cargo[j] == cargo_id) { - if (IndustryTemporarilyRefusesCargo(i, cargo_id)) return CAS_TEMP_REFUSED; - return CAS_ACCEPTED; - } - } - - return CAS_NOT_ACCEPTED; -} - -/* static */ int32 AIIndustry::GetStockpiledCargo(IndustryID industry_id, CargoID cargo_id) -{ - if (!IsValidIndustry(industry_id)) return -1; - if (!AICargo::IsValidCargo(cargo_id)) return -1; - - Industry *ind = ::Industry::Get(industry_id); - for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) { - CargoID cid = ind->accepts_cargo[i]; - if (cid == cargo_id) { - return ind->incoming_cargo_waiting[i]; - } - } - - return -1; -} - -/* static */ int32 AIIndustry::GetLastMonthProduction(IndustryID industry_id, CargoID cargo_id) -{ - if (!IsValidIndustry(industry_id)) return -1; - if (!AICargo::IsValidCargo(cargo_id)) return -1; - - const Industry *i = ::Industry::Get(industry_id); - - for (byte j = 0; j < lengthof(i->produced_cargo); j++) { - if (i->produced_cargo[j] == cargo_id) return i->last_month_production[j]; - } - - return -1; -} - -/* static */ int32 AIIndustry::GetLastMonthTransported(IndustryID industry_id, CargoID cargo_id) -{ - if (!IsValidIndustry(industry_id)) return -1; - if (!AICargo::IsValidCargo(cargo_id)) return -1; - - const Industry *i = ::Industry::Get(industry_id); - - for (byte j = 0; j < lengthof(i->produced_cargo); j++) { - if (i->produced_cargo[j] == cargo_id) return i->last_month_transported[j]; - } - - return -1; -} - -/* static */ int32 AIIndustry::GetLastMonthTransportedPercentage(IndustryID industry_id, CargoID cargo_id) -{ - if (!IsValidIndustry(industry_id)) return -1; - if (!AICargo::IsValidCargo(cargo_id)) return -1; - - const Industry *i = ::Industry::Get(industry_id); - - for (byte j = 0; j < lengthof(i->produced_cargo); j++) { - if (i->produced_cargo[j] == cargo_id) return ::ToPercent8(i->last_month_pct_transported[j]); - } - - return -1; -} - -/* static */ TileIndex AIIndustry::GetLocation(IndustryID industry_id) -{ - if (!IsValidIndustry(industry_id)) return INVALID_TILE; - - return ::Industry::Get(industry_id)->location.tile; -} - -/* static */ int32 AIIndustry::GetAmountOfStationsAround(IndustryID industry_id) -{ - if (!IsValidIndustry(industry_id)) return -1; - - Industry *ind = ::Industry::Get(industry_id); - StationList stations; - ::FindStationsAroundTiles(ind->location, &stations); - return (int32)stations.Length(); -} - -/* static */ int32 AIIndustry::GetDistanceManhattanToTile(IndustryID industry_id, TileIndex tile) -{ - if (!IsValidIndustry(industry_id)) return -1; - - return AIMap::DistanceManhattan(tile, GetLocation(industry_id)); -} - -/* static */ int32 AIIndustry::GetDistanceSquareToTile(IndustryID industry_id, TileIndex tile) -{ - if (!IsValidIndustry(industry_id)) return -1; - - return AIMap::DistanceSquare(tile, GetLocation(industry_id)); -} - -/* static */ bool AIIndustry::IsBuiltOnWater(IndustryID industry_id) -{ - if (!IsValidIndustry(industry_id)) return false; - - return (::GetIndustrySpec(::Industry::Get(industry_id)->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0; -} - -/* static */ bool AIIndustry::HasHeliport(IndustryID industry_id) -{ - if (!IsValidIndustry(industry_id)) return false; - - return (::GetIndustrySpec(::Industry::Get(industry_id)->type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0; -} - -/* static */ TileIndex AIIndustry::GetHeliportLocation(IndustryID industry_id) -{ - if (!IsValidIndustry(industry_id)) return INVALID_TILE; - if (!HasHeliport(industry_id)) return INVALID_TILE; - - const Industry *ind = ::Industry::Get(industry_id); - TILE_AREA_LOOP(tile_cur, ind->location) { - if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) { - return tile_cur; - } - } - - return INVALID_TILE; -} - -/* static */ bool AIIndustry::HasDock(IndustryID industry_id) -{ - if (!IsValidIndustry(industry_id)) return false; - - return (::GetIndustrySpec(::Industry::Get(industry_id)->type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0; -} - -/* static */ TileIndex AIIndustry::GetDockLocation(IndustryID industry_id) -{ - if (!IsValidIndustry(industry_id)) return INVALID_TILE; - if (!HasDock(industry_id)) return INVALID_TILE; - - const Industry *ind = ::Industry::Get(industry_id); - TILE_AREA_LOOP(tile_cur, ind->location) { - if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) { - return tile_cur; - } - } - - return INVALID_TILE; -} - -/* static */ IndustryType AIIndustry::GetIndustryType(IndustryID industry_id) -{ - if (!IsValidIndustry(industry_id)) return INVALID_INDUSTRYTYPE; - - return ::Industry::Get(industry_id)->type; -} diff --git a/src/ai/api/ai_industry.hpp b/src/ai/api/ai_industry.hpp deleted file mode 100644 index a5513e453..000000000 --- a/src/ai/api/ai_industry.hpp +++ /dev/null @@ -1,202 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_industry.hpp Everything to query and build industries. */ - -#ifndef AI_INDUSTRY_HPP -#define AI_INDUSTRY_HPP - -#include "ai_object.hpp" - -/** - * Class that handles all industry related functions. - */ -class AIIndustry : public AIObject { -public: - /** Ways for an industry to accept a cargo. */ - enum CargoAcceptState { - CAS_NOT_ACCEPTED, ///< The CargoID is not accepted by this industry. - CAS_ACCEPTED, ///< The industry currently accepts this CargoID. - CAS_TEMP_REFUSED, ///< The industry temporarily refuses to accept this CargoID but may do so again in the future. - }; - - /** - * Gets the number of industries. - * @return The number of industries. - * @note The maximum valid IndustryID can be higher than the value returned. - */ - static int32 GetIndustryCount(); - - /** - * Checks whether the given industry index is valid. - * @param industry_id The index to check. - * @return True if and only if the industry is valid. - */ - static bool IsValidIndustry(IndustryID industry_id); - - /** - * Get the IndustryID of a tile, if there is an industry. - * @param tile The tile to find the IndustryID of. - * @return IndustryID of the industry. - * @post Use IsValidIndustry() to see if the industry is valid. - * @note GetIndustryID will return an invalid IndustryID for the - * station tile of industries with a dock/heliport. - */ - static IndustryID GetIndustryID(TileIndex tile); - - /** - * Get the name of the industry. - * @param industry_id The industry to get the name of. - * @pre IsValidIndustry(industry_id). - * @return The name of the industry. - */ - static char *GetName(IndustryID industry_id); - - /** - * See whether an industry currently accepts a certain cargo. - * @param industry_id The index of the industry. - * @param cargo_id The index of the cargo. - * @pre IsValidIndustry(industry_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return Whether the industry accepts, temporarily refuses or never accepts this cargo. - */ - static CargoAcceptState IsCargoAccepted(IndustryID industry_id, CargoID cargo_id); - - /** - * Get the amount of cargo stockpiled for processing. - * @param industry_id The index of the industry. - * @param cargo_id The index of the cargo. - * @pre IsValidIndustry(industry_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return The amount of cargo that is waiting for processing. - */ - static int32 GetStockpiledCargo(IndustryID industry_id, CargoID cargo_id); - - /** - * Get the total last month's production of the given cargo at an industry. - * @param industry_id The index of the industry. - * @param cargo_id The index of the cargo. - * @pre IsValidIndustry(industry_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return The last month's production of the given cargo for this industry. - */ - static int32 GetLastMonthProduction(IndustryID industry_id, CargoID cargo_id); - - /** - * Get the total amount of cargo transported from an industry last month. - * @param industry_id The index of the industry. - * @param cargo_id The index of the cargo. - * @pre IsValidIndustry(industry_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return The amount of given cargo transported from this industry last month. - */ - static int32 GetLastMonthTransported(IndustryID industry_id, CargoID cargo_id); - - /** - * Get the percentage of cargo transported from an industry last month. - * @param industry_id The index of the industry. - * @param cargo_id The index of the cargo. - * @pre IsValidIndustry(industry_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return The percentage of given cargo transported from this industry last month. - */ - static int32 GetLastMonthTransportedPercentage(IndustryID industry_id, CargoID cargo_id); - - /** - * Gets the location of the industry. - * @param industry_id The index of the industry. - * @pre IsValidIndustry(industry_id). - * @return The location of the industry. - */ - static TileIndex GetLocation(IndustryID industry_id); - - /** - * Get the number of stations around an industry. All stations that can - * service the industry are counted, your own stations but also your - * opponents stations. - * @param industry_id The index of the industry. - * @pre IsValidIndustry(industry_id). - * @return The number of stations around an industry. - */ - static int32 GetAmountOfStationsAround(IndustryID industry_id); - - /** - * Get the manhattan distance from the tile to the AIIndustry::GetLocation() - * of the industry. - * @param industry_id The industry to get the distance to. - * @param tile The tile to get the distance to. - * @pre IsValidIndustry(industry_id). - * @pre AIMap::IsValidTile(tile). - * @return The distance between industry and tile. - */ - static int32 GetDistanceManhattanToTile(IndustryID industry_id, TileIndex tile); - - /** - * Get the square distance from the tile to the AIIndustry::GetLocation() - * of the industry. - * @param industry_id The industry to get the distance to. - * @param tile The tile to get the distance to. - * @pre IsValidIndustry(industry_id). - * @pre AIMap::IsValidTile(tile). - * @return The distance between industry and tile. - */ - static int32 GetDistanceSquareToTile(IndustryID industry_id, TileIndex tile); - - /** - * Is this industry built on water. - * @param industry_id The index of the industry. - * @pre IsValidIndustry(industry_id). - * @return True when the industry is built on water. - */ - static bool IsBuiltOnWater(IndustryID industry_id); - - /** - * Does this industry have a heliport? - * @param industry_id The index of the industry. - * @pre IsValidIndustry(industry_id). - * @return True when the industry has a heliport. - */ - static bool HasHeliport(IndustryID industry_id); - - /** - * Gets the location of the industry's heliport. - * @param industry_id The index of the industry. - * @pre IsValidIndustry(industry_id). - * @pre HasHeliport(industry_id). - * @return The location of the industry's heliport. - */ - static TileIndex GetHeliportLocation(IndustryID industry_id); - - /** - * Does this industry have a dock? - * @param industry_id The index of the industry. - * @pre IsValidIndustry(industry_id). - * @return True when the industry has a dock. - */ - static bool HasDock(IndustryID industry_id); - - /** - * Gets the location of the industry's dock. - * @param industry_id The index of the industry. - * @pre IsValidIndustry(industry_id). - * @pre HasDock(industry_id). - * @return The location of the industry's dock. - */ - static TileIndex GetDockLocation(IndustryID industry_id); - - /** - * Get the IndustryType of the industry. - * @param industry_id The index of the industry. - * @pre IsValidIndustry(industry_id). - * @return The IndustryType of the industry. - */ - static IndustryType GetIndustryType(IndustryID industry_id); -}; - -#endif /* AI_INDUSTRY_HPP */ diff --git a/src/ai/api/ai_industry.hpp.sq b/src/ai/api/ai_industry.hpp.sq index 7fee363b2..dbc7d1dd6 100644 --- a/src/ai/api/ai_industry.hpp.sq +++ b/src/ai/api/ai_industry.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_industry.hpp" +#include "../../script/api/script_industry.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_industrylist.cpp b/src/ai/api/ai_industrylist.cpp deleted file mode 100644 index 2211abfb2..000000000 --- a/src/ai/api/ai_industrylist.cpp +++ /dev/null @@ -1,44 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */ - -#include "../../stdafx.h" -#include "ai_industrylist.hpp" -#include "../../industry.h" - -AIIndustryList::AIIndustryList() -{ - Industry *i; - FOR_ALL_INDUSTRIES(i) { - this->AddItem(i->index); - } -} - -AIIndustryList_CargoAccepting::AIIndustryList_CargoAccepting(CargoID cargo_id) -{ - const Industry *i; - - FOR_ALL_INDUSTRIES(i) { - for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { - if (i->accepts_cargo[j] == cargo_id) this->AddItem(i->index); - } - } -} - -AIIndustryList_CargoProducing::AIIndustryList_CargoProducing(CargoID cargo_id) -{ - const Industry *i; - - FOR_ALL_INDUSTRIES(i) { - for (byte j = 0; j < lengthof(i->produced_cargo); j++) { - if (i->produced_cargo[j] == cargo_id) this->AddItem(i->index); - } - } -} diff --git a/src/ai/api/ai_industrylist.hpp b/src/ai/api/ai_industrylist.hpp deleted file mode 100644 index 255873b82..000000000 --- a/src/ai/api/ai_industrylist.hpp +++ /dev/null @@ -1,51 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_industrylist.hpp List all the industries. */ - -#ifndef AI_INDUSTRYLIST_HPP -#define AI_INDUSTRYLIST_HPP - -#include "ai_list.hpp" - -/** - * Creates a list of industries that are currently on the map. - * @ingroup AIList - */ -class AIIndustryList : public AIList { -public: - AIIndustryList(); -}; - -/** - * Creates a list of industries that accepts a given cargo. - * @ingroup AIList - */ -class AIIndustryList_CargoAccepting : public AIList { -public: - /** - * @param cargo_id The cargo this industry should accept. - */ - AIIndustryList_CargoAccepting(CargoID cargo_id); -}; - -/** - * Creates a list of industries that can produce a given cargo. - * @note It also contains industries that currently produces 0 units of the cargo. - * @ingroup AIList - */ -class AIIndustryList_CargoProducing : public AIList { -public: - /** - * @param cargo_id The cargo this industry should produce. - */ - AIIndustryList_CargoProducing(CargoID cargo_id); -}; - -#endif /* AI_INDUSTRYLIST_HPP */ diff --git a/src/ai/api/ai_industrylist.hpp.sq b/src/ai/api/ai_industrylist.hpp.sq index 00fb1f6df..3c1036294 100644 --- a/src/ai/api/ai_industrylist.hpp.sq +++ b/src/ai/api/ai_industrylist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_industrylist.hpp" +#include "../../script/api/script_industrylist.hpp" namespace SQConvert { /* Allow AIIndustryList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_industrytype.cpp b/src/ai/api/ai_industrytype.cpp deleted file mode 100644 index bd28df289..000000000 --- a/src/ai/api/ai_industrytype.cpp +++ /dev/null @@ -1,148 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_industrytype.cpp Implementation of AIIndustryType. */ - -#include "../../stdafx.h" -#include "ai_industrytype.hpp" -#include "ai_map.hpp" -#include "ai_error.hpp" -#include "../../strings_func.h" -#include "../../industry.h" -#include "../../newgrf_industries.h" -#include "../../core/random_func.hpp" - -/* static */ bool AIIndustryType::IsValidIndustryType(IndustryType industry_type) -{ - if (industry_type >= NUM_INDUSTRYTYPES) return false; - - return ::GetIndustrySpec(industry_type)->enabled; -} - -/* static */ bool AIIndustryType::IsRawIndustry(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return false; - - return ::GetIndustrySpec(industry_type)->IsRawIndustry(); -} - -/* static */ bool AIIndustryType::ProductionCanIncrease(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return false; - - if (_settings_game.game_creation.landscape != LT_TEMPERATE) return true; - return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_DONT_INCR_PROD) == 0; -} - -/* static */ Money AIIndustryType::GetConstructionCost(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return -1; - if (::GetIndustrySpec(industry_type)->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) return -1; - - return ::GetIndustrySpec(industry_type)->GetConstructionCost(); -} - -/* static */ char *AIIndustryType::GetName(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return NULL; - static const int len = 64; - char *industrytype_name = MallocT<char>(len); - - ::GetString(industrytype_name, ::GetIndustrySpec(industry_type)->name, &industrytype_name[len - 1]); - - return industrytype_name; -} - -/* static */ AIList *AIIndustryType::GetProducedCargo(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return NULL; - - const IndustrySpec *ins = ::GetIndustrySpec(industry_type); - - AIList *list = new AIList(); - for (size_t i = 0; i < lengthof(ins->produced_cargo); i++) { - if (ins->produced_cargo[i] != CT_INVALID) list->AddItem(ins->produced_cargo[i]); - } - - return list; -} - -/* static */ AIList *AIIndustryType::GetAcceptedCargo(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return NULL; - - const IndustrySpec *ins = ::GetIndustrySpec(industry_type); - - AIList *list = new AIList(); - for (size_t i = 0; i < lengthof(ins->accepts_cargo); i++) { - if (ins->accepts_cargo[i] != CT_INVALID) list->AddItem(ins->accepts_cargo[i]); - } - - return list; -} - -/* static */ bool AIIndustryType::CanBuildIndustry(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return false; - - if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false; - if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true; - - /* raw_industry_construction == 1 means "Build as other industries" */ - return _settings_game.construction.raw_industry_construction == 1; -} - -/* static */ bool AIIndustryType::CanProspectIndustry(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return false; - - if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false; - if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false; - - /* raw_industry_construction == 2 means "prospect" */ - return _settings_game.construction.raw_industry_construction == 2; -} - -/* static */ bool AIIndustryType::BuildIndustry(IndustryType industry_type, TileIndex tile) -{ - EnforcePrecondition(false, CanBuildIndustry(industry_type)); - EnforcePrecondition(false, AIMap::IsValidTile(tile)); - - uint32 seed = ::InteractiveRandom(); - return AIObject::DoCommand(tile, (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 8) | industry_type, seed, CMD_BUILD_INDUSTRY); -} - -/* static */ bool AIIndustryType::ProspectIndustry(IndustryType industry_type) -{ - EnforcePrecondition(false, CanProspectIndustry(industry_type)); - - uint32 seed = ::InteractiveRandom(); - return AIObject::DoCommand(0, industry_type, seed, CMD_BUILD_INDUSTRY); -} - -/* static */ bool AIIndustryType::IsBuiltOnWater(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return false; - - return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0; -} - -/* static */ bool AIIndustryType::HasHeliport(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return false; - - return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0; -} - -/* static */ bool AIIndustryType::HasDock(IndustryType industry_type) -{ - if (!IsValidIndustryType(industry_type)) return false; - - return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0; -} diff --git a/src/ai/api/ai_industrytype.hpp b/src/ai/api/ai_industrytype.hpp deleted file mode 100644 index 523fad8e3..000000000 --- a/src/ai/api/ai_industrytype.hpp +++ /dev/null @@ -1,153 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_industrytype.hpp Everything to query and build industries. */ - -#ifndef AI_INDUSTRYTYPE_HPP -#define AI_INDUSTRYTYPE_HPP - -#include "ai_list.hpp" - -/** - * Class that handles all industry-type related functions. - */ -class AIIndustryType : public AIObject { -public: - /** - * Special IndustryTypes. - */ - enum SpecialIndustryType { - INDUSTRYTYPE_UNKNOWN = 0xFE, ///< Unknown/unspecific industrytype. (Usable for AIRail::BuildNewGRFRailStation()) - INDUSTRYTYPE_TOWN = 0xFF, ///< No industry, but town. (Usable for AIRail::BuildNewGRFRailStation()) - }; - - /** - * Checks whether the given industry-type is valid. - * @param industry_type The type check. - * @return True if and only if the industry-type is valid. - */ - static bool IsValidIndustryType(IndustryType industry_type); - - /** - * Get the name of an industry-type. - * @param industry_type The type to get the name for. - * @pre IsValidIndustryType(industry_type). - * @return The name of an industry. - */ - static char *GetName(IndustryType industry_type); - - /** - * Get a list of CargoID possible produced by this industry-type. - * @warning This function only returns the default cargos of the industry type. - * Industries can specify new cargotypes on construction. - * @param industry_type The type to get the CargoIDs for. - * @pre IsValidIndustryType(industry_type). - * @return The CargoIDs of all cargotypes this industry could produce. - */ - static AIList *GetProducedCargo(IndustryType industry_type); - - /** - * Get a list of CargoID accepted by this industry-type. - * @warning This function only returns the default cargos of the industry type. - * Industries can specify new cargotypes on construction. - * @param industry_type The type to get the CargoIDs for. - * @pre IsValidIndustryType(industry_type). - * @return The CargoIDs of all cargotypes this industry accepts. - */ - static AIList *GetAcceptedCargo(IndustryType industry_type); - - /** - * Is this industry type a raw industry? - * @param industry_type The type of the industry. - * @pre IsValidIndustryType(industry_type). - * @return True if it should be handled as a raw industry. - */ - static bool IsRawIndustry(IndustryType industry_type); - - /** - * Can the production of this industry increase? - * @param industry_type The type of the industry. - * @pre IsValidIndustryType(industry_type). - * @return True if the production of this industry can increase. - */ - static bool ProductionCanIncrease(IndustryType industry_type); - - /** - * Get the cost for building this industry-type. - * @param industry_type The type of the industry. - * @pre IsValidIndustryType(industry_type). - * @return The cost for building this industry-type. - */ - static Money GetConstructionCost(IndustryType industry_type); - - /** - * Can you build this type of industry? - * @param industry_type The type of the industry. - * @pre IsValidIndustryType(industry_type). - * @return True if you can build this type of industry at locations of your choice. - * @note Returns false if you can only prospect this type of industry, or not build it at all. - */ - static bool CanBuildIndustry(IndustryType industry_type); - - /** - * Can you prospect this type of industry? - * @param industry_type The type of the industry. - * @pre IsValidIndustryType(industry_type). - * @return True if you can prospect this type of industry. - * @note If the setting "Manual primary industry construction method" is set - * to either "None" or "as other industries" this function always returns false. - */ - static bool CanProspectIndustry(IndustryType industry_type); - - /** - * Build an industry of the specified type. - * @param industry_type The type of the industry to build. - * @param tile The tile to build the industry on. - * @pre CanBuildIndustry(industry_type). - * @return True if the industry was successfully build. - */ - static bool BuildIndustry(IndustryType industry_type, TileIndex tile); - - /** - * Prospect an industry of this type. Prospecting an industries let the game try to create - * an industry on a random place on the map. - * @param industry_type The type of the industry. - * @pre CanProspectIndustry(industry_type). - * @return True if no error occurred while trying to prospect. - * @note Even if true is returned there is no guarantee a new industry is build. - * @note If true is returned the money is paid, whether a new industry was build or not. - */ - static bool ProspectIndustry(IndustryType industry_type); - - /** - * Is this type of industry built on water. - * @param industry_type The type of the industry. - * @pre IsValidIndustryType(industry_type). - * @return True when this type is built on water. - */ - static bool IsBuiltOnWater(IndustryType industry_type); - - /** - * Does this type of industry have a heliport? - * @param industry_type The type of the industry. - * @pre IsValidIndustryType(industry_type). - * @return True when this type has a heliport. - */ - static bool HasHeliport(IndustryType industry_type); - - /** - * Does this type of industry have a dock? - * @param industry_type The type of the industry. - * @pre IsValidIndustryType(industry_type). - * @return True when this type has a dock. - */ - static bool HasDock(IndustryType industry_type); -}; - -#endif /* AI_INDUSTRYTYPE_HPP */ diff --git a/src/ai/api/ai_industrytype.hpp.sq b/src/ai/api/ai_industrytype.hpp.sq index ba1d993c8..9a0583805 100644 --- a/src/ai/api/ai_industrytype.hpp.sq +++ b/src/ai/api/ai_industrytype.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_industrytype.hpp" +#include "../../script/api/script_industrytype.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_industrytypelist.cpp b/src/ai/api/ai_industrytypelist.cpp deleted file mode 100644 index c417ae847..000000000 --- a/src/ai/api/ai_industrytypelist.cpp +++ /dev/null @@ -1,21 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_industrytypelist.cpp Implementation of AIIndustryTypeList. */ - -#include "../../stdafx.h" -#include "ai_industrytypelist.hpp" -#include "../../industry.h" - -AIIndustryTypeList::AIIndustryTypeList() -{ - for (int i = 0; i < NUM_INDUSTRYTYPES; i++) { - if (AIIndustryType::IsValidIndustryType(i)) this->AddItem(i); - } -} diff --git a/src/ai/api/ai_industrytypelist.hpp b/src/ai/api/ai_industrytypelist.hpp deleted file mode 100644 index 90991096a..000000000 --- a/src/ai/api/ai_industrytypelist.hpp +++ /dev/null @@ -1,27 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_industrytypelist.hpp List all available industry types. */ - -#ifndef AI_INDUSTRYTYPELIST_HPP -#define AI_INDUSTRYTYPELIST_HPP - -#include "ai_industrytype.hpp" - -/** - * Creates a list of valid industry types. - * @ingroup AIList - */ -class AIIndustryTypeList : public AIList { -public: - AIIndustryTypeList(); -}; - - -#endif /* AI_INDUSTRYTYPELIST_HPP */ diff --git a/src/ai/api/ai_industrytypelist.hpp.sq b/src/ai/api/ai_industrytypelist.hpp.sq index 4187572ee..5e7ac4baa 100644 --- a/src/ai/api/ai_industrytypelist.hpp.sq +++ b/src/ai/api/ai_industrytypelist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_industrytypelist.hpp" +#include "../../script/api/script_industrytypelist.hpp" namespace SQConvert { /* Allow AIIndustryTypeList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_list.cpp b/src/ai/api/ai_list.cpp deleted file mode 100644 index 2188d6674..000000000 --- a/src/ai/api/ai_list.cpp +++ /dev/null @@ -1,887 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_list.cpp Implementation of AIList. */ - -#include "../../stdafx.h" -#include "ai_list.hpp" -#include "../../debug.h" -#include "../../script/squirrel.hpp" - -/** - * Base class for any AIList sorter. - */ -class AIListSorter { -protected: - AIList *list; ///< The list that's being sorted. - bool has_no_more_items; ///< Whether we have more items to iterate over. - int32 item_next; ///< The next item we will show. - -public: - /** - * Virtual dtor, needed to mute warnings. - */ - virtual ~AIListSorter() { } - - /** - * Get the first item of the sorter. - */ - virtual int32 Begin() = 0; - - /** - * Stop iterating a sorter. - */ - virtual void End() = 0; - - /** - * Get the next item of the sorter. - */ - virtual int32 Next() = 0; - - /** - * See if the sorter has reached the end. - */ - bool IsEnd() - { - return this->list->buckets.empty() || this->has_no_more_items; - } - - /** - * Callback from the list if an item gets removed. - */ - virtual void Remove(int item) = 0; -}; - -/** - * Sort by value, ascending. - */ -class AIListSorterValueAscending : public AIListSorter { -private: - AIList::AIListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets. - AIList::AIItemList *bucket_list; ///< The current bucket list we're iterator over. - AIList::AIItemList::iterator bucket_list_iter; ///< The iterator over the bucket list. - -public: - /** - * Create a new sorter. - * @param list The list to sort. - */ - AIListSorterValueAscending(AIList *list) - { - this->list = list; - this->End(); - } - - int32 Begin() - { - if (this->list->buckets.empty()) return 0; - this->has_no_more_items = false; - - this->bucket_iter = this->list->buckets.begin(); - this->bucket_list = &(*this->bucket_iter).second; - this->bucket_list_iter = this->bucket_list->begin(); - this->item_next = *this->bucket_list_iter; - - int32 item_current = this->item_next; - FindNext(); - return item_current; - } - - void End() - { - this->bucket_list = NULL; - this->has_no_more_items = true; - this->item_next = 0; - } - - /** - * Find the next item, and store that information. - */ - void FindNext() - { - if (this->bucket_list == NULL) { - this->has_no_more_items = true; - return; - } - - this->bucket_list_iter++; - if (this->bucket_list_iter == this->bucket_list->end()) { - this->bucket_iter++; - if (this->bucket_iter == this->list->buckets.end()) { - this->bucket_list = NULL; - return; - } - this->bucket_list = &(*this->bucket_iter).second; - this->bucket_list_iter = this->bucket_list->begin(); - } - this->item_next = *this->bucket_list_iter; - } - - int32 Next() - { - if (this->IsEnd()) return 0; - - int32 item_current = this->item_next; - FindNext(); - return item_current; - } - - void Remove(int item) - { - if (this->IsEnd()) return; - - /* If we remove the 'next' item, skip to the next */ - if (item == this->item_next) { - FindNext(); - return; - } - } -}; - -/** - * Sort by value, descending. - */ -class AIListSorterValueDescending : public AIListSorter { -private: - AIList::AIListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets. - AIList::AIItemList *bucket_list; ///< The current bucket list we're iterator over. - AIList::AIItemList::iterator bucket_list_iter; ///< The iterator over the bucket list. - -public: - /** - * Create a new sorter. - * @param list The list to sort. - */ - AIListSorterValueDescending(AIList *list) - { - this->list = list; - this->End(); - } - - int32 Begin() - { - if (this->list->buckets.empty()) return 0; - this->has_no_more_items = false; - - /* Go to the end of the bucket-list */ - this->bucket_iter = this->list->buckets.begin(); - for (size_t i = this->list->buckets.size(); i > 1; i--) this->bucket_iter++; - this->bucket_list = &(*this->bucket_iter).second; - - /* Go to the end of the items in the bucket */ - this->bucket_list_iter = this->bucket_list->begin(); - for (size_t i = this->bucket_list->size(); i > 1; i--) this->bucket_list_iter++; - this->item_next = *this->bucket_list_iter; - - int32 item_current = this->item_next; - FindNext(); - return item_current; - } - - void End() - { - this->bucket_list = NULL; - this->has_no_more_items = true; - this->item_next = 0; - } - - /** - * Find the next item, and store that information. - */ - void FindNext() - { - if (this->bucket_list == NULL) { - this->has_no_more_items = true; - return; - } - - if (this->bucket_list_iter == this->bucket_list->begin()) { - if (this->bucket_iter == this->list->buckets.begin()) { - this->bucket_list = NULL; - return; - } - this->bucket_iter--; - this->bucket_list = &(*this->bucket_iter).second; - /* Go to the end of the items in the bucket */ - this->bucket_list_iter = this->bucket_list->begin(); - for (size_t i = this->bucket_list->size(); i > 1; i--) this->bucket_list_iter++; - } else { - this->bucket_list_iter--; - } - this->item_next = *this->bucket_list_iter; - } - - int32 Next() - { - if (this->IsEnd()) return 0; - - int32 item_current = this->item_next; - FindNext(); - return item_current; - } - - void Remove(int item) - { - if (this->IsEnd()) return; - - /* If we remove the 'next' item, skip to the next */ - if (item == this->item_next) { - FindNext(); - return; - } - } -}; - -/** - * Sort by item, ascending. - */ -class AIListSorterItemAscending : public AIListSorter { -private: - AIList::AIListMap::iterator item_iter; ///< The iterator over the items in the map. - -public: - /** - * Create a new sorter. - * @param list The list to sort. - */ - AIListSorterItemAscending(AIList *list) - { - this->list = list; - this->End(); - } - - int32 Begin() - { - if (this->list->items.empty()) return 0; - this->has_no_more_items = false; - - this->item_iter = this->list->items.begin(); - this->item_next = (*this->item_iter).first; - - int32 item_current = this->item_next; - FindNext(); - return item_current; - } - - void End() - { - this->has_no_more_items = true; - } - - /** - * Find the next item, and store that information. - */ - void FindNext() - { - if (this->item_iter == this->list->items.end()) { - this->has_no_more_items = true; - return; - } - this->item_iter++; - if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first; - } - - int32 Next() - { - if (this->IsEnd()) return 0; - - int32 item_current = this->item_next; - FindNext(); - return item_current; - } - - void Remove(int item) - { - if (this->IsEnd()) return; - - /* If we remove the 'next' item, skip to the next */ - if (item == this->item_next) { - FindNext(); - return; - } - } -}; - -/** - * Sort by item, descending. - */ -class AIListSorterItemDescending : public AIListSorter { -private: - AIList::AIListMap::iterator item_iter; ///< The iterator over the items in the map. - -public: - /** - * Create a new sorter. - * @param list The list to sort. - */ - AIListSorterItemDescending(AIList *list) - { - this->list = list; - this->End(); - } - - int32 Begin() - { - if (this->list->items.empty()) return 0; - this->has_no_more_items = false; - - this->item_iter = this->list->items.begin(); - for (size_t i = this->list->items.size(); i > 1; i--) this->item_iter++; - this->item_next = (*this->item_iter).first; - - int32 item_current = this->item_next; - FindNext(); - return item_current; - } - - void End() - { - this->has_no_more_items = true; - } - - /** - * Find the next item, and store that information. - */ - void FindNext() - { - if (this->item_iter == this->list->items.end()) { - this->has_no_more_items = true; - return; - } - this->item_iter--; - if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first; - } - - int32 Next() - { - if (this->IsEnd()) return 0; - - int32 item_current = this->item_next; - FindNext(); - return item_current; - } - - void Remove(int item) - { - if (this->IsEnd()) return; - - /* If we remove the 'next' item, skip to the next */ - if (item == this->item_next) { - FindNext(); - return; - } - } -}; - - - -AIList::AIList() -{ - /* Default sorter */ - this->sorter = new AIListSorterValueDescending(this); - this->sorter_type = SORT_BY_VALUE; - this->sort_ascending = false; - this->initialized = false; - this->modifications = 0; -} - -AIList::~AIList() -{ - delete this->sorter; -} - -bool AIList::HasItem(int32 item) -{ - return this->items.count(item) == 1; -} - -void AIList::Clear() -{ - this->modifications++; - - this->items.clear(); - this->buckets.clear(); - this->sorter->End(); -} - -void AIList::AddItem(int32 item, int32 value) -{ - this->modifications++; - - if (this->HasItem(item)) return; - - this->items[item] = 0; - this->buckets[0].insert(item); - - this->SetValue(item, value); -} - -void AIList::RemoveItem(int32 item) -{ - this->modifications++; - - if (!this->HasItem(item)) return; - - int32 value = this->GetValue(item); - - this->sorter->Remove(item); - this->buckets[value].erase(item); - if (this->buckets[value].empty()) this->buckets.erase(value); - this->items.erase(item); -} - -int32 AIList::Begin() -{ - this->initialized = true; - return this->sorter->Begin(); -} - -int32 AIList::Next() -{ - if (this->initialized == false) { - DEBUG(ai, 0, "Next() is invalid as Begin() is never called"); - return 0; - } - return this->sorter->Next(); -} - -bool AIList::IsEmpty() -{ - return this->items.empty(); -} - -bool AIList::IsEnd() -{ - if (this->initialized == false) { - DEBUG(ai, 0, "IsEnd() is invalid as Begin() is never called"); - return true; - } - return this->sorter->IsEnd(); -} - -int32 AIList::Count() -{ - return (int32)this->items.size(); -} - -int32 AIList::GetValue(int32 item) -{ - if (!this->HasItem(item)) return 0; - - return this->items[item]; -} - -bool AIList::SetValue(int32 item, int32 value) -{ - this->modifications++; - - if (!this->HasItem(item)) return false; - - int32 value_old = this->GetValue(item); - if (value_old == value) return true; - - this->sorter->Remove(item); - this->buckets[value_old].erase(item); - if (this->buckets[value_old].empty()) this->buckets.erase(value_old); - this->items[item] = value; - this->buckets[value].insert(item); - - return true; -} - -void AIList::Sort(SorterType sorter, bool ascending) -{ - this->modifications++; - - if (sorter != SORT_BY_VALUE && sorter != SORT_BY_ITEM) return; - if (sorter == this->sorter_type && ascending == this->sort_ascending) return; - - delete this->sorter; - switch (sorter) { - case SORT_BY_ITEM: - if (ascending) { - this->sorter = new AIListSorterItemAscending(this); - } else { - this->sorter = new AIListSorterItemDescending(this); - } - break; - - case SORT_BY_VALUE: - if (ascending) { - this->sorter = new AIListSorterValueAscending(this); - } else { - this->sorter = new AIListSorterValueDescending(this); - } - break; - - default: - this->Sort(SORT_BY_ITEM, false); - return; - } - this->sorter_type = sorter; - this->sort_ascending = ascending; - this->initialized = false; -} - -void AIList::AddList(AIList *list) -{ - AIListMap *list_items = &list->items; - for (AIListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { - this->AddItem((*iter).first); - this->SetValue((*iter).first, (*iter).second); - } -} - -void AIList::RemoveAboveValue(int32 value) -{ - this->modifications++; - - for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { - next_iter = iter; next_iter++; - if ((*iter).second > value) this->RemoveItem((*iter).first); - } -} - -void AIList::RemoveBelowValue(int32 value) -{ - this->modifications++; - - for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { - next_iter = iter; next_iter++; - if ((*iter).second < value) this->RemoveItem((*iter).first); - } -} - -void AIList::RemoveBetweenValue(int32 start, int32 end) -{ - this->modifications++; - - for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { - next_iter = iter; next_iter++; - if ((*iter).second > start && (*iter).second < end) this->RemoveItem((*iter).first); - } -} - -void AIList::RemoveValue(int32 value) -{ - this->modifications++; - - for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { - next_iter = iter; next_iter++; - if ((*iter).second == value) this->RemoveItem((*iter).first); - } -} - -void AIList::RemoveTop(int32 count) -{ - this->modifications++; - - if (!this->sort_ascending) { - this->Sort(this->sorter_type, !this->sort_ascending); - this->RemoveBottom(count); - this->Sort(this->sorter_type, !this->sort_ascending); - return; - } - - switch (this->sorter_type) { - default: NOT_REACHED(); - case SORT_BY_VALUE: - for (AIListBucket::iterator iter = this->buckets.begin(); iter != this->buckets.end(); iter = this->buckets.begin()) { - AIItemList *items = &(*iter).second; - size_t size = items->size(); - for (AIItemList::iterator iter = items->begin(); iter != items->end(); iter = items->begin()) { - if (--count < 0) return; - this->RemoveItem(*iter); - /* When the last item is removed from the bucket, the bucket itself is removed. - * This means that the iterators can be invalid after a call to RemoveItem. - */ - if (--size == 0) break; - } - } - break; - - case SORT_BY_ITEM: - for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter = this->items.begin()) { - if (--count < 0) return; - this->RemoveItem((*iter).first); - } - break; - } -} - -void AIList::RemoveBottom(int32 count) -{ - this->modifications++; - - if (!this->sort_ascending) { - this->Sort(this->sorter_type, !this->sort_ascending); - this->RemoveTop(count); - this->Sort(this->sorter_type, !this->sort_ascending); - return; - } - - switch (this->sorter_type) { - default: NOT_REACHED(); - case SORT_BY_VALUE: - for (AIListBucket::reverse_iterator iter = this->buckets.rbegin(); iter != this->buckets.rend(); iter = this->buckets.rbegin()) { - AIItemList *items = &(*iter).second; - size_t size = items->size(); - for (AIItemList::reverse_iterator iter = items->rbegin(); iter != items->rend(); iter = items->rbegin()) { - if (--count < 0) return; - this->RemoveItem(*iter); - /* When the last item is removed from the bucket, the bucket itself is removed. - * This means that the iterators can be invalid after a call to RemoveItem. - */ - if (--size == 0) break; - } - } - - case SORT_BY_ITEM: - for (AIListMap::reverse_iterator iter = this->items.rbegin(); iter != this->items.rend(); iter = this->items.rbegin()) { - if (--count < 0) return; - this->RemoveItem((*iter).first); - } - break; - } -} - -void AIList::RemoveList(AIList *list) -{ - this->modifications++; - - AIListMap *list_items = &list->items; - for (AIListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { - this->RemoveItem((*iter).first); - } -} - -void AIList::KeepAboveValue(int32 value) -{ - this->modifications++; - - for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { - next_iter = iter; next_iter++; - if ((*iter).second <= value) this->RemoveItem((*iter).first); - } -} - -void AIList::KeepBelowValue(int32 value) -{ - this->modifications++; - - for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { - next_iter = iter; next_iter++; - if ((*iter).second >= value) this->RemoveItem((*iter).first); - } -} - -void AIList::KeepBetweenValue(int32 start, int32 end) -{ - this->modifications++; - - for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { - next_iter = iter; next_iter++; - if ((*iter).second <= start || (*iter).second >= end) this->RemoveItem((*iter).first); - } -} - -void AIList::KeepValue(int32 value) -{ - this->modifications++; - - for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { - next_iter = iter; next_iter++; - if ((*iter).second != value) this->RemoveItem((*iter).first); - } -} - -void AIList::KeepTop(int32 count) -{ - this->modifications++; - - this->RemoveBottom(this->Count() - count); -} - -void AIList::KeepBottom(int32 count) -{ - this->modifications++; - - this->RemoveTop(this->Count() - count); -} - -void AIList::KeepList(AIList *list) -{ - this->modifications++; - - AIList tmp; - for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) { - tmp.AddItem((*iter).first); - tmp.SetValue((*iter).first, (*iter).second); - } - - tmp.RemoveList(list); - this->RemoveList(&tmp); -} - -SQInteger AIList::_get(HSQUIRRELVM vm) -{ - if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR; - - SQInteger idx; - sq_getinteger(vm, 2, &idx); - - if (!this->HasItem(idx)) return SQ_ERROR; - - sq_pushinteger(vm, this->GetValue(idx)); - return 1; -} - -SQInteger AIList::_set(HSQUIRRELVM vm) -{ - if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR; - if (sq_gettype(vm, 3) != OT_INTEGER || sq_gettype(vm, 3) == OT_NULL) { - return sq_throwerror(vm, _SC("you can only assign integers to this list")); - } - - SQInteger idx, val; - sq_getinteger(vm, 2, &idx); - if (sq_gettype(vm, 3) == OT_NULL) { - this->RemoveItem(idx); - return 0; - } - - sq_getinteger(vm, 3, &val); - if (!this->HasItem(idx)) { - this->AddItem(idx, val); - return 0; - } - - this->SetValue(idx, val); - return 0; -} - -SQInteger AIList::_nexti(HSQUIRRELVM vm) -{ - if (sq_gettype(vm, 2) == OT_NULL) { - if (this->IsEmpty()) { - sq_pushnull(vm); - return 1; - } - sq_pushinteger(vm, this->Begin()); - return 1; - } - - SQInteger idx; - sq_getinteger(vm, 2, &idx); - - int val = this->Next(); - if (this->IsEnd()) { - sq_pushnull(vm); - return 1; - } - - sq_pushinteger(vm, val); - return 1; -} - -SQInteger AIList::Valuate(HSQUIRRELVM vm) -{ - this->modifications++; - - /* The first parameter is the instance of AIList. */ - int nparam = sq_gettop(vm) - 1; - - if (nparam < 1) { - return sq_throwerror(vm, _SC("You need to give a least a Valuator as parameter to AIList::Valuate")); - } - - /* Make sure the valuator function is really a function, and not any - * other type. It's parameter 2 for us, but for the user it's the - * first parameter they give. */ - SQObjectType valuator_type = sq_gettype(vm, 2); - if (valuator_type != OT_CLOSURE && valuator_type != OT_NATIVECLOSURE) { - return sq_throwerror(vm, _SC("parameter 1 has an invalid type (expected function)")); - } - - /* Don't allow docommand from a Valuator, as we can't resume in - * mid C++-code. */ - bool backup_allow = AIObject::GetAllowDoCommand(); - AIObject::SetAllowDoCommand(false); - - /* Push the function to call */ - sq_push(vm, 2); - - for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) { - /* Check for changing of items. */ - int previous_modification_count = this->modifications; - - /* Push the root table as instance object, this is what squirrel does for meta-functions. */ - sq_pushroottable(vm); - /* Push all arguments for the valuator function. */ - sq_pushinteger(vm, (*iter).first); - for (int i = 0; i < nparam - 1; i++) { - sq_push(vm, i + 3); - } - - /* Call the function. Squirrel pops all parameters and pushes the return value. */ - if (SQ_FAILED(sq_call(vm, nparam + 1, SQTrue, SQTrue))) { - AIObject::SetAllowDoCommand(backup_allow); - return SQ_ERROR; - } - - /* Retreive the return value */ - SQInteger value; - switch (sq_gettype(vm, -1)) { - case OT_INTEGER: { - sq_getinteger(vm, -1, &value); - break; - } - - case OT_BOOL: { - SQBool v; - sq_getbool(vm, -1, &v); - value = v ? 1 : 0; - break; - } - - default: { - /* See below for explanation. The extra pop is the return value. */ - sq_pop(vm, nparam + 4); - - AIObject::SetAllowDoCommand(backup_allow); - return sq_throwerror(vm, _SC("return value of valuator is not valid (not integer/bool)")); - } - } - - /* Was something changed? */ - if (previous_modification_count != this->modifications) { - /* See below for explanation. The extra pop is the return value. */ - sq_pop(vm, nparam + 4); - - AIObject::SetAllowDoCommand(backup_allow); - return sq_throwerror(vm, _SC("modifying valuated list outside of valuator function")); - } - - this->SetValue((*iter).first, value); - - /* Pop the return value. */ - sq_poptop(vm); - - Squirrel::DecreaseOps(vm, 5); - } - /* Pop from the squirrel stack: - * 1. The root stable (as instance object). - * 2. The valuator function. - * 3. The parameters given to this function. - * 4. The AIList instance object. */ - sq_pop(vm, nparam + 3); - - AIObject::SetAllowDoCommand(backup_allow); - return 0; -} diff --git a/src/ai/api/ai_list.hpp b/src/ai/api/ai_list.hpp deleted file mode 100644 index 9087f26c5..000000000 --- a/src/ai/api/ai_list.hpp +++ /dev/null @@ -1,283 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_list.hpp A list which can keep item/value pairs, which you can walk. */ -/** @defgroup AIList Classes that create a list of items. */ - -#ifndef AI_LIST_HPP -#define AI_LIST_HPP - -#include "ai_object.hpp" -#include <map> -#include <set> - -class AIListSorter; - -/** - * Class that creates a list which can keep item/value pairs, which you can walk. - */ -class AIList : public AIObject { -public: - /** Type of sorter */ - enum SorterType { - SORT_BY_VALUE, ///< Sort the list based on the value of the item. - SORT_BY_ITEM, ///< Sort the list based on the item itself. - }; - - /** Sort ascending */ - static const bool SORT_ASCENDING = true; - /** Sort descnding */ - static const bool SORT_DESCENDING = false; - -private: - AIListSorter *sorter; ///< Sorting algorithm - SorterType sorter_type; ///< Sorting type - bool sort_ascending; ///< Whether to sort ascending or descending - bool initialized; ///< Whether an iteration has been started - int modifications; ///< Number of modification that has been done. To prevent changing data while valuating. - -public: - typedef std::set<int32> AIItemList; ///< The list of items inside the bucket - typedef std::map<int32, AIItemList> AIListBucket; ///< The bucket list per value - typedef std::map<int32, int32> AIListMap; ///< List per item - - AIListMap items; ///< The items in the list - AIListBucket buckets; ///< The items in the list, sorted by value - - AIList(); - ~AIList(); - - /** - * Add a single item to the list. - * @param item the item to add. Should be unique, otherwise it is ignored. - * @param value the value to assign. - * @note the value is set to 0 by default. - */ - void AddItem(int32 item, int32 value = 0); - - /** - * Remove a single item from the list. - * @param item the item to remove. If not existing, it is ignored. - */ - void RemoveItem(int32 item); - - /** - * Clear the list, making Count() returning 0 and IsEmpty() returning true. - */ - void Clear(); - - /** - * Check if an item is in the list. - * @param item the item to check for. - * @return true if the item is in the list. - */ - bool HasItem(int32 item); - - /** - * Go to the beginning of the list. - * @return the item value of the first item. - * @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list. - */ - int32 Begin(); - - /** - * Go to the next item in the list. - * @return the item value of the next item. - * @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list. - */ - int32 Next(); - - /** - * Check if a list is empty. - * @return true if the list is empty. - */ - bool IsEmpty(); - - /** - * Check if there is a element left. In other words, if this is false, - * the last call to Begin() or Next() returned a valid item. - * @return true if the current item is beyond end-of-list. - */ - bool IsEnd(); - - /** - * Returns the amount of items in the list. - * @return amount of items in the list. - */ - int32 Count(); - - /** - * Get the value that belongs to this item. - * @param item the item to get the value from - * @return the value that belongs to this item. - */ - int32 GetValue(int32 item); - - /** - * Set a value of an item directly. - * @param item the item to set the value for. - * @param value the value to give to the item - * @return true if we could set the item to value, false otherwise. - * @note Changing values of items while looping through a list might cause - * entries to be skipped. Be very careful with such operations. - */ - bool SetValue(int32 item, int32 value); - - /** - * Sort this list by the given sorter and direction. - * @param sorter the type of sorter to use - * @param ascending if true, lowest value is on top, else at bottom. - * @note the current item stays at the same place. - * @see SORT_ASCENDING SORT_DESCENDING - */ - void Sort(SorterType sorter, bool ascending); - - /** - * Add one list to another one. - * @param list The list that will be added to the caller. - * @post The list to be added ('list') stays unmodified. - * @note All added items keep their value as it was in 'list'. - * @note If the item already exists inside the caller, the value of the - * list that is added is set on the item. - */ - void AddList(AIList *list); - - /** - * Removes all items with a higher value than 'value'. - * @param value the value above which all items are removed. - */ - void RemoveAboveValue(int32 value); - - /** - * Removes all items with a lower value than 'value'. - * @param value the value below which all items are removed. - */ - void RemoveBelowValue(int32 value); - - /** - * Removes all items with a value above start and below end. - * @param start the lower bound of the to be removed values (exclusive). - * @param end the upper bound of the to be removed valuens (exclusive). - */ - void RemoveBetweenValue(int32 start, int32 end); - - /** - * Remove all items with this value. - * @param value the value to remove. - */ - void RemoveValue(int32 value); - - /** - * Remove the first count items. - * @param count the amount of items to remove. - */ - void RemoveTop(int32 count); - - /** - * Remove the last count items. - * @param count the amount of items to remove. - */ - void RemoveBottom(int32 count); - - /** - * Remove everything that is in the given list from this list (same item index that is). - * @param list the list of items to remove. - * @pre list != NULL - */ - void RemoveList(AIList *list); - - /** - * Keep all items with a higher value than 'value'. - * @param value the value above which all items are kept. - */ - void KeepAboveValue(int32 value); - - /** - * Keep all items with a lower value than 'value'. - * @param value the value below which all items are kept. - */ - void KeepBelowValue(int32 value); - - /** - * Keep all items with a value above start and below end. - * @param start the lower bound of the to be kept values (exclusive). - * @param end the upper bound of the to be kept values (exclusive). - */ - void KeepBetweenValue(int32 start, int32 end); - - /** - * Keep all items with this value. - * @param value the value to keep. - */ - void KeepValue(int32 value); - - /** - * Keep the first count items, i.e. remove everything except the first count items. - * @param count the amount of items to keep. - */ - void KeepTop(int32 count); - - /** - * Keep the last count items, i.e. remove everything except the last count items. - * @param count the amount of items to keep. - */ - void KeepBottom(int32 count); - - /** - * Keeps everything that is in the given list from this list (same item index that is). - * @param list the list of items to keep. - * @pre list != NULL - */ - void KeepList(AIList *list); - -#ifndef DOXYGEN_AI_DOCS - /** - * Used for 'foreach()' and [] get from Squirrel. - */ - SQInteger _get(HSQUIRRELVM vm); - - /** - * Used for [] set from Squirrel. - */ - SQInteger _set(HSQUIRRELVM vm); - - /** - * Used for 'foreach()' from Squirrel. - */ - SQInteger _nexti(HSQUIRRELVM vm); - - /** - * The Valuate() wrapper from Squirrel. - */ - SQInteger Valuate(HSQUIRRELVM vm); -#else - /** - * Give all items a value defined by the valuator you give. - * @param valuator_function The function which will be doing the valuation. - * @param params The params to give to the valuators (minus the first param, - * which is always the index-value we are valuating). - * @note You may not add, remove or change (setting the value of) items while - * valuating. You may also not (re)sort while valuating. - * @note You can write your own valuators and use them. Just remember that - * the first parameter should be the index-value, and it should return - * an integer. - * @note Example: - * list.Valuate(AIBridge.GetPrice, 5); - * list.Valuate(AIBridge.GetMaxLength); - * function MyVal(bridge_id, myparam) - * { - * return myparam * bridge_id; // This is silly - * } - * list.Valuate(MyVal, 12); - */ - void Valuate(void *valuator_function, int params, ...); -#endif /* DOXYGEN_AI_DOCS */ -}; - -#endif /* AI_LIST_HPP */ diff --git a/src/ai/api/ai_list.hpp.sq b/src/ai/api/ai_list.hpp.sq index ec31ca220..3465c6957 100644 --- a/src/ai/api/ai_list.hpp.sq +++ b/src/ai/api/ai_list.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_list.hpp" +#include "../../script/api/script_list.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_log.cpp b/src/ai/api/ai_log.cpp deleted file mode 100644 index fb2935479..000000000 --- a/src/ai/api/ai_log.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_log.cpp Implementation of AILog. */ - -#include "../../stdafx.h" -#include "ai_log.hpp" -#include "../../core/alloc_func.hpp" -#include "../../company_func.h" -#include "../../debug.h" -#include "../../window_func.h" - -/* static */ void AILog::Info(const char *message) -{ - AILog::Log(LOG_INFO, message); -} - -/* static */ void AILog::Warning(const char *message) -{ - AILog::Log(LOG_WARNING, message); -} - -/* static */ void AILog::Error(const char *message) -{ - AILog::Log(LOG_ERROR, message); -} - -/* static */ void AILog::Log(AILog::AILogType level, const char *message) -{ - if (AIObject::GetLogPointer() == NULL) { - AIObject::GetLogPointer() = new LogData(); - LogData *log = (LogData *)AIObject::GetLogPointer(); - - log->lines = CallocT<char *>(400); - log->type = CallocT<AILog::AILogType>(400); - log->count = 400; - log->pos = log->count - 1; - log->used = 0; - } - LogData *log = (LogData *)AIObject::GetLogPointer(); - - /* Go to the next log-line */ - log->pos = (log->pos + 1) % log->count; - - if (log->used != log->count) log->used++; - - /* Free last message, and write new message */ - free(log->lines[log->pos]); - log->lines[log->pos] = strdup(message); - log->type[log->pos] = level; - - /* Cut string after first \n */ - char *p; - while ((p = strchr(log->lines[log->pos], '\n')) != NULL) { - *p = '\0'; - break; - } - - char logc; - - switch (level) { - case LOG_SQ_ERROR: logc = 'S'; break; - case LOG_ERROR: logc = 'E'; break; - case LOG_SQ_INFO: logc = 'P'; break; - case LOG_WARNING: logc = 'W'; break; - case LOG_INFO: logc = 'I'; break; - default: logc = '?'; break; - } - - /* Also still print to debug window */ - DEBUG(ai, level, "[%d] [%c] %s", (uint)_current_company, logc, log->lines[log->pos]); - InvalidateWindowData(WC_AI_DEBUG, 0, _current_company); -} - -/* static */ void AILog::FreeLogPointer() -{ - LogData *log = (LogData *)AIObject::GetLogPointer(); - - for (int i = 0; i < log->count; i++) { - free(log->lines[i]); - } - - free(log->lines); - free(log->type); - delete log; -} diff --git a/src/ai/api/ai_log.hpp b/src/ai/api/ai_log.hpp deleted file mode 100644 index 00ada4e3f..000000000 --- a/src/ai/api/ai_log.hpp +++ /dev/null @@ -1,85 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_log.hpp Everything to handle and issue log messages. */ - -#ifndef AI_LOG_HPP -#define AI_LOG_HPP - -#include "ai_object.hpp" - -/** - * Class that handles all log related functions. - */ -class AILog : public AIObject { - /* AIController needs access to Enum and Log, in order to keep the flow from - * OpenTTD core to NoAI API clear and simple. */ - friend class AIController; - -public: -#ifndef EXPORT_SKIP - /** - * Log levels; The value is also feed to DEBUG() lvl. - * This has no use for you, as AI writer. - */ - enum AILogType { - LOG_SQ_ERROR = 0, ///< Squirrel printed an error. - LOG_ERROR = 1, ///< User printed an error. - LOG_SQ_INFO = 2, ///< Squirrel printed some info. - LOG_WARNING = 3, ///< User printed some warning. - LOG_INFO = 4, ///< User printed some info. - }; - - /** - * Internal representation of the log-data inside the AI. - * This has no use for you, as AI writer. - */ - struct LogData { - char **lines; ///< The log-lines. - AILog::AILogType *type; ///< Per line, which type of log it was. - int count; ///< Total amount of log-lines possible. - int pos; ///< Current position in lines. - int used; ///< Total amount of used log-lines. - }; -#endif /* EXPORT_SKIP */ - - /** - * Print an Info message to the logs. - * @param message The message to log. - */ - static void Info(const char *message); - - /** - * Print a Warning message to the logs. - * @param message The message to log. - */ - static void Warning(const char *message); - - /** - * Print an Error message to the logs. - * @param message The message to log. - */ - static void Error(const char *message); - -#ifndef EXPORT_SKIP - /** - * Free the log pointer. - * @note DO NOT CALL YOURSELF; leave it to the internal AI programming. - */ - static void FreeLogPointer(); -#endif /* EXPORT_SKIP */ - -private: - /** - * Internal command to log the message in a common way. - */ - static void Log(AILog::AILogType level, const char *message); -}; - -#endif /* AI_LOG_HPP */ diff --git a/src/ai/api/ai_log.hpp.sq b/src/ai/api/ai_log.hpp.sq index b35625d1d..ccc850bb3 100644 --- a/src/ai/api/ai_log.hpp.sq +++ b/src/ai/api/ai_log.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_log.hpp" +#include "../../script/api/script_log.hpp" namespace SQConvert { /* Allow AILog to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_map.cpp b/src/ai/api/ai_map.cpp deleted file mode 100644 index d5728b9eb..000000000 --- a/src/ai/api/ai_map.cpp +++ /dev/null @@ -1,75 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_map.cpp Implementation of AIMap. */ - -#include "../../stdafx.h" -#include "ai_map.hpp" -#include "../../tile_map.h" - -/* static */ bool AIMap::IsValidTile(TileIndex t) -{ - return ::IsValidTile(t); -} - -/* static */ TileIndex AIMap::GetMapSize() -{ - return ::MapSize(); -} - -/* static */ uint32 AIMap::GetMapSizeX() -{ - return ::MapSizeX(); -} - -/* static */ uint32 AIMap::GetMapSizeY() -{ - return ::MapSizeY(); -} - -/* static */ int32 AIMap::GetTileX(TileIndex t) -{ - if (!::IsValidTile(t)) return -1; - return ::TileX(t); -} - -/* static */ int32 AIMap::GetTileY(TileIndex t) -{ - if (!::IsValidTile(t)) return -1; - return ::TileY(t); -} - -/* static */ TileIndex AIMap::GetTileIndex(uint32 x, uint32 y) -{ - return ::TileXY(x, y); -} - -/* static */ int32 AIMap::DistanceManhattan(TileIndex t1, TileIndex t2) -{ - if (!::IsValidTile(t1) || !::IsValidTile(t2)) return -1; - return ::DistanceManhattan(t1, t2); -} - -/* static */ int32 AIMap::DistanceMax(TileIndex t1, TileIndex t2) -{ - if (!::IsValidTile(t1) || !::IsValidTile(t2)) return -1; - return ::DistanceMax(t1, t2); -} - -/* static */ int32 AIMap::DistanceSquare(TileIndex t1, TileIndex t2) -{ - if (!::IsValidTile(t1) || !::IsValidTile(t2)) return -1; - return ::DistanceSquare(t1, t2); -} - -/* static */ int32 AIMap::DistanceFromEdge(TileIndex t) -{ - if (!::IsValidTile(t)) return -1; - return ::DistanceFromEdge(t); -} diff --git a/src/ai/api/ai_map.hpp b/src/ai/api/ai_map.hpp deleted file mode 100644 index 15ff5c337..000000000 --- a/src/ai/api/ai_map.hpp +++ /dev/null @@ -1,125 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_map.hpp Everything to query and manipulate map metadata. */ - -#ifndef AI_MAP_HPP -#define AI_MAP_HPP - -#include "ai_object.hpp" -#include "../../tile_type.h" - -/** - * Class that handles all map related functions. - */ -class AIMap : public AIObject { -public: - static const int TILE_INVALID = (int)INVALID_TILE; ///< Invalid TileIndex. - - /** - * Checks whether the given tile is valid. - * @param tile The tile to check. - * @return True is the tile it within the boundaries of the map. - */ - static bool IsValidTile(TileIndex tile); - - /** - * Gets the number of tiles in the map. - * @return The size of the map in tiles. - * @post Return value is always positive. - */ - static TileIndex GetMapSize(); - - /** - * Gets the amount of tiles along the SW and NE border. - * @return The length along the SW and NE borders. - * @post Return value is always positive. - */ - static uint32 GetMapSizeX(); - - /** - * Gets the amount of tiles along the SE and NW border. - * @return The length along the SE and NW borders. - * @post Return value is always positive. - */ - static uint32 GetMapSizeY(); - - /** - * Gets the place along the SW/NE border (X-value). - * @param tile The tile to get the X-value of. - * @pre IsValidTile(tile). - * @return The X-value. - * @post Return value is always lower than GetMapSizeX(). - */ - static int32 GetTileX(TileIndex tile); - - /** - * Gets the place along the SE/NW border (Y-value). - * @param tile The tile to get the Y-value of. - * @pre IsValidTile(tile). - * @return The Y-value. - * @post Return value is always lower than GetMapSizeY(). - */ - static int32 GetTileY(TileIndex tile); - - /** - * Gets the TileIndex given a x,y-coordinate. - * @param x The X coordinate. - * @param y The Y coordinate. - * @pre x < GetMapSizeX(). - * @pre y < GetMapSizeY(). - * @return The TileIndex for the given (x,y) coordinate. - */ - static TileIndex GetTileIndex(uint32 x, uint32 y); - - /** - * Calculates the Manhattan distance; the difference of - * the X and Y added together. - * @param tile_from The start tile. - * @param tile_to The destination tile. - * @pre IsValidTile(tile_from). - * @pre IsValidTile(tile_to). - * @return The Manhattan distance between the tiles. - */ - static int32 DistanceManhattan(TileIndex tile_from, TileIndex tile_to); - - /** - * Calculates the distance between two tiles via 1D calculation. - * This means the distance between X or the distance between Y, depending - * on which one is bigger. - * @param tile_from The start tile. - * @param tile_to The destination tile. - * @pre IsValidTile(tile_from). - * @pre IsValidTile(tile_to). - * @return The maximum distance between the tiles. - */ - static int32 DistanceMax(TileIndex tile_from, TileIndex tile_to); - - /** - * The squared distance between the two tiles. - * This is the distance is the length of the shortest straight line - * between both points. - * @param tile_from The start tile. - * @param tile_to The destination tile. - * @pre IsValidTile(tile_from). - * @pre IsValidTile(tile_to). - * @return The squared distance between the tiles. - */ - static int32 DistanceSquare(TileIndex tile_from, TileIndex tile_to); - - /** - * Calculates the shortest distance to the edge. - * @param tile From where the distance has to be calculated. - * @pre IsValidTile(tile). - * @return The distances to the closest edge. - */ - static int32 DistanceFromEdge(TileIndex tile); -}; - -#endif /* AI_MAP_HPP */ diff --git a/src/ai/api/ai_map.hpp.sq b/src/ai/api/ai_map.hpp.sq index 4f051c9b4..e9c1ac0f2 100644 --- a/src/ai/api/ai_map.hpp.sq +++ b/src/ai/api/ai_map.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_map.hpp" +#include "../../script/api/script_map.hpp" namespace SQConvert { /* Allow AIMap to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_marine.cpp b/src/ai/api/ai_marine.cpp deleted file mode 100644 index 00cff6623..000000000 --- a/src/ai/api/ai_marine.cpp +++ /dev/null @@ -1,162 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_marine.cpp Implementation of AIMarine. */ - -#include "../../stdafx.h" -#include "ai_marine.hpp" -#include "ai_station.hpp" -#include "../../station_base.h" -#include "../../tile_cmd.h" - - -/* static */ bool AIMarine::IsWaterDepotTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_DEPOT; -} - -/* static */ bool AIMarine::IsDockTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_STATION) && ::IsDock(tile); -} - -/* static */ bool AIMarine::IsBuoyTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_STATION) && ::IsBuoy(tile); -} - -/* static */ bool AIMarine::IsLockTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_LOCK; -} - -/* static */ bool AIMarine::IsCanalTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_WATER) && ::IsCanal(tile); -} - -/* static */ bool AIMarine::AreWaterTilesConnected(TileIndex t1, TileIndex t2) -{ - if (!::IsValidTile(t1)) return false; - if (!::IsValidTile(t2)) return false; - - /* Tiles not neighbouring */ - if (::DistanceManhattan(t1, t2) != 1) return false; - - DiagDirection to_other_tile = ::DiagdirBetweenTiles(t2, t1); - - /* Determine the reachable tracks from the shared edge */ - TrackBits gtts1 = ::TrackStatusToTrackBits(::GetTileTrackStatus(t1, TRANSPORT_WATER, 0, to_other_tile)) & ::DiagdirReachesTracks(to_other_tile); - if (gtts1 == TRACK_BIT_NONE) return false; - - to_other_tile = ReverseDiagDir(to_other_tile); - TrackBits gtts2 = ::TrackStatusToTrackBits(::GetTileTrackStatus(t2, TRANSPORT_WATER, 0, to_other_tile)) & ::DiagdirReachesTracks(to_other_tile); - - return gtts2 != TRACK_BIT_NONE; -} - -/* static */ bool AIMarine::BuildWaterDepot(TileIndex tile, TileIndex front) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, ::IsValidTile(front)); - EnforcePrecondition(false, (::TileX(front) == ::TileX(tile)) != (::TileY(front) == ::TileY(tile))); - - return AIObject::DoCommand(tile, ::TileX(front) == ::TileX(tile), 0, CMD_BUILD_SHIP_DEPOT); -} - -/* static */ bool AIMarine::BuildDock(TileIndex tile, StationID station_id) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); - - uint p1 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 1; - uint p2 = (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16; - return AIObject::DoCommand(tile, p1, p2, CMD_BUILD_DOCK); -} - -/* static */ bool AIMarine::BuildBuoy(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - - return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_BUOY); -} - -/* static */ bool AIMarine::BuildLock(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - - return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_LOCK); -} - -/* static */ bool AIMarine::BuildCanal(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - - return AIObject::DoCommand(tile, tile, WATER_CLASS_CANAL, CMD_BUILD_CANAL); -} - -/* static */ bool AIMarine::RemoveWaterDepot(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, IsWaterDepotTile(tile)); - - return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); -} - -/* static */ bool AIMarine::RemoveDock(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, IsDockTile(tile)); - - return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); -} - -/* static */ bool AIMarine::RemoveBuoy(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, IsBuoyTile(tile)); - - return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); -} - -/* static */ bool AIMarine::RemoveLock(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, IsLockTile(tile)); - - return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); -} - -/* static */ bool AIMarine::RemoveCanal(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, IsCanalTile(tile)); - - return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); -} - -/* static */ Money AIMarine::GetBuildCost(BuildType build_type) -{ - switch (build_type) { - case BT_DOCK: return ::GetPrice(PR_BUILD_STATION_DOCK, 1, NULL); - case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_SHIP, 1, NULL); - case BT_BUOY: return ::GetPrice(PR_BUILD_WAYPOINT_BUOY, 1, NULL); - default: return -1; - } -} diff --git a/src/ai/api/ai_marine.hpp b/src/ai/api/ai_marine.hpp deleted file mode 100644 index 1eb691fe3..000000000 --- a/src/ai/api/ai_marine.hpp +++ /dev/null @@ -1,210 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_marine.hpp Everything to query and build marine. */ - -#ifndef AI_MARINE_HPP -#define AI_MARINE_HPP - -#include "ai_error.hpp" - -/** - * Class that handles all marine related functions. - */ -class AIMarine : public AIObject { -public: - /** - * All marine related error messages. - */ - enum ErrorMessages { - /** Base for marine related errors */ - ERR_MARINE_BASE = AIError::ERR_CAT_MARINE << AIError::ERR_CAT_BIT_SIZE, - - /** Infrastructure must be built on water */ - ERR_MARINE_MUST_BE_BUILT_ON_WATER, // [STR_ERROR_MUST_BE_BUILT_ON_WATER] - }; - - /** - * Types of water-related objects in the game. - */ - enum BuildType { - BT_DOCK, ///< Build a dock - BT_DEPOT, ///< Build a ship depot - BT_BUOY, ///< Build a buoy - }; - - /** - * Checks whether the given tile is actually a tile with a water depot. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a water depot. - */ - static bool IsWaterDepotTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with a dock. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a dock. - */ - static bool IsDockTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with a buoy. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a buoy. - */ - static bool IsBuoyTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with a lock. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a lock. - */ - static bool IsLockTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with a canal. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a canal. - */ - static bool IsCanalTile(TileIndex tile); - - /** - * Checks whether the given tiles are directly connected, i.e. whether - * a ship vehicle can travel from the center of the first tile to the - * center of the second tile. - * @param tile_from The source tile. - * @param tile_to The destination tile. - * @pre AIMap::IsValidTile(tile_from). - * @pre AIMap::IsValidTile(tile_to). - * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles. - * @return True if and only if a ship can go from tile_from to tile_to. - */ - static bool AreWaterTilesConnected(TileIndex tile_from, TileIndex tile_to); - - /** - * Builds a water depot on tile. - * @param tile The tile where the water depot will be build. - * @param front A tile on the same axis with 'tile' as the depot shall be oriented. - * @pre AIMap::IsValidTile(tile). - * @pre AIMap::IsValidTile(front). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_SITE_UNSUITABLE - * @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER - * @return Whether the water depot has been/can be build or not. - * @note A WaterDepot is 1 tile in width, and 2 tiles in length. - * @note The depot will be built towards the south from 'tile', not necessarily towards 'front'. - */ - static bool BuildWaterDepot(TileIndex tile, TileIndex front); - - /** - * Builds a dock where tile is the tile still on land. - * @param tile The tile still on land of the dock. - * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. - * @pre AIMap::IsValidTile(tile). - * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_SITE_UNSUITABLE - * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION - * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS - * @return Whether the dock has been/can be build or not. - */ - static bool BuildDock(TileIndex tile, StationID station_id); - - /** - * Builds a buoy on tile. - * @param tile The tile where the buoy will be build. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_SITE_UNSUITABLE - * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS - * @return Whether the buoy has been/can be build or not. - */ - static bool BuildBuoy(TileIndex tile); - - /** - * Builds a lock on tile. - * @param tile The tile where the lock will be build. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_LAND_SLOPED_WRONG - * @exception AIError::ERR_SITE_UNSUITABLE - * @return Whether the lock has been/can be build or not. - */ - static bool BuildLock(TileIndex tile); - - /** - * Builds a canal on tile. - * @param tile The tile where the canal will be build. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_LAND_SLOPED_WRONG - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIError::ERR_ALREADY_BUILT - * @return Whether the canal has been/can be build or not. - */ - static bool BuildCanal(TileIndex tile); - - /** - * Removes a water depot. - * @param tile Any tile of the water depot. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return Whether the water depot has been/can be removed or not. - */ - static bool RemoveWaterDepot(TileIndex tile); - - /** - * Removes a dock. - * @param tile Any tile of the dock. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return Whether the dock has been/can be removed or not. - */ - static bool RemoveDock(TileIndex tile); - - /** - * Removes a buoy. - * @param tile Any tile of the buoy. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return Whether the buoy has been/can be removed or not. - */ - static bool RemoveBuoy(TileIndex tile); - - /** - * Removes a lock. - * @param tile Any tile of the lock. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return Whether the lock has been/can be removed or not. - */ - static bool RemoveLock(TileIndex tile); - - /** - * Removes a canal. - * @param tile Any tile of the canal. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return Whether the canal has been/can be removed or not. - */ - static bool RemoveCanal(TileIndex tile); - - /** - * Get the baseprice of building a water-related object. - * @param build_type the type of object to build - * @return The baseprice of building the given object. - */ - static Money GetBuildCost(BuildType build_type); -}; - -#endif /* AI_MARINE_HPP */ diff --git a/src/ai/api/ai_marine.hpp.sq b/src/ai/api/ai_marine.hpp.sq index 7d7f05fa5..3b30a3442 100644 --- a/src/ai/api/ai_marine.hpp.sq +++ b/src/ai/api/ai_marine.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_marine.hpp" +#include "../../script/api/script_marine.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_object.cpp b/src/ai/api/ai_object.cpp deleted file mode 100644 index 53f2f2b55..000000000 --- a/src/ai/api/ai_object.cpp +++ /dev/null @@ -1,279 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_object.cpp Implementation of AIObject. */ - -#include "../../stdafx.h" -#include "../../script/squirrel.hpp" -#include "../../command_func.h" -#include "../../network/network.h" -#include "../../tunnelbridge.h" - -#include "../ai_storage.hpp" -#include "../ai_instance.hpp" -#include "ai_error.hpp" - -/** - * Get the storage associated with the current AIInstance. - * @return The storage. - */ -static AIStorage *GetStorage() -{ - return AIObject::GetActiveInstance()->GetStorage(); -} - - -/* static */ AIInstance *AIObject::ActiveInstance::active = NULL; - -AIObject::ActiveInstance::ActiveInstance(AIInstance *instance) -{ - this->last_active = AIObject::ActiveInstance::active; - AIObject::ActiveInstance::active = instance; -} - -AIObject::ActiveInstance::~ActiveInstance() -{ - AIObject::ActiveInstance::active = this->last_active; -} - -/* static */ AIInstance *AIObject::GetActiveInstance() -{ - assert(AIObject::ActiveInstance::active != NULL); - return AIObject::ActiveInstance::active; -} - - -/* static */ void AIObject::SetDoCommandDelay(uint ticks) -{ - assert(ticks > 0); - GetStorage()->delay = ticks; -} - -/* static */ uint AIObject::GetDoCommandDelay() -{ - return GetStorage()->delay; -} - -/* static */ void AIObject::SetDoCommandMode(AIModeProc *proc, AIObject *instance) -{ - GetStorage()->mode = proc; - GetStorage()->mode_instance = instance; -} - -/* static */ AIModeProc *AIObject::GetDoCommandMode() -{ - return GetStorage()->mode; -} - -/* static */ AIObject *AIObject::GetDoCommandModeInstance() -{ - return GetStorage()->mode_instance; -} - -/* static */ void AIObject::SetDoCommandCosts(Money value) -{ - GetStorage()->costs = CommandCost(value); -} - -/* static */ void AIObject::IncreaseDoCommandCosts(Money value) -{ - GetStorage()->costs.AddCost(value); -} - -/* static */ Money AIObject::GetDoCommandCosts() -{ - return GetStorage()->costs.GetCost(); -} - -/* static */ void AIObject::SetLastError(AIErrorType last_error) -{ - GetStorage()->last_error = last_error; -} - -/* static */ AIErrorType AIObject::GetLastError() -{ - return GetStorage()->last_error; -} - -/* static */ void AIObject::SetLastCost(Money last_cost) -{ - GetStorage()->last_cost = last_cost; -} - -/* static */ Money AIObject::GetLastCost() -{ - return GetStorage()->last_cost; -} - -/* static */ void AIObject::SetRoadType(RoadType road_type) -{ - GetStorage()->road_type = road_type; -} - -/* static */ RoadType AIObject::GetRoadType() -{ - return GetStorage()->road_type; -} - -/* static */ void AIObject::SetRailType(RailType rail_type) -{ - GetStorage()->rail_type = rail_type; -} - -/* static */ RailType AIObject::GetRailType() -{ - return GetStorage()->rail_type; -} - -/* static */ void AIObject::SetLastCommandRes(bool res) -{ - GetStorage()->last_command_res = res; - /* Also store the results of various global variables */ - SetNewVehicleID(_new_vehicle_id); - SetNewSignID(_new_sign_id); - SetNewTunnelEndtile(_build_tunnel_endtile); - SetNewGroupID(_new_group_id); -} - -/* static */ bool AIObject::GetLastCommandRes() -{ - return GetStorage()->last_command_res; -} - -/* static */ void AIObject::SetNewVehicleID(VehicleID vehicle_id) -{ - GetStorage()->new_vehicle_id = vehicle_id; -} - -/* static */ VehicleID AIObject::GetNewVehicleID() -{ - return GetStorage()->new_vehicle_id; -} - -/* static */ void AIObject::SetNewSignID(SignID sign_id) -{ - GetStorage()->new_sign_id = sign_id; -} - -/* static */ SignID AIObject::GetNewSignID() -{ - return GetStorage()->new_sign_id; -} - -/* static */ void AIObject::SetNewTunnelEndtile(TileIndex tile) -{ - GetStorage()->new_tunnel_endtile = tile; -} - -/* static */ TileIndex AIObject::GetNewTunnelEndtile() -{ - return GetStorage()->new_tunnel_endtile; -} - -/* static */ void AIObject::SetNewGroupID(GroupID group_id) -{ - GetStorage()->new_group_id = group_id; -} - -/* static */ GroupID AIObject::GetNewGroupID() -{ - return GetStorage()->new_group_id; -} - -/* static */ void AIObject::SetAllowDoCommand(bool allow) -{ - GetStorage()->allow_do_command = allow; -} - -/* static */ bool AIObject::GetAllowDoCommand() -{ - return GetStorage()->allow_do_command; -} - -/* static */ bool AIObject::CanSuspend() -{ - Squirrel *squirrel = AIObject::GetActiveInstance()->engine; - return GetStorage()->allow_do_command && squirrel->CanSuspend(); -} - -/* static */ void *&AIObject::GetEventPointer() -{ - return GetStorage()->event_data; -} - -/* static */ void *&AIObject::GetLogPointer() -{ - return GetStorage()->log_data; -} - -/* static */ void AIObject::SetCallbackVariable(int index, int value) -{ - if ((size_t)index >= GetStorage()->callback_value.size()) GetStorage()->callback_value.resize(index + 1); - GetStorage()->callback_value[index] = value; -} - -/* static */ int AIObject::GetCallbackVariable(int index) -{ - return GetStorage()->callback_value[index]; -} - -/* static */ bool AIObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback) -{ - if (!AIObject::CanSuspend()) { - throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator."); - } - - /* Set the default callback to return a true/false result of the DoCommand */ - if (callback == NULL) callback = &AIInstance::DoCommandReturn; - - /* Are we only interested in the estimate costs? */ - bool estimate_only = GetDoCommandMode() != NULL && !GetDoCommandMode()(); - -#ifdef ENABLE_NETWORK - /* Only set p2 when the command does not come from the network. */ - if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX; -#endif - - /* Try to perform the command. */ - CommandCost res = ::DoCommandPInternal(tile, p1, p2, cmd, _networking ? CcAI : NULL, text, false, estimate_only); - - /* We failed; set the error and bail out */ - if (res.Failed()) { - SetLastError(AIError::StringToError(res.GetErrorMessage())); - return false; - } - - /* No error, then clear it. */ - SetLastError(AIError::ERR_NONE); - - /* Estimates, update the cost for the estimate and be done */ - if (estimate_only) { - IncreaseDoCommandCosts(res.GetCost()); - return true; - } - - /* Costs of this operation. */ - SetLastCost(res.GetCost()); - SetLastCommandRes(true); - - if (_networking) { - /* Suspend the AI till the command is really executed. */ - throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback); - } else { - IncreaseDoCommandCosts(res.GetCost()); - - /* Suspend the AI player for 1+ ticks, so it simulates multiplayer. This - * both avoids confusion when a developer launched his AI in a - * multiplayer game, but also gives time for the GUI and human player - * to interact with the game. */ - throw AI_VMSuspend(GetDoCommandDelay(), callback); - } - - NOT_REACHED(); -} diff --git a/src/ai/api/ai_object.hpp b/src/ai/api/ai_object.hpp deleted file mode 100644 index deac277dd..000000000 --- a/src/ai/api/ai_object.hpp +++ /dev/null @@ -1,249 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_object.hpp Main object, on which all objects depend. */ - -#ifndef AI_OBJECT_HPP -#define AI_OBJECT_HPP - -#include "../../misc/countedptr.hpp" -#include "../../road_type.h" -#include "../../rail_type.h" - -#include "ai_types.hpp" - -/** - * The callback function when an AI suspends. - */ -typedef void (AISuspendCallbackProc)(class AIInstance *instance); - -/** - * The callback function for Mode-classes. - */ -typedef bool (AIModeProc)(); - -/** - * Uper-parent object of all API classes. You should never use this class in - * your AI, as it doesn't publish any public functions. It is used - * internally to have a common place to handle general things, like internal - * command processing, and command-validation checks. - */ -class AIObject : public SimpleCountedObject { -friend class AIInstance; -#ifndef DOXYGEN_AI_DOCS -protected: - /** - * A class that handles the current active instance. By instantiating it at - * the beginning of a function with the current active instance, it remains - * active till the scope of the variable closes. It then automatically - * reverts to the active instance it was before instantiating. - */ - class ActiveInstance { - friend class AIObject; - public: - ActiveInstance(AIInstance *instance); - ~ActiveInstance(); - private: - AIInstance *last_active; ///< The active instance before we go instantiated. - - static AIInstance *active; ///< The global current active instance. - }; - -public: - /** - * Store the latest result of a DoCommand per company. - * @param res The result of the last command. - */ - static void SetLastCommandRes(bool res); - - /** - * Get the currently active instance. - * @return The instance. - */ - static class AIInstance *GetActiveInstance(); - -protected: - /** - * Executes a raw DoCommand for the AI. - */ - static bool DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text = NULL, AISuspendCallbackProc *callback = NULL); - - /** - * Sets the DoCommand costs counter to a value. - */ - static void SetDoCommandCosts(Money value); - - /** - * Increase the current value of the DoCommand costs counter. - */ - static void IncreaseDoCommandCosts(Money value); - - /** - * Get the current DoCommand costs counter. - */ - static Money GetDoCommandCosts(); - - /** - * Set the DoCommand last error. - */ - static void SetLastError(AIErrorType last_error); - - /** - * Get the DoCommand last error. - */ - static AIErrorType GetLastError(); - - /** - * Set the road type. - */ - static void SetRoadType(RoadType road_type); - - /** - * Get the road type. - */ - static RoadType GetRoadType(); - - /** - * Set the rail type. - */ - static void SetRailType(RailType rail_type); - - /** - * Get the rail type. - */ - static RailType GetRailType(); - - /** - * Set the current mode of your AI to this proc. - */ - static void SetDoCommandMode(AIModeProc *proc, AIObject *instance); - - /** - * Get the current mode your AI is currently under. - */ - static AIModeProc *GetDoCommandMode(); - - /** - * Get the instance of the current mode your AI is currently under. - */ - static AIObject *GetDoCommandModeInstance(); - - /** - * Set the delay of the DoCommand. - */ - static void SetDoCommandDelay(uint ticks); - - /** - * Get the delay of the DoCommand. - */ - static uint GetDoCommandDelay(); - - /** - * Get the latest result of a DoCommand. - */ - static bool GetLastCommandRes(); - - /** - * Get the latest stored new_vehicle_id. - */ - static VehicleID GetNewVehicleID(); - - /** - * Get the latest stored new_sign_id. - */ - static SignID GetNewSignID(); - - /** - * Get the latest stored new_tunnel_endtile. - */ - static TileIndex GetNewTunnelEndtile(); - - /** - * Get the latest stored new_group_id. - */ - static GroupID GetNewGroupID(); - - /** - * Store a allow_do_command per company. - * @param allow The new allow. - */ - static void SetAllowDoCommand(bool allow); - - /** - * Get the internal value of allow_do_command. This can differ - * from CanSuspend() if the reason we are not allowed - * to execute a DoCommand is in squirrel and not the API. - * In that case use this function to restore the previous value. - * @return True iff DoCommands are allowed in the current scope. - */ - static bool GetAllowDoCommand(); - - /** - * Set the cost of the last command. - */ - static void SetLastCost(Money last_cost); - - /** - * Get the cost of the last command. - */ - static Money GetLastCost(); - - /** - * Set a variable that can be used by callback functions to pass information. - */ - static void SetCallbackVariable(int index, int value); - - /** - * Get the variable that is used by callback functions to pass information. - */ - static int GetCallbackVariable(int index); - - /** - * Can we suspend the AI at this moment? - */ - static bool CanSuspend(); - - /** - * Get the pointer to store event data in. - */ - static void *&GetEventPointer(); - - /** - * Get the pointer to store log message in. - */ - static void *&GetLogPointer(); - -private: - /** - * Store a new_vehicle_id per company. - * @param vehicle_id The new VehicleID. - */ - static void SetNewVehicleID(VehicleID vehicle_id); - - /** - * Store a new_sign_id per company. - * @param sign_id The new SignID. - */ - static void SetNewSignID(SignID sign_id); - - /** - * Store a new_tunnel_endtile per company. - * @param tile The new TileIndex. - */ - static void SetNewTunnelEndtile(TileIndex tile); - - /** - * Store a new_group_id per company. - * @param group_id The new GroupID. - */ - static void SetNewGroupID(GroupID group_id); -#endif /* DOXYGEN_AI_DOCS */ -}; - -#endif /* AI_OBJECT_HPP */ diff --git a/src/ai/api/ai_order.cpp b/src/ai/api/ai_order.cpp deleted file mode 100644 index a905aedb8..000000000 --- a/src/ai/api/ai_order.cpp +++ /dev/null @@ -1,657 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_order.cpp Implementation of AIOrder. */ - -#include "../../stdafx.h" -#include "ai_order.hpp" -#include "ai_vehicle.hpp" -#include "ai_cargo.hpp" -#include "../ai_instance.hpp" -#include "../../debug.h" -#include "../../vehicle_base.h" -#include "../../roadstop_base.h" -#include "../../depot_base.h" -#include "../../station_base.h" -#include "../../waypoint_base.h" - -/** - * Gets the order type given a tile - * @param t the tile to get the order from - * @return the order type, or OT_END when there is no order - */ -static OrderType GetOrderTypeByTile(TileIndex t) -{ - if (!::IsValidTile(t)) return OT_END; - - switch (::GetTileType(t)) { - default: break; - case MP_STATION: - if (IsBuoy(t) || IsRailWaypoint(t)) return OT_GOTO_WAYPOINT; - if (IsHangar(t)) return OT_GOTO_DEPOT; - return OT_GOTO_STATION; - - case MP_WATER: if (::IsShipDepot(t)) return OT_GOTO_DEPOT; break; - case MP_ROAD: if (::GetRoadTileType(t) == ROAD_TILE_DEPOT) return OT_GOTO_DEPOT; break; - case MP_RAILWAY: - if (IsRailDepot(t)) return OT_GOTO_DEPOT; - break; - } - - return OT_END; -} - -/* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position) -{ - return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders() || order_position == ORDER_CURRENT); -} - -/** - * Get the current order the vehicle is executing. If the current order is in - * the order list, return the order from the orderlist. If the current order - * was a manual order, return the current order. - */ -static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position) -{ - const Vehicle *v = ::Vehicle::Get(vehicle_id); - if (order_position == AIOrder::ORDER_CURRENT) { - const Order *order = &v->current_order; - if (order->GetType() == OT_GOTO_DEPOT && !(order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return order; - order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); - if (order_position == AIOrder::ORDER_INVALID) return NULL; - } - const Order *order = v->orders.list->GetFirstOrder(); - while (order->GetType() == OT_IMPLICIT) order = order->next; - while (order_position > 0) { - order_position = (AIOrder::OrderPosition)(order_position - 1); - order = order->next; - while (order->GetType() == OT_IMPLICIT) order = order->next; - } - return order; -} - -/** - * Convert an AIOrder::OrderPosition (which is the manual order index) to an order index - * as expected by the OpenTTD commands. - * @param order_position The OrderPosition to convert. - * @return An OpenTTD-internal index for the same order. - */ -static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::OrderPosition order_position) -{ - const Vehicle *v = ::Vehicle::Get(vehicle_id); - if (order_position == v->GetNumManualOrders()) return v->GetNumOrders(); - - assert(AIOrder::IsValidVehicleOrder(vehicle_id, order_position)); - - int res = (int)order_position; - const Order *order = v->orders.list->GetFirstOrder(); - for (; order->GetType() == OT_IMPLICIT; order = order->next) res++; - while (order_position > 0) { - order_position = (AIOrder::OrderPosition)(order_position - 1); - order = order->next; - for (; order->GetType() == OT_IMPLICIT; order = order->next) res++; - } - - return res; -} - -/* static */ bool AIOrder::IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - return order != NULL && order->GetType() == OT_GOTO_STATION; -} - -/* static */ bool AIOrder::IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - return order != NULL && order->GetType() == OT_GOTO_DEPOT; -} - -/* static */ bool AIOrder::IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - return order != NULL && order->GetType() == OT_GOTO_WAYPOINT; -} - -/* static */ bool AIOrder::IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position) -{ - if (order_position == ORDER_CURRENT) return false; - if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; - - const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(AIOrderPositionToRealOrderPosition(vehicle_id, order_position)); - return order->GetType() == OT_CONDITIONAL; -} - -/* static */ bool AIOrder::IsVoidOrder(VehicleID vehicle_id, OrderPosition order_position) -{ - if (order_position == ORDER_CURRENT) return false; - if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - return order->GetType() == OT_DUMMY; -} - -/* static */ bool AIOrder::IsRefitOrder(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - return order != NULL && order->IsRefit(); -} - -/* static */ bool AIOrder::IsCurrentOrderPartOfOrderList(VehicleID vehicle_id) -{ - if (!AIVehicle::IsValidVehicle(vehicle_id)) return false; - if (GetOrderCount(vehicle_id) == 0) return false; - - const Order *order = &::Vehicle::Get(vehicle_id)->current_order; - if (order->GetType() != OT_GOTO_DEPOT) return true; - return (order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0; -} - -/* static */ AIOrder::OrderPosition AIOrder::ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID; - - if (order_position == ORDER_CURRENT) { - int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_real_order_index; - const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(0); - if (order == NULL) return ORDER_INVALID; - int num_implicit_orders = 0; - for (int i = 0; i < cur_order_pos; i++) { - if (order->GetType() == OT_IMPLICIT) num_implicit_orders++; - order = order->next; - } - return (AIOrder::OrderPosition)(cur_order_pos - num_implicit_orders); - } - return (order_position >= 0 && order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders()) ? order_position : ORDER_INVALID; -} - - -/* static */ bool AIOrder::AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags) -{ - OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination); - switch (ot) { - case OT_GOTO_STATION: - return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0 && - /* Test the different mutual exclusive flags. */ - ((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_UNLOAD) == 0) && - ((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && - ((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && - ((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && - ((order_flags & AIOF_NO_UNLOAD) == 0 || (order_flags & AIOF_NO_LOAD) == 0) && - ((order_flags & AIOF_FULL_LOAD_ANY) == 0 || (order_flags & AIOF_NO_LOAD) == 0); - - case OT_GOTO_DEPOT: - return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_DEPOT_FLAGS)) == 0 && - ((order_flags & AIOF_SERVICE_IF_NEEDED) == 0 || (order_flags & AIOF_STOP_IN_DEPOT) == 0); - - case OT_GOTO_WAYPOINT: return (order_flags & ~(AIOF_NON_STOP_FLAGS)) == 0; - default: return false; - } -} - -/* static */ bool AIOrder::IsValidConditionalOrder(OrderCondition condition, CompareFunction compare) -{ - switch (condition) { - case OC_LOAD_PERCENTAGE: - case OC_RELIABILITY: - case OC_MAX_SPEED: - case OC_AGE: - case OC_REMAINING_LIFETIME: - return compare >= CF_EQUALS && compare <= CF_MORE_EQUALS; - - case OC_REQUIRES_SERVICE: - return compare == CF_IS_TRUE || compare == CF_IS_FALSE; - - case OC_UNCONDITIONALLY: - return true; - - default: return false; - } -} - -/* static */ int32 AIOrder::GetOrderCount(VehicleID vehicle_id) -{ - return AIVehicle::IsValidVehicle(vehicle_id) ? ::Vehicle::Get(vehicle_id)->GetNumManualOrders() : -1; -} - -/* static */ TileIndex AIOrder::GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return INVALID_TILE; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - if (order == NULL || order->GetType() == OT_CONDITIONAL) return INVALID_TILE; - const Vehicle *v = ::Vehicle::Get(vehicle_id); - - switch (order->GetType()) { - case OT_GOTO_DEPOT: { - /* We don't know where the nearest depot is... (yet) */ - if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) return INVALID_TILE; - - if (v->type != VEH_AIRCRAFT) return ::Depot::Get(order->GetDestination())->xy; - /* Aircraft's hangars are referenced by StationID, not DepotID */ - const Station *st = ::Station::Get(order->GetDestination()); - if (!st->airport.HasHangar()) return INVALID_TILE; - return st->airport.GetHangarTile(0); - } - - case OT_GOTO_STATION: { - const Station *st = ::Station::Get(order->GetDestination()); - if (st->train_station.tile != INVALID_TILE) { - TILE_AREA_LOOP(t, st->train_station) { - if (st->TileBelongsToRailStation(t)) return t; - } - } else if (st->dock_tile != INVALID_TILE) { - return st->dock_tile; - } else if (st->bus_stops != NULL) { - return st->bus_stops->xy; - } else if (st->truck_stops != NULL) { - return st->truck_stops->xy; - } else if (st->airport.tile != INVALID_TILE) { - TILE_AREA_LOOP(tile, st->airport) { - if (st->TileBelongsToAirport(tile) && !::IsHangar(tile)) return tile; - } - } - return INVALID_TILE; - } - - case OT_GOTO_WAYPOINT: { - const Waypoint *wp = ::Waypoint::Get(order->GetDestination()); - if (wp->train_station.tile != INVALID_TILE) { - TILE_AREA_LOOP(t, wp->train_station) { - if (wp->TileBelongsToRailStation(t)) return t; - } - } - /* If the waypoint has no rail waypoint tiles, it must have a buoy */ - return wp->xy; - } - default: return INVALID_TILE; - } -} - -/* static */ AIOrder::AIOrderFlags AIOrder::GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return AIOF_INVALID; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - if (order == NULL || order->GetType() == OT_CONDITIONAL || order->GetType() == OT_DUMMY) return AIOF_INVALID; - - AIOrderFlags order_flags = AIOF_NONE; - order_flags |= (AIOrderFlags)order->GetNonStopType(); - switch (order->GetType()) { - case OT_GOTO_DEPOT: - if (order->GetDepotOrderType() & ODTFB_SERVICE) order_flags |= AIOF_SERVICE_IF_NEEDED; - if (order->GetDepotActionType() & ODATFB_HALT) order_flags |= AIOF_STOP_IN_DEPOT; - if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) order_flags |= AIOF_GOTO_NEAREST_DEPOT; - break; - - case OT_GOTO_STATION: - order_flags |= (AIOrderFlags)(order->GetLoadType() << 5); - order_flags |= (AIOrderFlags)(order->GetUnloadType() << 2); - break; - - default: break; - } - - return order_flags; -} - -/* static */ AIOrder::OrderPosition AIOrder::GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return ORDER_INVALID; - if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return ORDER_INVALID; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - return (OrderPosition)order->GetConditionSkipToOrder(); -} - -/* static */ AIOrder::OrderCondition AIOrder::GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return OC_INVALID; - if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return OC_INVALID; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - return (OrderCondition)order->GetConditionVariable(); -} - -/* static */ AIOrder::CompareFunction AIOrder::GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return CF_INVALID; - if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return CF_INVALID; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - return (CompareFunction)order->GetConditionComparator(); -} - -/* static */ int32 AIOrder::GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return -1; - if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return -1; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - int32 value = order->GetConditionValue(); - if (order->GetConditionVariable() == OCV_MAX_SPEED) value = value * 16 / 10; - return value; -} - -/* static */ AIOrder::StopLocation AIOrder::GetStopLocation(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID; - if (AIVehicle::GetVehicleType(vehicle_id) != AIVehicle::VT_RAIL) return STOPLOCATION_INVALID; - if (!IsGotoStationOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - return (AIOrder::StopLocation)order->GetStopLocation(); -} - -/* static */ CargoID AIOrder::GetOrderRefit(VehicleID vehicle_id, OrderPosition order_position) -{ - if (!IsValidVehicleOrder(vehicle_id, order_position)) return CT_NO_REFIT; - if (order_position != ORDER_CURRENT && !IsGotoStationOrder(vehicle_id, order_position) && !IsGotoDepotOrder(vehicle_id, order_position)) return CT_NO_REFIT; - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - return order->IsRefit() ? order->GetRefitCargo() : (CargoID)CT_NO_REFIT; -} - -/* static */ bool AIOrder::SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to) -{ - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); - EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT); - - return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_DESTINATION | (jump_to << 4), CMD_MODIFY_ORDER); -} - -/* static */ bool AIOrder::SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition) -{ - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); - EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); - EnforcePrecondition(false, condition >= OC_LOAD_PERCENTAGE && condition <= OC_REMAINING_LIFETIME); - - int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); - return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_VARIABLE | (condition << 4), CMD_MODIFY_ORDER); -} - -/* static */ bool AIOrder::SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare) -{ - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); - EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); - EnforcePrecondition(false, compare >= CF_EQUALS && compare <= CF_IS_FALSE); - - int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); - return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_COMPARATOR | (compare << 4), CMD_MODIFY_ORDER); -} - -/* static */ bool AIOrder::SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value) -{ - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); - EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); - EnforcePrecondition(false, value >= 0 && value < 2048); - if (GetOrderCondition(vehicle_id, order_position) == OC_MAX_SPEED) value = value * 10 / 16; - - int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); - return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_VALUE | (value << 4), CMD_MODIFY_ORDER); -} - -/* static */ bool AIOrder::SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location) -{ - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); - EnforcePrecondition(false, AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL); - EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position)); - EnforcePrecondition(false, stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR); - - order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); - - int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); - uint32 p1 = vehicle_id | (order_pos << 20); - uint32 p2 = MOF_STOP_LOCATION | (stop_location << 4); - return AIObject::DoCommand(0, p1, p2, CMD_MODIFY_ORDER); -} - -/* static */ bool AIOrder::SetOrderRefit(VehicleID vehicle_id, OrderPosition order_position, CargoID refit_cargo) -{ - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); - EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position) || (IsGotoDepotOrder(vehicle_id, order_position) && refit_cargo != CT_AUTO_REFIT)); - EnforcePrecondition(false, AICargo::IsValidCargo(refit_cargo) || refit_cargo == CT_AUTO_REFIT || refit_cargo == CT_NO_REFIT); - - uint32 p1 = vehicle_id; - uint32 p2 = refit_cargo | AIOrderPositionToRealOrderPosition(vehicle_id, AIOrder::ResolveOrderPosition(vehicle_id, order_position)) << 16; - return AIObject::DoCommand(0, p1, p2, CMD_ORDER_REFIT); -} - -/* static */ bool AIOrder::AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags) -{ - EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); - EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags)); - - return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumManualOrders(), destination, order_flags); -} - -/* static */ bool AIOrder::AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to) -{ - EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to)); - - return InsertConditionalOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumManualOrders(), jump_to); -} - -/* static */ bool AIOrder::InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrder::AIOrderFlags order_flags) -{ - /* IsValidVehicleOrder is not good enough because it does not allow appending. */ - if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); - - EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); - EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumManualOrders()); - EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags)); - - Order order; - OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination); - switch (ot) { - case OT_GOTO_DEPOT: { - OrderDepotTypeFlags odtf = (OrderDepotTypeFlags)(ODTFB_PART_OF_ORDERS | ((order_flags & AIOF_SERVICE_IF_NEEDED) ? ODTFB_SERVICE : 0)); - OrderDepotActionFlags odaf = (OrderDepotActionFlags)(ODATF_SERVICE_ONLY | ((order_flags & AIOF_STOP_IN_DEPOT) ? ODATFB_HALT : 0)); - if (order_flags & AIOF_GOTO_NEAREST_DEPOT) odaf |= ODATFB_NEAREST_DEPOT; - OrderNonStopFlags onsf = (OrderNonStopFlags)((order_flags & AIOF_NON_STOP_INTERMEDIATE) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE); - if (order_flags & AIOF_GOTO_NEAREST_DEPOT) { - order.MakeGoToDepot(0, odtf, onsf, odaf); - } else { - /* Check explicitly if the order is to a station (for aircraft) or - * to a depot (other vehicle types). */ - if (::Vehicle::Get(vehicle_id)->type == VEH_AIRCRAFT) { - if (!::IsTileType(destination, MP_STATION)) return false; - order.MakeGoToDepot(::GetStationIndex(destination), odtf, onsf, odaf); - } else { - if (::IsTileType(destination, MP_STATION)) return false; - order.MakeGoToDepot(::GetDepotIndex(destination), odtf, onsf, odaf); - } - } - break; - } - - case OT_GOTO_STATION: - order.MakeGoToStation(::GetStationIndex(destination)); - order.SetLoadType((OrderLoadFlags)GB(order_flags, 5, 3)); - order.SetUnloadType((OrderUnloadFlags)GB(order_flags, 2, 3)); - order.SetStopLocation(OSL_PLATFORM_FAR_END); - break; - - case OT_GOTO_WAYPOINT: - order.MakeGoToWaypoint(::GetStationIndex(destination)); - break; - - default: - return false; - } - - order.SetNonStopType((OrderNonStopFlags)GB(order_flags, 0, 2)); - - int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); - return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), order.Pack(), CMD_INSERT_ORDER); -} - -/* static */ bool AIOrder::InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to) -{ - /* IsValidVehicleOrder is not good enough because it does not allow appending. */ - if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); - - EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); - EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumManualOrders()); - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT); - - Order order; - order.MakeConditional(jump_to); - - int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); - return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), order.Pack(), CMD_INSERT_ORDER); -} - -/* static */ bool AIOrder::RemoveOrder(VehicleID vehicle_id, OrderPosition order_position) -{ - order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); - - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); - - int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); - return AIObject::DoCommand(0, vehicle_id, order_pos, CMD_DELETE_ORDER); -} - -/* static */ bool AIOrder::SkipToOrder(VehicleID vehicle_id, OrderPosition next_order) -{ - next_order = AIOrder::ResolveOrderPosition(vehicle_id, next_order); - - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, next_order)); - - int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, next_order); - return AIObject::DoCommand(0, vehicle_id, order_pos, CMD_SKIP_TO_ORDER); -} - -/** - * Callback handler as SetOrderFlags possibly needs multiple DoCommand calls - * to be able to set all order flags correctly. As we need to wait till the - * command has completed before we know the next bits to change we need to - * call the function multiple times. Each time it'll reduce the difference - * between the wanted and the current order. - * @param instance The AI we are doing the callback for. - */ -static void _DoCommandReturnSetOrderFlags(class AIInstance *instance) -{ - AIObject::SetLastCommandRes(AIOrder::_SetOrderFlags()); - AIInstance::DoCommandReturn(instance); -} - -/* static */ bool AIOrder::_SetOrderFlags() -{ - /* Make sure we don't go into an infinite loop */ - int retry = AIObject::GetCallbackVariable(3) - 1; - if (retry < 0) { - DEBUG(ai, 0, "Possible infinite loop in SetOrderFlags() detected"); - return false; - } - AIObject::SetCallbackVariable(3, retry); - - VehicleID vehicle_id = (VehicleID)AIObject::GetCallbackVariable(0); - OrderPosition order_position = (OrderPosition)AIObject::GetCallbackVariable(1); - AIOrderFlags order_flags = (AIOrderFlags)AIObject::GetCallbackVariable(2); - - order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); - - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); - EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags)); - - const Order *order = ::ResolveOrder(vehicle_id, order_position); - int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); - - AIOrderFlags current = GetOrderFlags(vehicle_id, order_position); - - EnforcePrecondition(false, (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (current & AIOF_GOTO_NEAREST_DEPOT)); - - if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) { - return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); - } - - switch (order->GetType()) { - case OT_GOTO_DEPOT: - if ((current & AIOF_DEPOT_FLAGS) != (order_flags & AIOF_DEPOT_FLAGS)) { - uint data = DA_ALWAYS_GO; - if (order_flags & AIOF_SERVICE_IF_NEEDED) data = DA_SERVICE; - if (order_flags & AIOF_STOP_IN_DEPOT) data = DA_STOP; - return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (data << 4) | MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); - } - break; - - case OT_GOTO_STATION: - if ((current & AIOF_UNLOAD_FLAGS) != (order_flags & AIOF_UNLOAD_FLAGS)) { - return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); - } - if ((current & AIOF_LOAD_FLAGS) != (order_flags & AIOF_LOAD_FLAGS)) { - return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); - } - break; - - default: break; - } - - assert(GetOrderFlags(vehicle_id, order_position) == order_flags); - - return true; -} - -/* static */ bool AIOrder::SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, AIOrder::AIOrderFlags order_flags) -{ - AIObject::SetCallbackVariable(0, vehicle_id); - AIObject::SetCallbackVariable(1, order_position); - AIObject::SetCallbackVariable(2, order_flags); - /* In case another client(s) change orders at the same time we could - * end in an infinite loop. This stops that from happening ever. */ - AIObject::SetCallbackVariable(3, 8); - return AIOrder::_SetOrderFlags(); -} - -/* static */ bool AIOrder::MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target) -{ - order_position_move = AIOrder::ResolveOrderPosition(vehicle_id, order_position_move); - order_position_target = AIOrder::ResolveOrderPosition(vehicle_id, order_position_target); - - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_move)); - EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_target)); - - int order_pos_move = AIOrderPositionToRealOrderPosition(vehicle_id, order_position_move); - int order_pos_target = AIOrderPositionToRealOrderPosition(vehicle_id, order_position_target); - return AIObject::DoCommand(0, vehicle_id, order_pos_move | (order_pos_target << 16), CMD_MOVE_ORDER); -} - -/* static */ bool AIOrder::CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id) -{ - EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); - EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id)); - - return AIObject::DoCommand(0, vehicle_id | CO_COPY << 30, main_vehicle_id, CMD_CLONE_ORDER); -} - -/* static */ bool AIOrder::ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id) -{ - EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); - EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id)); - - return AIObject::DoCommand(0, vehicle_id | CO_SHARE << 30, main_vehicle_id, CMD_CLONE_ORDER); -} - -/* static */ bool AIOrder::UnshareOrders(VehicleID vehicle_id) -{ - EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); - - return AIObject::DoCommand(0, vehicle_id | CO_UNSHARE << 30, 0, CMD_CLONE_ORDER); -} diff --git a/src/ai/api/ai_order.hpp b/src/ai/api/ai_order.hpp deleted file mode 100644 index 470b6faaf..000000000 --- a/src/ai/api/ai_order.hpp +++ /dev/null @@ -1,561 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_order.hpp Everything to query and build orders. */ - -#ifndef AI_ORDER_HPP -#define AI_ORDER_HPP - -#include "ai_error.hpp" - -/** - * Class that handles all order related functions. - */ -class AIOrder : public AIObject { -public: - /** - * All order related error messages. - */ - enum ErrorMessages { - /** Base for all order related errors */ - ERR_ORDER_BASE = AIError::ERR_CAT_ORDER << AIError::ERR_CAT_BIT_SIZE, - - /** No more space for orders */ - ERR_ORDER_TOO_MANY, // [STR_ERROR_NO_MORE_SPACE_FOR_ORDERS] - - /** Destination of new order is to far away from the previous order */ - ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION, // [STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION] - }; - - /** - * Flags that can be used to modify the behaviour of orders. - */ - enum AIOrderFlags { - /** Just go to the station/depot, stop unload if possible and load if needed. */ - AIOF_NONE = 0, - - /** Do not stop at the stations that are passed when going to the destination. Only for trains and road vehicles. */ - AIOF_NON_STOP_INTERMEDIATE = 1 << 0, - /** Do not stop at the destionation station. Only for trains and road vehicles. */ - AIOF_NON_STOP_DESTINATION = 1 << 1, - - /** Always unload the vehicle; only for stations. Cannot be set when AIOF_TRANSFER or AIOF_NO_UNLOAD is set. */ - AIOF_UNLOAD = 1 << 2, - /** Transfer instead of deliver the goods; only for stations. Cannot be set when AIOF_UNLOAD or AIOF_NO_UNLOAD is set. */ - AIOF_TRANSFER = 1 << 3, - /** Never unload the vehicle; only for stations. Cannot be set when AIOF_UNLOAD, AIOF_TRANSFER or AIOF_NO_LOAD is set. */ - AIOF_NO_UNLOAD = 1 << 4, - - /** Wait till the vehicle is fully loaded; only for stations. Cannot be set when AIOF_NO_LOAD is set. */ - AIOF_FULL_LOAD = 2 << 5, - /** Wait till at least one cargo of the vehicle is fully loaded; only for stations. Cannot be set when AIOF_NO_LOAD is set. */ - AIOF_FULL_LOAD_ANY = 3 << 5, - /** Do not load any cargo; only for stations. Cannot be set when AIOF_NO_UNLOAD, AIOF_FULL_LOAD or AIOF_FULL_LOAD_ANY is set. */ - AIOF_NO_LOAD = 1 << 7, - - /** Service the vehicle when needed, otherwise skip this order; only for depots. */ - AIOF_SERVICE_IF_NEEDED = 1 << 2, - /** Stop in the depot instead of only go there for servicing; only for depots. */ - AIOF_STOP_IN_DEPOT = 1 << 3, - /** Go to nearest depot. */ - AIOF_GOTO_NEAREST_DEPOT = 1 << 8, - - /** All flags related to non-stop settings. */ - AIOF_NON_STOP_FLAGS = AIOF_NON_STOP_INTERMEDIATE | AIOF_NON_STOP_DESTINATION, - /** All flags related to unloading. */ - AIOF_UNLOAD_FLAGS = AIOF_TRANSFER | AIOF_UNLOAD | AIOF_NO_UNLOAD, - /** All flags related to loading. */ - AIOF_LOAD_FLAGS = AIOF_FULL_LOAD | AIOF_FULL_LOAD_ANY | AIOF_NO_LOAD, - /** All flags related to depots. */ - AIOF_DEPOT_FLAGS = AIOF_SERVICE_IF_NEEDED | AIOF_STOP_IN_DEPOT | AIOF_GOTO_NEAREST_DEPOT, - - /** For marking invalid order flags */ - AIOF_INVALID = 0xFFFF, - }; - - /** - * All conditions a conditional order can depend on. - */ - enum OrderCondition { - /* Order _is_ important, as it's based on OrderConditionVariable in order_type.h. */ - OC_LOAD_PERCENTAGE, ///< Skip based on the amount of load, value is in tons. - OC_RELIABILITY, ///< Skip based on the reliability, value is percent (0..100). - OC_MAX_SPEED, ///< Skip based on the maximum speed, value is in OpenTTD's internal speed unit, see AIEngine::GetMaxSpeed. - OC_AGE, ///< Skip based on the age, value is in years. - OC_REQUIRES_SERVICE, ///< Skip when the vehicle requires service, no value. - OC_UNCONDITIONALLY, ///< Always skip, no compare function, no value. - OC_REMAINING_LIFETIME, ///< Skip based on the remaining lifetime - OC_INVALID = -1, ///< An invalid condition, do not use. - }; - - /** - * Comparators for conditional orders. - */ - enum CompareFunction { - /* Order _is_ important, as it's based on OrderConditionComparator in order_type.h. */ - CF_EQUALS, ///< Skip if both values are equal - CF_NOT_EQUALS, ///< Skip if both values are not equal - CF_LESS_THAN, ///< Skip if the value is less than the limit - CF_LESS_EQUALS, ///< Skip if the value is less or equal to the limit - CF_MORE_THAN, ///< Skip if the value is more than the limit - CF_MORE_EQUALS, ///< Skip if the value is more or equal to the limit - CF_IS_TRUE, ///< Skip if the variable is true - CF_IS_FALSE, ///< Skip if the variable is false - CF_INVALID = -1, ///< Invalid compare function, do not use. - }; - - /** - * Index in the list of orders for a vehicle. The first order has index 0, the second - * order index 1, etc. The current order can be queried by using ORDER_CURRENT. Do not - * use ORDER_INVALID yourself, it's used as return value by for example ResolveOrderPosition. - * @note Automatic orders are hidden from AIs, so OrderPosition 0 will always be the first - * manual order. - */ - enum OrderPosition { - ORDER_CURRENT = 0xFF, ///< Constant that gets resolved to the current order. - ORDER_INVALID = -1, ///< An invalid order. - }; - - /** Where to stop trains in a station that's longer than the train */ - enum StopLocation { - STOPLOCATION_NEAR, ///< Stop the train as soon as it's completely in the station - STOPLOCATION_MIDDLE, ///< Stop the train in the middle of the station - STOPLOCATION_FAR, ///< Stop the train at the far end of the station - STOPLOCATION_INVALID = -1, ///< An invalid stop location - }; - - /** - * Checks whether the given order id is valid for the given vehicle. - * @param vehicle_id The vehicle to check the order index for. - * @param order_position The order index to check. - * @pre AIVehicle::IsValidVehicle(vehicle_id). - * @return True if and only if the order_position is valid for the given vehicle. - */ - static bool IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Checks whether the given order is a goto-station order. - * @param vehicle_id The vehicle to check. - * @param order_position The order index to check. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @return True if and only if the order is a goto-station order. - */ - static bool IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Checks whether the given order is a goto-depot order. - * @param vehicle_id The vehicle to check. - * @param order_position The order index to check. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @return True if and only if the order is a goto-depot order. - */ - static bool IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Checks whether the given order is a goto-waypoint order. - * @param vehicle_id The vehicle to check. - * @param order_position The order index to check. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @return True if and only if the order is a goto-waypoint order. - */ - static bool IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Checks whether the given order is a conditional order. - * @param vehicle_id The vehicle to check. - * @param order_position The order index to check. - * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position). - * @return True if and only if the order is a conditional order. - */ - static bool IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Checks whether the given order is a void order. - * A void order is an order that used to be a goto station, depot or waypoint order but - * its destination got removed. In OpenTTD these orders as shown as "(Invalid Order)" - * in the order list of a vehicle. - * @param vehicle_id The vehicle to check. - * @param order_position The order index to check. - * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position). - * @return True if and only if the order is a void order. - */ - static bool IsVoidOrder(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Checks whether the given order has a valid refit cargo. - * @param vehicle_id The vehicle to check. - * @param order_position The order index to check. - * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position). - * @return True if and only if the order is has a valid refit cargo. - */ - static bool IsRefitOrder(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Checks whether the current order is part of the orderlist. - * @param vehicle_id The vehicle to check. - * @pre AIVehicle::IsValidVehicle(vehicle_id). - * @return True if and only if the current order is part of the order list. - * @note If the order is a non-'non-stop' order, and the vehicle is currently - * (un)loading at a station that is not the final destination, this function - * will still return true. - */ - static bool IsCurrentOrderPartOfOrderList(VehicleID vehicle_id); - - /** - * Resolves the given order index to the correct index for the given vehicle. - * If the order index was ORDER_CURRENT it will be resolved to the index of - * the current order (as shown in the order list). If the order with the - * given index does not exist it will return ORDER_INVALID. - * @param vehicle_id The vehicle to check the order index for. - * @param order_position The order index to resolve. - * @pre AIVehicle::IsValidVehicle(vehicle_id). - * @return The resolved order index. - */ - static OrderPosition ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Checks whether the given order flags are valid for the given destination. - * @param destination The destination of the order. - * @param order_flags The flags given to the order. - * @return True if and only if the order_flags are valid for the given location. - */ - static bool AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags); - - /** - * Checks whether the given combination of condition and compare function is valid. - * @param condition The condition to check. - * @param compare The compare function to check. - * @return True if and only if the combination of condition and compare function is valid. - */ - static bool IsValidConditionalOrder(OrderCondition condition, CompareFunction compare); - - /** - * Returns the number of orders for the given vehicle. - * @param vehicle_id The vehicle to get the order count of. - * @pre AIVehicle::IsValidVehicle(vehicle_id). - * @return The number of orders for the given vehicle or a negative - * value when the vehicle does not exist. - */ - static int32 GetOrderCount(VehicleID vehicle_id); - - /** - * Gets the destination of the given order for the given vehicle. - * @param vehicle_id The vehicle to get the destination for. - * @param order_position The order to get the destination for. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position). - * @note Giving ORDER_CURRENT as order_position will give the order that is - * currently being executed by the vehicle. This is not necessarily the - * current order as given by ResolveOrderPosition (the current index in the - * order list) as manual or autoservicing depot orders do not show up - * in the orderlist, but they can be the current order of a vehicle. - * @return The destination tile of the order. - */ - static TileIndex GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Gets the AIOrderFlags of the given order for the given vehicle. - * @param vehicle_id The vehicle to get the destination for. - * @param order_position The order to get the destination for. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre order_position == ORDER_CURRENT || (!IsConditionalOrder(vehicle_id, order_position) && !IsVoidOrder(vehicle_id, order_position)). - * @note Giving ORDER_CURRENT as order_position will give the order that is - * currently being executed by the vehicle. This is not necessarily the - * current order as given by ResolveOrderPosition (the current index in the - * order list) as manual or autoservicing depot orders do not show up - * in the orderlist, but they can be the current order of a vehicle. - * @return The AIOrderFlags of the order. - */ - static AIOrderFlags GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Gets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle. - * @param vehicle_id The vehicle to get the OrderPosition for. - * @param order_position The order to get the OrderPosition for. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). - * @return The target of the conditional jump. - */ - static OrderPosition GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Gets the OrderCondition of the given order for the given vehicle. - * @param vehicle_id The vehicle to get the condition type for. - * @param order_position The order to get the condition type for. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). - * @return The OrderCondition of the order. - */ - static OrderCondition GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Gets the CompareFunction of the given order for the given vehicle. - * @param vehicle_id The vehicle to get the compare function for. - * @param order_position The order to get the compare function for. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). - * @return The CompareFunction of the order. - */ - static CompareFunction GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Gets the value to compare against of the given order for the given vehicle. - * @param vehicle_id The vehicle to get the value for. - * @param order_position The order to get the value for. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). - * @return The value to compare against of the order. - */ - static int32 GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Gets the stoplocation of the given order for the given train. - * @param vehicle_id The vehicle to get the value for. - * @param order_position The order to get the value for. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL. - * @pre IsGotoStationOrder(vehicle_id, order_position). - * @return The relative position where the train will stop inside a station. - */ - static StopLocation GetStopLocation(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Gets the refit cargo type of the given order for the given vehicle. - * @param vehicle_id The vehicle to get the refit cargo for. - * @param order_position The order to get the refit cargo for. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre order_position == ORDER_CURRENT || IsGotoStationOrder(vehicle_id, order_position) || IsGotoDepotOrder(vehicle_id, order_position). - * @note Giving ORDER_CURRENT as order_position will give the order that is - * currently being executed by the vehicle. This is not necessarily the - * current order as given by ResolveOrderPosition (the current index in the - * order list) as manual or autoservicing depot orders do not show up - * in the orderlist, but they can be the current order of a vehicle. - * @return The refit cargo of the order or CT_NO_REFIT if no refit is set. - */ - static CargoID GetOrderRefit(VehicleID vehicle_id, OrderPosition order_position); - - /** - * Sets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle. - * @param vehicle_id The vehicle to set the OrderPosition for. - * @param order_position The order to set the OrderPosition for. - * @param jump_to The order to jump to if the check succeeds. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre IsValidVehicleOrder(vehicle_id, jump_to). - * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). - * @return Whether the order has been/can be changed. - */ - static bool SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to); - - /** - * Sets the OrderCondition of the given order for the given vehicle. - * @param vehicle_id The vehicle to set the condition type for. - * @param order_position The order to set the condition type for. - * @param condition The condition to compare on. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). - * @pre condition >= OC_LOAD_PERCENTAGE && condition <= OC_UNCONDITIONALLY. - * @return Whether the order has been/can be changed. - */ - static bool SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition); - - /** - * Sets the CompareFunction of the given order for the given vehicle. - * @param vehicle_id The vehicle to set the compare function for. - * @param order_position The order to set the compare function for. - * @param compare The new compare function of the order. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). - * @pre compare >= CF_EQUALS && compare <= CF_IS_FALSE. - * @return Whether the order has been/can be changed. - */ - static bool SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare); - - /** - * Sets the value to compare against of the given order for the given vehicle. - * @param vehicle_id The vehicle to set the value for. - * @param order_position The order to set the value for. - * @param value The value to compare against. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). - * @pre value >= 0 && value < 2048. - * @return Whether the order has been/can be changed. - */ - static bool SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value); - - /** - * Sets the stoplocation of the given order for the given train. - * @param vehicle_id The vehicle to get the value for. - * @param order_position The order to get the value for. - * @param stop_location The relative position where a train will stop inside a station. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL. - * @pre IsGotoStationOrder(vehicle_id, order_position). - * @pre stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR - * @return Whether the order has been/can be changed. - */ - static bool SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location); - - /** - * Sets the refit cargo type of the given order for the given vehicle. - * @param vehicle_id The vehicle to set the refit cargo for. - * @param order_position The order to set the refit cargo for. - * @param refit_cargo The cargo to refit to. The refit can be cleared by passing CT_NO_REFIT. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre IsGotoStationOrder(vehicle_id, order_position) || (IsGotoDepotOrder(vehicle_id, order_position) && refit_cargo != CT_AUTO_REFIT). - * @pre AICargo::IsValidCargo(refit_cargo) || refit_cargo == CT_AUTO_REFIT || refit_cargo == CT_NO_REFIT - * @return Whether the order has been/can be changed. - */ - static bool SetOrderRefit(VehicleID vehicle_id, OrderPosition order_position, CargoID refit_cargo); - - /** - * Appends an order to the end of the vehicle's order list. - * @param vehicle_id The vehicle to append the order to. - * @param destination The destination of the order. - * @param order_flags The flags given to the order. - * @pre AIVehicle::IsValidVehicle(vehicle_id). - * @pre AreOrderFlagsValid(destination, order_flags). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIOrder::ERR_ORDER_TOO_MANY - * @exception AIOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION - * @return True if and only if the order was appended. - */ - static bool AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags); - - /** - * Appends a conditional order to the end of the vehicle's order list. - * @param vehicle_id The vehicle to append the order to. - * @param jump_to The OrderPosition to jump to if the condition is true. - * @pre AIVehicle::IsValidVehicle(vehicle_id). - * @pre IsValidVehicleOrder(vehicle_id, jump_to). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIOrder::ERR_ORDER_TOO_MANY - * @return True if and only if the order was appended. - */ - static bool AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to); - - /** - * Inserts an order before the given order_position into the vehicle's order list. - * @param vehicle_id The vehicle to add the order to. - * @param order_position The order to place the new order before. - * @param destination The destination of the order. - * @param order_flags The flags given to the order. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre AreOrderFlagsValid(destination, order_flags). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIOrder::ERR_ORDER_TOO_MANY - * @exception AIOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION - * @return True if and only if the order was inserted. - */ - static bool InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrderFlags order_flags); - - /** - * Appends a conditional order before the given order_position into the vehicle's order list. - * @param vehicle_id The vehicle to add the order to. - * @param order_position The order to place the new order before. - * @param jump_to The OrderPosition to jump to if the condition is true. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre IsValidVehicleOrder(vehicle_id, jump_to). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIOrder::ERR_ORDER_TOO_MANY - * @return True if and only if the order was inserted. - */ - static bool InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to); - - /** - * Removes an order from the vehicle's order list. - * @param vehicle_id The vehicle to remove the order from. - * @param order_position The order to remove from the order list. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return True if and only if the order was removed. - */ - static bool RemoveOrder(VehicleID vehicle_id, OrderPosition order_position); - -#ifndef DOXYGEN_AI_DOCS - /** - * Internal function to help SetOrderFlags. - */ - static bool _SetOrderFlags(); -#endif /* DOXYGEN_AI_DOCS */ - - /** - * Changes the order flags of the given order. - * @param vehicle_id The vehicle to change the order of. - * @param order_position The order to change. - * @param order_flags The new flags given to the order. - * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @pre AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags). - * @pre (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (GetOrderFlags(vehicle_id, order_position) & AIOF_GOTO_NEAREST_DEPOT). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return True if and only if the order was changed. - */ - static bool SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, AIOrderFlags order_flags); - - /** - * Move an order inside the orderlist - * @param vehicle_id The vehicle to move the orders. - * @param order_position_move The order to move. - * @param order_position_target The target order - * @pre IsValidVehicleOrder(vehicle_id, order_position_move). - * @pre IsValidVehicleOrder(vehicle_id, order_position_target). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return True if and only if the order was moved. - * @note If the order is moved to a lower place (e.g. from 7 to 2) - * the target order is moved upwards (e.g. 3). If the order is moved - * to a higher place (e.g. from 7 to 9) the target will be moved - * downwards (e.g. 8). - */ - static bool MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target); - - /** - * Make a vehicle execute next_order instead of its current order. - * @param vehicle_id The vehicle that should skip some orders. - * @param next_order The order the vehicle should skip to. - * @pre IsValidVehicleOrder(vehicle_id, next_order). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return True if and only the current order was changed. - */ - static bool SkipToOrder(VehicleID vehicle_id, OrderPosition next_order); - - /** - * Copies the orders from another vehicle. The orders of the main vehicle - * are going to be the orders of the changed vehicle. - * @param vehicle_id The vehicle to copy the orders to. - * @param main_vehicle_id The vehicle to copy the orders from. - * @pre AIVehicle::IsValidVehicle(vehicle_id). - * @pre AIVehicle::IsValidVehicle(main_vehicle_id). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIOrder::ERR_ORDER_TOO_MANY - * @return True if and only if the copying succeeded. - */ - static bool CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id); - - /** - * Shares the orders between two vehicles. The orders of the main - * vehicle are going to be the orders of the changed vehicle. - * @param vehicle_id The vehicle to add to the shared order list. - * @param main_vehicle_id The vehicle to share the orders with. - * @pre AIVehicle::IsValidVehicle(vehicle_id). - * @pre AIVehicle::IsValidVehicle(main_vehicle_id). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return True if and only if the sharing succeeded. - */ - static bool ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id); - - /** - * Removes the given vehicle from a shared orders list. - * @param vehicle_id The vehicle to remove from the shared order list. - * @pre AIVehicle::IsValidVehicle(vehicle_id). - * @return True if and only if the unsharing succeeded. - */ - static bool UnshareOrders(VehicleID vehicle_id); -}; -DECLARE_ENUM_AS_BIT_SET(AIOrder::AIOrderFlags) - -#endif /* AI_ORDER_HPP */ diff --git a/src/ai/api/ai_order.hpp.sq b/src/ai/api/ai_order.hpp.sq index 3d0a6b62f..c116adc68 100644 --- a/src/ai/api/ai_order.hpp.sq +++ b/src/ai/api/ai_order.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_order.hpp" +#include "../../script/api/script_order.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_rail.cpp b/src/ai/api/ai_rail.cpp deleted file mode 100644 index 8d4606544..000000000 --- a/src/ai/api/ai_rail.cpp +++ /dev/null @@ -1,494 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_rail.cpp Implementation of AIRail. */ - -#include "../../stdafx.h" -#include "ai_rail.hpp" -#include "ai_map.hpp" -#include "ai_station.hpp" -#include "ai_industrytype.hpp" -#include "ai_cargo.hpp" -#include "../../debug.h" -#include "../../station_base.h" -#include "../../company_func.h" -#include "../../newgrf.h" -#include "../../newgrf_generic.h" -#include "../../newgrf_station.h" -#include "../../strings_func.h" - -/* static */ char *AIRail::GetName(RailType rail_type) -{ - if (!IsRailTypeAvailable(rail_type)) return NULL; - - static const int len = 64; - char *railtype_name = MallocT<char>(len); - - ::GetString(railtype_name, GetRailTypeInfo((::RailType)rail_type)->strings.menu_text, &railtype_name[len - 1]); - return railtype_name; -} - -/* static */ bool AIRail::IsRailTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return (::IsTileType(tile, MP_RAILWAY) && !::IsRailDepot(tile)) || - (::HasStationTileRail(tile) && !::IsStationTileBlocked(tile)) || ::IsLevelCrossingTile(tile); -} - -/* static */ bool AIRail::IsLevelCrossingTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsLevelCrossingTile(tile); -} - -/* static */ bool AIRail::IsRailDepotTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsRailDepotTile(tile); -} - -/* static */ bool AIRail::IsRailStationTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsRailStationTile(tile); -} - -/* static */ bool AIRail::IsRailWaypointTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsRailWaypointTile(tile); -} - -/* static */ bool AIRail::IsRailTypeAvailable(RailType rail_type) -{ - if ((::RailType)rail_type < RAILTYPE_BEGIN || (::RailType)rail_type >= RAILTYPE_END) return false; - - return ::HasRailtypeAvail(_current_company, (::RailType)rail_type); -} - -/* static */ AIRail::RailType AIRail::GetCurrentRailType() -{ - return (RailType)AIObject::GetRailType(); -} - -/* static */ void AIRail::SetCurrentRailType(RailType rail_type) -{ - if (!IsRailTypeAvailable(rail_type)) return; - - AIObject::SetRailType((::RailType)rail_type); -} - -/* static */ bool AIRail::TrainCanRunOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type) -{ - if (!AIRail::IsRailTypeAvailable(engine_rail_type)) return false; - if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false; - - return ::IsCompatibleRail((::RailType)engine_rail_type, (::RailType)track_rail_type); -} - -/* static */ bool AIRail::TrainHasPowerOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type) -{\ - if (!AIRail::IsRailTypeAvailable(engine_rail_type)) return false; - if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false; - - return ::HasPowerOnRail((::RailType)engine_rail_type, (::RailType)track_rail_type); -} - -/* static */ AIRail::RailType AIRail::GetRailType(TileIndex tile) -{ - if (!AITile::HasTransportType(tile, AITile::TRANSPORT_RAIL)) return RAILTYPE_INVALID; - - return (RailType)::GetRailType(tile); -} - -/* static */ bool AIRail::ConvertRailType(TileIndex start_tile, TileIndex end_tile, AIRail::RailType convert_to) -{ - EnforcePrecondition(false, ::IsValidTile(start_tile)); - EnforcePrecondition(false, ::IsValidTile(end_tile)); - EnforcePrecondition(false, IsRailTypeAvailable(convert_to)); - - return AIObject::DoCommand(start_tile, end_tile, convert_to, CMD_CONVERT_RAIL); -} - -/* static */ TileIndex AIRail::GetRailDepotFrontTile(TileIndex depot) -{ - if (!IsRailDepotTile(depot)) return INVALID_TILE; - - return depot + ::TileOffsByDiagDir(::GetRailDepotDirection(depot)); -} - -/* static */ AIRail::RailTrack AIRail::GetRailStationDirection(TileIndex tile) -{ - if (!IsRailStationTile(tile)) return RAILTRACK_INVALID; - - return (RailTrack)::GetRailStationTrackBits(tile); -} - -/* static */ bool AIRail::BuildRailDepot(TileIndex tile, TileIndex front) -{ - EnforcePrecondition(false, tile != front); - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, ::IsValidTile(front)); - EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front)); - EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); - - uint entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0); - - return AIObject::DoCommand(tile, AIObject::GetRailType(), entrance_dir, CMD_BUILD_TRAIN_DEPOT); -} - -/* static */ bool AIRail::BuildRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW); - EnforcePrecondition(false, num_platforms > 0 && num_platforms <= 0xFF); - EnforcePrecondition(false, platform_length > 0 && platform_length <= 0xFF); - EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); - EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); - - uint32 p1 = GetCurrentRailType() | (platform_length << 16) | (num_platforms << 8); - if (direction == RAILTRACK_NW_SE) p1 |= (1 << 4); - if (station_id != AIStation::STATION_JOIN_ADJACENT) p1 |= (1 << 24); - return AIObject::DoCommand(tile, p1, (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16, CMD_BUILD_RAIL_STATION); -} - -/* static */ bool AIRail::BuildNewGRFRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id, CargoID cargo_id, IndustryType source_industry, IndustryType goal_industry, int distance, bool source_station) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW); - EnforcePrecondition(false, num_platforms > 0 && num_platforms <= 0xFF); - EnforcePrecondition(false, platform_length > 0 && platform_length <= 0xFF); - EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); - EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); - EnforcePrecondition(false, AICargo::IsValidCargo(cargo_id)); - EnforcePrecondition(false, source_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || source_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(source_industry)); - EnforcePrecondition(false, goal_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || goal_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(goal_industry)); - - uint32 p1 = GetCurrentRailType() | (platform_length << 16) | (num_platforms << 8); - if (direction == RAILTRACK_NW_SE) p1 |= 1 << 4; - if (station_id != AIStation::STATION_JOIN_ADJACENT) p1 |= (1 << 24); - - const GRFFile *file; - uint16 res = GetAiPurchaseCallbackResult(GSF_STATIONS, cargo_id, 0, source_industry, goal_industry, min(255, distance / 2), AICE_STATION_GET_STATION_ID, source_station ? 0 : 1, min(15, num_platforms) << 4 | min(15, platform_length), &file); - uint32 p2 = (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16; - if (res != CALLBACK_FAILED) { - int index = 0; - const StationSpec *spec = StationClass::GetByGrf(file->grfid, res, &index); - if (spec == NULL) { - DEBUG(grf, 1, "%s returned an invalid station ID for 'AI construction/purchase selection (18)' callback", file->filename); - } else { - p2 |= spec->cls_id | index << 8; - } - - } - return AIObject::DoCommand(tile, p1, p2, CMD_BUILD_RAIL_STATION); -} - -/* static */ bool AIRail::BuildRailWaypoint(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, IsRailTile(tile)); - EnforcePrecondition(false, GetRailTracks(tile) == RAILTRACK_NE_SW || GetRailTracks(tile) == RAILTRACK_NW_SE); - EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); - - return AIObject::DoCommand(tile, GetCurrentRailType() | (GetRailTracks(tile) == RAILTRACK_NE_SW ? AXIS_X : AXIS_Y) << 4 | 1 << 8 | 1 << 16, STAT_CLASS_WAYP | INVALID_STATION << 16, CMD_BUILD_RAIL_WAYPOINT); -} - -/* static */ bool AIRail::RemoveRailWaypointTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, ::IsValidTile(tile2)); - - return AIObject::DoCommand(tile, tile2, keep_rail ? 1 : 0, CMD_REMOVE_FROM_RAIL_WAYPOINT); -} - -/* static */ bool AIRail::RemoveRailStationTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, ::IsValidTile(tile2)); - - return AIObject::DoCommand(tile, tile2, keep_rail ? 1 : 0, CMD_REMOVE_FROM_RAIL_STATION); -} - -/* static */ uint AIRail::GetRailTracks(TileIndex tile) -{ - if (!IsRailTile(tile)) return RAILTRACK_INVALID; - - if (IsRailStationTile(tile) || IsRailWaypointTile(tile)) return ::TrackToTrackBits(::GetRailStationTrack(tile)); - if (IsLevelCrossingTile(tile)) return ::GetCrossingRailBits(tile); - if (IsRailDepotTile(tile)) return ::TRACK_BIT_NONE; - return ::GetTrackBits(tile); -} - -/* static */ bool AIRail::BuildRailTrack(TileIndex tile, RailTrack rail_track) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, rail_track != 0); - EnforcePrecondition(false, (rail_track & ~::TRACK_BIT_ALL) == 0); - EnforcePrecondition(false, KillFirstBit((uint)rail_track) == 0); - EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); - - return AIObject::DoCommand(tile, tile, GetCurrentRailType() | (FindFirstTrack((::TrackBits)rail_track) << 4), CMD_BUILD_RAILROAD_TRACK); -} - -/* static */ bool AIRail::RemoveRailTrack(TileIndex tile, RailTrack rail_track) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, ::IsPlainRailTile(tile) || ::IsLevelCrossingTile(tile)); - EnforcePrecondition(false, GetRailTracks(tile) & rail_track); - EnforcePrecondition(false, KillFirstBit((uint)rail_track) == 0); - - return AIObject::DoCommand(tile, tile, GetCurrentRailType() | (FindFirstTrack((::TrackBits)rail_track) << 4), CMD_REMOVE_RAILROAD_TRACK); -} - -/* static */ bool AIRail::AreTilesConnected(TileIndex from, TileIndex tile, TileIndex to) -{ - if (!IsRailTile(tile)) return false; - if (from == to || AIMap::DistanceManhattan(from, tile) != 1 || AIMap::DistanceManhattan(tile, to) != 1) return false; - - if (to < from) ::Swap(from, to); - - if (tile - from == 1) { - if (to - tile == 1) return (GetRailTracks(tile) & RAILTRACK_NE_SW) != 0; - if (to - tile == ::MapSizeX()) return (GetRailTracks(tile) & RAILTRACK_NE_SE) != 0; - } else if (tile - from == ::MapSizeX()) { - if (tile - to == 1) return (GetRailTracks(tile) & RAILTRACK_NW_NE) != 0; - if (to - tile == 1) return (GetRailTracks(tile) & RAILTRACK_NW_SW) != 0; - if (to - tile == ::MapSizeX()) return (GetRailTracks(tile) & RAILTRACK_NW_SE) != 0; - } else { - return (GetRailTracks(tile) & RAILTRACK_SW_SE) != 0; - } - - NOT_REACHED(); -} - -/** - * Prepare the second parameter for CmdBuildRailroadTrack and CmdRemoveRailroadTrack. The direction - * depends on all three tiles. Sometimes the third tile needs to be adjusted. - */ -static uint32 SimulateDrag(TileIndex from, TileIndex tile, TileIndex *to) -{ - int diag_offset = abs(abs((int)::TileX(*to) - (int)::TileX(tile)) - abs((int)::TileY(*to) - (int)::TileY(tile))); - uint32 p2 = AIRail::GetCurrentRailType(); - if (::TileY(from) == ::TileY(*to)) { - p2 |= (TRACK_X << 4); - *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); - } else if (::TileX(from) == ::TileX(*to)) { - p2 |= (TRACK_Y << 4); - *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); - } else if (::TileY(from) < ::TileY(tile)) { - if (::TileX(*to) < ::TileX(tile)) { - p2 |= (TRACK_UPPER << 4); - } else { - p2 |= (TRACK_LEFT << 4); - } - if (diag_offset != 0) { - *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); - } else { - *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); - } - } else if (::TileY(from) > ::TileY(tile)) { - if (::TileX(*to) < ::TileX(tile)) { - p2 |= (TRACK_RIGHT << 4); - } else { - p2 |= (TRACK_LOWER << 4); - } - if (diag_offset != 0) { - *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); - } else { - *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); - } - } else if (::TileX(from) < ::TileX(tile)) { - if (::TileY(*to) < ::TileY(tile)) { - p2 |= (TRACK_UPPER << 4); - } else { - p2 |= (TRACK_RIGHT << 4); - } - if (diag_offset == 0) { - *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); - } else { - *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); - } - } else if (::TileX(from) > ::TileX(tile)) { - if (::TileY(*to) < ::TileY(tile)) { - p2 |= (TRACK_LEFT << 4); - } else { - p2 |= (TRACK_LOWER << 4); - } - if (diag_offset == 0) { - *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); - } else { - *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); - } - } - return p2; -} - -/* static */ bool AIRail::BuildRail(TileIndex from, TileIndex tile, TileIndex to) -{ - EnforcePrecondition(false, ::IsValidTile(from)); - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, ::IsValidTile(to)); - EnforcePrecondition(false, ::DistanceManhattan(from, tile) == 1); - EnforcePrecondition(false, ::DistanceManhattan(tile, to) >= 1); - EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); - int diag_offset = abs(abs((int)::TileX(to) - (int)::TileX(tile)) - abs((int)::TileY(to) - (int)::TileY(tile))); - EnforcePrecondition(false, diag_offset <= 1 || - (::TileX(from) == ::TileX(tile) && ::TileX(tile) == ::TileX(to)) || - (::TileY(from) == ::TileY(tile) && ::TileY(tile) == ::TileY(to))); - - uint32 p2 = SimulateDrag(from, tile, &to) | 1 << 8; - return AIObject::DoCommand(tile, to, p2, CMD_BUILD_RAILROAD_TRACK); -} - -/* static */ bool AIRail::RemoveRail(TileIndex from, TileIndex tile, TileIndex to) -{ - EnforcePrecondition(false, ::IsValidTile(from)); - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, ::IsValidTile(to)); - EnforcePrecondition(false, ::DistanceManhattan(from, tile) == 1); - EnforcePrecondition(false, ::DistanceManhattan(tile, to) >= 1); - int diag_offset = abs(abs((int)::TileX(to) - (int)::TileX(tile)) - abs((int)::TileY(to) - (int)::TileY(tile))); - EnforcePrecondition(false, diag_offset <= 1 || - (::TileX(from) == ::TileX(tile) && ::TileX(tile) == ::TileX(to)) || - (::TileY(from) == ::TileY(tile) && ::TileY(tile) == ::TileY(to))); - - if (!IsRailTypeAvailable(GetCurrentRailType())) SetCurrentRailType(GetRailType(tile)); - uint32 p2 = SimulateDrag(from, tile, &to); - return AIObject::DoCommand(tile, to, p2, CMD_REMOVE_RAILROAD_TRACK); -} - -/** - * Contains information about the trackdir that belongs to a track when entering - * from a specific direction. - */ -struct AIRailSignalData { - Track track; ///< The track that will be taken to travel. - Trackdir trackdir; ///< The Trackdir belonging to that track. - uint signal_cycles; ///< How many times the signal should be cycled in order to build it in the correct direction. -}; - -static const int NUM_TRACK_DIRECTIONS = 3; ///< The number of directions you can go when entering a tile. - -/** - * List information about the trackdir and number of needed cycles for building signals when - * entering a track from a specific direction. The first index is the difference between the - * TileIndex of the previous and current tile, where (-)MapSizeX is replaced with -2 / 2 and - * 2 it added. - */ -static const AIRailSignalData _possible_trackdirs[5][NUM_TRACK_DIRECTIONS] = { - {{TRACK_UPPER, TRACKDIR_UPPER_E, 0}, {TRACK_Y, TRACKDIR_Y_SE, 0}, {TRACK_LEFT, TRACKDIR_LEFT_S, 1}}, - {{TRACK_RIGHT, TRACKDIR_RIGHT_S, 1}, {TRACK_X, TRACKDIR_X_SW, 1}, {TRACK_UPPER, TRACKDIR_UPPER_W, 1}}, - {{INVALID_TRACK, INVALID_TRACKDIR, 0}, {INVALID_TRACK, INVALID_TRACKDIR, 0}, {INVALID_TRACK, INVALID_TRACKDIR, 0}}, - {{TRACK_LOWER, TRACKDIR_LOWER_E, 0}, {TRACK_X, TRACKDIR_X_NE, 0}, {TRACK_LEFT, TRACKDIR_LEFT_N, 0}}, - {{TRACK_RIGHT, TRACKDIR_RIGHT_N, 0}, {TRACK_Y, TRACKDIR_Y_NW, 1}, {TRACK_LOWER, TRACKDIR_LOWER_W, 1}} -}; - -/* static */ AIRail::SignalType AIRail::GetSignalType(TileIndex tile, TileIndex front) -{ - if (AIMap::DistanceManhattan(tile, front) != 1) return SIGNALTYPE_NONE; - if (!::IsTileType(tile, MP_RAILWAY) || !::HasSignals(tile)) return SIGNALTYPE_NONE; - - int data_index = 2 + (::TileX(front) - ::TileX(tile)) + 2 * (::TileY(front) - ::TileY(tile)); - - for (int i = 0; i < NUM_TRACK_DIRECTIONS; i++) { - const Track &track = _possible_trackdirs[data_index][i].track; - if (!(::TrackToTrackBits(track) & GetRailTracks(tile))) continue; - if (!HasSignalOnTrack(tile, track)) continue; - if (!HasSignalOnTrackdir(tile, _possible_trackdirs[data_index][i].trackdir)) continue; - SignalType st = (SignalType)::GetSignalType(tile, track); - if (HasSignalOnTrackdir(tile, ::ReverseTrackdir(_possible_trackdirs[data_index][i].trackdir))) st = (SignalType)(st | SIGNALTYPE_TWOWAY); - return st; - } - - return SIGNALTYPE_NONE; -} - -/** - * Check if signal_type is a valid SignalType. - */ -static bool IsValidSignalType(int signal_type) -{ - if (signal_type < AIRail::SIGNALTYPE_NORMAL || signal_type > AIRail::SIGNALTYPE_COMBO_TWOWAY) return false; - if (signal_type > AIRail::SIGNALTYPE_PBS_ONEWAY && signal_type < AIRail::SIGNALTYPE_NORMAL_TWOWAY) return false; - return true; -} - -/* static */ bool AIRail::BuildSignal(TileIndex tile, TileIndex front, SignalType signal) -{ - EnforcePrecondition(false, AIMap::DistanceManhattan(tile, front) == 1) - EnforcePrecondition(false, ::IsPlainRailTile(tile)); - EnforcePrecondition(false, ::IsValidSignalType(signal)); - - Track track = INVALID_TRACK; - uint signal_cycles; - - int data_index = 2 + (::TileX(front) - ::TileX(tile)) + 2 * (::TileY(front) - ::TileY(tile)); - for (int i = 0; i < NUM_TRACK_DIRECTIONS; i++) { - const Track &t = _possible_trackdirs[data_index][i].track; - if (!(::TrackToTrackBits(t) & GetRailTracks(tile))) continue; - track = t; - signal_cycles = _possible_trackdirs[data_index][i].signal_cycles; - break; - } - EnforcePrecondition(false, track != INVALID_TRACK); - - uint p1 = track; - if (signal < SIGNALTYPE_TWOWAY) { - if (signal != SIGNALTYPE_PBS && signal != SIGNALTYPE_PBS_ONEWAY) signal_cycles++; - p1 |= (signal_cycles << 15); - } - p1 |= ((signal >= SIGNALTYPE_TWOWAY ? signal ^ SIGNALTYPE_TWOWAY : signal) << 5); - - return AIObject::DoCommand(tile, p1, 0, CMD_BUILD_SIGNALS); -} - -/* static */ bool AIRail::RemoveSignal(TileIndex tile, TileIndex front) -{ - EnforcePrecondition(false, AIMap::DistanceManhattan(tile, front) == 1) - EnforcePrecondition(false, GetSignalType(tile, front) != SIGNALTYPE_NONE); - - Track track = INVALID_TRACK; - int data_index = 2 + (::TileX(front) - ::TileX(tile)) + 2 * (::TileY(front) - ::TileY(tile)); - for (int i = 0; i < NUM_TRACK_DIRECTIONS; i++) { - const Track &t = _possible_trackdirs[data_index][i].track; - if (!(::TrackToTrackBits(t) & GetRailTracks(tile))) continue; - track = t; - break; - } - EnforcePrecondition(false, track != INVALID_TRACK); - - return AIObject::DoCommand(tile, track, 0, CMD_REMOVE_SIGNALS); -} - -/* static */ Money AIRail::GetBuildCost(RailType railtype, BuildType build_type) -{ - if (!AIRail::IsRailTypeAvailable(railtype)) return -1; - - switch (build_type) { - case BT_TRACK: return ::RailBuildCost((::RailType)railtype); - case BT_SIGNAL: return ::GetPrice(PR_BUILD_SIGNALS, 1, NULL); - case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_TRAIN, 1, NULL); - case BT_STATION: return ::GetPrice(PR_BUILD_STATION_RAIL, 1, NULL) + ::GetPrice(PR_BUILD_STATION_RAIL_LENGTH, 1, NULL); - case BT_WAYPOINT: return ::GetPrice(PR_BUILD_WAYPOINT_RAIL, 1, NULL); - default: return -1; - } -} - -/* static */ int32 AIRail::GetMaxSpeed(RailType railtype) -{ - if (!AIRail::IsRailTypeAvailable(railtype)) return -1; - - return ::GetRailTypeInfo((::RailType)railtype)->max_speed; -} diff --git a/src/ai/api/ai_rail.hpp b/src/ai/api/ai_rail.hpp deleted file mode 100644 index 0a9f70c5b..000000000 --- a/src/ai/api/ai_rail.hpp +++ /dev/null @@ -1,468 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_rail.hpp Everything to query and build rails. */ - -#ifndef AI_RAIL_HPP -#define AI_RAIL_HPP - -#include "ai_tile.hpp" - -/** - * Class that handles all rail related functions. - */ -class AIRail : public AIObject { -public: - /** - * All rail related error messages. - */ - enum ErrorMessages { - /** Base for rail building / maintaining errors */ - ERR_RAIL_BASE = AIError::ERR_CAT_RAIL << AIError::ERR_CAT_BIT_SIZE, - - /** One-way roads cannot have crossings */ - ERR_CROSSING_ON_ONEWAY_ROAD, // [STR_ERROR_CROSSING_ON_ONEWAY_ROAD] - - /** Track not suitable for signals */ - ERR_UNSUITABLE_TRACK, // [STR_ERROR_NO_SUITABLE_RAILROAD_TRACK] - - /** This railtype cannot have crossings */ - ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED] - }; - - /** - * Types of rail known to the game. - */ - enum RailType { - /* Note: the values _are_ important as they represent an in-game value */ - RAILTYPE_INVALID = 0xFF, ///< Invalid RailType. - }; - - /** - * A bitmap with all possible rail tracks on a tile. - */ - enum RailTrack { - /* Note: the values _are_ important as they represent an in-game value */ - RAILTRACK_NE_SW = 1 << 0, ///< Track along the x-axis (north-east to south-west). - RAILTRACK_NW_SE = 1 << 1, ///< Track along the y-axis (north-west to south-east). - RAILTRACK_NW_NE = 1 << 2, ///< Track in the upper corner of the tile (north). - RAILTRACK_SW_SE = 1 << 3, ///< Track in the lower corner of the tile (south). - RAILTRACK_NW_SW = 1 << 4, ///< Track in the left corner of the tile (west). - RAILTRACK_NE_SE = 1 << 5, ///< Track in the right corner of the tile (east). - RAILTRACK_INVALID = 0xFF, ///< Flag for an invalid track. - }; - - /** - * Types of signal known to the game. - */ - enum SignalType { - /* Note: the values _are_ important as they represent an in-game value */ - SIGNALTYPE_NORMAL = 0, ///< Normal signal. - SIGNALTYPE_ENTRY = 1, ///< Entry presignal. - SIGNALTYPE_EXIT = 2, ///< Exit signal. - SIGNALTYPE_COMBO = 3, ///< Combo signal. - SIGNALTYPE_PBS = 4, ///< Normal PBS signal. - SIGNALTYPE_PBS_ONEWAY = 5, ///< No-entry PBS signal. - SIGNALTYPE_TWOWAY = 8, ///< Bit mask for twoway signal. - SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, ///< Normal twoway signal. - SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, ///< Entry twoway signal. - SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, ///< Exit twoway signal. - SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, ///< Combo twoway signal. - SIGNALTYPE_NONE = 0xFF, ///< No signal. - }; - - /** - * Types of rail-related objects in the game. - */ - enum BuildType { - BT_TRACK, ///< Build a track - BT_SIGNAL, ///< Build a signal - BT_DEPOT, ///< Build a depot - BT_STATION, ///< Build a station - BT_WAYPOINT, ///< Build a rail waypoint - }; - - /** - * Get the name of a rail type. - * @param rail_type The rail type to get the name of. - * @pre IsRailTypeAvailable(rail_type). - * @return The name the rail type has. - * @note Since there is no string with only the name of the track, the text which - * is shown in the dropdown where you can chose a track type is returned. This - * means that the name could be something like "Maglev construction" instead - * of just "Maglev". - */ - static char *GetName(RailType rail_type); - - /** - * Checks whether the given tile is actually a tile with rail that can be - * used to traverse a tile. This excludes rail depots but includes - * stations and waypoints. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has rail. - */ - static bool IsRailTile(TileIndex tile); - - /** - * Checks whether there is a road / rail crossing on a tile. - * @param tile The tile to check. - * @return True if and only if there is a road / rail crossing. - */ - static bool IsLevelCrossingTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with a rail depot. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a rail depot. - */ - static bool IsRailDepotTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with a rail station. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a rail station. - */ - static bool IsRailStationTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with a rail waypoint. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a rail waypoint. - */ - static bool IsRailWaypointTile(TileIndex tile); - - /** - * Check if a given RailType is available. - * @param rail_type The RailType to check for. - * @return True if this RailType can be used. - */ - static bool IsRailTypeAvailable(RailType rail_type); - - /** - * Get the current RailType set for all AIRail functions. - * @return The RailType currently set. - */ - static RailType GetCurrentRailType(); - - /** - * Set the RailType for all further AIRail functions. - * @param rail_type The RailType to set. - */ - static void SetCurrentRailType(RailType rail_type); - - /** - * Check if a train build for a rail type can run on another rail type. - * @param engine_rail_type The rail type the train is build for. - * @param track_rail_type The type you want to check. - * @pre AIRail::IsRailTypeAvailable(engine_rail_type). - * @pre AIRail::IsRailTypeAvailable(track_rail_type). - * @return Whether a train build for 'engine_rail_type' can run on 'track_rail_type'. - * @note Even if a train can run on a RailType that doesn't mean that it'll be - * able to power the train. Use TrainHasPowerOnRail for that. - */ - static bool TrainCanRunOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type); - - /** - * Check if a train build for a rail type has power on another rail type. - * @param engine_rail_type The rail type the train is build for. - * @param track_rail_type The type you want to check. - * @pre AIRail::IsRailTypeAvailable(engine_rail_type). - * @pre AIRail::IsRailTypeAvailable(track_rail_type). - * @return Whether a train build for 'engine_rail_type' has power on 'track_rail_type'. - */ - static bool TrainHasPowerOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type); - - /** - * Get the RailType that is used on a tile. - * @param tile The tile to check. - * @pre AITile::HasTransportType(tile, AITile.TRANSPORT_RAIL). - * @return The RailType that is used on a tile. - */ - static RailType GetRailType(TileIndex tile); - - /** - * Convert the tracks on all tiles within a rectangle to another RailType. - * @param start_tile One corner of the rectangle. - * @param end_tile The opposite corner of the rectangle. - * @param convert_to The RailType you want to convert the rails to. - * @pre AIMap::IsValidTile(start_tile). - * @pre AIMap::IsValidTile(end_tile). - * @pre IsRailTypeAvailable(convert_to). - * @exception AIRail::ERR_UNSUITABLE_TRACK - * @return Whether at least some rail has been converted successfully. - */ - static bool ConvertRailType(TileIndex start_tile, TileIndex end_tile, AIRail::RailType convert_to); - - /** - * Gets the tile in front of a rail depot. - * @param depot The rail depot tile. - * @pre IsRailDepotTile(depot). - * @return The tile in front of the depot. - */ - static TileIndex GetRailDepotFrontTile(TileIndex depot); - - /** - * Gets the direction of a rail station tile. - * @param tile The rail station tile. - * @pre IsRailStationTile(tile). - * @return The direction of the station (either RAILTRACK_NE_SW or RAILTRACK_NW_SE). - */ - static RailTrack GetRailStationDirection(TileIndex tile); - - /** - * Builds a rail depot. - * @param tile Place to build the depot. - * @param front The tile exactly in front of the depot. - * @pre AIMap::IsValidTile(tile). - * @pre AIMap::IsValidTile(front). - * @pre 'tile' is not equal to 'front', but in a straight line of it. - * @pre IsRailTypeAvailable(GetCurrentRailType()). - * @exception AIError::ERR_FLAT_LAND_REQUIRED - * @exception AIError::ERR_AREA_NOT_CLEAR - * @return Whether the rail depot has been/can be build or not. - */ - static bool BuildRailDepot(TileIndex tile, TileIndex front); - - /** - * Build a rail station. - * @param tile Place to build the station. - * @param direction The direction to build the station. - * @param num_platforms The number of platforms to build. - * @param platform_length The length of each platform. - * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. - * @pre IsRailTypeAvailable(GetCurrentRailType()). - * @pre AIMap::IsValidTile(tile). - * @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW. - * @pre num_platforms > 0 && num_platforms <= 255. - * @pre platform_length > 0 && platform_length <= 255. - * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_FLAT_LAND_REQUIRED - * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION - * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS - * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN - * @return Whether the station has been/can be build or not. - */ - static bool BuildRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id); - - /** - * Build a NewGRF rail station. This calls callback 18 to let a NewGRF - * provide the station class / id to build, so we don't end up with - * only the default stations on the map. - * @param tile Place to build the station. - * @param direction The direction to build the station. - * @param num_platforms The number of platforms to build. - * @param platform_length The length of each platform. - * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. - * @param cargo_id The CargoID of the cargo that will be transported from / to this station. - * @param source_industry The IndustryType of the industry you'll transport goods from, AIIndustryType::INDUSTRYTYPE_UNKNOWN or AIIndustryType::INDUSTRYTYPE_TOWN. - * @param goal_industry The IndustryType of the industry you'll transport goods to, AIIndustryType::INDUSTRYTYPE_UNKNOWN or AIIndustryType::INDUSTRYTYPE_TOWN. - * @param distance The manhattan distance you'll transport the cargo over. - * @param source_station True if this is the source station, false otherwise. - * @pre IsRailTypeAvailable(GetCurrentRailType()). - * @pre AIMap::IsValidTile(tile). - * @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW. - * @pre num_platforms > 0 && num_platforms <= 255. - * @pre platform_length > 0 && platform_length <= 255. - * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). - * @pre AICargo::IsValidCargo(cargo_type) - * @pre source_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || source_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(source_industry). - * @pre goal_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || goal_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(goal_industry). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_FLAT_LAND_REQUIRED - * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION - * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS - * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN - * @return Whether the station has been/can be build or not. - */ - static bool BuildNewGRFRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id, CargoID cargo_id, IndustryType source_industry, IndustryType goal_industry, int distance, bool source_station); - - /** - * Build a rail waypoint. - * @param tile Place to build the waypoint. - * @pre AIMap::IsValidTile(tile). - * @pre IsRailTile(tile). - * @pre GetRailTracks(tile) == RAILTRACK_NE_SW || GetRailTracks(tile) == RAILTRACK_NW_SE. - * @pre IsRailTypeAvailable(GetCurrentRailType()). - * @exception AIError::ERR_FLAT_LAND_REQUIRED - * @return Whether the rail waypoint has been/can be build or not. - */ - static bool BuildRailWaypoint(TileIndex tile); - - /** - * Remove all rail waypoint pieces within a rectangle on the map. - * @param tile One corner of the rectangle to clear. - * @param tile2 The oppposite corner. - * @param keep_rail Whether to keep the rail after removal. - * @pre IsValidTile(tile). - * @pre IsValidTile(tile2). - * @return Whether at least one tile has been/can be cleared or not. - */ - static bool RemoveRailWaypointTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail); - - /** - * Remove all rail station platform pieces within a rectangle on the map. - * @param tile One corner of the rectangle to clear. - * @param tile2 The oppposite corner. - * @param keep_rail Whether to keep the rail after removal. - * @pre IsValidTile(tile). - * @pre IsValidTile(tile2). - * @return Whether at least one tile has been/can be cleared or not. - */ - static bool RemoveRailStationTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail); - - /** - * Get all RailTracks on the given tile. - * @note A depot has no railtracks. - * @param tile The tile to check. - * @pre IsRailTile(tile). - * @return A bitmask of RailTrack with all RailTracks on the tile. - */ - static uint GetRailTracks(TileIndex tile); - - /** - * Build rail on the given tile. - * @param tile The tile to build on. - * @param rail_track The RailTrack to build. - * @pre AIMap::IsValidTile(tile). - * @pre IsRailTypeAvailable(GetCurrentRailType()). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_LAND_SLOPED_WRONG - * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS - * @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD - * @exception AIError::ERR_ALREADY_BUILT - * @return Whether the rail has been/can be build or not. - * @note You can only build a single track with this function so do not - * use the values from RailTrack as bitmask. - */ - static bool BuildRailTrack(TileIndex tile, RailTrack rail_track); - - /** - * Remove rail on the given tile. - * @param tile The tile to remove rail from. - * @param rail_track The RailTrack to remove. - * @pre AIMap::IsValidTile(tile). - * @pre (GetRailTracks(tile) & rail_track) != 0. - * @return Whether the rail has been/can be removed or not. - * @note You can only remove a single track with this function so do not - * use the values from RailTrack as bitmask. - */ - static bool RemoveRailTrack(TileIndex tile, RailTrack rail_track); - - /** - * Check if a tile connects two adjacent tiles. - * @param from The first tile to connect. - * @param tile The tile that is checked. - * @param to The second tile to connect. - * @pre from != to. - * @pre AIMap::DistanceManhattan(from, tile) == 1. - * @pre AIMap::DistanceManhattan(to, tile) == 1. - * @return True if 'tile' connects 'from' and 'to'. - */ - static bool AreTilesConnected(TileIndex from, TileIndex tile, TileIndex to); - - /** - * Build a rail connection between two tiles. - * @param from The tile just before the tile to build on. - * @param tile The first tile to build on. - * @param to The tile just after the last tile to build on. - * @pre from != to. - * @pre AIMap::DistanceManhattan(from, tile) == 1. - * @pre AIMap::DistanceManhattan(to, tile) >= 1. - * @pre (abs(abs(AIMap::GetTileX(to) - AIMap::GetTileX(tile)) - - * abs(AIMap::GetTileY(to) - AIMap::GetTileY(tile))) <= 1) || - * (AIMap::GetTileX(from) == AIMap::GetTileX(tile) && AIMap::GetTileX(tile) == AIMap::GetTileX(to)) || - * (AIMap::GetTileY(from) == AIMap::GetTileY(tile) && AIMap::GetTileY(tile) == AIMap::GetTileY(to)). - * @pre IsRailTypeAvailable(GetCurrentRailType()). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_LAND_SLOPED_WRONG - * @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD - * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS - * @exception AIError::ERR_ALREADY_BUILT - * @note Construction will fail if an obstacle is found between the start and end tiles. - * @return Whether the rail has been/can be build or not. - */ - static bool BuildRail(TileIndex from, TileIndex tile, TileIndex to); - - /** - * Remove a rail connection between two tiles. - * @param from The tile just before the tile to remove rail from. - * @param tile The first tile to remove rail from. - * @param to The tile just after the last tile to remove rail from. - * @pre from != to. - * @pre AIMap::DistanceManhattan(from, tile) == 1. - * @pre AIMap::DistanceManhattan(to, tile) >= 1. - * @pre (abs(abs(AIMap::GetTileX(to) - AIMap::GetTileX(tile)) - - * abs(AIMap::GetTileY(to) - AIMap::GetTileY(tile))) <= 1) || - * (AIMap::GetTileX(from) == AIMap::GetTileX(tile) && AIMap::GetTileX(tile) == AIMap::GetTileX(to)) || - * (AIMap::GetTileY(from) == AIMap::GetTileY(tile) && AIMap::GetTileY(tile) == AIMap::GetTileY(to)). - * @return Whether the rail has been/can be removed or not. - */ - static bool RemoveRail(TileIndex from, TileIndex tile, TileIndex to); - - /** - * Get the SignalType of the signal on a tile or SIGNALTYPE_NONE if there is no signal. - * @pre AIMap::DistanceManhattan(tile, front) == 1. - * @param tile The tile that might have a signal. - * @param front The tile in front of 'tile'. - * @return The SignalType of the signal on 'tile' facing to 'front'. - */ - static SignalType GetSignalType(TileIndex tile, TileIndex front); - - /** - * Build a signal on a tile. - * @param tile The tile to build on. - * @param front The tile in front of the signal. - * @param signal The SignalType to build. - * @pre AIMap::DistanceManhattan(tile, front) == 1. - * @pre IsRailTile(tile) && !IsRailStationTile(tile) && !IsRailWaypointTile(tile). - * @exception AIRail::ERR_UNSUITABLE_TRACK - * @return Whether the signal has been/can be build or not. - */ - static bool BuildSignal(TileIndex tile, TileIndex front, SignalType signal); - - /** - * Remove a signal. - * @param tile The tile to remove the signal from. - * @param front The tile in front of the signal. - * @pre AIMap::DistanceManhattan(tile, front) == 1. - * @pre GetSignalType(tile, front) != SIGNALTYPE_NONE. - * @return Whether the signal has been/can be removed or not. - */ - static bool RemoveSignal(TileIndex tile, TileIndex front); - - /** - * Get the baseprice of building a rail-related object. - * @param railtype the railtype that is build (on) - * @param build_type the type of object to build - * @pre IsRailTypeAvailable(railtype) - * @return The baseprice of building the given object. - */ - static Money GetBuildCost(RailType railtype, BuildType build_type); - - /** - * Get the maximum speed of trains running on this railtype. - * @param railtype The railtype to get the maximum speed of. - * @pre IsRailTypeAvailable(railtype) - * @return The maximum speed trains can run on this railtype - * or 0 if there is no limit. - * @note The speed is in OpenTTD's internal speed unit. - * This is mph / 1.6, which is roughly km/h. - * To get km/h multiply this number by 1.00584. - */ - static int32 GetMaxSpeed(RailType railtype); -}; - -#endif /* AI_RAIL_HPP */ diff --git a/src/ai/api/ai_rail.hpp.sq b/src/ai/api/ai_rail.hpp.sq index a5a8f663b..002892f14 100644 --- a/src/ai/api/ai_rail.hpp.sq +++ b/src/ai/api/ai_rail.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_rail.hpp" +#include "../../script/api/script_rail.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_railtypelist.cpp b/src/ai/api/ai_railtypelist.cpp deleted file mode 100644 index 9f2801e29..000000000 --- a/src/ai/api/ai_railtypelist.cpp +++ /dev/null @@ -1,22 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_railtypelist.cpp Implementation of AIRailTypeList and friends. */ - -#include "../../stdafx.h" -#include "ai_railtypelist.hpp" -#include "../../rail.h" -#include "../../company_func.h" - -AIRailTypeList::AIRailTypeList() -{ - for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { - if (::HasRailtypeAvail(_current_company, rt)) this->AddItem(rt); - } -} diff --git a/src/ai/api/ai_railtypelist.hpp b/src/ai/api/ai_railtypelist.hpp deleted file mode 100644 index 8162b80f5..000000000 --- a/src/ai/api/ai_railtypelist.hpp +++ /dev/null @@ -1,26 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_railtypelist.hpp List all available railtypes. */ - -#ifndef AI_RAILTYPELIST_HPP -#define AI_RAILTYPELIST_HPP - -#include "ai_list.hpp" - -/** - * Creates a list of all available railtypes. - * @ingroup AIList - */ -class AIRailTypeList : public AIList { -public: - AIRailTypeList(); -}; - -#endif /* AI_RAILTYPELIST_HPP */ diff --git a/src/ai/api/ai_railtypelist.hpp.sq b/src/ai/api/ai_railtypelist.hpp.sq index 990235796..0ed5789f2 100644 --- a/src/ai/api/ai_railtypelist.hpp.sq +++ b/src/ai/api/ai_railtypelist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_railtypelist.hpp" +#include "../../script/api/script_railtypelist.hpp" namespace SQConvert { /* Allow AIRailTypeList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_road.cpp b/src/ai/api/ai_road.cpp deleted file mode 100644 index 784ca69b7..000000000 --- a/src/ai/api/ai_road.cpp +++ /dev/null @@ -1,583 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_road.cpp Implementation of AIRoad. */ - -#include "../../stdafx.h" -#include "ai_map.hpp" -#include "ai_station.hpp" -#include "ai_cargo.hpp" -#include "../../station_base.h" -#include "../../company_func.h" -#include "../../script/squirrel_helper_type.hpp" - -/* static */ AIRoad::RoadVehicleType AIRoad::GetRoadVehicleTypeForCargo(CargoID cargo_type) -{ - return AICargo::HasCargoClass(cargo_type, AICargo::CC_PASSENGERS) ? ROADVEHTYPE_BUS : ROADVEHTYPE_TRUCK; -} - -/* static */ bool AIRoad::IsRoadTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return (::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) != ROAD_TILE_DEPOT) || - IsDriveThroughRoadStationTile(tile); -} - -/* static */ bool AIRoad::IsRoadDepotTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) == ROAD_TILE_DEPOT && - (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0; -} - -/* static */ bool AIRoad::IsRoadStationTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsRoadStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0; -} - -/* static */ bool AIRoad::IsDriveThroughRoadStationTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsDriveThroughStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0; -} - -/* static */ bool AIRoad::IsRoadTypeAvailable(RoadType road_type) -{ - return ::HasRoadTypesAvail(_current_company, ::RoadTypeToRoadTypes((::RoadType)road_type)); -} - -/* static */ AIRoad::RoadType AIRoad::GetCurrentRoadType() -{ - return (RoadType)AIObject::GetRoadType(); -} - -/* static */ void AIRoad::SetCurrentRoadType(RoadType road_type) -{ - if (!IsRoadTypeAvailable(road_type)) return; - - AIObject::SetRoadType((::RoadType)road_type); -} - -/* static */ bool AIRoad::HasRoadType(TileIndex tile, RoadType road_type) -{ - if (!AIMap::IsValidTile(tile)) return false; - if (!IsRoadTypeAvailable(road_type)) return false; - return ::GetAnyRoadBits(tile, (::RoadType)road_type, false) != ROAD_NONE; -} - -/* static */ bool AIRoad::AreRoadTilesConnected(TileIndex t1, TileIndex t2) -{ - if (!::IsValidTile(t1)) return false; - if (!::IsValidTile(t2)) return false; - if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false; - - /* Tiles not neighbouring */ - if ((abs((int)::TileX(t1) - (int)::TileX(t2)) + abs((int)::TileY(t1) - (int)::TileY(t2))) != 1) return false; - - RoadBits r1 = ::GetAnyRoadBits(t1, AIObject::GetRoadType()); - RoadBits r2 = ::GetAnyRoadBits(t2, AIObject::GetRoadType()); - - uint dir_1 = (::TileX(t1) == ::TileX(t2)) ? (::TileY(t1) < ::TileY(t2) ? 2 : 0) : (::TileX(t1) < ::TileX(t2) ? 1 : 3); - uint dir_2 = 2 ^ dir_1; - - DisallowedRoadDirections drd2 = IsNormalRoadTile(t2) ? GetDisallowedRoadDirections(t2) : DRD_NONE; - - return HasBit(r1, dir_1) && HasBit(r2, dir_2) && drd2 != DRD_BOTH && drd2 != (dir_1 > dir_2 ? DRD_SOUTHBOUND : DRD_NORTHBOUND); -} - -/* Helper functions for AIRoad::CanBuildConnectedRoadParts(). */ - -/** - * Check whether the given existing bits the start and end part can be build. - * As the function assumes the bits being build on a slope that does not - * allow level foundations all of the existing parts will always be in - * a straight line. This also needs to hold for the start and end parts, - * otherwise it is for sure not valid. Finally a check will be done to - * determine whether the existing road parts match the to-be-build parts. - * As they can only be placed in one direction, just checking the start - * part with the first existing part is enough. - * @param existing The existing road parts. - * @param start The part that should be build first. - * @param end The part that will be build second. - * @return True if and only if the road bits can be build. - */ -static bool CheckAutoExpandedRoadBits(const Array *existing, int32 start, int32 end) -{ - return (start + end == 0) && (existing->size == 0 || existing->array[0] == start || existing->array[0] == end); -} - -/** - * Lookup function for building road parts when building on slopes is disabled. - * @param slope The slope of the tile to examine. - * @param existing The existing road parts. - * @param start The part that should be build first. - * @param end The part that will be build second. - * @return 0 when the build parts do not connect, 1 when they do connect once - * they are build or 2 when building the first part automatically - * builds the second part. - */ -static int32 LookupWithoutBuildOnSlopes(::Slope slope, const Array *existing, int32 start, int32 end) -{ - switch (slope) { - /* Flat slopes can always be build. */ - case SLOPE_FLAT: - return 1; - - /* Only 4 of the slopes can be build upon. Testing the existing bits is - * necessary because these bits can be something else when the settings - * in the game have been changed. - */ - case SLOPE_NE: case SLOPE_SW: - return (CheckAutoExpandedRoadBits(existing, start, end) && (start == 1 || end == 1)) ? (existing->size == 0 ? 2 : 1) : 0; - case SLOPE_SE: case SLOPE_NW: - return (CheckAutoExpandedRoadBits(existing, start, end) && (start != 1 && end != 1)) ? (existing->size == 0 ? 2 : 1) : 0; - - /* Any other tile cannot be built on. */ - default: - return 0; - } -} - -/** - * Rotate a neighbour bit a single time clockwise. - * @param neighbour The neighbour. - * @return The rotate neighbour data. - */ -static int32 RotateNeighbour(int32 neighbour) -{ - switch (neighbour) { - case -2: return -1; - case -1: return 2; - case 1: return -2; - case 2: return 1; - default: NOT_REACHED(); - } -} - -/** - * Convert a neighbour to a road bit representation for easy internal use. - * @param neighbour The neighbour. - * @return The bits representing the direction. - */ -static RoadBits NeighbourToRoadBits(int32 neighbour) -{ - switch (neighbour) { - case -2: return ROAD_NW; - case -1: return ROAD_NE; - case 2: return ROAD_SE; - case 1: return ROAD_SW; - default: NOT_REACHED(); - } -} - -/** - * Lookup function for building road parts when building on slopes is enabled. - * @param slope The slope of the tile to examine. - * @param existing The existing neighbours. - * @param start The part that should be build first. - * @param end The part that will be build second. - * @return 0 when the build parts do not connect, 1 when they do connect once - * they are build or 2 when building the first part automatically - * builds the second part. - */ -static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start, int32 end) -{ - /* Steep slopes behave the same as slopes with one corner raised. */ - if (IsSteepSlope(slope)) { - slope = SlopeWithOneCornerRaised(GetHighestSlopeCorner(slope)); - } - - /* The slope is not steep. Furthermore lots of slopes are generally the - * same but are only rotated. So to reduce the amount of lookup work that - * needs to be done the data is made uniform. This means rotating the - * existing parts and updating the slope. */ - static const ::Slope base_slopes[] = { - SLOPE_FLAT, SLOPE_W, SLOPE_W, SLOPE_SW, - SLOPE_W, SLOPE_EW, SLOPE_SW, SLOPE_WSE, - SLOPE_W, SLOPE_SW, SLOPE_EW, SLOPE_WSE, - SLOPE_SW, SLOPE_WSE, SLOPE_WSE}; - static const byte base_rotates[] = {0, 0, 1, 0, 2, 0, 1, 0, 3, 3, 2, 3, 2, 2, 1}; - - if (slope >= (::Slope)lengthof(base_slopes)) { - /* This slope is an invalid slope, so ignore it. */ - return -1; - } - byte base_rotate = base_rotates[slope]; - slope = base_slopes[slope]; - - /* Some slopes don't need rotating, so return early when we know we do - * not need to rotate. */ - switch (slope) { - case SLOPE_FLAT: - /* Flat slopes can always be build. */ - return 1; - - case SLOPE_EW: - case SLOPE_WSE: - /* A slope similar to a SLOPE_EW or SLOPE_WSE will always cause - * foundations which makes them accessible from all sides. */ - return 1; - - case SLOPE_W: - case SLOPE_SW: - /* A slope for which we need perform some calculations. */ - break; - - default: - /* An invalid slope. */ - return -1; - } - - /* Now perform the actual rotation. */ - for (int j = 0; j < base_rotate; j++) { - for (int i = 0; i < existing->size; i++) { - existing->array[i] = RotateNeighbour(existing->array[i]); - } - start = RotateNeighbour(start); - end = RotateNeighbour(end); - } - - /* Create roadbits out of the data for easier handling. */ - RoadBits start_roadbits = NeighbourToRoadBits(start); - RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end); - RoadBits existing_roadbits = ROAD_NONE; - for (int i = 0; i < existing->size; i++) { - existing_roadbits |= NeighbourToRoadBits(existing->array[i]); - } - - switch (slope) { - case SLOPE_W: - /* A slope similar to a SLOPE_W. */ - switch (new_roadbits) { - case ROAD_N: - case ROAD_E: - case ROAD_S: - /* Cannot build anything with a turn from the low side. */ - return 0; - - case ROAD_X: - case ROAD_Y: - /* A 'sloped' tile is going to be build. */ - if ((existing_roadbits | new_roadbits) != new_roadbits) { - /* There is already a foundation on the tile, or at least - * another slope that is not compatible with the new one. */ - return 0; - } - /* If the start is in the low part, it is automatically - * building the second part too. */ - return ((start_roadbits & ROAD_E) && !(existing_roadbits & ROAD_W)) ? 2 : 1; - - default: - /* Roadbits causing a foundation are going to be build. - * When the existing roadbits are slopes (the lower bits - * are used), this cannot be done. */ - if ((existing_roadbits | new_roadbits) == new_roadbits) return 1; - return (existing_roadbits & ROAD_E) ? 0 : 1; - } - - case SLOPE_SW: - /* A slope similar to a SLOPE_SW. */ - switch (new_roadbits) { - case ROAD_N: - case ROAD_E: - /* Cannot build anything with a turn from the low side. */ - return 0; - - case ROAD_X: - /* A 'sloped' tile is going to be build. */ - if ((existing_roadbits | new_roadbits) != new_roadbits) { - /* There is already a foundation on the tile, or at least - * another slope that is not compatible with the new one. */ - return 0; - } - /* If the start is in the low part, it is automatically - * building the second part too. */ - return ((start_roadbits & ROAD_NE) && !(existing_roadbits & ROAD_SW)) ? 2 : 1; - - default: - /* Roadbits causing a foundation are going to be build. - * When the existing roadbits are slopes (the lower bits - * are used), this cannot be done. */ - return (existing_roadbits & ROAD_NE) ? 0 : 1; - } - - default: - NOT_REACHED(); - } -} - -/** - * Normalise all input data so we can easily handle it without needing - * to call the API lots of times or create large if-elseif-elseif-else - * constructs. - * In this case it means that a TileXY(0, -1) becomes -2 and TileXY(0, 1) - * becomes 2. TileXY(-1, 0) and TileXY(1, 0) stay respectively -1 and 1. - * Any other value means that it is an invalid tile offset. - * @param tile The tile to normalise. - * @return True if and only if the tile offset is valid. - */ -static bool NormaliseTileOffset(int32 *tile) -{ - if (*tile == 1 || *tile == -1) return true; - if (*tile == ::TileDiffXY(0, -1)) { - *tile = -2; - return true; - } - if (*tile == ::TileDiffXY(0, 1)) { - *tile = 2; - return true; - } - return false; -} - -/* static */ int32 AIRoad::CanBuildConnectedRoadParts(AITile::Slope slope_, Array *existing, TileIndex start_, TileIndex end_) -{ - ::Slope slope = (::Slope)slope_; - int32 start = start_; - int32 end = end_; - - /* The start tile and end tile cannot be the same tile either. */ - if (start == end) return -1; - - for (int i = 0; i < existing->size; i++) { - if (!NormaliseTileOffset(&existing->array[i])) return -1; - } - - if (!NormaliseTileOffset(&start)) return -1; - if (!NormaliseTileOffset(&end)) return -1; - - /* Without build on slopes the characteristics are vastly different, so use - * a different helper function (one that is much simpler). */ - return _settings_game.construction.build_on_slopes ? LookupWithBuildOnSlopes(slope, existing, start, end) : LookupWithoutBuildOnSlopes(slope, existing, start, end); -} - -/* static */ int32 AIRoad::CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end) -{ - if (!::IsValidTile(tile) || !::IsValidTile(start) || !::IsValidTile(end)) return -1; - if (::DistanceManhattan(tile, start) != 1 || ::DistanceManhattan(tile, end) != 1) return -1; - - /* ROAD_NW ROAD_SW ROAD_SE ROAD_NE */ - static const TileIndex neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)}; - Array *existing = (Array*)alloca(sizeof(Array) + lengthof(neighbours) * sizeof(int32)); - existing->size = 0; - - ::RoadBits rb = ::ROAD_NONE; - if (::IsNormalRoadTile(tile)) { - rb = ::GetAllRoadBits(tile); - } else { - for (::RoadType rt = ::ROADTYPE_BEGIN; rt < ::ROADTYPE_END; rt++) rb |= ::GetAnyRoadBits(tile, rt); - } - for (uint i = 0; i < lengthof(neighbours); i++) { - if (HasBit(rb, i)) existing->array[existing->size++] = neighbours[i]; - } - - return AIRoad::CanBuildConnectedRoadParts(AITile::GetSlope(tile), existing, start - tile, end - tile); -} - -/** - * Check whether one can reach (possibly by building) a road piece the center - * of the neighbouring tile. This includes roads and (drive through) stations. - * @param rts The road type we want to know reachability for - * @param start_tile The tile to "enter" the neighbouring tile. - * @param neighbour The direction to the neighbouring tile to "enter". - * @return true if and only if the tile is reachable. - */ -static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, DiagDirection neighbour) -{ - TileIndex neighbour_tile = ::TileAddByDiagDir(start_tile, neighbour); - if ((rts & ::GetRoadTypes(neighbour_tile)) == 0) return false; - - switch (::GetTileType(neighbour_tile)) { - case MP_ROAD: - return (::GetRoadTileType(neighbour_tile) != ROAD_TILE_DEPOT); - - case MP_STATION: - if (::IsDriveThroughStopTile(neighbour_tile)) { - return (::DiagDirToAxis(neighbour) == ::DiagDirToAxis(::GetRoadStopDir(neighbour_tile))); - } - return false; - - default: - return false; - } -} - -/* static */ int32 AIRoad::GetNeighbourRoadCount(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false; - - ::RoadTypes rts = ::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()); - int32 neighbour = 0; - - if (TileX(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NE)) neighbour++; - if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SE)) neighbour++; - if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SW)) neighbour++; - if (TileY(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NW)) neighbour++; - - return neighbour; -} - -/* static */ TileIndex AIRoad::GetRoadDepotFrontTile(TileIndex depot) -{ - if (!IsRoadDepotTile(depot)) return INVALID_TILE; - - return depot + ::TileOffsByDiagDir(::GetRoadDepotDirection(depot)); -} - -/* static */ TileIndex AIRoad::GetRoadStationFrontTile(TileIndex station) -{ - if (!IsRoadStationTile(station)) return INVALID_TILE; - - return station + ::TileOffsByDiagDir(::GetRoadStopDir(station)); -} - -/* static */ TileIndex AIRoad::GetDriveThroughBackTile(TileIndex station) -{ - if (!IsDriveThroughRoadStationTile(station)) return INVALID_TILE; - - return station + ::TileOffsByDiagDir(::ReverseDiagDir(::GetRoadStopDir(station))); -} - -/* static */ bool AIRoad::_BuildRoadInternal(TileIndex start, TileIndex end, bool one_way, bool full) -{ - EnforcePrecondition(false, start != end); - EnforcePrecondition(false, ::IsValidTile(start)); - EnforcePrecondition(false, ::IsValidTile(end)); - EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end)); - EnforcePrecondition(false, !one_way || AIObject::GetRoadType() == ::ROADTYPE_ROAD); - EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType())); - - return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5) | 1 << 6, CMD_BUILD_LONG_ROAD); -} - -/* static */ bool AIRoad::BuildRoad(TileIndex start, TileIndex end) -{ - return _BuildRoadInternal(start, end, false, false); -} - -/* static */ bool AIRoad::BuildOneWayRoad(TileIndex start, TileIndex end) -{ - return _BuildRoadInternal(start, end, true, false); -} - -/* static */ bool AIRoad::BuildRoadFull(TileIndex start, TileIndex end) -{ - return _BuildRoadInternal(start, end, false, true); -} - -/* static */ bool AIRoad::BuildOneWayRoadFull(TileIndex start, TileIndex end) -{ - return _BuildRoadInternal(start, end, true, true); -} - -/* static */ bool AIRoad::BuildRoadDepot(TileIndex tile, TileIndex front) -{ - EnforcePrecondition(false, tile != front); - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, ::IsValidTile(front)); - EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front)); - EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType())); - - uint entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0); - - return AIObject::DoCommand(tile, entrance_dir | (AIObject::GetRoadType() << 2), 0, CMD_BUILD_ROAD_DEPOT); -} - -/* static */ bool AIRoad::_BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id) -{ - EnforcePrecondition(false, tile != front); - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, ::IsValidTile(front)); - EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front)); - EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); - EnforcePrecondition(false, road_veh_type == ROADVEHTYPE_BUS || road_veh_type == ROADVEHTYPE_TRUCK); - EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType())); - - uint entrance_dir; - if (drive_through) { - entrance_dir = ::TileY(tile) != ::TileY(front); - } else { - entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0); - } - - uint p2 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 32; - p2 |= drive_through ? 2 : 0; - p2 |= road_veh_type == ROADVEHTYPE_TRUCK ? 1 : 0; - p2 |= ::RoadTypeToRoadTypes(AIObject::GetRoadType()) << 2; - p2 |= entrance_dir << 6; - p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16; - return AIObject::DoCommand(tile, 1 | 1 << 8, p2, CMD_BUILD_ROAD_STOP); -} - -/* static */ bool AIRoad::BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id) -{ - return _BuildRoadStationInternal(tile, front, road_veh_type, false, station_id); -} - -/* static */ bool AIRoad::BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id) -{ - return _BuildRoadStationInternal(tile, front, road_veh_type, true, station_id); -} - -/* static */ bool AIRoad::RemoveRoad(TileIndex start, TileIndex end) -{ - EnforcePrecondition(false, ::IsValidTile(start)); - EnforcePrecondition(false, ::IsValidTile(end)); - EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end)); - EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType())); - - return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 1 : 2) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD); -} - -/* static */ bool AIRoad::RemoveRoadFull(TileIndex start, TileIndex end) -{ - EnforcePrecondition(false, ::IsValidTile(start)); - EnforcePrecondition(false, ::IsValidTile(end)); - EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end)); - EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType())); - - return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 2 : 1) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD); -} - -/* static */ bool AIRoad::RemoveRoadDepot(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, IsTileType(tile, MP_ROAD)) - EnforcePrecondition(false, GetRoadTileType(tile) == ROAD_TILE_DEPOT); - - return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); -} - -/* static */ bool AIRoad::RemoveRoadStation(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, IsTileType(tile, MP_STATION)); - EnforcePrecondition(false, IsRoadStop(tile)); - - return AIObject::DoCommand(tile, 1 | 1 << 8, GetRoadStopType(tile), CMD_REMOVE_ROAD_STOP); -} - -/* static */ Money AIRoad::GetBuildCost(RoadType roadtype, BuildType build_type) -{ - if (!AIRoad::IsRoadTypeAvailable(roadtype)) return -1; - - switch (build_type) { - case BT_ROAD: return ::GetPrice(PR_BUILD_ROAD, 1, NULL); - case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_ROAD, 1, NULL); - case BT_BUS_STOP: return ::GetPrice(PR_BUILD_STATION_BUS, 1, NULL); - case BT_TRUCK_STOP: return ::GetPrice(PR_BUILD_STATION_TRUCK, 1, NULL); - default: return -1; - } -} diff --git a/src/ai/api/ai_road.hpp b/src/ai/api/ai_road.hpp deleted file mode 100644 index 32095799f..000000000 --- a/src/ai/api/ai_road.hpp +++ /dev/null @@ -1,486 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_road.hpp Everything to query and build roads. */ - -#ifndef AI_ROAD_HPP -#define AI_ROAD_HPP - -#include "ai_tile.hpp" - -/** - * Class that handles all road related functions. - */ -class AIRoad : public AIObject { -public: - /** - * All road related error messages. - */ - enum ErrorMessages { - /** Base for road building / maintaining errors */ - ERR_ROAD_BASE = AIError::ERR_CAT_ROAD << AIError::ERR_CAT_BIT_SIZE, - - /** Road works are in progress */ - ERR_ROAD_WORKS_IN_PROGRESS, // [STR_ERROR_ROAD_WORKS_IN_PROGRESS] - - /** Drive through is in the wrong direction */ - ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION, // [STR_ERROR_DRIVE_THROUGH_DIRECTION] - - /** Drive through roads can't be build on town owned roads */ - ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD, // [STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD] - - - /** One way roads can't have junctions */ - ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS, // [STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION] - }; - - /** - * Types of road known to the game. - */ - enum RoadType { - /* Values are important, as they represent the internal state of the game. */ - ROADTYPE_ROAD = 0, ///< Build road objects. - ROADTYPE_TRAM = 1, ///< Build tram objects. - - ROADTYPE_INVALID = -1, ///< Invalid RoadType. - }; - - /** - * Type of road station. - */ - enum RoadVehicleType { - ROADVEHTYPE_BUS, ///< Build objects useable for busses and passenger trams - ROADVEHTYPE_TRUCK, ///< Build objects useable for trucks and cargo trams - }; - - /** - * Types of road-related objects in the game. - */ - enum BuildType { - BT_ROAD, ///< Build a piece of road - BT_DEPOT, ///< Build a road depot - BT_BUS_STOP, ///< Build a bus stop - BT_TRUCK_STOP, ///< Build a truck stop - }; - - /** - * Determines whether a busstop or a truckstop is needed to transport a certain cargo. - * @param cargo_type The cargo to test. - * @pre AICargo::IsValidCargo(cargo_type). - * @return The road vehicle type needed to transport the cargo. - */ - static RoadVehicleType GetRoadVehicleTypeForCargo(CargoID cargo_type); - - /** - * Checks whether the given tile is actually a tile with road that can be - * used to traverse a tile. This excludes road depots and 'normal' road - * stations, but includes drive through stations. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has road. - */ - static bool IsRoadTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with a road depot. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a road depot. - */ - static bool IsRoadDepotTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with a road station. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a road station. - */ - static bool IsRoadStationTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a tile with a drive through - * road station. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a drive through road station. - */ - static bool IsDriveThroughRoadStationTile(TileIndex tile); - - /** - * Check if a given RoadType is available. - * @param road_type The RoadType to check for. - * @return True if this RoadType can be used. - */ - static bool IsRoadTypeAvailable(RoadType road_type); - - /** - * Get the current RoadType set for all AIRoad functions. - * @return The RoadType currently set. - */ - static RoadType GetCurrentRoadType(); - - /** - * Set the RoadType for all further AIRoad functions. - * @param road_type The RoadType to set. - */ - static void SetCurrentRoadType(RoadType road_type); - - /** - * Check if a given tile has RoadType. - * @param tile The tile to check. - * @param road_type The RoadType to check for. - * @pre AIMap::IsValidTile(tile). - * @pre IsRoadTypeAvailable(road_type). - * @return True if the tile contains a RoadType object. - */ - static bool HasRoadType(TileIndex tile, RoadType road_type); - - /** - * Checks whether the given tiles are directly connected, i.e. whether - * a road vehicle can travel from the center of the first tile to the - * center of the second tile. - * @param tile_from The source tile. - * @param tile_to The destination tile. - * @pre IsRoadTypeAvailable(GetCurrentRoadType()). - * @pre AIMap::IsValidTile(tile_from). - * @pre AIMap::IsValidTile(tile_to). - * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles. - * @return True if and only if a road vehicle can go from tile_from to tile_to. - */ - static bool AreRoadTilesConnected(TileIndex tile_from, TileIndex tile_to); - - /** - * Lookup function for building road parts independend on whether the - * "building on slopes" setting is enabled or not. - * This implementation can be used for abstract reasoning about a tile as - * it needs the slope and existing road parts of the tile as information. - * @param slope The slope of the tile to examine. - * @param existing An array with the existing neighbours in the same format - * as "start" and "end", e.g. AIMap.GetTileIndex(0, 1). - * As a result of this all values of the existing array - * must be of type integer. - * @param start The tile from where the 'tile to be considered' will be - * entered. This is a relative tile, so valid parameters are: - * AIMap.GetTileIndex(0, 1), AIMap.GetTileIndex(0, -1), - * AIMap.GetTileIndex(1, 0) and AIMap.GetTileIndex(-1, 0). - * @param end The tile from where the 'tile to be considered' will be - * exited. This is a relative tile, sovalid parameters are: - * AIMap.GetTileIndex(0, 1), AIMap.GetTileIndex(0, -1), - * AIMap.GetTileIndex(1, 0) and AIMap.GetTileIndex(-1, 0). - * @pre start != end. - * @pre slope must be a valid slope, i.e. one specified in AITile::Slope. - * @note Passing data that would be invalid in-game, e.g. existing containing - * road parts that can not be build on a tile with the given slope, - * does not necessarily means that -1 is returned, i.e. not all - * preconditions written here or assumed by the game are extensively - * checked to make sure the data entered is valid. - * @return 0 when the build parts do not connect, 1 when they do connect once - * they are build or 2 when building the first part automatically - * builds the second part. -1 means the preconditions are not met. - */ - static int32 CanBuildConnectedRoadParts(AITile::Slope slope, struct Array *existing, TileIndex start, TileIndex end); - - /** - * Lookup function for building road parts independend on whether the - * "building on slopes" setting is enabled or not. - * This implementation can be used for reasoning about an existing tile. - * @param tile The the tile to examine. - * @param start The tile from where "tile" will be entered. - * @param end The tile from where "tile" will be exited. - * @pre start != end. - * @pre tile != start. - * @pre tile != end. - * @pre AIMap.IsValidTile(tile). - * @pre AIMap.IsValidTile(start). - * @pre AIMap.IsValidTile(end). - * @pre AIMap.GetDistanceManhattanToTile(tile, start) == 1. - * @pre AIMap.GetDistanceManhattanToTile(tile, end) == 1. - * @return 0 when the build parts do not connect, 1 when they do connect once - * they are build or 2 when building the first part automatically - * builds the second part. -1 means the preconditions are not met. - */ - static int32 CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end); - - /** - * Count how many neighbours are road. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @pre IsRoadTypeAvailable(GetCurrentRoadType()). - * @return 0 means no neighbour road; max value is 4. - */ - static int32 GetNeighbourRoadCount(TileIndex tile); - - /** - * Gets the tile in front of a road depot. - * @param depot The road depot tile. - * @pre IsRoadDepotTile(depot). - * @return The tile in front of the depot. - */ - static TileIndex GetRoadDepotFrontTile(TileIndex depot); - - /** - * Gets the tile in front of a road station. - * @param station The road station tile. - * @pre IsRoadStationTile(station). - * @return The tile in front of the road station. - */ - static TileIndex GetRoadStationFrontTile(TileIndex station); - - /** - * Gets the tile at the back of a drive through road station. - * So, one side of the drive through station is retrieved with - * GetTileInFrontOfStation, the other with this function. - * @param station The road station tile. - * @pre IsDriveThroughRoadStationTile(station). - * @return The tile at the back of the drive through road station. - */ - static TileIndex GetDriveThroughBackTile(TileIndex station); - - /** - * Builds a road from the center of tile start to the center of tile end. - * @param start The start tile of the road. - * @param end The end tile of the road. - * @pre 'start' is not equal to 'end'. - * @pre AIMap::IsValidTile(start). - * @pre AIMap::IsValidTile(end). - * @pre 'start' and 'end' are in a straight line, i.e. - * AIMap::GetTileX(start) == AIMap::GetTileX(end) or - * AIMap::GetTileY(start) == AIMap::GetTileY(end). - * @pre IsRoadTypeAvailable(GetCurrentRoadType()). - * @exception AIError::ERR_ALREADY_BUILT - * @exception AIError::ERR_LAND_SLOPED_WRONG - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS - * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @note Construction will fail if an obstacle is found between the start and end tiles. - * @return Whether the road has been/can be build or not. - */ - static bool BuildRoad(TileIndex start, TileIndex end); - - /** - * Builds a one-way road from the center of tile start to the center - * of tile end. If the road already exists, it is made one-way road. - * If the road already exists and is already one-way in this direction, - * the road is made two-way again. If the road already exists but is - * one-way in the other direction, it's made a 'no'-way road (it's - * forbidden to enter the tile from any direction). - * @param start The start tile of the road. - * @param end The end tile of the road. - * @pre 'start' is not equal to 'end'. - * @pre AIMap::IsValidTile(start). - * @pre AIMap::IsValidTile(end). - * @pre 'start' and 'end' are in a straight line, i.e. - * AIMap::GetTileX(start) == AIMap::GetTileX(end) or - * AIMap::GetTileY(start) == AIMap::GetTileY(end). - * @pre GetCurrentRoadType() == ROADTYPE_ROAD. - * @exception AIError::ERR_ALREADY_BUILT - * @exception AIError::ERR_LAND_SLOPED_WRONG - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS - * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @note Construction will fail if an obstacle is found between the start and end tiles. - * @return Whether the road has been/can be build or not. - */ - static bool BuildOneWayRoad(TileIndex start, TileIndex end); - - /** - * Builds a road from the edge of tile start to the edge of tile end (both - * included). - * @param start The start tile of the road. - * @param end The end tile of the road. - * @pre 'start' is not equal to 'end'. - * @pre AIMap::IsValidTile(start). - * @pre AIMap::IsValidTile(end). - * @pre 'start' and 'end' are in a straight line, i.e. - * AIMap::GetTileX(start) == AIMap::GetTileX(end) or - * AIMap::GetTileY(start) == AIMap::GetTileY(end). - * @pre IsRoadTypeAvailable(GetCurrentRoadType()). - * @exception AIError::ERR_ALREADY_BUILT - * @exception AIError::ERR_LAND_SLOPED_WRONG - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS - * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @note Construction will fail if an obstacle is found between the start and end tiles. - * @return Whether the road has been/can be build or not. - */ - static bool BuildRoadFull(TileIndex start, TileIndex end); - - /** - * Builds a one-way road from the edge of tile start to the edge of tile end - * (both included). If the road already exists, it is made one-way road. - * If the road already exists and is already one-way in this direction, - * the road is made two-way again. If the road already exists but is - * one-way in the other direction, it's made a 'no'-way road (it's - * forbidden to enter the tile from any direction). - * @param start The start tile of the road. - * @param start The start tile of the road. - * @param end The end tile of the road. - * @pre 'start' is not equal to 'end'. - * @pre AIMap::IsValidTile(start). - * @pre AIMap::IsValidTile(end). - * @pre 'start' and 'end' are in a straight line, i.e. - * AIMap::GetTileX(start) == AIMap::GetTileX(end) or - * AIMap::GetTileY(start) == AIMap::GetTileY(end). - * @pre GetCurrentRoadType() == ROADTYPE_ROAD. - * @exception AIError::ERR_ALREADY_BUILT - * @exception AIError::ERR_LAND_SLOPED_WRONG - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS - * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @note Construction will fail if an obstacle is found between the start and end tiles. - * @return Whether the road has been/can be build or not. - */ - static bool BuildOneWayRoadFull(TileIndex start, TileIndex end); - - /** - * Builds a road depot. - * @param tile Place to build the depot. - * @param front The tile exactly in front of the depot. - * @pre AIMap::IsValidTile(tile). - * @pre AIMap::IsValidTile(front). - * @pre 'tile' is not equal to 'front', but in a straight line of it. - * @pre IsRoadTypeAvailable(GetCurrentRoadType()). - * @exception AIError::ERR_FLAT_LAND_REQUIRED - * @exception AIError::ERR_AREA_NOT_CLEAR - * @return Whether the road depot has been/can be build or not. - */ - static bool BuildRoadDepot(TileIndex tile, TileIndex front); - - /** - * Builds a road bus or truck station. - * @param tile Place to build the station. - * @param front The tile exactly in front of the station. - * @param road_veh_type Whether to build a truck or bus station. - * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. - * @pre AIMap::IsValidTile(tile). - * @pre AIMap::IsValidTile(front). - * @pre 'tile' is not equal to 'front', but in a straight line of it. - * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). - * @pre GetCurrentRoadType() == ROADTYPE_ROAD. - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_FLAT_LAND_REQUIRED - * @exception AIRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION - * @exception AIRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION - * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS - * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN - * @return Whether the station has been/can be build or not. - */ - static bool BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id); - - /** - * Builds a drive-through road bus or truck station. - * @param tile Place to build the station. - * @param front A tile on the same axis with 'tile' as the station shall be oriented. - * @param road_veh_type Whether to build a truck or bus station. - * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. - * @pre AIMap::IsValidTile(tile). - * @pre AIMap::IsValidTile(front). - * @pre 'tile' is not equal to 'front', but in a straight line of it. - * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). - * @pre IsRoadTypeAvailable(GetCurrentRoadType()). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_FLAT_LAND_REQUIRED - * @exception AIRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION - * @exception AIRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION - * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS - * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN - * @return Whether the station has been/can be build or not. - */ - static bool BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id); - - /** - * Removes a road from the center of tile start to the center of tile end. - * @param start The start tile of the road. - * @param end The end tile of the road. - * @pre AIMap::IsValidTile(start). - * @pre AIMap::IsValidTile(end). - * @pre 'start' and 'end' are in a straight line, i.e. - * AIMap::GetTileX(start) == AIMap::GetTileX(end) or - * AIMap::GetTileY(start) == AIMap::GetTileY(end). - * @pre IsRoadTypeAvailable(GetCurrentRoadType()). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS - * @return Whether the road has been/can be removed or not. - */ - static bool RemoveRoad(TileIndex start, TileIndex end); - - /** - * Removes a road from the edge of tile start to the edge of tile end (both - * included). - * @param start The start tile of the road. - * @param end The end tile of the road. - * @pre AIMap::IsValidTile(start). - * @pre AIMap::IsValidTile(end). - * @pre 'start' and 'end' are in a straight line, i.e. - * AIMap::GetTileX(start) == AIMap::GetTileX(end) or - * AIMap::GetTileY(start) == AIMap::GetTileY(end). - * @pre IsRoadTypeAvailable(GetCurrentRoadType()). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS - * @return Whether the road has been/can be removed or not. - */ - static bool RemoveRoadFull(TileIndex start, TileIndex end); - - /** - * Removes a road depot. - * @param tile Place to remove the depot from. - * @pre AIMap::IsValidTile(tile). - * @pre Tile is a road depot. - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @return Whether the road depot has been/can be removed or not. - */ - static bool RemoveRoadDepot(TileIndex tile); - - /** - * Removes a road bus or truck station. - * @param tile Place to remove the station from. - * @pre AIMap::IsValidTile(tile). - * @pre Tile is a road station. - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @exception AIError::ERR_VEHICLE_IN_THE_WAY - * @return Whether the station has been/can be removed or not. - */ - static bool RemoveRoadStation(TileIndex tile); - - /** - * Get the baseprice of building a road-related object. - * @param roadtype the roadtype that is build (on) - * @param build_type the type of object to build - * @pre IsRoadTypeAvailable(railtype) - * @return The baseprice of building the given object. - */ - static Money GetBuildCost(RoadType roadtype, BuildType build_type); - -private: - - /** - * Internal function used by Build(OneWay)Road(Full). - */ - static bool _BuildRoadInternal(TileIndex start, TileIndex end, bool one_way, bool full); - - /** - * Internal function used by Build(DriveThrough)RoadStation. - */ - static bool _BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id); -}; - -#endif /* AI_ROAD_HPP */ diff --git a/src/ai/api/ai_road.hpp.sq b/src/ai/api/ai_road.hpp.sq index 20b79e249..859686634 100644 --- a/src/ai/api/ai_road.hpp.sq +++ b/src/ai/api/ai_road.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_road.hpp" +#include "../../script/api/script_road.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_sign.cpp b/src/ai/api/ai_sign.cpp deleted file mode 100644 index 971d52ce5..000000000 --- a/src/ai/api/ai_sign.cpp +++ /dev/null @@ -1,76 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_sign.cpp Implementation of AISign. */ - -#include "../../stdafx.h" -#include "ai_sign.hpp" -#include "table/strings.h" -#include "../ai_instance.hpp" -#include "../../command_func.h" -#include "../../core/alloc_func.hpp" -#include "../../signs_base.h" -#include "../../string_func.h" -#include "../../strings_func.h" -#include "../../tile_map.h" -#include "../../company_func.h" - -/* static */ bool AISign::IsValidSign(SignID sign_id) -{ - const Sign *si = ::Sign::GetIfValid(sign_id); - return si != NULL && si->owner == _current_company; -} - -/* static */ bool AISign::SetName(SignID sign_id, const char *name) -{ - EnforcePrecondition(false, IsValidSign(sign_id)); - EnforcePrecondition(false, !::StrEmpty(name)); - EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_SIGN_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); - - return AIObject::DoCommand(0, sign_id, 0, CMD_RENAME_SIGN, name); -} - -/* static */ char *AISign::GetName(SignID sign_id) -{ - if (!IsValidSign(sign_id)) return NULL; - - static const int len = 64; - char *sign_name = MallocT<char>(len); - - ::SetDParam(0, sign_id); - ::GetString(sign_name, STR_SIGN_NAME, &sign_name[len - 1]); - - return sign_name; -} - -/* static */ TileIndex AISign::GetLocation(SignID sign_id) -{ - if (!IsValidSign(sign_id)) return INVALID_TILE; - - const Sign *sign = ::Sign::Get(sign_id); - return ::TileVirtXY(sign->x, sign->y); -} - -/* static */ bool AISign::RemoveSign(SignID sign_id) -{ - EnforcePrecondition(false, IsValidSign(sign_id)); - return AIObject::DoCommand(0, sign_id, 0, CMD_RENAME_SIGN, ""); -} - -/* static */ SignID AISign::BuildSign(TileIndex location, const char *text) -{ - EnforcePrecondition(INVALID_SIGN, ::IsValidTile(location)); - EnforcePrecondition(INVALID_SIGN, !::StrEmpty(text)); - EnforcePreconditionCustomError(false, ::Utf8StringLength(text) < MAX_LENGTH_SIGN_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); - - if (!AIObject::DoCommand(location, 0, 0, CMD_PLACE_SIGN, text, &AIInstance::DoCommandReturnSignID)) return INVALID_SIGN; - - /* In case of test-mode, we return SignID 0 */ - return 0; -} diff --git a/src/ai/api/ai_sign.hpp b/src/ai/api/ai_sign.hpp deleted file mode 100644 index afbcf0d77..000000000 --- a/src/ai/api/ai_sign.hpp +++ /dev/null @@ -1,92 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_sign.hpp Everything to query and build signs. */ - -#ifndef AI_SIGN_HPP -#define AI_SIGN_HPP - -#include "ai_error.hpp" - -/** - * Class that handles all sign related functions. - */ -class AISign : public AIObject { -public: - /** - * All sign related error messages. - */ - enum ErrorMessages { - - /** Base for sign building related errors */ - ERR_SIGN_BASE = AIError::ERR_CAT_SIGN << AIError::ERR_CAT_BIT_SIZE, - - /** Too many signs have been placed */ - ERR_SIGN_TOO_MANY_SIGNS, // [STR_ERROR_TOO_MANY_SIGNS] - }; - - /** - * Checks whether the given sign index is valid. - * @param sign_id The index to check. - * @return True if and only if the sign is valid. - */ - static bool IsValidSign(SignID sign_id); - - /** - * Set the name of a sign. - * @param sign_id The sign to set the name for. - * @param name The name for the sign. - * @pre IsValidSign(sign_id). - * @pre 'name' must have at least one character. - * @pre 'name' must have at most 30 characters. - * @exception AIError::ERR_NAME_IS_NOT_UNIQUE - * @return True if and only if the name was changed. - */ - static bool SetName(SignID sign_id, const char *name); - - /** - * Get the name of the sign. - * @param sign_id The sign to get the name of. - * @pre IsValidSign(sign_id). - * @return The name of the sign. - */ - static char *GetName(SignID sign_id); - - /** - * Gets the location of the sign. - * @param sign_id The sign to get the location of. - * @pre IsValidSign(sign_id). - * @return The location of the sign. - */ - static TileIndex GetLocation(SignID sign_id); - - /** - * Builds a sign on the map. - * @param location The place to build the sign. - * @param text The text to place on the sign. - * @pre AIMap::IsValidTile(location). - * @pre 'text' must have at least one character. - * @pre 'text' must have at most 30 characters. - * @exception AISign::ERR_SIGN_TOO_MANY_SIGNS - * @return The SignID of the build sign (use IsValidSign() to check for validity). - * In test-mode it returns 0 if successful, or any other value to indicate - * failure. - */ - static SignID BuildSign(TileIndex location, const char *text); - - /** - * Removes a sign from the map. - * @param sign_id The sign to remove. - * @pre IsValidSign(sign_id). - * @return True if and only if the sign has been removed. - */ - static bool RemoveSign(SignID sign_id); -}; - -#endif /* AI_SIGN_HPP */ diff --git a/src/ai/api/ai_sign.hpp.sq b/src/ai/api/ai_sign.hpp.sq index c33e18d74..87a3bc171 100644 --- a/src/ai/api/ai_sign.hpp.sq +++ b/src/ai/api/ai_sign.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_sign.hpp" +#include "../../script/api/script_sign.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_signlist.cpp b/src/ai/api/ai_signlist.cpp deleted file mode 100644 index 661779937..000000000 --- a/src/ai/api/ai_signlist.cpp +++ /dev/null @@ -1,23 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_signlist.cpp Implementation of AISignList and friends. */ - -#include "../../stdafx.h" -#include "ai_signlist.hpp" -#include "ai_sign.hpp" -#include "../../signs_base.h" - -AISignList::AISignList() -{ - Sign *s; - FOR_ALL_SIGNS(s) { - if (AISign::IsValidSign(s->index)) this->AddItem(s->index); - } -} diff --git a/src/ai/api/ai_signlist.hpp b/src/ai/api/ai_signlist.hpp deleted file mode 100644 index d96e8c658..000000000 --- a/src/ai/api/ai_signlist.hpp +++ /dev/null @@ -1,26 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_signlist.hpp List all the signs of your company. */ - -#ifndef AI_SIGNLIST_HPP -#define AI_SIGNLIST_HPP - -#include "ai_list.hpp" - -/** - * Create a list of signs your company has created. - * @ingroup AIList - */ -class AISignList : public AIList { -public: - AISignList(); -}; - -#endif /* AI_SIGNLIST_HPP */ diff --git a/src/ai/api/ai_signlist.hpp.sq b/src/ai/api/ai_signlist.hpp.sq index 91a2383c4..a07a8f66e 100644 --- a/src/ai/api/ai_signlist.hpp.sq +++ b/src/ai/api/ai_signlist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_signlist.hpp" +#include "../../script/api/script_signlist.hpp" namespace SQConvert { /* Allow AISignList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_station.cpp b/src/ai/api/ai_station.cpp deleted file mode 100644 index 68a00368c..000000000 --- a/src/ai/api/ai_station.cpp +++ /dev/null @@ -1,120 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_station.cpp Implementation of AIStation. */ - -#include "../../stdafx.h" -#include "ai_station.hpp" -#include "ai_cargo.hpp" -#include "ai_map.hpp" -#include "ai_town.hpp" -#include "../../debug.h" -#include "../../station_base.h" -#include "../../roadstop_base.h" -#include "../../company_func.h" -#include "../../town.h" - -/* static */ bool AIStation::IsValidStation(StationID station_id) -{ - const Station *st = ::Station::GetIfValid(station_id); - return st != NULL && (st->owner == _current_company || st->owner == OWNER_NONE); -} - -/* static */ StationID AIStation::GetStationID(TileIndex tile) -{ - if (!::IsValidTile(tile) || !::IsTileType(tile, MP_STATION)) return INVALID_STATION; - return ::GetStationIndex(tile); -} - -/* static */ int32 AIStation::GetCargoWaiting(StationID station_id, CargoID cargo_id) -{ - if (!IsValidStation(station_id)) return -1; - if (!AICargo::IsValidCargo(cargo_id)) return -1; - - return ::Station::Get(station_id)->goods[cargo_id].cargo.Count(); -} - -/* static */ int32 AIStation::GetCargoRating(StationID station_id, CargoID cargo_id) -{ - if (!IsValidStation(station_id)) return -1; - if (!AICargo::IsValidCargo(cargo_id)) return -1; - - return ::ToPercent8(::Station::Get(station_id)->goods[cargo_id].rating); -} - -/* static */ int32 AIStation::GetCoverageRadius(AIStation::StationType station_type) -{ - if (station_type == STATION_AIRPORT) { - DEBUG(ai, 0, "GetCoverageRadius(): coverage radius of airports needs to be requested via AIAirport::GetAirportCoverageRadius(), as it requires AirportType"); - return -1; - } - if (!HasExactlyOneBit(station_type)) return -1; - if (!_settings_game.station.modified_catchment) return CA_UNMODIFIED; - - switch (station_type) { - case STATION_TRAIN: return CA_TRAIN; - case STATION_TRUCK_STOP: return CA_TRUCK; - case STATION_BUS_STOP: return CA_BUS; - case STATION_DOCK: return CA_DOCK; - default: return CA_NONE; - } -} - -/* static */ int32 AIStation::GetDistanceManhattanToTile(StationID station_id, TileIndex tile) -{ - if (!IsValidStation(station_id)) return -1; - - return AIMap::DistanceManhattan(tile, GetLocation(station_id)); -} - -/* static */ int32 AIStation::GetDistanceSquareToTile(StationID station_id, TileIndex tile) -{ - if (!IsValidStation(station_id)) return -1; - - return AIMap::DistanceSquare(tile, GetLocation(station_id)); -} - -/* static */ bool AIStation::IsWithinTownInfluence(StationID station_id, TownID town_id) -{ - if (!IsValidStation(station_id)) return false; - - return AITown::IsWithinTownInfluence(town_id, GetLocation(station_id)); -} - -/* static */ bool AIStation::HasStationType(StationID station_id, StationType station_type) -{ - if (!IsValidStation(station_id)) return false; - if (!HasExactlyOneBit(station_type)) return false; - - return (::Station::Get(station_id)->facilities & station_type) != 0; -} - -/* static */ bool AIStation::HasRoadType(StationID station_id, AIRoad::RoadType road_type) -{ - if (!IsValidStation(station_id)) return false; - if (!AIRoad::IsRoadTypeAvailable(road_type)) return false; - - ::RoadTypes r = RoadTypeToRoadTypes((::RoadType)road_type); - - for (const RoadStop *rs = ::Station::Get(station_id)->GetPrimaryRoadStop(ROADSTOP_BUS); rs != NULL; rs = rs->next) { - if ((::GetRoadTypes(rs->xy) & r) != 0) return true; - } - for (const RoadStop *rs = ::Station::Get(station_id)->GetPrimaryRoadStop(ROADSTOP_TRUCK); rs != NULL; rs = rs->next) { - if ((::GetRoadTypes(rs->xy) & r) != 0) return true; - } - - return false; -} - -/* static */ TownID AIStation::GetNearestTown(StationID station_id) -{ - if (!IsValidStation(station_id)) return INVALID_TOWN; - - return ::Station::Get(station_id)->town->index; -} diff --git a/src/ai/api/ai_station.hpp b/src/ai/api/ai_station.hpp deleted file mode 100644 index 66b1690bf..000000000 --- a/src/ai/api/ai_station.hpp +++ /dev/null @@ -1,158 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_station.hpp Everything to query and build stations. */ - -#ifndef AI_STATION_HPP -#define AI_STATION_HPP - -#include "ai_road.hpp" -#include "ai_basestation.hpp" - -/** - * Class that handles all station related functions. - */ -class AIStation : public AIBaseStation { -public: - /** - * All station related error messages. - */ - enum ErrorMessages { - /** Base for station related errors */ - ERR_STATION_BASE = AIError::ERR_CAT_STATION << AIError::ERR_CAT_BIT_SIZE, - - /** The station is build too close to another station, airport or dock */ - ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT, STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION, STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK] - - /** There are too many stations, airports and docks in the game */ - ERR_STATION_TOO_MANY_STATIONS, // [STR_ERROR_TOO_MANY_STATIONS_LOADING, STR_ERROR_TOO_MANY_TRUCK_STOPS, STR_ERROR_TOO_MANY_BUS_STOPS] - - /** There are too many stations, airports of docks in a town */ - ERR_STATION_TOO_MANY_STATIONS_IN_TOWN, // [STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT] - }; - - /** - * Type of stations known in the game. - */ - enum StationType { - /* Values are important, as they represent the internal state of the game. */ - STATION_TRAIN = 0x01, ///< Train station - STATION_TRUCK_STOP = 0x02, ///< Truck station - STATION_BUS_STOP = 0x04, ///< Bus station - STATION_AIRPORT = 0x08, ///< Airport - STATION_DOCK = 0x10, ///< Dock - STATION_ANY = 0x1F, ///< All station types - }; - - /** - * Checks whether the given station is valid and owned by you. - * @param station_id The station to check. - * @return True if and only if the station is valid. - */ - static bool IsValidStation(StationID station_id); - - /** - * Get the StationID of a tile, if there is a station. - * @param tile The tile to find the stationID of - * @return StationID of the station. - * @post Use IsValidStation() to see if the station is valid. - */ - static StationID GetStationID(TileIndex tile); - - /** - * See how much cargo there is waiting on a station. - * @param station_id The station to get the cargo-waiting of. - * @param cargo_id The cargo to get the cargo-waiting of. - * @pre IsValidStation(station_id). - * @pre IsValidCargo(cargo_id). - * @return The amount of units waiting at the station. - */ - static int32 GetCargoWaiting(StationID station_id, CargoID cargo_id); - - /** - * See how high the rating is of a cargo on a station. - * @param station_id The station to get the cargo-rating of. - * @param cargo_id The cargo to get the cargo-rating of. - * @pre IsValidStation(station_id). - * @pre IsValidCargo(cargo_id). - * @return The rating in percent of the cargo on the station. - */ - static int32 GetCargoRating(StationID station_id, CargoID cargo_id); - - /** - * Get the coverage radius of this type of station. - * @param station_type The type of station. - * @return The radius in tiles. - */ - static int32 GetCoverageRadius(AIStation::StationType station_type); - - /** - * Get the manhattan distance from the tile to the AIStation::GetLocation() - * of the station. - * @param station_id The station to get the distance to. - * @param tile The tile to get the distance to. - * @pre IsValidStation(station_id). - * @return The distance between station and tile. - */ - static int32 GetDistanceManhattanToTile(StationID station_id, TileIndex tile); - - /** - * Get the square distance from the tile to the AIStation::GetLocation() - * of the station. - * @param station_id The station to get the distance to. - * @param tile The tile to get the distance to. - * @pre IsValidStation(station_id). - * @return The distance between station and tile. - */ - static int32 GetDistanceSquareToTile(StationID station_id, TileIndex tile); - - /** - * Find out if this station is within the rating influence of a town. - * The service quality of stations with signs within this radius - * influences the rating of the town. - * @param station_id The station to check. - * @param town_id The town to check. - * @return True if the tile is within the rating influence of the town. - */ - static bool IsWithinTownInfluence(StationID station_id, TownID town_id); - - /** - * Check if any part of the station contains a station of the type - * StationType - * @param station_id The station to look at. - * @param station_type The StationType to look for. - * @return True if the station has a station part of the type StationType. - */ - static bool HasStationType(StationID station_id, StationType station_type); - - /** - * Check if any part of the station contains a station of the type - * RoadType. - * @param station_id The station to look at. - * @param road_type The RoadType to look for. - * @return True if the station has a station part of the type RoadType. - */ - static bool HasRoadType(StationID station_id, AIRoad::RoadType road_type); - - /** - * Get the town that was nearest to the given station when the station was built. - * @param station_id The station to look at. - * @return The TownID of the town whose center tile was closest to the station - * at the time the station was built. - * @note There is no guarantee that the station is even near the returned town - * nor that the returns town is closest to the station now. A station that was - * 'walked' to the other end of the map will still return the same town. Also, - * towns grow, towns change. So don't depend on this value too much. - */ - static TownID GetNearestTown(StationID station_id); -}; - -DECLARE_ENUM_AS_BIT_SET(AIStation::StationType) - -#endif /* AI_STATION_HPP */ diff --git a/src/ai/api/ai_station.hpp.sq b/src/ai/api/ai_station.hpp.sq index 3f064995a..fb5fd8568 100644 --- a/src/ai/api/ai_station.hpp.sq +++ b/src/ai/api/ai_station.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_station.hpp" +#include "../../script/api/script_station.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_stationlist.cpp b/src/ai/api/ai_stationlist.cpp deleted file mode 100644 index 778052d32..000000000 --- a/src/ai/api/ai_stationlist.cpp +++ /dev/null @@ -1,36 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_stationlist.cpp Implementation of AIStationList and friends. */ - -#include "../../stdafx.h" -#include "ai_stationlist.hpp" -#include "ai_vehicle.hpp" -#include "../../company_func.h" -#include "../../station_base.h" -#include "../../vehicle_base.h" - -AIStationList::AIStationList(AIStation::StationType station_type) -{ - Station *st; - FOR_ALL_STATIONS(st) { - if (st->owner == _current_company && (st->facilities & station_type) != 0) this->AddItem(st->index); - } -} - -AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id) -{ - if (!AIVehicle::IsValidVehicle(vehicle_id)) return; - - Vehicle *v = ::Vehicle::Get(vehicle_id); - - for (Order *o = v->GetFirstOrder(); o != NULL; o = o->next) { - if (o->IsType(OT_GOTO_STATION)) this->AddItem(o->GetDestination()); - } -} diff --git a/src/ai/api/ai_stationlist.hpp b/src/ai/api/ai_stationlist.hpp deleted file mode 100644 index b066523ab..000000000 --- a/src/ai/api/ai_stationlist.hpp +++ /dev/null @@ -1,42 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_stationlist.hpp List all the stations (you own). */ - -#ifndef AI_STATIONLIST_HPP -#define AI_STATIONLIST_HPP - -#include "ai_list.hpp" -#include "ai_station.hpp" - -/** - * Creates a list of stations of which you are the owner. - * @ingroup AIList - */ -class AIStationList : public AIList { -public: - /** - * @param station_type The type of station to make a list of stations for. - */ - AIStationList(AIStation::StationType station_type); -}; - -/** - * Creates a list of stations which the vehicle has in its orders. - * @ingroup AIList - */ -class AIStationList_Vehicle : public AIList { -public: - /** - * @param vehicle_id The vehicle to get the list of stations he has in its orders from. - */ - AIStationList_Vehicle(VehicleID vehicle_id); -}; - -#endif /* AI_STATIONLIST_HPP */ diff --git a/src/ai/api/ai_stationlist.hpp.sq b/src/ai/api/ai_stationlist.hpp.sq index 04e0b8646..1c57de089 100644 --- a/src/ai/api/ai_stationlist.hpp.sq +++ b/src/ai/api/ai_stationlist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_stationlist.hpp" +#include "../../script/api/script_stationlist.hpp" namespace SQConvert { /* Allow AIStationList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_subsidy.cpp b/src/ai/api/ai_subsidy.cpp deleted file mode 100644 index 47a1c55dd..000000000 --- a/src/ai/api/ai_subsidy.cpp +++ /dev/null @@ -1,85 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_subsidy.cpp Implementation of AISubsidy. */ - -#include "../../stdafx.h" -#include "ai_subsidy.hpp" -#include "ai_date.hpp" -#include "../../subsidy_base.h" -#include "../../station_base.h" - -/* static */ bool AISubsidy::IsValidSubsidy(SubsidyID subsidy_id) -{ - return ::Subsidy::IsValidID(subsidy_id); -} - -/* static */ bool AISubsidy::IsAwarded(SubsidyID subsidy_id) -{ - if (!IsValidSubsidy(subsidy_id)) return false; - - return ::Subsidy::Get(subsidy_id)->IsAwarded(); -} - -/* static */ AICompany::CompanyID AISubsidy::GetAwardedTo(SubsidyID subsidy_id) -{ - if (!IsAwarded(subsidy_id)) return AICompany::COMPANY_INVALID; - - return (AICompany::CompanyID)((byte)::Subsidy::Get(subsidy_id)->awarded); -} - -/* static */ int32 AISubsidy::GetExpireDate(SubsidyID subsidy_id) -{ - if (!IsValidSubsidy(subsidy_id)) return -1; - - int year = AIDate::GetYear(AIDate::GetCurrentDate()); - int month = AIDate::GetMonth(AIDate::GetCurrentDate()); - - month += ::Subsidy::Get(subsidy_id)->remaining; - - year += (month - 1) / 12; - month = ((month - 1) % 12) + 1; - - return AIDate::GetDate(year, month, 1); -} - -/* static */ CargoID AISubsidy::GetCargoType(SubsidyID subsidy_id) -{ - if (!IsValidSubsidy(subsidy_id)) return CT_INVALID; - - return ::Subsidy::Get(subsidy_id)->cargo_type; -} - -/* static */ AISubsidy::SubsidyParticipantType AISubsidy::GetSourceType(SubsidyID subsidy_id) -{ - if (!IsValidSubsidy(subsidy_id)) return SPT_INVALID; - - return (SubsidyParticipantType)(uint)::Subsidy::Get(subsidy_id)->src_type; -} - -/* static */ int32 AISubsidy::GetSourceIndex(SubsidyID subsidy_id) -{ - if (!IsValidSubsidy(subsidy_id)) return INVALID_STATION; - - return ::Subsidy::Get(subsidy_id)->src; -} - -/* static */ AISubsidy::SubsidyParticipantType AISubsidy::GetDestinationType(SubsidyID subsidy_id) -{ - if (!IsValidSubsidy(subsidy_id)) return SPT_INVALID; - - return (SubsidyParticipantType)(uint)::Subsidy::Get(subsidy_id)->dst_type; -} - -/* static */ int32 AISubsidy::GetDestinationIndex(SubsidyID subsidy_id) -{ - if (!IsValidSubsidy(subsidy_id)) return INVALID_STATION; - - return ::Subsidy::Get(subsidy_id)->dst; -} diff --git a/src/ai/api/ai_subsidy.hpp b/src/ai/api/ai_subsidy.hpp deleted file mode 100644 index f9f0cf140..000000000 --- a/src/ai/api/ai_subsidy.hpp +++ /dev/null @@ -1,113 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_subsidy.hpp Everything to query subsidies. */ - -#ifndef AI_SUBSIDY_HPP -#define AI_SUBSIDY_HPP - -#include "ai_company.hpp" - -/** - * Class that handles all subsidy related functions. - */ -class AISubsidy : public AIObject { -public: - /** - * Enumeration for source and destination of a subsidy. - * @note The list of values may grow in future. - */ - enum SubsidyParticipantType { - SPT_INDUSTRY = 0, ///< Subsidy participant is an industry - SPT_TOWN = 1, ///< Subsidy participant is a town - SPT_INVALID = 0xFF, ///< Invalid/unknown participant type - }; - - /** - * Check whether this is a valid SubsidyID. - * @param subsidy_id The SubsidyID to check. - * @return True if and only if this subsidy is still valid. - */ - static bool IsValidSubsidy(SubsidyID subsidy_id); - - /** - * Checks whether this subsidy is already awarded to some company. - * @param subsidy_id The SubsidyID to check. - * @pre IsValidSubsidy(subsidy). - * @return True if and only if this subsidy is already awarded. - */ - static bool IsAwarded(SubsidyID subsidy_id); - - /** - * Get the company index of the company this subsidy is awarded to. - * @param subsidy_id The SubsidyID to check. - * @pre IsAwarded(subsidy_id). - * @return The companyindex of the company this subsidy is awarded to. - */ - static AICompany::CompanyID GetAwardedTo(SubsidyID subsidy_id); - - /** - * Get the date this subsidy expires. In case the subsidy is already - * awarded, return the date the subsidy expires, else, return the date the - * offer expires. - * @param subsidy_id The SubsidyID to check. - * @pre IsValidSubsidy(subsidy_id). - * @return The last valid date of this subsidy. - * @note The return value of this function will change if the subsidy is - * awarded. - */ - static int32 GetExpireDate(SubsidyID subsidy_id); - - /** - * Get the cargo type that has to be transported in order to be awarded this - * subsidy. - * @param subsidy_id The SubsidyID to check. - * @pre IsValidSubsidy(subsidy_id). - * @return The cargo type to transport. - */ - static CargoID GetCargoType(SubsidyID subsidy_id); - - /** - * Returns the type of source of subsidy. - * @param subsidy_id The SubsidyID to check. - * @pre IsValidSubsidy(subsidy_id). - * @return Type of source of subsidy. - */ - static SubsidyParticipantType GetSourceType(SubsidyID subsidy_id); - - /** - * Return the source IndustryID/TownID the subsidy is for. - * \li GetSourceType(subsidy_id) == SPT_INDUSTRY -> return the IndustryID. - * \li GetSourceType(subsidy_id) == SPT_TOWN -> return the TownID. - * @param subsidy_id The SubsidyID to check. - * @pre IsValidSubsidy(subsidy_id). - * @return One of TownID/IndustryID. - */ - static int32 GetSourceIndex(SubsidyID subsidy_id); - - /** - * Returns the type of destination of subsidy. - * @param subsidy_id The SubsidyID to check. - * @pre IsValidSubsidy(subsidy_id). - * @return Type of destination of subsidy. - */ - static SubsidyParticipantType GetDestinationType(SubsidyID subsidy_id); - - /** - * Return the destination IndustryID/TownID the subsidy is for. - * \li GetDestinationType(subsidy_id) == SPT_INDUSTRY -> return the IndustryID. - * \li GetDestinationType(subsidy_id) == SPT_TOWN -> return the TownID. - * @param subsidy_id the SubsidyID to check. - * @pre IsValidSubsidy(subsidy_id). - * @return One of TownID/IndustryID. - */ - static int32 GetDestinationIndex(SubsidyID subsidy_id); -}; - -#endif /* AI_SUBSIDY_HPP */ diff --git a/src/ai/api/ai_subsidy.hpp.sq b/src/ai/api/ai_subsidy.hpp.sq index b32dabe72..d55564a73 100644 --- a/src/ai/api/ai_subsidy.hpp.sq +++ b/src/ai/api/ai_subsidy.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_subsidy.hpp" +#include "../../script/api/script_subsidy.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_subsidylist.cpp b/src/ai/api/ai_subsidylist.cpp deleted file mode 100644 index 299ab9d99..000000000 --- a/src/ai/api/ai_subsidylist.cpp +++ /dev/null @@ -1,22 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_subsidylist.cpp Implementation of AISubsidyList. */ - -#include "../../stdafx.h" -#include "ai_subsidylist.hpp" -#include "../../subsidy_base.h" - -AISubsidyList::AISubsidyList() -{ - const Subsidy *s; - FOR_ALL_SUBSIDIES(s) { - this->AddItem(s->index); - } -} diff --git a/src/ai/api/ai_subsidylist.hpp b/src/ai/api/ai_subsidylist.hpp deleted file mode 100644 index 786f1377f..000000000 --- a/src/ai/api/ai_subsidylist.hpp +++ /dev/null @@ -1,26 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_subsidylist.hpp List all the subsidies. */ - -#ifndef AI_SUBSIDYLIST_HPP -#define AI_SUBSIDYLIST_HPP - -#include "ai_list.hpp" - -/** - * Creates a list of all current subsidies. - * @ingroup AIList - */ -class AISubsidyList : public AIList { -public: - AISubsidyList(); -}; - -#endif /* AI_SUBSIDYLIST_HPP */ diff --git a/src/ai/api/ai_subsidylist.hpp.sq b/src/ai/api/ai_subsidylist.hpp.sq index cfe441213..ab614975e 100644 --- a/src/ai/api/ai_subsidylist.hpp.sq +++ b/src/ai/api/ai_subsidylist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_subsidylist.hpp" +#include "../../script/api/script_subsidylist.hpp" namespace SQConvert { /* Allow AISubsidyList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_testmode.cpp b/src/ai/api/ai_testmode.cpp deleted file mode 100644 index 6e2f515b4..000000000 --- a/src/ai/api/ai_testmode.cpp +++ /dev/null @@ -1,41 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_testmode.cpp Implementation of AITestMode. */ - -#include "../../stdafx.h" -#include "ai_testmode.hpp" -#include "../../company_base.h" -#include "../../company_func.h" -#include "../ai_instance.hpp" - -bool AITestMode::ModeProc() -{ - /* In test mode we only return 'false', telling the DoCommand it - * should stop after testing the command and return with that result. */ - return false; -} - -AITestMode::AITestMode() -{ - this->last_mode = this->GetDoCommandMode(); - this->last_instance = this->GetDoCommandModeInstance(); - this->SetDoCommandMode(&AITestMode::ModeProc, this); -} - -AITestMode::~AITestMode() -{ - if (this->GetDoCommandModeInstance() != this) { - /* Ignore this error if the AI already died. */ - if (!AIObject::GetActiveInstance()->IsDead()) { - throw AI_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created."); - } - } - this->SetDoCommandMode(this->last_mode, this->last_instance); -} diff --git a/src/ai/api/ai_testmode.hpp b/src/ai/api/ai_testmode.hpp deleted file mode 100644 index 16964ef28..000000000 --- a/src/ai/api/ai_testmode.hpp +++ /dev/null @@ -1,52 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_testmode.hpp Switch the AI to Test Mode. */ - -#ifndef AI_TESTMODE_HPP -#define AI_TESTMODE_HPP - -#include "ai_object.hpp" - -/** - * Class to switch current mode to Test Mode. - * If you create an instance of this class, the mode will be switched to - * Testing. The original mode is stored and recovered from when ever the - * instance is destroyed. - * In Test mode all the commands you execute aren't really executed. The - * system only checks if it would be able to execute your requests, and what - * the cost would be. - */ -class AITestMode : public AIObject { -private: - AIModeProc *last_mode; ///< The previous mode we were in. - AIObject *last_instance; ///< The previous instace of the mode. - -protected: - /** - * The callback proc for Testing mode. - */ - static bool ModeProc(); - -public: - /** - * Creating instance of this class switches the build mode to Testing. - * @note When the instance is destroyed, he restores the mode that was - * current when the instance was created! - */ - AITestMode(); - - /** - * Destroying this instance reset the building mode to the mode it was - * in when the instance was created. - */ - ~AITestMode(); -}; - -#endif /* AI_TESTMODE_HPP */ diff --git a/src/ai/api/ai_testmode.hpp.sq b/src/ai/api/ai_testmode.hpp.sq index dc369e36e..01e294b5c 100644 --- a/src/ai/api/ai_testmode.hpp.sq +++ b/src/ai/api/ai_testmode.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_testmode.hpp" +#include "../../script/api/script_testmode.hpp" namespace SQConvert { /* Allow AITestMode to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_tile.cpp b/src/ai/api/ai_tile.cpp deleted file mode 100644 index b07c7cbf5..000000000 --- a/src/ai/api/ai_tile.cpp +++ /dev/null @@ -1,298 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_tile.cpp Implementation of AITile. */ - -#include "../../stdafx.h" -#include "ai_tile.hpp" -#include "ai_map.hpp" -#include "ai_town.hpp" -#include "ai_cargo.hpp" -#include "../../station_func.h" -#include "../../company_func.h" -#include "../../water_map.h" -#include "../../clear_map.h" -#include "../../tree_map.h" -#include "../../town.h" -#include "../../landscape.h" -#include "../../economy_func.h" - -/* static */ bool AITile::IsBuildable(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - switch (::GetTileType(tile)) { - default: return false; - case MP_CLEAR: return true; - case MP_TREES: return true; - case MP_WATER: return IsCoast(tile); - case MP_ROAD: - /* Tram bits aren't considered buildable */ - if (::GetRoadTypes(tile) != ROADTYPES_ROAD) return false; - /* Depots and crossings aren't considered buildable */ - if (::GetRoadTileType(tile) != ROAD_TILE_NORMAL) return false; - if (!HasExactlyOneBit(::GetRoadBits(tile, ROADTYPE_ROAD))) return false; - if (::IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) return true; - if (::IsRoadOwner(tile, ROADTYPE_ROAD, _current_company)) return true; - return false; - } -} - -/* static */ bool AITile::IsBuildableRectangle(TileIndex tile, uint width, uint height) -{ - uint tx, ty; - - tx = AIMap::GetTileX(tile); - ty = AIMap::GetTileY(tile); - - for (uint x = tx; x < width + tx; x++) { - for (uint y = ty; y < height + ty; y++) { - if (!IsBuildable(AIMap::GetTileIndex(x, y))) return false; - } - } - - return true; -} - -/* static */ bool AITile::IsWaterTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_WATER) && !::IsCoast(tile); -} - -/* static */ bool AITile::IsCoastTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return (::IsTileType(tile, MP_WATER) && ::IsCoast(tile)) || - (::IsTileType(tile, MP_TREES) && ::GetTreeGround(tile) == TREE_GROUND_SHORE); -} - -/* static */ bool AITile::IsStationTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_STATION); -} - -/* static */ bool AITile::IsSteepSlope(Slope slope) -{ - if ((slope & ~(SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK)) != 0) return false; - - return ::IsSteepSlope((::Slope)slope); -} - -/* static */ bool AITile::IsHalftileSlope(Slope slope) -{ - if ((slope & ~(SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK)) != 0) return false; - - return ::IsHalftileSlope((::Slope)slope); -} - -/* static */ bool AITile::HasTreeOnTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::IsTileType(tile, MP_TREES); -} - -/* static */ bool AITile::IsFarmTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return (::IsTileType(tile, MP_CLEAR) && ::IsClearGround(tile, CLEAR_FIELDS)); -} - -/* static */ bool AITile::IsRockTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return (::IsTileType(tile, MP_CLEAR) && ::GetRawClearGround(tile) == ::CLEAR_ROCKS); -} - -/* static */ bool AITile::IsRoughTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return (::IsTileType(tile, MP_CLEAR) && ::GetRawClearGround(tile) == ::CLEAR_ROUGH); -} - -/* static */ bool AITile::IsSnowTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return (::IsTileType(tile, MP_CLEAR) && ::IsSnowTile(tile)); -} - -/* static */ bool AITile::IsDesertTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return (::IsTileType(tile, MP_CLEAR) && ::IsClearGround(tile, CLEAR_DESERT)); -} - -/* static */ AITile::Slope AITile::GetSlope(TileIndex tile) -{ - if (!::IsValidTile(tile)) return SLOPE_INVALID; - - return (Slope)::GetTileSlope(tile); -} - -/* static */ AITile::Slope AITile::GetComplementSlope(Slope slope) -{ - if ((slope & ~SLOPE_ELEVATED) != 0) return SLOPE_INVALID; - - return (Slope)::ComplementSlope((::Slope)slope); -} - -/* static */ int32 AITile::GetMinHeight(TileIndex tile) -{ - if (!::IsValidTile(tile)) return -1; - - return ::GetTileZ(tile); -} - -/* static */ int32 AITile::GetMaxHeight(TileIndex tile) -{ - if (!::IsValidTile(tile)) return -1; - - return ::GetTileMaxZ(tile); -} - -/* static */ int32 AITile::GetCornerHeight(TileIndex tile, Corner corner) -{ - if (!::IsValidTile(tile) || !::IsValidCorner((::Corner)corner)) return -1; - - int z; - ::Slope slope = ::GetTileSlope(tile, &z); - return (z + ::GetSlopeZInCorner(slope, (::Corner)corner)); -} - -/* static */ AICompany::CompanyID AITile::GetOwner(TileIndex tile) -{ - if (!::IsValidTile(tile)) return AICompany::COMPANY_INVALID; - if (::IsTileType(tile, MP_HOUSE)) return AICompany::COMPANY_INVALID; - if (::IsTileType(tile, MP_INDUSTRY)) return AICompany::COMPANY_INVALID; - - return AICompany::ResolveCompanyID((AICompany::CompanyID)(byte)::GetTileOwner(tile)); -} - -/* static */ bool AITile::HasTransportType(TileIndex tile, TransportType transport_type) -{ - if (!::IsValidTile(tile)) return false; - - return ::TrackStatusToTrackdirBits(::GetTileTrackStatus(tile, (::TransportType)transport_type, UINT32_MAX)) != TRACKDIR_BIT_NONE; -} - -/* static */ int32 AITile::GetCargoAcceptance(TileIndex tile, CargoID cargo_type, int width, int height, int radius) -{ - if (!::IsValidTile(tile) || width <= 0 || height <= 0 || radius < 0 || !AICargo::IsValidCargo(cargo_type)) return -1; - - CargoArray acceptance = ::GetAcceptanceAroundTiles(tile, width, height, _settings_game.station.modified_catchment ? radius : (int)CA_UNMODIFIED); - return acceptance[cargo_type]; -} - -/* static */ int32 AITile::GetCargoProduction(TileIndex tile, CargoID cargo_type, int width, int height, int radius) -{ - if (!::IsValidTile(tile) || width <= 0 || height <= 0 || radius < 0 || !AICargo::IsValidCargo(cargo_type)) return -1; - - CargoArray produced = ::GetProductionAroundTiles(tile, width, height, _settings_game.station.modified_catchment ? radius : (int)CA_UNMODIFIED); - return produced[cargo_type]; -} - -/* static */ int32 AITile::GetDistanceManhattanToTile(TileIndex tile_from, TileIndex tile_to) -{ - return AIMap::DistanceManhattan(tile_from, tile_to); -} - -/* static */ int32 AITile::GetDistanceSquareToTile(TileIndex tile_from, TileIndex tile_to) -{ - return AIMap::DistanceSquare(tile_from, tile_to); -} - -/* static */ bool AITile::RaiseTile(TileIndex tile, int32 slope) -{ - EnforcePrecondition(false, tile < ::MapSize()); - - return AIObject::DoCommand(tile, slope, 1, CMD_TERRAFORM_LAND); -} - -/* static */ bool AITile::LowerTile(TileIndex tile, int32 slope) -{ - EnforcePrecondition(false, tile < ::MapSize()); - - return AIObject::DoCommand(tile, slope, 0, CMD_TERRAFORM_LAND); -} - -/* static */ bool AITile::LevelTiles(TileIndex start_tile, TileIndex end_tile) -{ - EnforcePrecondition(false, start_tile < ::MapSize()); - EnforcePrecondition(false, end_tile < ::MapSize()); - - return AIObject::DoCommand(end_tile, start_tile, LM_LEVEL << 1, CMD_LEVEL_LAND); -} - -/* static */ bool AITile::DemolishTile(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - - return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); -} - -/* static */ bool AITile::PlantTree(TileIndex tile) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - - return AIObject::DoCommand(tile, TREE_INVALID, tile, CMD_PLANT_TREE); -} - -/* static */ bool AITile::PlantTreeRectangle(TileIndex tile, uint width, uint height) -{ - EnforcePrecondition(false, ::IsValidTile(tile)); - EnforcePrecondition(false, width >= 1 && width <= 20); - EnforcePrecondition(false, height >= 1 && height <= 20); - TileIndex end_tile = tile + ::TileDiffXY(width - 1, height - 1); - - return AIObject::DoCommand(tile, TREE_INVALID, end_tile, CMD_PLANT_TREE); -} - -/* static */ bool AITile::IsWithinTownInfluence(TileIndex tile, TownID town_id) -{ - return AITown::IsWithinTownInfluence(town_id, tile); -} - -/* static */ TownID AITile::GetTownAuthority(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - - return ::ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority)->index; -} - -/* static */ TownID AITile::GetClosestTown(TileIndex tile) -{ - if (!::IsValidTile(tile)) return INVALID_TOWN; - - return ::ClosestTownFromTile(tile, UINT_MAX)->index; -} - -/* static */ Money AITile::GetBuildCost(BuildType build_type) -{ - switch (build_type) { - case BT_FOUNDATION: return ::GetPrice(PR_BUILD_FOUNDATION, 1, NULL); - case BT_TERRAFORM: return ::GetPrice(PR_TERRAFORM, 1, NULL); - case BT_BUILD_TREES: return ::GetPrice(PR_BUILD_TREES, 1, NULL); - case BT_CLEAR_GRASS: return ::GetPrice(PR_CLEAR_GRASS, 1, NULL); - case BT_CLEAR_ROUGH: return ::GetPrice(PR_CLEAR_ROUGH, 1, NULL); - case BT_CLEAR_ROCKY: return ::GetPrice(PR_CLEAR_ROCKS, 1, NULL); - case BT_CLEAR_FIELDS: return ::GetPrice(PR_CLEAR_FIELDS, 1, NULL); - case BT_CLEAR_HOUSE: return ::GetPrice(PR_CLEAR_HOUSE, 1, NULL); - default: return -1; - } -} diff --git a/src/ai/api/ai_tile.hpp b/src/ai/api/ai_tile.hpp deleted file mode 100644 index f9f5ba367..000000000 --- a/src/ai/api/ai_tile.hpp +++ /dev/null @@ -1,474 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_tile.hpp Everything to query and manipulate tiles. */ - -#ifndef AI_TILE_HPP -#define AI_TILE_HPP - -#include "ai_error.hpp" -#include "ai_company.hpp" - -/** - * Class that handles all tile related functions. - */ -class AITile : public AIObject { -public: - /** - * Error messages related to modifying tiles. - */ - enum ErrorMessages { - - /** Base for tile related errors */ - ERR_TILE_BASE = AIError::ERR_CAT_TILE << AIError::ERR_CAT_BIT_SIZE, - - /** Tile can't be raised any higher */ - ERR_TILE_TOO_HIGH, // [STR_ERROR_ALREADY_AT_SEA_LEVEL] - - /** Tile can't be lowered any lower */ - ERR_TILE_TOO_LOW, // [STR_ERROR_ALREADY_AT_SEA_LEVEL] - - /** The area was already flat */ - ERR_AREA_ALREADY_FLAT, // [STR_ERROR_ALREADY_LEVELLED] - - /** There is a tunnel underneed */ - ERR_EXCAVATION_WOULD_DAMAGE, // [STR_ERROR_EXCAVATION_WOULD_DAMAGE] - }; - - /** - * Enumeration for corners of tiles. - */ - enum Corner { - CORNER_W = 0, ///< West corner - CORNER_S = 1, ///< South corner - CORNER_E = 2, ///< East corner - CORNER_N = 3, ///< North corner - - CORNER_INVALID = 0xFF, - }; - - /** - * Enumeration for the slope-type. - * - * This enumeration use the chars N, E, S, W corresponding the - * direction North, East, South and West. The top corner of a tile - * is the north-part of the tile. - */ - enum Slope { - /* Values are important, as they represent the internal state of the game. */ - SLOPE_FLAT = 0x00, ///< A flat tile - SLOPE_W = 1 << CORNER_W, ///< The west corner of the tile is raised - SLOPE_S = 1 << CORNER_S, ///< The south corner of the tile is raised - SLOPE_E = 1 << CORNER_E, ///< The east corner of the tile is raised - SLOPE_N = 1 << CORNER_N, ///< The north corner of the tile is raised - SLOPE_STEEP = 0x10, ///< Indicates the slope is steep (The corner opposite of the not-raised corner is raised two times) - SLOPE_NW = SLOPE_N | SLOPE_W, ///< North and west corner are raised - SLOPE_SW = SLOPE_S | SLOPE_W, ///< South and west corner are raised - SLOPE_SE = SLOPE_S | SLOPE_E, ///< South and east corner are raised - SLOPE_NE = SLOPE_N | SLOPE_E, ///< North and east corner are raised - SLOPE_EW = SLOPE_E | SLOPE_W, ///< East and west corner are raised - SLOPE_NS = SLOPE_N | SLOPE_S, ///< North and south corner are raised - SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, ///< Bit mask containing all 'simple' slopes. Does not appear as a slope. - SLOPE_NWS = SLOPE_N | SLOPE_W | SLOPE_S, ///< North, west and south corner are raised - SLOPE_WSE = SLOPE_W | SLOPE_S | SLOPE_E, ///< West, south and east corner are raised - SLOPE_SEN = SLOPE_S | SLOPE_E | SLOPE_N, ///< South, east and north corner are raised - SLOPE_ENW = SLOPE_E | SLOPE_N | SLOPE_W, ///< East, north and west corner are raised - SLOPE_STEEP_W = SLOPE_STEEP | SLOPE_NWS, ///< A steep slope falling to east (from west) - SLOPE_STEEP_S = SLOPE_STEEP | SLOPE_WSE, ///< A steep slope falling to north (from south) - SLOPE_STEEP_E = SLOPE_STEEP | SLOPE_SEN, ///< A steep slope falling to west (from east) - SLOPE_STEEP_N = SLOPE_STEEP | SLOPE_ENW, ///< A steep slope falling to south (from north) - - SLOPE_INVALID = 0xFFFF, ///< An invalid slope - }; - - /** - * The different transport types a tile can have. - */ - enum TransportType { - /* Values are important, as they represent the internal state of the game. */ - TRANSPORT_RAIL = 0, ///< Tile with rail. - TRANSPORT_ROAD = 1, ///< Tile with road. - TRANSPORT_WATER = 2, ///< Tile with navigable waterways. - TRANSPORT_AIR = 3, ///< Tile with airport. - - TRANSPORT_INVALID = -1, ///< Tile without any transport type. - }; - - /** - * Get the base cost for building/clearing several things. - */ - enum BuildType { - BT_FOUNDATION, ///< Build a foundation under something - BT_TERRAFORM, ///< Terraform - BT_BUILD_TREES, ///< Build trees - BT_CLEAR_GRASS, ///< Clear a tile with just grass - BT_CLEAR_ROUGH, ///< Clear a rough tile - BT_CLEAR_ROCKY, ///< Clear a tile with rocks - BT_CLEAR_FIELDS, ///< Clear a tile with farm fields - BT_CLEAR_HOUSE, ///< Clear a tile with a house - }; - - /** - * Check if this tile is buildable, i.e. no things on it that needs - * demolishing. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return True if it is buildable, false if not. - * @note For trams you also might want to check for AIRoad::IsRoad(), - * as you can build tram-rails on road-tiles. - * @note For rail you also might want to check for AIRoad::IsRoad(), - * as in some cases you can build rails on road-tiles. - */ - static bool IsBuildable(TileIndex tile); - - /** - * Check if this tile is buildable in a rectangle around a tile, with the - * entry in the list as top-left. - * @param tile The tile to check on. - * @param width The width of the rectangle. - * @param height The height of the rectangle. - * @pre AIMap::IsValidTile(tile). - * @return True if it is buildable, false if not. - */ - static bool IsBuildableRectangle(TileIndex tile, uint width, uint height); - - /** - * Checks whether the given tile is actually a water tile. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile is a water tile. - */ - static bool IsWaterTile(TileIndex tile); - - /** - * Checks whether the given tile is actually a coast tile. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile is a coast tile. - * @note Building on coast tiles in general is more expensive. This is not - * true if there are also trees on the tile, see #HasTreeOnTile. - */ - static bool IsCoastTile(TileIndex tile); - - /** - * Checks whether the given tile is a station tile of any station. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile is a station tile. - */ - static bool IsStationTile(TileIndex tile); - - /** - * Check if a tile has a steep slope. - * Steep slopes are slopes with a height difference of 2 across one diagonal of the tile. - * @param slope The slope to check on. - * @pre slope != SLOPE_INVALID. - * @return True if the slope is a steep slope. - */ - static bool IsSteepSlope(Slope slope); - - /** - * Check if a tile has a halftile slope. - * Halftile slopes appear on top of halftile foundations. E.g. the slope you get when building a horizontal railtrack on the top of a SLOPE_N or SLOPE_STEEP_N. - * @param slope The slope to check on. - * @pre slope != SLOPE_INVALID. - * @return True if the slope is a halftile slope. - * @note Currently there is no API function that would return or accept a halftile slope. - */ - static bool IsHalftileSlope(Slope slope); - - /** - * Check if the tile has any tree on it. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if there is a tree on the tile. - */ - static bool HasTreeOnTile(TileIndex tile); - - /** - * Check if the tile is a farmland tile. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile is farmland. - */ - static bool IsFarmTile(TileIndex tile); - - /** - * Check if the tile is a rock tile. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile is rock tile. - */ - static bool IsRockTile(TileIndex tile); - - /** - * Check if the tile is a rough tile. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile is rough tile. - */ - static bool IsRoughTile(TileIndex tile); - - /** - * Check if the tile is a snow tile. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile is snow tile. - */ - static bool IsSnowTile(TileIndex tile); - - /** - * Check if the tile is a desert tile. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile is desert tile. - */ - static bool IsDesertTile(TileIndex tile); - - /** - * Get the slope of a tile. - * This is the slope of the bare tile. A possible foundation on the tile does not influence this slope. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return Bit mask encoding the slope. See #Slope for a description of the returned values. - */ - static Slope GetSlope(TileIndex tile); - - /** - * Get the complement of the slope. - * @param slope The slope to get the complement of. - * @pre slope != SLOPE_INVALID. - * @pre !IsSteepSlope(slope). - * @pre !IsHalftileSlope(slope). - * @return The complement of a slope. This means that all corners that - * weren't raised, are raised, and visa versa. - */ - static Slope GetComplementSlope(Slope slope); - - /** - * Get the minimal height on a tile. - * The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return The height of the lowest corner of the tile, ranging from 0 to 15. - */ - static int32 GetMinHeight(TileIndex tile); - - /** - * Get the maximal height on a tile. - * The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height. - * @param tile The tile to check on. - * @pre AIMap::IsValidTile(tile). - * @return The height of the highest corner of the tile, ranging from 0 to 15. - */ - static int32 GetMaxHeight(TileIndex tile); - - /** - * Get the height of a certain corner of a tile. - * The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height. - * @param tile The tile to check on. - * @param corner The corner to query. - * @pre AIMap::IsValidTile(tile). - * @return The height of the lowest corner of the tile, ranging from 0 to 15. - */ - static int32 GetCornerHeight(TileIndex tile, Corner corner); - - /** - * Get the owner of the tile. - * @param tile The tile to get the owner from. - * @pre AIMap::IsValidTile(tile). - * @return The CompanyID of the owner of the tile, or COMPANY_INVALID if - * there is no owner (grass/industry/water tiles, etc.). - */ - static AICompany::CompanyID GetOwner(TileIndex tile); - - /** - * Checks whether the given tile contains parts suitable for the given - * TransportType. - * @param tile The tile to check. - * @param transport_type The TransportType to check against. - * @pre AIMap::IsValidTile(tile). - * @pre transport_type != TRANSPORT_AIR. - * @note Returns false on tiles with roadworks and on road tiles with only - * a single piece of road as these tiles cannot be used to transport - * anything on. It furthermore returns true on some coast tile for - * TRANSPORT_WATER because ships can navigate over them. - * @note Use AIAirport.IsAirportTile to check for airport tiles. Aircraft - * can fly over every tile on the map so using HasTransportType - * doesn't make sense for TRANSPORT_AIR. - * @return True if and only if the tile has the given TransportType. - */ - static bool HasTransportType(TileIndex tile, TransportType transport_type); - - /** - * Check how much cargo this tile accepts. - * It creates a radius around the tile, and adds up all acceptance of this - * cargo. - * @param tile The tile to check on. - * @param cargo_type The cargo to check the acceptance of. - * @param width The width of the station. - * @param height The height of the station. - * @param radius The radius of the station. - * @pre AIMap::IsValidTile(tile). - * @pre AICargo::IsValidCargo(cargo_type) - * @pre width > 0. - * @pre height > 0. - * @pre radius >= 0. - * @return Value below 8 means no acceptance; the more the better. - */ - static int32 GetCargoAcceptance(TileIndex tile, CargoID cargo_type, int width, int height, int radius); - - /** - * Checks how many producers in the radius produces this cargo. - * It creates a radius around the tile, and counts all producer of this cargo. - * @param tile The tile to check on. - * @param cargo_type The cargo to check the production of. - * @param width The width of the station. - * @param height The height of the station. - * @param radius The radius of the station. - * @pre AIMap::IsValidTile(tile). - * @pre AICargo::IsValidCargo(cargo_type) - * @pre width > 0. - * @pre height > 0. - * @pre radius >= 0. - * @return The number of producers that produce this cargo within radius of the tile. - */ - static int32 GetCargoProduction(TileIndex tile, CargoID cargo_type, int width, int height, int radius); - - /** - * Get the manhattan distance from the tile to the tile. - * @param tile_from The tile to get the distance to. - * @param tile_to The tile to get the distance to. - * @return The distance between the two tiles. - */ - static int32 GetDistanceManhattanToTile(TileIndex tile_from, TileIndex tile_to); - - /** - * Get the square distance from the tile to the tile. - * @param tile_from The tile to get the distance to. - * @param tile_to The tile to get the distance to. - * @return The distance between the two tiles. - */ - static int32 GetDistanceSquareToTile(TileIndex tile_from, TileIndex tile_to); - - /** - * Raise the given corners of the tile. The corners can be combined, - * for example: SLOPE_N | SLOPE_W (= SLOPE_NW) will raise the west and the north corner. - * @note The corners will be modified in the order west (first), south, east, north (last). - * Changing one corner might cause another corner to be changed too. So modifiing - * multiple corners may result in changing some corners by multiple steps. - * @param tile The tile to raise. - * @param slope Corners to raise (SLOPE_xxx). - * @pre tile < AIMap::GetMapSize(). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_TOO_CLOSE_TO_EDGE - * @exception AITile::ERR_TILE_TOO_HIGH - * @return 0 means failed, 1 means success. - */ - static bool RaiseTile(TileIndex tile, int32 slope); - - /** - * Lower the given corners of the tile. The corners can be combined, - * for example: SLOPE_N | SLOPE_W (= SLOPE_NW) will lower the west and the north corner. - * @note The corners will be modified in the order west (first), south, east, north (last). - * Changing one corner might cause another corner to be changed too. So modifiing - * multiple corners may result in changing some corners by multiple steps. - * @param tile The tile to lower. - * @param slope Corners to lower (SLOPE_xxx). - * @pre tile < AIMap::GetMapSize(). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_TOO_CLOSE_TO_EDGE - * @exception AITile::ERR_TILE_TOO_LOW - * @return 0 means failed, 1 means success. - */ - static bool LowerTile(TileIndex tile, int32 slope); - - /** - * Level all tiles in the rectangle between start_tile and end_tile so they - * are at the same height. All tiles will be raised or lowered until - * they are at height AITile::GetHeight(start_tile). - * @param start_tile One corner of the rectangle to level. - * @param end_tile The opposite corner of the rectangle. - * @pre start_tile < AIMap::GetMapSize(). - * @pre end_tile < AIMap::GetMapSize(). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AIError::ERR_TOO_CLOSE_TO_EDGE - * @return True if one or more tiles were leveled. - * @note Even if leveling some part fails, some other part may have been - * successfully leveled already. - * @note This function may return true in AITestMode, although it fails in - * AIExecMode. - */ - static bool LevelTiles(TileIndex start_tile, TileIndex end_tile); - - /** - * Destroy everything on the given tile. - * @param tile The tile to demolish. - * @pre AIMap::IsValidTile(tile). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @return True if and only if the tile was demolished. - */ - static bool DemolishTile(TileIndex tile); - - /** - * Create a random tree on a tile. - * @param tile The tile to build a tree on. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if a tree was added on the tile. - */ - static bool PlantTree(TileIndex tile); - - /** - * Create a random tree on a rectangle of tiles. - * @param tile The top left tile of the rectangle. - * @param width The width of the rectangle. - * @param height The height of the rectangle. - * @pre AIMap::IsValidTile(tile). - * @pre width >= 1 && width <= 20. - * @pre height >= 1 && height <= 20. - * @return True if and only if a tree was added on any of the tiles in the rectangle. - */ - static bool PlantTreeRectangle(TileIndex tile, uint width, uint height); - - /** - * Find out if this tile is within the rating influence of a town. - * If a station sign would be on this tile, the servicing quality of the station would - * influence the rating of the town. - * @param tile The tile to check. - * @param town_id The town to check. - * @return True if the tile is within the rating influence of the town. - */ - static bool IsWithinTownInfluence(TileIndex tile, TownID town_id); - - /** - * Find the town which has authority for the tile. - * The rating of your company in this town will be checked and affected when - * building stations, trees etc. - * @param tile The tile to check. - * @return The TownID of the town which has authority on this tile. - */ - static TownID GetTownAuthority(TileIndex tile); - - /** - * Find the town that is closest to a tile. Stations you build at this tile - * will belong to this town. - * @param tile The tile to check. - * @return The TownID of the town closest to the tile. - */ - static TownID GetClosestTown(TileIndex tile); - - /** - * Get the baseprice of building/clearing various tile-related things. - * @param build_type the type to build - * @return The baseprice of building or removing the given object. - */ - static Money GetBuildCost(BuildType build_type); -}; - -#endif /* AI_TILE_HPP */ diff --git a/src/ai/api/ai_tile.hpp.sq b/src/ai/api/ai_tile.hpp.sq index 6a7f771e5..a6702d43b 100644 --- a/src/ai/api/ai_tile.hpp.sq +++ b/src/ai/api/ai_tile.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_tile.hpp" +#include "../../script/api/script_tile.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_tilelist.cpp b/src/ai/api/ai_tilelist.cpp deleted file mode 100644 index 0782b29f5..000000000 --- a/src/ai/api/ai_tilelist.cpp +++ /dev/null @@ -1,135 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_tilelist.cpp Implementation of AITileList and friends. */ - -#include "../../stdafx.h" -#include "ai_tilelist.hpp" -#include "ai_industry.hpp" -#include "../../industry.h" -#include "../../station_base.h" - -void AITileList::AddRectangle(TileIndex t1, TileIndex t2) -{ - if (!::IsValidTile(t1)) return; - if (!::IsValidTile(t2)) return; - - TileArea ta(t1, t2); - TILE_AREA_LOOP(t, ta) this->AddItem(t); -} - -void AITileList::AddTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return; - - this->AddItem(tile); -} - -void AITileList::RemoveRectangle(TileIndex t1, TileIndex t2) -{ - if (!::IsValidTile(t1)) return; - if (!::IsValidTile(t2)) return; - - TileArea ta(t1, t2); - TILE_AREA_LOOP(t, ta) this->RemoveItem(t); -} - -void AITileList::RemoveTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return; - - this->RemoveItem(tile); -} - -AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_id, int radius) -{ - if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return; - - const Industry *i = ::Industry::Get(industry_id); - - /* Check if this industry accepts anything */ - { - bool cargo_accepts = false; - for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { - if (i->accepts_cargo[j] != CT_INVALID) cargo_accepts = true; - } - if (!cargo_accepts) return; - } - - if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; - - TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2); - TILE_AREA_LOOP(cur_tile, ta) { - if (!::IsValidTile(cur_tile)) continue; - /* Exclude all tiles that belong to this industry */ - if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue; - - /* Only add the tile if it accepts the cargo (sometimes just 1 tile of an - * industry triggers the acceptance). */ - CargoArray acceptance = ::GetAcceptanceAroundTiles(cur_tile, 1, 1, radius); - { - bool cargo_accepts = false; - for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { - if (i->accepts_cargo[j] != CT_INVALID && acceptance[i->accepts_cargo[j]] != 0) cargo_accepts = true; - } - if (!cargo_accepts) continue; - } - - this->AddTile(cur_tile); - } -} - -AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_id, int radius) -{ - if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return; - - const Industry *i = ::Industry::Get(industry_id); - - /* Check if this industry produces anything */ - bool cargo_produces = false; - for (byte j = 0; j < lengthof(i->produced_cargo); j++) { - if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true; - } - if (!cargo_produces) return; - - if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; - - TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2); - TILE_AREA_LOOP(cur_tile, ta) { - if (!::IsValidTile(cur_tile)) continue; - /* Exclude all tiles that belong to this industry */ - if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue; - - this->AddTile(cur_tile); - } -} - -AITileList_StationType::AITileList_StationType(StationID station_id, AIStation::StationType station_type) -{ - if (!AIStation::IsValidStation(station_id)) return; - - const StationRect *rect = &::Station::Get(station_id)->rect; - - uint station_type_value = 0; - /* Convert AIStation::StationType to ::StationType, but do it in a - * bitmask, so we can scan for multiple entries at the same time. */ - if ((station_type & AIStation::STATION_TRAIN) != 0) station_type_value |= (1 << ::STATION_RAIL); - if ((station_type & AIStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK); - if ((station_type & AIStation::STATION_BUS_STOP) != 0) station_type_value |= (1 << ::STATION_BUS); - if ((station_type & AIStation::STATION_AIRPORT) != 0) station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG); - if ((station_type & AIStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG); - - TileArea ta(::TileXY(rect->left, rect->top), rect->right - rect->left + 1, rect->bottom - rect->top + 1); - TILE_AREA_LOOP(cur_tile, ta) { - if (!::IsTileType(cur_tile, MP_STATION)) continue; - if (::GetStationIndex(cur_tile) != station_id) continue; - if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue; - this->AddTile(cur_tile); - } -} diff --git a/src/ai/api/ai_tilelist.hpp b/src/ai/api/ai_tilelist.hpp deleted file mode 100644 index 803429a60..000000000 --- a/src/ai/api/ai_tilelist.hpp +++ /dev/null @@ -1,103 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_tilelist.hpp List tiles. */ - -#ifndef AI_TILELIST_HPP -#define AI_TILELIST_HPP - -#include "ai_station.hpp" -#include "ai_list.hpp" - -/** - * Creates an empty list, in which you can add tiles. - * @ingroup AIList - */ -class AITileList : public AIList { -public: - /** - * Adds the rectangle between tile_from and tile_to to the to-be-evaluated tiles. - * @param tile_from One corner of the tiles to add. - * @param tile_to The other corner of the tiles to add. - * @pre AIMap::IsValidTile(tile_from). - * @pre AIMap::IsValidTile(tile_to). - */ - void AddRectangle(TileIndex tile_from, TileIndex tile_to); - - /** - * Add a tile to the to-be-evaluated tiles. - * @param tile The tile to add. - * @pre AIMap::IsValidTile(tile). - */ - void AddTile(TileIndex tile); - - /** - * Remove the tiles inside the rectangle between tile_from and tile_to form the list. - * @param tile_from One corner of the tiles to remove. - * @param tile_to The other corner of the files to remove. - * @pre AIMap::IsValidTile(tile_from). - * @pre AIMap::IsValidTile(tile_to). - */ - void RemoveRectangle(TileIndex tile_from, TileIndex tile_to); - - /** - * Remove a tile from the list. - * @param tile The tile to remove. - * @pre AIMap::IsValidTile(tile). - */ - void RemoveTile(TileIndex tile); -}; - -/** - * Creates a list of tiles that will accept cargo for the given industry. - * @note If a simular industry is close, it might happen that this industry receives the cargo. - * @ingroup AIList - */ -class AITileList_IndustryAccepting : public AITileList { -public: - /** - * @param industry_id The industry to create the AITileList around. - * @param radius The radius of the station you will be using. - * @pre AIIndustry::IsValidIndustry(industry_id). - * @pre radius > 0. - */ - AITileList_IndustryAccepting(IndustryID industry_id, int radius); -}; - -/** - * Creates a list of tiles which the industry checks to see if a station is - * there to receive cargo produced by this industry. - * @ingroup AIList - */ -class AITileList_IndustryProducing : public AITileList { -public: - /** - * @param industry_id The industry to create the AITileList around. - * @param radius The radius of the station you will be using. - * @pre AIIndustry::IsValidIndustry(industry_id). - * @pre radius > 0. - */ - AITileList_IndustryProducing(IndustryID industry_id, int radius); -}; - -/** - * Creates a list of tiles which have the requested StationType of the - * StationID. - * @ingroup AIList - */ -class AITileList_StationType : public AITileList { -public: - /** - * @param station_id The station to create the AITileList for. - * @param station_type The StationType to create the AIList for. - */ - AITileList_StationType(StationID station_id, AIStation::StationType station_type); -}; - -#endif /* AI_TILELIST_HPP */ diff --git a/src/ai/api/ai_tilelist.hpp.sq b/src/ai/api/ai_tilelist.hpp.sq index 0cbfbc332..361b6ecf0 100644 --- a/src/ai/api/ai_tilelist.hpp.sq +++ b/src/ai/api/ai_tilelist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_tilelist.hpp" +#include "../../script/api/script_tilelist.hpp" namespace SQConvert { /* Allow AITileList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_town.cpp b/src/ai/api/ai_town.cpp deleted file mode 100644 index 79ce96ec7..000000000 --- a/src/ai/api/ai_town.cpp +++ /dev/null @@ -1,253 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_town.cpp Implementation of AITown. */ - -#include "../../stdafx.h" -#include "ai_town.hpp" -#include "ai_map.hpp" -#include "ai_cargo.hpp" -#include "ai_error.hpp" -#include "../../town.h" -#include "../../strings_func.h" -#include "../../company_func.h" -#include "../../station_base.h" -#include "../../landscape.h" -#include "table/strings.h" - -/* static */ int32 AITown::GetTownCount() -{ - return (int32)::Town::GetNumItems(); -} - -/* static */ bool AITown::IsValidTown(TownID town_id) -{ - return ::Town::IsValidID(town_id); -} - -/* static */ char *AITown::GetName(TownID town_id) -{ - if (!IsValidTown(town_id)) return NULL; - static const int len = 64; - char *town_name = MallocT<char>(len); - - ::SetDParam(0, town_id); - ::GetString(town_name, STR_TOWN_NAME, &town_name[len - 1]); - - return town_name; -} - -/* static */ int32 AITown::GetPopulation(TownID town_id) -{ - if (!IsValidTown(town_id)) return -1; - const Town *t = ::Town::Get(town_id); - return t->population; -} - -/* static */ int32 AITown::GetHouseCount(TownID town_id) -{ - if (!IsValidTown(town_id)) return -1; - const Town *t = ::Town::Get(town_id); - return t->num_houses; -} - -/* static */ TileIndex AITown::GetLocation(TownID town_id) -{ - if (!IsValidTown(town_id)) return INVALID_TILE; - const Town *t = ::Town::Get(town_id); - return t->xy; -} - -/* static */ int32 AITown::GetLastMonthProduction(TownID town_id, CargoID cargo_id) -{ - if (!IsValidTown(town_id)) return -1; - if (!AICargo::IsValidCargo(cargo_id)) return -1; - - const Town *t = ::Town::Get(town_id); - - return t->supplied[cargo_id].old_max; -} - -/* static */ int32 AITown::GetLastMonthSupplied(TownID town_id, CargoID cargo_id) -{ - if (!IsValidTown(town_id)) return -1; - if (!AICargo::IsValidCargo(cargo_id)) return -1; - - const Town *t = ::Town::Get(town_id); - - return t->supplied[cargo_id].old_act; -} - -/* static */ int32 AITown::GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id) -{ - if (!IsValidTown(town_id)) return -1; - if (!AICargo::IsValidCargo(cargo_id)) return -1; - - const Town *t = ::Town::Get(town_id); - return ::ToPercent8(t->GetPercentTransported(cargo_id)); -} - -/* static */ int32 AITown::GetLastMonthReceived(TownID town_id, AICargo::TownEffect towneffect_id) -{ - if (!IsValidTown(town_id)) return -1; - if (!AICargo::IsValidTownEffect(towneffect_id)) return -1; - - const Town *t = ::Town::Get(town_id); - - return t->received[towneffect_id].old_act; -} - -/* static */ uint32 AITown::GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id) -{ - if (!IsValidTown(town_id)) return -1; - if (!AICargo::IsValidTownEffect(towneffect_id)) return -1; - - const Town *t = ::Town::Get(town_id); - - switch (t->goal[towneffect_id]) { - case TOWN_GROWTH_WINTER: - if (TileHeight(t->xy) >= GetSnowLine() && t->population > 90) return 1; - return 0; - - case TOWN_GROWTH_DESERT: - if (GetTropicZone(t->xy) == TROPICZONE_DESERT && t->population > 60) return 1; - return 0; - - default: return t->goal[towneffect_id]; - } -} - -/* static */ int32 AITown::GetGrowthRate(TownID town_id) -{ - if (!IsValidTown(town_id)) return false; - - const Town *t = ::Town::Get(town_id); - - return (t->growth_rate * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS; -} - -/* static */ int32 AITown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile) -{ - return AIMap::DistanceManhattan(tile, GetLocation(town_id)); -} - -/* static */ int32 AITown::GetDistanceSquareToTile(TownID town_id, TileIndex tile) -{ - return AIMap::DistanceSquare(tile, GetLocation(town_id)); -} - -/* static */ bool AITown::IsWithinTownInfluence(TownID town_id, TileIndex tile) -{ - if (!IsValidTown(town_id)) return false; - - const Town *t = ::Town::Get(town_id); - return ((uint32)GetDistanceSquareToTile(town_id, tile) <= t->squared_town_zone_radius[0]); -} - -/* static */ bool AITown::HasStatue(TownID town_id) -{ - if (!IsValidTown(town_id)) return false; - - return ::HasBit(::Town::Get(town_id)->statues, _current_company); -} - -/* static */ bool AITown::IsCity(TownID town_id) -{ - if (!IsValidTown(town_id)) return false; - - return ::Town::Get(town_id)->larger_town; -} - -/* static */ int AITown::GetRoadReworkDuration(TownID town_id) -{ - if (!IsValidTown(town_id)) return -1; - - return ::Town::Get(town_id)->road_build_months; -} - -/* static */ AICompany::CompanyID AITown::GetExclusiveRightsCompany(TownID town_id) -{ - if (!IsValidTown(town_id)) return AICompany::COMPANY_INVALID; - - return (AICompany::CompanyID)(int8)::Town::Get(town_id)->exclusivity; -} - -/* static */ int32 AITown::GetExclusiveRightsDuration(TownID town_id) -{ - if (!IsValidTown(town_id)) return -1; - - return ::Town::Get(town_id)->exclusive_counter; -} - -/* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction town_action) -{ - if (!IsValidTown(town_id)) return false; - - return HasBit(::GetMaskOfTownActions(NULL, _current_company, ::Town::Get(town_id)), town_action); -} - -/* static */ bool AITown::PerformTownAction(TownID town_id, TownAction town_action) -{ - EnforcePrecondition(false, IsValidTown(town_id)); - EnforcePrecondition(false, IsActionAvailable(town_id, town_action)); - - return AIObject::DoCommand(::Town::Get(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION); -} - -/* static */ AITown::TownRating AITown::GetRating(TownID town_id, AICompany::CompanyID company_id) -{ - if (!IsValidTown(town_id)) return TOWN_RATING_INVALID; - AICompany::CompanyID company = AICompany::ResolveCompanyID(company_id); - if (company == AICompany::COMPANY_INVALID) return TOWN_RATING_INVALID; - - const Town *t = ::Town::Get(town_id); - if (!HasBit(t->have_ratings, company)) { - return TOWN_RATING_NONE; - } else if (t->ratings[company] <= RATING_APPALLING) { - return TOWN_RATING_APPALLING; - } else if (t->ratings[company] <= RATING_VERYPOOR) { - return TOWN_RATING_VERY_POOR; - } else if (t->ratings[company] <= RATING_POOR) { - return TOWN_RATING_POOR; - } else if (t->ratings[company] <= RATING_MEDIOCRE) { - return TOWN_RATING_MEDIOCRE; - } else if (t->ratings[company] <= RATING_GOOD) { - return TOWN_RATING_GOOD; - } else if (t->ratings[company] <= RATING_VERYGOOD) { - return TOWN_RATING_VERY_GOOD; - } else if (t->ratings[company] <= RATING_EXCELLENT) { - return TOWN_RATING_EXCELLENT; - } else { - return TOWN_RATING_OUTSTANDING; - } -} - -/* static */ int AITown::GetAllowedNoise(TownID town_id) -{ - if (!IsValidTown(town_id)) return -1; - - const Town *t = ::Town::Get(town_id); - if (_settings_game.economy.station_noise_level) { - return t->MaxTownNoise() - t->noise_reached; - } - - int num = 0; - const Station *st; - FOR_ALL_STATIONS(st) { - if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++; - } - return max(0, 2 - num); -} - -/* static */ AITown::RoadLayout AITown::GetRoadLayout(TownID town_id) -{ - if (!IsValidTown(town_id)) return ROAD_LAYOUT_INVALID; - - return (AITown::RoadLayout)((TownLayout)::Town::Get(town_id)->layout); -} diff --git a/src/ai/api/ai_town.hpp b/src/ai/api/ai_town.hpp deleted file mode 100644 index 165045f5f..000000000 --- a/src/ai/api/ai_town.hpp +++ /dev/null @@ -1,332 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_town.hpp Everything to query towns. */ - -#ifndef AI_TOWN_HPP -#define AI_TOWN_HPP - -#include "ai_cargo.hpp" -#include "ai_company.hpp" - -/** - * Class that handles all town related functions. - */ -class AITown : public AIObject { -public: - /** - * Actions that one can perform on a town. - */ - enum TownAction { - /* Values are important, as they represent the internal state of the game. */ - - /** - * The cargo ratings temporary gains 25% of rating (in - * absolute percentage, so 10% becomes 35%, with a max of 99%) - * for all stations within 10 tiles. - */ - TOWN_ACTION_ADVERTISE_SMALL = 0, - - /** - * The cargo ratings temporary gains 44% of rating (in - * absolute percentage, so 10% becomes 54%, with a max of 99%) - * for all stations within 15 tiles. - */ - TOWN_ACTION_ADVERTISE_MEDIUM = 1, - - /** - * The cargo ratings temporary gains 63% of rating (in - * absolute percentage, so 10% becomes 73%, with a max of 99%) - * for all stations within 20 tiles. - */ - TOWN_ACTION_ADVERTISE_LARGE = 2, - - /** - * Rebuild the roads of this town for 6 months. - */ - TOWN_ACTION_ROAD_REBUILD = 3, - - /** - * Build a statue in this town. - */ - TOWN_ACTION_BUILD_STATUE = 4, - - /** - * Fund the creation of extra buildings for 3 months. - */ - TOWN_ACTION_FUND_BUILDINGS = 5, - - /** - * Buy exclusive rights for this town for 12 months. - */ - TOWN_ACTION_BUY_RIGHTS = 6, - - /** - * Bribe the town in order to get a higher rating. - */ - TOWN_ACTION_BRIBE = 7, - }; - - /** - * Different ratings one could have in a town. - */ - enum TownRating { - TOWN_RATING_NONE, ///< The company got no rating in the town. - TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town . - TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town. - TOWN_RATING_POOR, ///< The company got an poor rating in the town. - TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town. - TOWN_RATING_GOOD, ///< The company got an good rating in the town. - TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town. - TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town. - TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town. - TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies. - }; - - /** - * Possible layouts for the roads in a town. - */ - enum RoadLayout { - /* Order IS important, as it matches an in-game value */ - ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads). - ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads). - ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm - ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm - ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns. - }; - - /** - * Gets the number of towns. - * @return The number of towns. - */ - static int32 GetTownCount(); - - /** - * Checks whether the given town index is valid. - * @param town_id The index to check. - * @return True if and only if the town is valid. - */ - static bool IsValidTown(TownID town_id); - - /** - * Get the name of the town. - * @param town_id The town to get the name of. - * @pre IsValidTown(town_id). - * @return The name of the town. - */ - static char *GetName(TownID town_id); - - /** - * Gets the number of inhabitants in the town. - * @param town_id The town to get the population of. - * @pre IsValidTown(town_id). - * @return The number of inhabitants. - */ - static int32 GetPopulation(TownID town_id); - - /** - * Gets the number of houses in the town. - * @param town_id The town to get the number of houses of. - * @pre IsValidTown(town_id). - * @return The number of houses. - */ - static int32 GetHouseCount(TownID town_id); - - /** - * Gets the location of the town. - * @param town_id The town to get the location of. - * @pre IsValidTown(town_id). - * @return The location of the town. - */ - static TileIndex GetLocation(TownID town_id); - - /** - * Get the total last month's production of the given cargo at a town. - * @param town_id The index of the town. - * @param cargo_id The index of the cargo. - * @pre IsValidTown(town_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return The last month's production of the given cargo for this town. - */ - static int32 GetLastMonthProduction(TownID town_id, CargoID cargo_id); - - /** - * Get the total amount of cargo supplied from a town last month. - * @param town_id The index of the town. - * @param cargo_id The index of the cargo. - * @pre IsValidTown(town_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return The amount of cargo supplied for transport from this town last month. - */ - static int32 GetLastMonthSupplied(TownID town_id, CargoID cargo_id); - - /** - * Get the percentage of transported production of the given cargo at a town. - * @param town_id The index of the town. - * @param cargo_id The index of the cargo. - * @pre IsValidTown(town_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return The percentage of given cargo transported from this town last month. - */ - static int32 GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id); - - /** - * Get the total amount of cargo effects received by a town last month. - * @param town_id The index of the town. - * @param towneffect_id The index of the cargo. - * @pre IsValidTown(town_id). - * @pre AICargo::IsValidTownEffect(cargo_id). - * @return The amount of cargo received by this town last month for this cargo effect. - */ - static int32 GetLastMonthReceived(TownID town_id, AICargo::TownEffect towneffect_id); - - /** - * Get the amount of cargo that needs to be delivered (per TownEffect) for a - * town to grow. All goals need to be reached before a town will grow. - * @param town_id The index of the town. - * @param towneffect_id The index of the towneffect. - * @pre IsValidTown(town_id). - * @pre AICargo::IsValidTownEffect(cargo_id). - * @return The goal of the cargo. - * @note Goals can change over time. For example with a changing snowline, or - * with a growing town. - */ - static uint32 GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id); - - /** - * Get the amount of days between town growth. - * @param town_id The index of the town. - * @pre IsValidTown(town_id). - * @return True if the action succeeded. - * @note This function does not indicate when it will grow next. It only tells you the time between growths. - */ - static int32 GetGrowthRate(TownID town_id); - - /** - * Get the manhattan distance from the tile to the AITown::GetLocation() - * of the town. - * @param town_id The town to get the distance to. - * @param tile The tile to get the distance to. - * @pre IsValidTown(town_id). - * @return The distance between town and tile. - */ - static int32 GetDistanceManhattanToTile(TownID town_id, TileIndex tile); - - /** - * Get the square distance from the tile to the AITown::GetLocation() - * of the town. - * @param town_id The town to get the distance to. - * @param tile The tile to get the distance to. - * @pre IsValidTown(town_id). - * @return The distance between town and tile. - */ - static int32 GetDistanceSquareToTile(TownID town_id, TileIndex tile); - - /** - * Find out if this tile is within the rating influence of a town. - * If a station sign would be on this tile, the servicing quality of the station would - * influence the rating of the town. - * @param town_id The town to check. - * @param tile The tile to check. - * @pre IsValidTown(town_id). - * @return True if the tile is within the rating influence of the town. - */ - static bool IsWithinTownInfluence(TownID town_id, TileIndex tile); - - /** - * Find out if this town has a statue for the current company. - * @param town_id The town to check. - * @pre IsValidTown(town_id). - * @return True if the town has a statue. - */ - static bool HasStatue(TownID town_id); - - /** - * Find out if the town is a city. - * @param town_id The town to check. - * @pre IsValidTown(town_id). - * @return True if the town is a city. - */ - static bool IsCity(TownID town_id); - - /** - * Find out how long the town is undergoing road reconstructions. - * @param town_id The town to check. - * @pre IsValidTown(town_id). - * @return The number of months the road reworks are still going to take. - * The value 0 means that there are currently no road reworks. - */ - static int GetRoadReworkDuration(TownID town_id); - - /** - * Find out which company currently has the exclusive rights of this town. - * @param town_id The town to check. - * @pre IsValidTown(town_id). - * @return The company that has the exclusive rights. The value - * AICompany::COMPANY_INVALID means that there are currently no - * exclusive rights given out to anyone. - */ - static AICompany::CompanyID GetExclusiveRightsCompany(TownID town_id); - - /** - * Find out how long the town is under influence of the exclusive rights. - * @param town_id The town to check. - * @pre IsValidTown(town_id). - * @return The number of months the exclusive rights hold. - * The value 0 means that there are currently no exclusive rights - * given out to anyone. - */ - static int32 GetExclusiveRightsDuration(TownID town_id); - - /** - * Find out if an action can currently be performed on the town. - * @param town_id The town to perform the action on. - * @param town_action The action to perform on the town. - * @pre IsValidTown(town_id). - * @return True if and only if the action can performed. - */ - static bool IsActionAvailable(TownID town_id, TownAction town_action); - - /** - * Perform a town action on this town. - * @param town_id The town to perform the action on. - * @param town_action The action to perform on the town. - * @pre IsValidTown(town_id). - * @pre IsActionAvailable(town_id, town_action). - * @return True if the action succeeded. - */ - static bool PerformTownAction(TownID town_id, TownAction town_action); - - /** - * Get the rating of a company within a town. - * @param town_id The town to get the rating for. - * @param company_id The company to get the rating for. - * @pre IsValidTown(town_id). - * @pre AICompany.ResolveCompanyID(company) != AICompany::COMPANY_INVALID. - * @return The rating as shown to humans. - */ - static TownRating GetRating(TownID town_id, AICompany::CompanyID company_id); - - /** - * Get the maximum level of noise that still can be added by airports - * before the town start to refuse building a new airport. - * @param town_id The town to get the allowed noise from. - * @return The noise that still can be added. - */ - static int GetAllowedNoise(TownID town_id); - - /** - * Get the road layout for a town. - * @param town_id The town to get the road layout from. - * @return The RoadLayout for the town. - */ - static RoadLayout GetRoadLayout(TownID town_id); -}; - -#endif /* AI_TOWN_HPP */ diff --git a/src/ai/api/ai_town.hpp.sq b/src/ai/api/ai_town.hpp.sq index 7bbc9a402..9b11d0bd2 100644 --- a/src/ai/api/ai_town.hpp.sq +++ b/src/ai/api/ai_town.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_town.hpp" +#include "../../script/api/script_town.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_townlist.cpp b/src/ai/api/ai_townlist.cpp deleted file mode 100644 index 2ae29a725..000000000 --- a/src/ai/api/ai_townlist.cpp +++ /dev/null @@ -1,29 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_townlist.cpp Implementation of AITownList and friends. */ - -#include "../../stdafx.h" -#include "ai_townlist.hpp" -#include "../../town.h" - -AITownList::AITownList() -{ - Town *t; - FOR_ALL_TOWNS(t) { - this->AddItem(t->index); - } -} - -AITownEffectList::AITownEffectList() -{ - for (int i = TE_BEGIN; i < TE_END; i++) { - this->AddItem(i); - } -} diff --git a/src/ai/api/ai_townlist.hpp b/src/ai/api/ai_townlist.hpp deleted file mode 100644 index 60f9da727..000000000 --- a/src/ai/api/ai_townlist.hpp +++ /dev/null @@ -1,35 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_townlist.hpp List all the towns. */ - -#ifndef AI_TOWNLIST_HPP -#define AI_TOWNLIST_HPP - -#include "ai_list.hpp" - -/** - * Creates a list of towns that are currently on the map. - * @ingroup AIList - */ -class AITownList : public AIList { -public: - AITownList(); -}; - -/** - * Creates a list of all TownEffects known in the game. - * @ingroup AIList - */ -class AITownEffectList : public AIList { -public: - AITownEffectList(); -}; - -#endif /* AI_TOWNLIST_HPP */ diff --git a/src/ai/api/ai_townlist.hpp.sq b/src/ai/api/ai_townlist.hpp.sq index 36798478b..ccec80e57 100644 --- a/src/ai/api/ai_townlist.hpp.sq +++ b/src/ai/api/ai_townlist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_townlist.hpp" +#include "../../script/api/script_townlist.hpp" namespace SQConvert { /* Allow AITownList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_tunnel.cpp b/src/ai/api/ai_tunnel.cpp deleted file mode 100644 index 310a751af..000000000 --- a/src/ai/api/ai_tunnel.cpp +++ /dev/null @@ -1,134 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_tunnel.cpp Implementation of AITunnel. */ - -#include "../../stdafx.h" -#include "ai_tunnel.hpp" -#include "ai_rail.hpp" -#include "../ai_instance.hpp" -#include "../../tunnel_map.h" -#include "../../command_func.h" - -/* static */ bool AITunnel::IsTunnelTile(TileIndex tile) -{ - if (!::IsValidTile(tile)) return false; - return ::IsTunnelTile(tile); -} - -/* static */ TileIndex AITunnel::GetOtherTunnelEnd(TileIndex tile) -{ - if (!::IsValidTile(tile)) return INVALID_TILE; - - /* If it's a tunnel already, take the easy way out! */ - if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile); - - int start_z; - Slope start_tileh = ::GetTileSlope(tile, &start_z); - DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh); - if (direction == INVALID_DIAGDIR) return INVALID_TILE; - - TileIndexDiff delta = ::TileOffsByDiagDir(direction); - int end_z; - do { - tile += delta; - if (!::IsValidTile(tile)) return INVALID_TILE; - - ::GetTileSlope(tile, &end_z); - } while (start_z != end_z); - - return tile; -} - -/** - * Helper function to connect a just built tunnel to nearby roads. - * @param instance The AI we have to built the road for. - */ -static void _DoCommandReturnBuildTunnel2(class AIInstance *instance) -{ - if (!AITunnel::_BuildTunnelRoad2()) { - AIInstance::DoCommandReturn(instance); - return; - } - - /* This can never happen, as in test-mode this callback is never executed, - * and in execute-mode, the other callback is called. */ - NOT_REACHED(); -} - -/** - * Helper function to connect a just built tunnel to nearby roads. - * @param instance The AI we have to built the road for. - */ -static void _DoCommandReturnBuildTunnel1(class AIInstance *instance) -{ - if (!AITunnel::_BuildTunnelRoad1()) { - AIInstance::DoCommandReturn(instance); - return; - } - - /* This can never happen, as in test-mode this callback is never executed, - * and in execute-mode, the other callback is called. */ - NOT_REACHED(); -} - -/* static */ bool AITunnel::BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start) -{ - EnforcePrecondition(false, ::IsValidTile(start)); - EnforcePrecondition(false, vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_ROAD); - EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())); - - uint type = 0; - if (vehicle_type == AIVehicle::VT_ROAD) { - type |= (TRANSPORT_ROAD << 8); - type |= ::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()); - } else { - type |= (TRANSPORT_RAIL << 8); - type |= AIRail::GetCurrentRailType(); - } - - /* For rail we do nothing special */ - if (vehicle_type == AIVehicle::VT_RAIL) { - return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL); - } - - AIObject::SetCallbackVariable(0, start); - return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL, NULL, &::_DoCommandReturnBuildTunnel1); -} - -/* static */ bool AITunnel::_BuildTunnelRoad1() -{ - /* Build the piece of road on the 'start' side of the tunnel */ - TileIndex end = AIObject::GetCallbackVariable(0); - TileIndex start = AITunnel::GetOtherTunnelEnd(end); - - DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start); - DiagDirection dir_2 = ::ReverseDiagDir(dir_1); - - return AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &::_DoCommandReturnBuildTunnel2); -} - -/* static */ bool AITunnel::_BuildTunnelRoad2() -{ - /* Build the piece of road on the 'end' side of the tunnel */ - TileIndex end = AIObject::GetCallbackVariable(0); - TileIndex start = AITunnel::GetOtherTunnelEnd(end); - - DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start); - DiagDirection dir_2 = ::ReverseDiagDir(dir_1); - - return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD); -} - -/* static */ bool AITunnel::RemoveTunnel(TileIndex tile) -{ - EnforcePrecondition(false, IsTunnelTile(tile)); - - return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); -} diff --git a/src/ai/api/ai_tunnel.hpp b/src/ai/api/ai_tunnel.hpp deleted file mode 100644 index 18f14a03e..000000000 --- a/src/ai/api/ai_tunnel.hpp +++ /dev/null @@ -1,111 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_tunnel.hpp Everything to query and build tunnels. */ - -#ifndef AI_TUNNEL_HPP -#define AI_TUNNEL_HPP - -#include "ai_vehicle.hpp" - -/** - * Class that handles all tunnel related functions. - */ -class AITunnel : public AIObject { -public: - /** - * All tunnel related errors. - */ - enum ErrorMessages { - - /** Base for bridge related errors */ - ERR_TUNNEL_BASE = AIError::ERR_CAT_TUNNEL << AIError::ERR_CAT_BIT_SIZE, - - /** Can't build tunnels on water */ - ERR_TUNNEL_CANNOT_BUILD_ON_WATER, // [STR_ERROR_CAN_T_BUILD_ON_WATER] - - /** The start tile must slope either North, South, West or East */ - ERR_TUNNEL_START_SITE_UNSUITABLE, // [STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL] - - /** Another tunnel is in the way */ - ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY, // [STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY] - - /** Unable to excavate land at the end to create the tunnel's exit */ - ERR_TUNNEL_END_SITE_UNSUITABLE, // [STR_ERROR_UNABLE_TO_EXCAVATE_LAND] - }; - - /** - * Check whether the tile is an entrance to a tunnel. - * @param tile The tile to check. - * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile is the beginning or end of a tunnel. - */ - static bool IsTunnelTile(TileIndex tile); - - /** - * Get the tile that exits on the other end of a (would be) tunnel starting - * at tile. If there is no 'simple' inclined slope at the start tile, - * this function will return AIMap::TILE_INVALID. - * @param tile The tile that is an entrance to a tunnel or the tile where you may want to build a tunnel. - * @pre AIMap::IsValidTile(tile). - * @return The TileIndex that is the other end of the (would be) tunnel, or - * AIMap::TILE_INVALID if no other end was found (can't build tunnel). - * @note Even if this function returns a valid tile, that is no guarantee - * that building a tunnel will succeed. Use BuildTunnel in AITestMode to - * check whether a tunnel can actually be build. - */ - static TileIndex GetOtherTunnelEnd(TileIndex tile); - -#ifndef DOXYGEN_AI_DOCS - /** - * Internal function to help BuildTunnel in case of road. - */ - static bool _BuildTunnelRoad1(); - - /** - * Internal function to help BuildTunnel in case of road. - */ - static bool _BuildTunnelRoad2(); -#endif /* DOXYGEN_AI_DOCS */ - - /** - * Builds a tunnel starting at start. The direction of the tunnel depends - * on the slope of the start tile. Tunnels can be created for either - * rails or roads; use the appropriate AIVehicle::VehicleType. - * As an extra for road, this functions builds two half-pieces of road on - * each end of the tunnel, making it easier for you to connect it to your - * network. - * @param start Where to start the tunnel. - * @param vehicle_type The vehicle-type of tunnel to build. - * @pre AIMap::IsValidTile(start). - * @pre vehicle_type == AIVehicle::VT_ROAD || (vehicle_type == AIVehicle::VT_RAIL && - * AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())). - * @exception AIError::ERR_AREA_NOT_CLEAR - * @exception AITunnel::ERR_TUNNEL_CANNOT_BUILD_ON_WATER - * @exception AITunnel::ERR_TUNNEL_START_SITE_UNSUITABLE - * @exception AITunnel::ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY - * @exception AITunnel::ERR_TUNNEL_END_SITE_UNSUITABLE - * @return Whether the tunnel has been/can be build or not. - * @note The slope of a tile can be determined by AITile::GetSlope(TileIndex). - * @note No matter if the road pieces were build or not, if building the - * tunnel succeeded, this function returns true. - */ - static bool BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start); - - /** - * Remove the tunnel whose entrance is located at tile. - * @param tile The tile that is an entrance to a tunnel. - * @pre AIMap::IsValidTile(tile) && IsTunnelTile(tile). - * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY - * @return Whether the tunnel has been/can be removed or not. - */ - static bool RemoveTunnel(TileIndex tile); -}; - -#endif /* AI_TUNNEL_HPP */ diff --git a/src/ai/api/ai_tunnel.hpp.sq b/src/ai/api/ai_tunnel.hpp.sq index 6837253a9..6c138945a 100644 --- a/src/ai/api/ai_tunnel.hpp.sq +++ b/src/ai/api/ai_tunnel.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_tunnel.hpp" +#include "../../script/api/script_tunnel.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_types.hpp b/src/ai/api/ai_types.hpp deleted file mode 100644 index e1f76bcc0..000000000 --- a/src/ai/api/ai_types.hpp +++ /dev/null @@ -1,106 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** - * @file ai_types.hpp Defines all the types of the game, like IDs of various objects. - * - * IDs are used to identify certain objects. They are only unique within the object type, so for example a vehicle may have VehicleID 2009, - * while a station has StationID 2009 at the same time. Also IDs are assigned arbitrary, you cannot assume them to be consecutive. - * Also note that some IDs are static and never change, while others are allocated dynamically and might be - * reused for other objects once they are released. So be careful, which IDs you store for which purpose and whether they stay valid all the time. - * - * <table> - * <tr><th>type </th><th> object </th> - * <th> acquired </th> - * <th> released </th> - * <th> reused </th></tr> - * <tr><td>#BridgeID </td><td> bridge type </td> - * <td> introduction \ref newgrf_changes "(1)" </td> - * <td> never \ref newgrf_changes "(1)" </td> - * <td> no \ref newgrf_changes "(1)" </td></tr> - * <tr><td>#CargoID </td><td> cargo type </td> - * <td> game start \ref newgrf_changes "(1)" </td> - * <td> never \ref newgrf_changes "(1)" </td> - * <td> no \ref newgrf_changes "(1)" </td></tr> - * <tr><td>#EngineID </td><td> engine type </td> - * <td> introduction, preview \ref dynamic_engines "(2)" </td> - * <td> engines retires \ref dynamic_engines "(2)" </td> - * <td> no \ref dynamic_engines "(2)" </td></tr> - * <tr><td>#GroupID </td><td> vehicle group </td> - * <td> creation </td> - * <td> deletion </td> - * <td> yes </td></tr> - * <tr><td>#IndustryID </td><td> industry </td> - * <td> construction </td> - * <td> closure </td> - * <td> yes </td></tr> - * <tr><td>#IndustryType</td><td> industry type </td> - * <td> game start \ref newgrf_changes "(1)" </td> - * <td> never \ref newgrf_changes "(1)" </td> - * <td> no </td></tr> - * <tr><td>#SignID </td><td> sign </td> - * <td> construction </td> - * <td> deletion </td> - * <td> yes </td></tr> - * <tr><td>#StationID </td><td> station </td> - * <td> construction </td> - * <td> expiration of 'grey' station sign after deletion </td> - * <td> yes </td></tr> - * <tr><td>#SubsidyID </td><td> subsidy </td> - * <td> offer announcement </td> - * <td> (offer) expiration </td> - * <td> yes </td></tr> - * <tr><td>#TileIndex </td><td> tile on map </td> - * <td> game start </td> - * <td> never </td> - * <td> no </td></tr> - * <tr><td>#TownID </td><td> town </td> - * <td> game start </td> - * <td> never </td> - * <td> no </td></tr> - * <tr><td>#VehicleID </td><td> vehicle </td> - * <td> construction, autorenew, autoreplace </td> - * <td> destruction, autorenew, autoreplace </td> - * <td> yes </td></tr> - * </table> - * - * @remarks - * \li \anchor newgrf_changes (1) in-game changes of newgrfs may reassign/invalidate IDs (will also cause other trouble though). - * \li \anchor dynamic_engines (2) engine IDs are reassigned/invalidated on changing 'allow multiple newgrf engine sets' (only allowed as long as no vehicles are built). - */ - -#ifndef AI_TYPES_HPP -#define AI_TYPES_HPP - -#include "../../core/overflowsafe_type.hpp" -#include "../../company_type.h" -#include <squirrel.h> - -/* Define all types here, so we don't have to include the whole _type.h maze */ -typedef uint BridgeType; ///< Internal name, not of any use for you. -typedef byte CargoID; ///< The ID of a cargo. -class CommandCost; ///< The cost of a command. -typedef uint16 EngineID; ///< The ID of an engine. -typedef uint16 GroupID; ///< The ID of a group. -typedef uint16 IndustryID; ///< The ID of an industry. -typedef uint8 IndustryType; ///< The ID of an industry-type. -typedef OverflowSafeInt64 Money; ///< Money, stored in a 32bit/64bit safe way. For AIs money is always in pounds. -typedef uint16 SignID; ///< The ID of a sign. -typedef uint16 StationID; ///< The ID of a station. -typedef uint16 StringID; ///< The ID of a string. -typedef uint16 SubsidyID; ///< The ID of a subsidy. -typedef uint32 TileIndex; ///< The ID of a tile (just named differently). -typedef uint16 TownID; ///< The ID of a town. -typedef uint32 VehicleID; ///< The ID of a vehicle. - -/* Types we defined ourself, as the OpenTTD core doesn't have them (yet) */ -typedef uint AIErrorType; ///< The types of errors inside the NoAI framework. -typedef BridgeType BridgeID; ///< The ID of a bridge. - -#endif /* AI_TYPES_HPP */ diff --git a/src/ai/api/ai_vehicle.cpp b/src/ai/api/ai_vehicle.cpp deleted file mode 100644 index 02b463c86..000000000 --- a/src/ai/api/ai_vehicle.cpp +++ /dev/null @@ -1,423 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_vehicle.cpp Implementation of AIVehicle. */ - -#include "../../stdafx.h" -#include "ai_engine.hpp" -#include "ai_cargo.hpp" -#include "ai_gamesettings.hpp" -#include "ai_group.hpp" -#include "../ai_instance.hpp" -#include "../../company_func.h" -#include "../../string_func.h" -#include "../../strings_func.h" -#include "../../command_func.h" -#include "../../roadveh.h" -#include "../../train.h" -#include "../../vehicle_func.h" -#include "table/strings.h" - -/* static */ bool AIVehicle::IsValidVehicle(VehicleID vehicle_id) -{ - const Vehicle *v = ::Vehicle::GetIfValid(vehicle_id); - return v != NULL && v->owner == _current_company && (v->IsPrimaryVehicle() || (v->type == VEH_TRAIN && ::Train::From(v)->IsFreeWagon())); -} - -/* static */ int32 AIVehicle::GetNumWagons(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - int num = 1; - - const Train *v = ::Train::GetIfValid(vehicle_id); - if (v != NULL) { - while ((v = v->GetNextUnit()) != NULL) num++; - } - - return num; -} - -/* static */ int AIVehicle::GetLength(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - const Vehicle *v = ::Vehicle::Get(vehicle_id); - return v->IsGroundVehicle() ? v->GetGroundVehicleCache()->cached_total_length : -1; -} - -/* static */ VehicleID AIVehicle::BuildVehicle(TileIndex depot, EngineID engine_id) -{ - EnforcePrecondition(VEHICLE_INVALID, AIEngine::IsBuildable(engine_id)); - - ::VehicleType type = ::Engine::Get(engine_id)->type; - - EnforcePreconditionCustomError(VEHICLE_INVALID, !AIGameSettings::IsDisabledVehicleType((AIVehicle::VehicleType)type), AIVehicle::ERR_VEHICLE_BUILD_DISABLED); - - if (!AIObject::DoCommand(depot, engine_id, 0, ::GetCmdBuildVeh(type), NULL, &AIInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID; - - /* In case of test-mode, we return VehicleID 0 */ - return 0; -} - -/* static */ VehicleID AIVehicle::CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders) -{ - EnforcePrecondition(false, IsValidVehicle(vehicle_id)); - - if (!AIObject::DoCommand(depot, vehicle_id, share_orders, CMD_CLONE_VEHICLE, NULL, &AIInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID; - - /* In case of test-mode, we return VehicleID 0 */ - return 0; -} - -/* static */ bool AIVehicle::_MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon) -{ - EnforcePrecondition(false, IsValidVehicle(source_vehicle_id) && source_wagon < GetNumWagons(source_vehicle_id)); - EnforcePrecondition(false, dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id))); - EnforcePrecondition(false, ::Vehicle::Get(source_vehicle_id)->type == VEH_TRAIN); - EnforcePrecondition(false, dest_vehicle_id == -1 || ::Vehicle::Get(dest_vehicle_id)->type == VEH_TRAIN); - - const Train *v = ::Train::Get(source_vehicle_id); - while (source_wagon-- > 0) v = v->GetNextUnit(); - const Train *w = NULL; - if (dest_vehicle_id != -1) { - w = ::Train::Get(dest_vehicle_id); - while (dest_wagon-- > 0) w = w->GetNextUnit(); - } - - return AIObject::DoCommand(0, v->index | (move_attached_wagons ? 1 : 0) << 20, w == NULL ? ::INVALID_VEHICLE : w->index, CMD_MOVE_RAIL_VEHICLE); -} - -/* static */ bool AIVehicle::MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon) -{ - return _MoveWagonInternal(source_vehicle_id, source_wagon, false, dest_vehicle_id, dest_wagon); -} - -/* static */ bool AIVehicle::MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon) -{ - return _MoveWagonInternal(source_vehicle_id, source_wagon, true, dest_vehicle_id, dest_wagon); -} - -/* static */ int AIVehicle::GetRefitCapacity(VehicleID vehicle_id, CargoID cargo) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - if (!AICargo::IsValidCargo(cargo)) return -1; - - CommandCost res = ::DoCommand(0, vehicle_id, cargo, DC_QUERY_COST, GetCmdRefitVeh(::Vehicle::Get(vehicle_id))); - return res.Succeeded() ? _returned_refit_capacity : -1; -} - -/* static */ bool AIVehicle::RefitVehicle(VehicleID vehicle_id, CargoID cargo) -{ - EnforcePrecondition(false, IsValidVehicle(vehicle_id) && AICargo::IsValidCargo(cargo)); - - return AIObject::DoCommand(0, vehicle_id, cargo, GetCmdRefitVeh(::Vehicle::Get(vehicle_id))); -} - - -/* static */ bool AIVehicle::SellVehicle(VehicleID vehicle_id) -{ - EnforcePrecondition(false, IsValidVehicle(vehicle_id)); - - const Vehicle *v = ::Vehicle::Get(vehicle_id); - return AIObject::DoCommand(0, vehicle_id | (v->type == VEH_TRAIN ? 1 : 0) << 20, 0, GetCmdSellVeh(v)); -} - -/* static */ bool AIVehicle::_SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons) -{ - EnforcePrecondition(false, IsValidVehicle(vehicle_id) && wagon < GetNumWagons(vehicle_id)); - EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN); - - const Train *v = ::Train::Get(vehicle_id); - while (wagon-- > 0) v = v->GetNextUnit(); - - return AIObject::DoCommand(0, v->index | (sell_attached_wagons ? 1 : 0) << 20, 0, CMD_SELL_VEHICLE); -} - -/* static */ bool AIVehicle::SellWagon(VehicleID vehicle_id, int wagon) -{ - return _SellWagonInternal(vehicle_id, wagon, false); -} - -/* static */ bool AIVehicle::SellWagonChain(VehicleID vehicle_id, int wagon) -{ - return _SellWagonInternal(vehicle_id, wagon, true); -} - -/* static */ bool AIVehicle::SendVehicleToDepot(VehicleID vehicle_id) -{ - EnforcePrecondition(false, IsValidVehicle(vehicle_id)); - - return AIObject::DoCommand(0, vehicle_id, 0, GetCmdSendToDepot(::Vehicle::Get(vehicle_id))); -} - -/* static */ bool AIVehicle::SendVehicleToDepotForServicing(VehicleID vehicle_id) -{ - EnforcePrecondition(false, IsValidVehicle(vehicle_id)); - - return AIObject::DoCommand(0, vehicle_id | DEPOT_SERVICE, 0, GetCmdSendToDepot(::Vehicle::Get(vehicle_id))); -} - -/* static */ bool AIVehicle::IsInDepot(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return false; - return ::Vehicle::Get(vehicle_id)->IsInDepot(); -} - -/* static */ bool AIVehicle::IsStoppedInDepot(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return false; - return ::Vehicle::Get(vehicle_id)->IsStoppedInDepot(); -} - -/* static */ bool AIVehicle::StartStopVehicle(VehicleID vehicle_id) -{ - EnforcePrecondition(false, IsValidVehicle(vehicle_id)); - - return AIObject::DoCommand(0, vehicle_id, 0, CMD_START_STOP_VEHICLE); -} - -/* static */ bool AIVehicle::ReverseVehicle(VehicleID vehicle_id) -{ - EnforcePrecondition(false, IsValidVehicle(vehicle_id)); - EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_ROAD || ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN); - - switch (::Vehicle::Get(vehicle_id)->type) { - case VEH_ROAD: return AIObject::DoCommand(0, vehicle_id, 0, CMD_TURN_ROADVEH); - case VEH_TRAIN: return AIObject::DoCommand(0, vehicle_id, 0, CMD_REVERSE_TRAIN_DIRECTION); - default: NOT_REACHED(); - } -} - -/* static */ bool AIVehicle::SetName(VehicleID vehicle_id, const char *name) -{ - EnforcePrecondition(false, IsValidVehicle(vehicle_id)); - EnforcePrecondition(false, !::StrEmpty(name)); - EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_VEHICLE_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG); - - return AIObject::DoCommand(0, vehicle_id, 0, CMD_RENAME_VEHICLE, name); -} - -/* static */ TileIndex AIVehicle::GetLocation(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return INVALID_TILE; - - const Vehicle *v = ::Vehicle::Get(vehicle_id); - if (v->type == VEH_AIRCRAFT) { - uint x = Clamp(v->x_pos / TILE_SIZE, 0, ::MapSizeX() - 2); - uint y = Clamp(v->y_pos / TILE_SIZE, 0, ::MapSizeY() - 2); - return ::TileXY(x, y); - } - - return v->tile; -} - -/* static */ EngineID AIVehicle::GetEngineType(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE; - - return ::Vehicle::Get(vehicle_id)->engine_type; -} - -/* static */ EngineID AIVehicle::GetWagonEngineType(VehicleID vehicle_id, int wagon) -{ - if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE; - if (wagon >= GetNumWagons(vehicle_id)) return INVALID_ENGINE; - - const Vehicle *v = ::Vehicle::Get(vehicle_id); - if (v->type == VEH_TRAIN) { - while (wagon-- > 0) v = ::Train::From(v)->GetNextUnit(); - } - return v->engine_type; -} - -/* static */ int32 AIVehicle::GetUnitNumber(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - return ::Vehicle::Get(vehicle_id)->unitnumber; -} - -/* static */ char *AIVehicle::GetName(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return NULL; - - static const int len = 64; - char *vehicle_name = MallocT<char>(len); - - ::SetDParam(0, vehicle_id); - ::GetString(vehicle_name, STR_VEHICLE_NAME, &vehicle_name[len - 1]); - return vehicle_name; -} - -/* static */ int32 AIVehicle::GetAge(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - return ::Vehicle::Get(vehicle_id)->age; -} - -/* static */ int32 AIVehicle::GetWagonAge(VehicleID vehicle_id, int wagon) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - if (wagon >= GetNumWagons(vehicle_id)) return -1; - - const Vehicle *v = ::Vehicle::Get(vehicle_id); - if (v->type == VEH_TRAIN) { - while (wagon-- > 0) v = ::Train::From(v)->GetNextUnit(); - } - return v->age; -} - -/* static */ int32 AIVehicle::GetMaxAge(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - return ::Vehicle::Get(vehicle_id)->max_age; -} - -/* static */ int32 AIVehicle::GetAgeLeft(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - return ::Vehicle::Get(vehicle_id)->max_age - ::Vehicle::Get(vehicle_id)->age; -} - -/* static */ int32 AIVehicle::GetCurrentSpeed(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - return ::Vehicle::Get(vehicle_id)->GetDisplaySpeed(); // km-ish/h -} - -/* static */ AIVehicle::VehicleState AIVehicle::GetState(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return AIVehicle::VS_INVALID; - - const Vehicle *v = ::Vehicle::Get(vehicle_id); - byte vehstatus = v->vehstatus; - - if (vehstatus & ::VS_CRASHED) return AIVehicle::VS_CRASHED; - if (v->breakdown_ctr != 0) return AIVehicle::VS_BROKEN; - if (v->IsStoppedInDepot()) return AIVehicle::VS_IN_DEPOT; - if (vehstatus & ::VS_STOPPED) return AIVehicle::VS_STOPPED; - if (v->current_order.IsType(OT_LOADING)) return AIVehicle::VS_AT_STATION; - return AIVehicle::VS_RUNNING; -} - -/* static */ Money AIVehicle::GetRunningCost(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - return ::Vehicle::Get(vehicle_id)->GetRunningCost() >> 8; -} - -/* static */ Money AIVehicle::GetProfitThisYear(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - return ::Vehicle::Get(vehicle_id)->GetDisplayProfitThisYear(); -} - -/* static */ Money AIVehicle::GetProfitLastYear(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - return ::Vehicle::Get(vehicle_id)->GetDisplayProfitLastYear(); -} - -/* static */ Money AIVehicle::GetCurrentValue(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - return ::Vehicle::Get(vehicle_id)->value; -} - -/* static */ AIVehicle::VehicleType AIVehicle::GetVehicleType(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return VT_INVALID; - - switch (::Vehicle::Get(vehicle_id)->type) { - case VEH_ROAD: return VT_ROAD; - case VEH_TRAIN: return VT_RAIL; - case VEH_SHIP: return VT_WATER; - case VEH_AIRCRAFT: return VT_AIR; - default: return VT_INVALID; - } -} - -/* static */ AIRoad::RoadType AIVehicle::GetRoadType(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return AIRoad::ROADTYPE_INVALID; - if (GetVehicleType(vehicle_id) != VT_ROAD) return AIRoad::ROADTYPE_INVALID; - - return (AIRoad::RoadType)(::RoadVehicle::Get(vehicle_id))->roadtype; -} - -/* static */ int32 AIVehicle::GetCapacity(VehicleID vehicle_id, CargoID cargo) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - if (!AICargo::IsValidCargo(cargo)) return -1; - - uint32 amount = 0; - for (const Vehicle *v = ::Vehicle::Get(vehicle_id); v != NULL; v = v->Next()) { - if (v->cargo_type == cargo) amount += v->cargo_cap; - } - - return amount; -} - -/* static */ int32 AIVehicle::GetCargoLoad(VehicleID vehicle_id, CargoID cargo) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - if (!AICargo::IsValidCargo(cargo)) return -1; - - uint32 amount = 0; - for (const Vehicle *v = ::Vehicle::Get(vehicle_id); v != NULL; v = v->Next()) { - if (v->cargo_type == cargo) amount += v->cargo.Count(); - } - - return amount; -} - -/* static */ GroupID AIVehicle::GetGroupID(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return AIGroup::GROUP_INVALID; - - return ::Vehicle::Get(vehicle_id)->group_id; -} - -/* static */ bool AIVehicle::IsArticulated(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return false; - if (GetVehicleType(vehicle_id) != VT_ROAD && GetVehicleType(vehicle_id) != VT_RAIL) return false; - - const Vehicle *v = ::Vehicle::Get(vehicle_id); - switch (v->type) { - case VEH_ROAD: return ::RoadVehicle::From(v)->HasArticulatedPart(); - case VEH_TRAIN: return ::Train::From(v)->HasArticulatedPart(); - default: NOT_REACHED(); - } -} - -/* static */ bool AIVehicle::HasSharedOrders(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return false; - - Vehicle *v = ::Vehicle::Get(vehicle_id); - return v->orders.list != NULL && v->orders.list->GetNumVehicles() > 1; -} - -/* static */ int AIVehicle::GetReliability(VehicleID vehicle_id) -{ - if (!IsValidVehicle(vehicle_id)) return -1; - - const Vehicle *v = ::Vehicle::Get(vehicle_id); - return ::ToPercent16(v->reliability); -} diff --git a/src/ai/api/ai_vehicle.hpp b/src/ai/api/ai_vehicle.hpp deleted file mode 100644 index b994c810a..000000000 --- a/src/ai/api/ai_vehicle.hpp +++ /dev/null @@ -1,541 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_vehicle.hpp Everything to query and build vehicles. */ - -#ifndef AI_VEHICLE_HPP -#define AI_VEHICLE_HPP - -#include "ai_road.hpp" - -/** - * Class that handles all vehicle related functions. - */ -class AIVehicle : public AIObject { -public: - /** - * All vehicle related error messages. - */ - enum ErrorMessages { - /** Base for vehicle related errors */ - ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE, - - /** Too many vehicles in the game, can't build any more. */ - ERR_VEHICLE_TOO_MANY, // [STR_ERROR_TOO_MANY_VEHICLES_IN_GAME] - - /** Vehicle is not available */ - ERR_VEHICLE_NOT_AVAILABLE, // [STR_ERROR_AIRCRAFT_NOT_AVAILABLE, STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE, STR_ERROR_SHIP_NOT_AVAILABLE, STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE] - - /** Vehicle can't be build due to game settigns */ - ERR_VEHICLE_BUILD_DISABLED, // [STR_ERROR_CAN_T_BUY_TRAIN, STR_ERROR_CAN_T_BUY_ROAD_VEHICLE, STR_ERROR_CAN_T_BUY_SHIP, STR_ERROR_CAN_T_BUY_AIRCRAFT] - - /** Vehicle can't be build in the selected depot */ - ERR_VEHICLE_WRONG_DEPOT, // [STR_ERROR_DEPOT_WRONG_DEPOT_TYPE] - - /** Vehicle can't return to the depot */ - ERR_VEHICLE_CANNOT_SEND_TO_DEPOT, // [STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT, STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT, STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR] - - /** Vehicle can't start / stop */ - ERR_VEHICLE_CANNOT_START_STOP, // [STR_ERROR_CAN_T_STOP_START_TRAIN, STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE, STR_ERROR_CAN_T_STOP_START_SHIP, STR_ERROR_CAN_T_STOP_START_AIRCRAFT] - - /** Vehicle can't turn */ - ERR_VEHICLE_CANNOT_TURN, // [STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN, STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN, STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS] - - /** Vehicle can't be refit */ - ERR_VEHICLE_CANNOT_REFIT, // [STR_ERROR_CAN_T_REFIT_TRAIN, STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE, STR_ERROR_CAN_T_REFIT_SHIP, STR_ERROR_CAN_T_REFIT_AIRCRAFT] - - /** Vehicle is destroyed */ - ERR_VEHICLE_IS_DESTROYED, // [STR_ERROR_VEHICLE_IS_DESTROYED] - - /** Vehicle is not in a depot */ - ERR_VEHICLE_NOT_IN_DEPOT, // [STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR, STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT, STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT, STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT] - - /** Vehicle is flying */ - ERR_VEHICLE_IN_FLIGHT, // [STR_ERROR_AIRCRAFT_IS_IN_FLIGHT] - - /** Vehicle is without power */ - ERR_VEHICLE_NO_POWER, // [STR_ERROR_TRAIN_START_NO_POWER] - - /** Vehicle would get too long during construction. */ - ERR_VEHICLE_TOO_LONG, // [STR_ERROR_TRAIN_TOO_LONG] - }; - - /** - * The type of a vehicle available in the game. Trams for example are - * road vehicles, as maglev is a rail vehicle. - */ - enum VehicleType { - /* Order IS important, as it now matches the internal state of the game for vehicle type */ - VT_RAIL, ///< Rail type vehicle. - VT_ROAD, ///< Road type vehicle (bus / truck). - VT_WATER, ///< Water type vehicle. - VT_AIR, ///< Air type vehicle. - VT_INVALID = 0xFF, ///< Invalid vehicle type. - }; - - /** - * The different states a vehicle can be in. - */ - enum VehicleState { - VS_RUNNING, ///< The vehicle is currently running. - VS_STOPPED, ///< The vehicle is stopped manually. - VS_IN_DEPOT, ///< The vehicle is stopped in the depot. - VS_AT_STATION, ///< The vehicle is stopped at a station and is currently loading or unloading. - VS_BROKEN, ///< The vehicle has broken down and will start running again in a while. - VS_CRASHED, ///< The vehicle is crashed (and will never run again). - - VS_INVALID = 0xFF, ///< An invalid vehicle state. - }; - - static const VehicleID VEHICLE_INVALID = 0xFFFFF; ///< Invalid VehicleID. - - /** - * Checks whether the given vehicle is valid and owned by you. - * @param vehicle_id The vehicle to check. - * @return True if and only if the vehicle is valid. - */ - static bool IsValidVehicle(VehicleID vehicle_id); - - /** - * Get the number of wagons a vehicle has. - * @param vehicle_id The vehicle to get the number of wagons from. - * @pre IsValidVehicle(vehicle_id). - * @return The number of wagons the vehicle has. - */ - static int32 GetNumWagons(VehicleID vehicle_id); - - /** - * Set the name of a vehicle. - * @param vehicle_id The vehicle to set the name for. - * @param name The name for the vehicle. - * @pre IsValidVehicle(vehicle_id). - * @pre 'name' must have at least one character. - * @pre 'name' must have at most 30 characters. - * @exception AIError::ERR_NAME_IS_NOT_UNIQUE - * @return True if and only if the name was changed. - */ - static bool SetName(VehicleID vehicle_id, const char *name); - - /** - * Get the name of a vehicle. - * @param vehicle_id The vehicle to get the name of. - * @pre IsValidVehicle(vehicle_id). - * @return The name the vehicle has. - */ - static char *GetName(VehicleID vehicle_id); - - /** - * Get the current location of a vehicle. - * @param vehicle_id The vehicle to get the location of. - * @pre IsValidVehicle(vehicle_id). - * @return The tile the vehicle is currently on. - */ - static TileIndex GetLocation(VehicleID vehicle_id); - - /** - * Get the engine-type of a vehicle. - * @param vehicle_id The vehicle to get the engine-type of. - * @pre IsValidVehicle(vehicle_id). - * @return The engine type the vehicle has. - */ - static EngineID GetEngineType(VehicleID vehicle_id); - - /** - * Get the engine-type of a wagon. - * @param vehicle_id The vehicle to get the engine-type of. - * @param wagon The wagon in the vehicle to get the engine-type of. - * @pre IsValidVehicle(vehicle_id). - * @pre wagon < GetNumWagons(vehicle_id). - * @return The engine type the vehicle has. - */ - static EngineID GetWagonEngineType(VehicleID vehicle_id, int wagon); - - /** - * Get the unitnumber of a vehicle. - * @param vehicle_id The vehicle to get the unitnumber of. - * @pre IsValidVehicle(vehicle_id). - * @return The unitnumber the vehicle has. - */ - static int32 GetUnitNumber(VehicleID vehicle_id); - - /** - * Get the current age of a vehicle. - * @param vehicle_id The vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @return The current age the vehicle has. - * @note The age is in days. - */ - static int32 GetAge(VehicleID vehicle_id); - - /** - * Get the current age of a second (or third, etc.) engine in a train vehicle. - * @param vehicle_id The vehicle to get the age of. - * @param wagon The wagon in the vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @pre wagon < GetNumWagons(vehicle_id). - * @return The current age the vehicle has. - * @note The age is in days. - */ - static int32 GetWagonAge(VehicleID vehicle_id, int wagon); - - /** - * Get the maximum age of a vehicle. - * @param vehicle_id The vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @return The maximum age the vehicle has. - * @note The age is in days. - */ - static int32 GetMaxAge(VehicleID vehicle_id); - - /** - * Get the age a vehicle has left (maximum - current). - * @param vehicle_id The vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @return The age the vehicle has left. - * @note The age is in days. - */ - static int32 GetAgeLeft(VehicleID vehicle_id); - - /** - * Get the current speed of a vehicle. - * @param vehicle_id The vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @return The current speed of the vehicle. - * @note The speed is in OpenTTD's internal speed unit. - * This is mph / 1.6, which is roughly km/h. - * To get km/h multiply this number by 1.00584. - */ - static int32 GetCurrentSpeed(VehicleID vehicle_id); - - /** - * Get the current state of a vehicle. - * @param vehicle_id The vehicle to get the state of. - * @pre IsValidVehicle(vehicle_id). - * @return The current state of the vehicle. - */ - static VehicleState GetState(VehicleID vehicle_id); - - /** - * Get the running cost of this vehicle. - * @param vehicle_id The vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @return The running cost of the vehicle per year. - * @note Cost is per year; divide by 365 to get per day. - * @note This is not equal to AIEngine::GetRunningCost for Trains, because - * wagons and second engines can add up in the calculation too. - */ - static Money GetRunningCost(VehicleID vehicle_id); - - /** - * Get the current profit of a vehicle. - * @param vehicle_id The vehicle to get the profit of. - * @pre IsValidVehicle(vehicle_id). - * @return The current profit the vehicle has. - */ - static Money GetProfitThisYear(VehicleID vehicle_id); - - /** - * Get the profit of last year of a vehicle. - * @param vehicle_id The vehicle to get the profit of. - * @pre IsValidVehicle(vehicle_id). - * @return The profit the vehicle had last year. - */ - static Money GetProfitLastYear(VehicleID vehicle_id); - - - /** - * Get the current value of a vehicle. - * @param vehicle_id The vehicle to get the value of. - * @pre IsValidVehicle(vehicle_id). - * @return The value the vehicle currently has (the amount you should get - * when you would sell the vehicle right now). - */ - static Money GetCurrentValue(VehicleID vehicle_id); - - /** - * Get the type of vehicle. - * @param vehicle_id The vehicle to get the type of. - * @pre IsValidVehicle(vehicle_id). - * @return The vehicle type. - */ - static AIVehicle::VehicleType GetVehicleType(VehicleID vehicle_id); - - /** - * Get the RoadType of the vehicle. - * @param vehicle_id The vehicle to get the RoadType of. - * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VT_ROAD. - * @return The RoadType the vehicle has. - */ - static AIRoad::RoadType GetRoadType(VehicleID vehicle_id); - - /** - * Check if a vehicle is in a depot. - * @param vehicle_id The vehicle to check. - * @pre IsValidVehicle(vehicle_id). - * @return True if and only if the vehicle is in a depot. - */ - static bool IsInDepot(VehicleID vehicle_id); - - /** - * Check if a vehicle is in a depot and stopped. - * @param vehicle_id The vehicle to check. - * @pre IsValidVehicle(vehicle_id). - * @return True if and only if the vehicle is in a depot and stopped. - */ - static bool IsStoppedInDepot(VehicleID vehicle_id); - - /** - * Builds a vehicle with the given engine at the given depot. - * @param depot The depot where the vehicle will be build. - * @param engine_id The engine to use for this vehicle. - * @pre The tile at depot has a depot that can build the engine and - * is owned by you. - * @pre AIEngine::IsBuildable(engine_id). - * @exception AIVehicle::ERR_VEHICLE_TOO_MANY - * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED - * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT - * @return The VehicleID of the new vehicle, or an invalid VehicleID when - * it failed. Check the return value using IsValidVehicle. In test-mode - * 0 is returned if it was successful; any other value indicates failure. - * @note In Test Mode it means you can't assign orders yet to this vehicle, - * as the vehicle isn't really built yet. Build it for real first before - * assigning orders. - */ - static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id); - - /** - * Clones a vehicle at the given depot, copying or cloning its orders. - * @param depot The depot where the vehicle will be build. - * @param vehicle_id The vehicle to use as example for the new vehicle. - * @param share_orders Should the orders be copied or shared? - * @pre The tile 'depot' has a depot on it, allowing 'vehicle_id'-type vehicles. - * @pre IsValidVehicle(vehicle_id). - * @exception AIVehicle::ERR_VEHICLE_TOO_MANY - * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED - * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT - * @return The VehicleID of the new vehicle, or an invalid VehicleID when - * it failed. Check the return value using IsValidVehicle. In test-mode - * 0 is returned if it was successful; any other value indicates failure. - */ - static VehicleID CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders); - - /** - * Move a wagon after another wagon. - * @param source_vehicle_id The vehicle to move a wagon away from. - * @param source_wagon The wagon in source_vehicle to move. - * @param dest_vehicle_id The vehicle to move the wagon to, or -1 to create a new vehicle. - * @param dest_wagon The wagon in dest_vehicle to place source_wagon after. - * @pre IsValidVehicle(source_vehicle_id). - * @pre source_wagon < GetNumWagons(source_vehicle_id). - * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). - * @pre GetVehicleType(source_vehicle_id) == VT_RAIL. - * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL. - * @return Whether or not moving the wagon succeeded. - */ - static bool MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); - - /** - * Move a chain of wagons after another wagon. - * @param source_vehicle_id The vehicle to move a wagon away from. - * @param source_wagon The first wagon in source_vehicle to move. - * @param dest_vehicle_id The vehicle to move the wagons to, or -1 to create a new vehicle. - * @param dest_wagon The wagon in dest_vehicle to place source_wagon and following wagons after. - * @pre IsValidVehicle(source_vehicle_id). - * @pre source_wagon < GetNumWagons(source_vehicle_id). - * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). - * @pre GetVehicleType(source_vehicle_id) == VT_RAIL. - * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL. - * @return Whether or not moving the wagons succeeded. - */ - static bool MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); - - /** - * Gets the capacity of the given vehicle when refited to the given cargo type. - * @param vehicle_id The vehicle to refit. - * @param cargo The cargo to refit to. - * @pre IsValidVehicle(vehicle_id). - * @pre AICargo::IsValidCargo(cargo). - * @pre You must own the vehicle. - * @pre The vehicle must be stopped in the depot. - * @return The capacity the vehicle will have when refited. - */ - static int GetRefitCapacity(VehicleID vehicle_id, CargoID cargo); - - /** - * Refits a vehicle to the given cargo type. - * @param vehicle_id The vehicle to refit. - * @param cargo The cargo to refit to. - * @pre IsValidVehicle(vehicle_id). - * @pre AICargo::IsValidCargo(cargo). - * @pre You must own the vehicle. - * @pre The vehicle must be stopped in the depot. - * @exception AIVehicle::ERR_VEHICLE_CANNOT_REFIT - * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED - * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT - * @return True if and only if the refit succeeded. - */ - static bool RefitVehicle(VehicleID vehicle_id, CargoID cargo); - - /** - * Sells the given vehicle. - * @param vehicle_id The vehicle to sell. - * @pre IsValidVehicle(vehicle_id). - * @pre You must own the vehicle. - * @pre The vehicle must be stopped in the depot. - * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED - * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT - * @return True if and only if the vehicle has been sold. - */ - static bool SellVehicle(VehicleID vehicle_id); - - /** - * Sells the given wagon from the vehicle. - * @param vehicle_id The vehicle to sell a wagon from. - * @param wagon The wagon to sell. - * @pre IsValidVehicle(vehicle_id). - * @pre wagon < GetNumWagons(vehicle_id). - * @pre You must own the vehicle. - * @pre The vehicle must be stopped in the depot. - * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED - * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT - * @return True if and only if the wagon has been sold. - */ - static bool SellWagon(VehicleID vehicle_id, int wagon); - - /** - * Sells all wagons from the vehicle starting from a given position. - * @param vehicle_id The vehicle to sell a wagon from. - * @param wagon The wagon to sell. - * @pre IsValidVehicle(vehicle_id). - * @pre wagon < GetNumWagons(vehicle_id). - * @pre You must own the vehicle. - * @pre The vehicle must be stopped in the depot. - * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED - * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT - * @return True if and only if the wagons have been sold. - */ - static bool SellWagonChain(VehicleID vehicle_id, int wagon); - - /** - * Sends the given vehicle to a depot. If the vehicle has already been - * sent to a depot it continues with its normal orders instead. - * @param vehicle_id The vehicle to send to a depot. - * @pre IsValidVehicle(vehicle_id). - * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT - * @return True if the current order was changed. - */ - static bool SendVehicleToDepot(VehicleID vehicle_id); - - /** - * Sends the given vehicle to a depot for servicing. If the vehicle has - * already been sent to a depot it continues with its normal orders instead. - * @param vehicle_id The vehicle to send to a depot for servicing. - * @pre IsValidVehicle(vehicle_id). - * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT - * @return True if the current order was changed. - */ - static bool SendVehicleToDepotForServicing(VehicleID vehicle_id); - - /** - * Starts or stops the given vehicle depending on the current state. - * @param vehicle_id The vehicle to start/stop. - * @pre IsValidVehicle(vehicle_id). - * @exception AIVehicle::ERR_VEHICLE_CANNOT_START_STOP - * @exception (For aircraft only): AIVehicle::ERR_VEHICLE_IN_FLIGHT - * @exception (For trains only): AIVehicle::ERR_VEHICLE_NO_POWER - * @return True if and only if the vehicle has been started or stopped. - */ - static bool StartStopVehicle(VehicleID vehicle_id); - - /** - * Turn the given vehicle so it'll drive the other way. - * @param vehicle_id The vehicle to turn. - * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. - * @return True if and only if the vehicle has started to turn. - * @note Vehicles cannot always be reversed. For example busses and trucks need to be running - * and not be inside a depot. - */ - static bool ReverseVehicle(VehicleID vehicle_id); - - /** - * Get the maximum amount of a specific cargo the given vehicle can transport. - * @param vehicle_id The vehicle to get the capacity of. - * @param cargo The cargo to get the capacity for. - * @pre IsValidVehicle(vehicle_id). - * @pre AICargo::IsValidCargo(cargo). - * @return The maximum amount of the given cargo the vehicle can transport. - */ - static int32 GetCapacity(VehicleID vehicle_id, CargoID cargo); - - /** - * Get the length of a the total vehicle in 1/16's of a tile. - * @param vehicle_id The vehicle to get the length of. - * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. - * @return The length of the engine. - */ - static int GetLength(VehicleID vehicle_id); - - /** - * Get the amount of a specific cargo the given vehicle transports. - * @param vehicle_id The vehicle to get the load amount of. - * @param cargo The cargo to get the load amount for. - * @pre IsValidVehicle(vehicle_id). - * @pre AICargo::IsValidCargo(cargo). - * @return The amount of the given cargo the vehicle currently transports. - */ - static int32 GetCargoLoad(VehicleID vehicle_id, CargoID cargo); - - /** - * Get the group of a given vehicle. - * @param vehicle_id The vehicle to get the group from. - * @return The group of the given vehicle. - */ - static GroupID GetGroupID(VehicleID vehicle_id); - - /** - * Check if the vehicle is articulated. - * @param vehicle_id The vehicle to check. - * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. - * @return True if the vehicle is articulated. - */ - static bool IsArticulated(VehicleID vehicle_id); - - /** - * Check if the vehicle has shared orders. - * @param vehicle_id The vehicle to check. - * @pre IsValidVehicle(vehicle_id). - * @return True if the vehicle has shared orders. - */ - static bool HasSharedOrders(VehicleID vehicle_id); - - /** - * Get the current reliability of a vehicle. - * @param vehicle_id The vehicle to check. - * @pre IsValidVehicle(vehicle_id). - * @return The current reliability (0-100%). - */ - static int GetReliability(VehicleID vehicle_id); - -private: - /** - * Internal function used by SellWagon(Chain). - */ - static bool _SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons); - - /** - * Internal function used by MoveWagon(Chain). - */ - static bool _MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon); -}; - -#endif /* AI_VEHICLE_HPP */ diff --git a/src/ai/api/ai_vehicle.hpp.sq b/src/ai/api/ai_vehicle.hpp.sq index ce8ff22df..b1e7dc799 100644 --- a/src/ai/api/ai_vehicle.hpp.sq +++ b/src/ai/api/ai_vehicle.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_vehicle.hpp" +#include "../../script/api/script_vehicle.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_vehiclelist.cpp b/src/ai/api/ai_vehiclelist.cpp deleted file mode 100644 index dd1c55245..000000000 --- a/src/ai/api/ai_vehiclelist.cpp +++ /dev/null @@ -1,130 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_vehiclelist.cpp Implementation of AIVehicleList and friends. */ - -#include "../../stdafx.h" -#include "ai_vehiclelist.hpp" -#include "ai_group.hpp" -#include "ai_map.hpp" -#include "ai_station.hpp" -#include "../../company_func.h" -#include "../../depot_map.h" -#include "../../vehicle_base.h" - -AIVehicleList::AIVehicleList() -{ - const Vehicle *v; - FOR_ALL_VEHICLES(v) { - if (v->owner == _current_company && v->IsPrimaryVehicle()) this->AddItem(v->index); - } -} - -AIVehicleList_Station::AIVehicleList_Station(StationID station_id) -{ - if (!AIBaseStation::IsValidBaseStation(station_id)) return; - - const Vehicle *v; - FOR_ALL_VEHICLES(v) { - if (v->owner == _current_company && v->IsPrimaryVehicle()) { - const Order *order; - - FOR_VEHICLE_ORDERS(v, order) { - if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station_id) { - this->AddItem(v->index); - break; - } - } - } - } -} - -AIVehicleList_Depot::AIVehicleList_Depot(TileIndex tile) -{ - if (!AIMap::IsValidTile(tile)) return; - - DestinationID dest; - VehicleType type; - - switch (GetTileType(tile)) { - case MP_STATION: // Aircraft - if (!IsAirport(tile)) return; - type = VEH_AIRCRAFT; - dest = GetStationIndex(tile); - break; - - case MP_RAILWAY: - if (!IsRailDepot(tile)) return; - type = VEH_TRAIN; - dest = GetDepotIndex(tile); - break; - - case MP_ROAD: - if (!IsRoadDepot(tile)) return; - type = VEH_ROAD; - dest = GetDepotIndex(tile); - break; - - case MP_WATER: - if (!IsShipDepot(tile)) return; - type = VEH_SHIP; - dest = GetDepotIndex(tile); - break; - - default: // No depot - return; - } - - const Vehicle *v; - FOR_ALL_VEHICLES(v) { - if (v->owner == _current_company && v->IsPrimaryVehicle() && v->type == type) { - const Order *order; - - FOR_VEHICLE_ORDERS(v, order) { - if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == dest) { - this->AddItem(v->index); - break; - } - } - } - } -} - -AIVehicleList_SharedOrders::AIVehicleList_SharedOrders(VehicleID vehicle_id) -{ - if (!AIVehicle::IsValidVehicle(vehicle_id)) return; - - for (const Vehicle *v = Vehicle::Get(vehicle_id)->FirstShared(); v != NULL; v = v->NextShared()) { - this->AddItem(v->index); - } -} - -AIVehicleList_Group::AIVehicleList_Group(GroupID group_id) -{ - if (!AIGroup::IsValidGroup((AIGroup::GroupID)group_id)) return; - - const Vehicle *v; - FOR_ALL_VEHICLES(v) { - if (v->owner == _current_company && v->IsPrimaryVehicle()) { - if (v->group_id == group_id) this->AddItem(v->index); - } - } -} - -AIVehicleList_DefaultGroup::AIVehicleList_DefaultGroup(AIVehicle::VehicleType vehicle_type) -{ - if (vehicle_type < AIVehicle::VT_RAIL || vehicle_type > AIVehicle::VT_AIR) return; - - const Vehicle *v; - FOR_ALL_VEHICLES(v) { - if (v->owner == _current_company && v->IsPrimaryVehicle()) { - if (v->type == vehicle_type && v->group_id == AIGroup::GROUP_DEFAULT) this->AddItem(v->index); - } - } -} diff --git a/src/ai/api/ai_vehiclelist.hpp b/src/ai/api/ai_vehiclelist.hpp deleted file mode 100644 index e6b01c360..000000000 --- a/src/ai/api/ai_vehiclelist.hpp +++ /dev/null @@ -1,92 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_vehiclelist.hpp List all the vehicles (you own). */ - -#ifndef AI_VEHICLELIST_HPP -#define AI_VEHICLELIST_HPP - -#include "ai_list.hpp" -#include "ai_vehicle.hpp" - -/** - * Creates a list of vehicles of which you are the owner. - * @ingroup AIList - */ -class AIVehicleList : public AIList { -public: - AIVehicleList(); -}; - -/** - * Creates a list of vehicles that have orders to a given station. - * @ingroup AIList - */ -class AIVehicleList_Station : public AIList { -public: - /** - * @param station_id The station to get the list of vehicles from, which have orders to it. - * @pre AIBaseStation::IsValidBaseStation(station_id) - */ - AIVehicleList_Station(StationID station_id); -}; - -/** - * Creates a list of vehicles that have orders to a given depot. - * The list is created with a tile. If the tile is part of an airport all - * aircraft having a depot order on a hangar of that airport will be - * returned. For all other vehicle types the tile has to be a depot or - * an empty list will be returned. - * @ingroup AIList - */ -class AIVehicleList_Depot : public AIList { -public: - /** - * @param tile The tile of the depot to get the list of vehicles from, which have orders to it. - */ - AIVehicleList_Depot(TileIndex tile); -}; - -/** - * Creates a list of vehicles that share orders. - * @ingroup AIList - */ -class AIVehicleList_SharedOrders : public AIList { -public: - /** - * @param vehicle_id The vehicle that the rest shared orders with. - */ - AIVehicleList_SharedOrders(VehicleID vehicle_id); -}; - -/** - * Creates a list of vehicles that are in a group. - * @ingroup AIList - */ -class AIVehicleList_Group : public AIList { -public: - /** - * @param group_id The ID of the group the vehicles are in. - */ - AIVehicleList_Group(GroupID group_id); -}; - -/** - * Creates a list of vehicles that are in the default group. - * @ingroup AIList - */ -class AIVehicleList_DefaultGroup : public AIList { -public: - /** - * @param vehicle_type The VehicleType to get the list of vehicles for. - */ - AIVehicleList_DefaultGroup(AIVehicle::VehicleType vehicle_type); -}; - -#endif /* AI_VEHICLELIST_HPP */ diff --git a/src/ai/api/ai_vehiclelist.hpp.sq b/src/ai/api/ai_vehiclelist.hpp.sq index ff8df7614..ce4fe1470 100644 --- a/src/ai/api/ai_vehiclelist.hpp.sq +++ b/src/ai/api/ai_vehiclelist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_vehiclelist.hpp" +#include "../../script/api/script_vehiclelist.hpp" namespace SQConvert { /* Allow AIVehicleList to be used as Squirrel parameter */ diff --git a/src/ai/api/ai_waypoint.cpp b/src/ai/api/ai_waypoint.cpp deleted file mode 100644 index 7e902a951..000000000 --- a/src/ai/api/ai_waypoint.cpp +++ /dev/null @@ -1,38 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_waypoint.cpp Implementation of AIWaypoint. */ - -#include "../../stdafx.h" -#include "ai_waypoint.hpp" -#include "ai_rail.hpp" -#include "ai_marine.hpp" -#include "../../company_func.h" -#include "../../waypoint_base.h" - -/* static */ bool AIWaypoint::IsValidWaypoint(StationID waypoint_id) -{ - const Waypoint *wp = ::Waypoint::GetIfValid(waypoint_id); - return wp != NULL && (wp->owner == _current_company || wp->owner == OWNER_NONE); -} - -/* static */ StationID AIWaypoint::GetWaypointID(TileIndex tile) -{ - if (!AIRail::IsRailWaypointTile(tile) && !AIMarine::IsBuoyTile(tile)) return STATION_INVALID; - - return ::GetStationIndex(tile); -} - -/* static */ bool AIWaypoint::HasWaypointType(StationID waypoint_id, WaypointType waypoint_type) -{ - if (!IsValidWaypoint(waypoint_id)) return false; - if (!HasExactlyOneBit(waypoint_type)) return false; - - return (::Waypoint::Get(waypoint_id)->facilities & waypoint_type) != 0; -} diff --git a/src/ai/api/ai_waypoint.hpp b/src/ai/api/ai_waypoint.hpp deleted file mode 100644 index 413035a46..000000000 --- a/src/ai/api/ai_waypoint.hpp +++ /dev/null @@ -1,72 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_waypoint.hpp Everything to query and build waypoints. */ - -#ifndef AI_WAYPOINT_HPP -#define AI_WAYPOINT_HPP - -#include "ai_basestation.hpp" - -/** - * Class that handles all waypoint related functions. - */ -class AIWaypoint : public AIBaseStation { -public: - /** - * Type of waypoints known in the game. - */ - enum WaypointType { - /* Values are important, as they represent the internal state of the game. */ - WAYPOINT_RAIL = 0x01, ///< Rail waypoint - WAYPOINT_BUOY = 0x10, ///< Buoy - WAYPOINT_ANY = 0x11, ///< All waypoint types - }; - - /** - * All waypoint related error messages. - */ - enum ErrorMessages { - /** Base for waypoint related errors */ - ERR_WAYPOINT_BASE = AIError::ERR_CAT_WAYPOINT << AIError::ERR_CAT_BIT_SIZE, - - /** The waypoint is build too close to another waypoint */ - ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT] - - /** The waypoint would join more than one existing waypoint together. */ - ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS, // [STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING] - }; - - /** - * Checks whether the given waypoint is valid and owned by you. - * @param waypoint_id The waypoint to check. - * @return True if and only if the waypoint is valid. - */ - static bool IsValidWaypoint(StationID waypoint_id); - - /** - * Get the StationID of a tile. - * @param tile The tile to find the StationID of. - * @pre AIRail::IsRailWaypointTile(tile). - * @return StationID of the waypoint. - */ - static StationID GetWaypointID(TileIndex tile); - - /** - * Check if any part of the waypoint contains a waypoint of the type waypoint_type - * @param waypoint_id The waypoint to look at. - * @param waypoint_type The WaypointType to look for. - * @return True if the waypoint has a waypoint part of the type waypoint_type. - */ - static bool HasWaypointType(StationID waypoint_id, WaypointType waypoint_type); -}; - -DECLARE_ENUM_AS_BIT_SET(AIWaypoint::WaypointType) - -#endif /* AI_WAYPOINT_HPP */ diff --git a/src/ai/api/ai_waypoint.hpp.sq b/src/ai/api/ai_waypoint.hpp.sq index e4db4896d..4d126f38c 100644 --- a/src/ai/api/ai_waypoint.hpp.sq +++ b/src/ai/api/ai_waypoint.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_waypoint.hpp" +#include "../../script/api/script_waypoint.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ diff --git a/src/ai/api/ai_waypointlist.cpp b/src/ai/api/ai_waypointlist.cpp deleted file mode 100644 index ff1f81cb1..000000000 --- a/src/ai/api/ai_waypointlist.cpp +++ /dev/null @@ -1,37 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_waypointlist.cpp Implementation of AIWaypointList and friends. */ - -#include "../../stdafx.h" -#include "ai_waypointlist.hpp" -#include "ai_vehicle.hpp" -#include "../../company_func.h" -#include "../../vehicle_base.h" -#include "../../waypoint_base.h" - -AIWaypointList::AIWaypointList(AIWaypoint::WaypointType waypoint_type) -{ - const Waypoint *wp; - FOR_ALL_WAYPOINTS(wp) { - if ((wp->facilities & waypoint_type) && - (wp->owner == _current_company || wp->owner == OWNER_NONE)) this->AddItem(wp->index); - } -} - -AIWaypointList_Vehicle::AIWaypointList_Vehicle(VehicleID vehicle_id) -{ - if (!AIVehicle::IsValidVehicle(vehicle_id)) return; - - const Vehicle *v = ::Vehicle::Get(vehicle_id); - - for (const Order *o = v->GetFirstOrder(); o != NULL; o = o->next) { - if (o->IsType(OT_GOTO_WAYPOINT)) this->AddItem(o->GetDestination()); - } -} diff --git a/src/ai/api/ai_waypointlist.hpp b/src/ai/api/ai_waypointlist.hpp deleted file mode 100644 index 83642238f..000000000 --- a/src/ai/api/ai_waypointlist.hpp +++ /dev/null @@ -1,42 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_waypointlist.hpp List all the waypoints (you own). */ - -#ifndef AI_WAYPOINTLIST_HPP -#define AI_WAYPOINTLIST_HPP - -#include "ai_list.hpp" -#include "ai_waypoint.hpp" - -/** - * Creates a list of waypoints of which you are the owner. - * @ingroup AIList - */ -class AIWaypointList : public AIList { -public: - /** - * @param waypoint_type The type of waypoint to make a list of waypoints for. - */ - AIWaypointList(AIWaypoint::WaypointType waypoint_type); -}; - -/** - * Creates a list of waypoints which the vehicle has in its orders. - * @ingroup AIList - */ -class AIWaypointList_Vehicle : public AIList { -public: - /** - * @param vehicle_id The vehicle to get the list of waypoints he has in its orders from. - */ - AIWaypointList_Vehicle(VehicleID vehicle_id); -}; - -#endif /* AI_WAYPOINTLIST_HPP */ diff --git a/src/ai/api/ai_waypointlist.hpp.sq b/src/ai/api/ai_waypointlist.hpp.sq index 3fedd74cf..d57ebe30f 100644 --- a/src/ai/api/ai_waypointlist.hpp.sq +++ b/src/ai/api/ai_waypointlist.hpp.sq @@ -9,7 +9,7 @@ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ -#include "ai_waypointlist.hpp" +#include "../../script/api/script_waypointlist.hpp" namespace SQConvert { /* Allow AIWaypointList to be used as Squirrel parameter */ diff --git a/src/ai/api/squirrel_export.awk b/src/ai/api/squirrel_export.awk index bece800d6..168d146f2 100644 --- a/src/ai/api/squirrel_export.awk +++ b/src/ai/api/squirrel_export.awk @@ -70,7 +70,8 @@ BEGIN { print "" print "/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */" print "" - print "#include \"" $3 "\"" + gsub("^" tolower(api) "_", "script_", $3) + print "#include \"../../script/api/" $3 "\"" } # Remove the old squirrel stuff diff --git a/src/ai/api/squirrel_export.sh b/src/ai/api/squirrel_export.sh index 94a16f525..725890951 100755 --- a/src/ai/api/squirrel_export.sh +++ b/src/ai/api/squirrel_export.sh @@ -25,20 +25,21 @@ apilc=`pwd | sed "s@/api@@;s@.*/@@"` apiuc=`echo ${apilc} | tr [a-z] [A-Z]` if [ -z "$1" ]; then - for f in `ls *.hpp`; do - case "${f}" in + for f in `ls ../../script/api/*.hpp`; do + bf=`basename $f | sed s/script/${apilc}/` + case "${bf}" in # these files should not be changed by this script "ai_controller.hpp" | "ai_object.hpp" | "ai_types.hpp" | "ai_changelog.hpp" | "ai_info_docs.hpp" ) continue; esac - ${AWK} -v api=${apiuc} -f squirrel_export.awk ${f} > ${f}.tmp - if ! [ -f "${f}.sq" ] || [ -n "`diff -I '$Id' ${f}.tmp ${f}.sq 2> /dev/null || echo boo`" ]; then - mv ${f}.tmp ${f}.sq - echo "Updated: ${f}.sq" - svn add ${f}.sq > /dev/null 2>&1 - svn propset svn:eol-style native ${f}.sq > /dev/null 2>&1 - svn propset svn:keywords Id ${f}.sq > /dev/null 2>&1 + ${AWK} -v api=${apiuc} -f squirrel_export.awk ${f} > ${bf}.tmp + if ! [ -f "${bf}.sq" ] || [ -n "`diff -I '$Id' ${bf}.tmp ${bf}.sq 2> /dev/null || echo boo`" ]; then + mv ${bf}.tmp ${bf}.sq + echo "Updated: ${bf}.sq" + svn add ${bf}.sq > /dev/null 2>&1 + svn propset svn:eol-style native ${bf}.sq > /dev/null 2>&1 + svn propset svn:keywords Id ${bf}.sq > /dev/null 2>&1 else - rm -f ${f}.tmp + rm -f ${bf}.tmp fi done else @@ -56,8 +57,8 @@ fi # Remove .hpp.sq if .hpp doesn't exist anymore for f in `ls *.hpp.sq`; do - f=`echo ${f} | sed "s/.hpp.sq$/.hpp/"` - if [ ! -f ${f} ];then + f=`echo ${f} | sed "s/.hpp.sq$/.hpp/;s/${apilc}/script/"` + if [ ! -f ../../script/api/${f} ];then echo "Deleted: ${f}.sq" svn del --force ${f}.sq > /dev/null 2>&1 fi |