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author | rubidium <rubidium@openttd.org> | 2010-10-22 14:41:26 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-22 14:41:26 +0000 |
commit | 3a1a915c9af26759b121fb845b40708bc9db6cda (patch) | |
tree | 62d32f1365d5de0017ca38f0c29b92ff12ddfff4 /src/ai/api/ai_tunnel.cpp | |
parent | 6e3a46d295d3ee96c678c8e2dce511f135b5d9aa (diff) | |
download | openttd-3a1a915c9af26759b121fb845b40708bc9db6cda.tar.xz |
(svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral.
Diffstat (limited to 'src/ai/api/ai_tunnel.cpp')
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