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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commitc2406cd42d481a697602b430111a9e59af61660f (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_town.hpp.sq
parentec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff)
downloadopenttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_town.hpp.sq')
-rw-r--r--src/ai/api/ai_town.hpp.sq69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/ai/api/ai_town.hpp.sq b/src/ai/api/ai_town.hpp.sq
new file mode 100644
index 000000000..664503923
--- /dev/null
+++ b/src/ai/api/ai_town.hpp.sq
@@ -0,0 +1,69 @@
+/* $Id$ */
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "ai_town.hpp"
+
+namespace SQConvert {
+ /* Allow enums to be used as Squirrel parameters */
+ template <> AITown::TownAction GetParam(ForceType<AITown::TownAction>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownAction)tmp; }
+ template <> int Return<AITown::TownAction>(HSQUIRRELVM vm, AITown::TownAction res) { sq_pushinteger(vm, (int32)res); return 1; }
+ template <> AITown::TownRating GetParam(ForceType<AITown::TownRating>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownRating)tmp; }
+ template <> int Return<AITown::TownRating>(HSQUIRRELVM vm, AITown::TownRating res) { sq_pushinteger(vm, (int32)res); return 1; }
+
+ /* Allow AITown to be used as Squirrel parameter */
+ template <> AITown *GetParam(ForceType<AITown *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; }
+ template <> AITown &GetParam(ForceType<AITown &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
+ template <> const AITown *GetParam(ForceType<const AITown *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; }
+ template <> const AITown &GetParam(ForceType<const AITown &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
+ template <> int Return<AITown *>(HSQUIRRELVM vm, AITown *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITown", res, NULL, DefSQDestructorCallback<AITown>); return 1; }
+}; // namespace SQConvert
+
+void SQAITown_Register(Squirrel *engine) {
+ DefSQClass <AITown> SQAITown("AITown");
+ SQAITown.PreRegister(engine);
+ SQAITown.AddConstructor<void (AITown::*)(), 1>(engine, "x");
+
+ SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_SMALL, "TOWN_ACTION_ADVERTISE_SMALL");
+ SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_MEDIUM, "TOWN_ACTION_ADVERTISE_MEDIUM");
+ SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_LARGE, "TOWN_ACTION_ADVERTISE_LARGE");
+ SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ROAD_REBUILD, "TOWN_ACTION_ROAD_REBUILD");
+ SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BUILD_STATUE, "TOWN_ACTION_BUILD_STATUE");
+ SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_FUND_BUILDINGS, "TOWN_ACTION_FUND_BUILDINGS");
+ SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BUY_RIGHTS, "TOWN_ACTION_BUY_RIGHTS");
+ SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BRIBE, "TOWN_ACTION_BRIBE");
+ SQAITown.DefSQConst(engine, AITown::TOWN_RATING_NONE, "TOWN_RATING_NONE");
+ SQAITown.DefSQConst(engine, AITown::TOWN_RATING_APPALLING, "TOWN_RATING_APPALLING");
+ SQAITown.DefSQConst(engine, AITown::TOWN_RATING_VERY_POOR, "TOWN_RATING_VERY_POOR");
+ SQAITown.DefSQConst(engine, AITown::TOWN_RATING_POOR, "TOWN_RATING_POOR");
+ SQAITown.DefSQConst(engine, AITown::TOWN_RATING_MEDIOCRE, "TOWN_RATING_MEDIOCRE");
+ SQAITown.DefSQConst(engine, AITown::TOWN_RATING_GOOD, "TOWN_RATING_GOOD");
+ SQAITown.DefSQConst(engine, AITown::TOWN_RATING_VERY_GOOD, "TOWN_RATING_VERY_GOOD");
+ SQAITown.DefSQConst(engine, AITown::TOWN_RATING_EXCELLENT, "TOWN_RATING_EXCELLENT");
+ SQAITown.DefSQConst(engine, AITown::TOWN_RATING_OUTSTANDING, "TOWN_RATING_OUTSTANDING");
+ SQAITown.DefSQConst(engine, AITown::INVALID_TOWN_RATING, "INVALID_TOWN_RATING");
+
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetClassName, "GetClassName", 1, "x");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetMaxTownID, "GetMaxTownID", 1, "x");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetTownCount, "GetTownCount", 1, "x");
+ SQAITown.DefSQStaticMethod(engine, &AITown::IsValidTown, "IsValidTown", 2, "xi");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetName, "GetName", 2, "xi");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetPopulation, "GetPopulation", 2, "xi");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetHouseCount, "GetHouseCount", 2, "xi");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetLocation, "GetLocation", 2, "xi");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthProduction, "GetLastMonthProduction", 3, "xii");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthTransported, "GetLastMonthTransported", 3, "xii");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetMaxProduction, "GetMaxProduction", 3, "xii");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, "xii");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, "xii");
+ SQAITown.DefSQStaticMethod(engine, &AITown::IsWithinTownInfluence, "IsWithinTownInfluence", 3, "xii");
+ SQAITown.DefSQStaticMethod(engine, &AITown::HasStatue, "HasStatue", 2, "xi");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, "xi");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsCompany, "GetExclusiveRightsCompany", 2, "xi");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, "xi");
+ SQAITown.DefSQStaticMethod(engine, &AITown::IsActionAvailable, "IsActionAvailable", 3, "xii");
+ SQAITown.DefSQStaticMethod(engine, &AITown::PerformTownAction, "PerformTownAction", 3, "xii");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetRating, "GetRating", 3, "xii");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetAllowedNoise, "GetAllowedNoise", 2, "xi");
+
+ SQAITown.PostRegister(engine);
+}