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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_town.cpp
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_town.cpp')
-rw-r--r--src/ai/api/ai_town.cpp197
1 files changed, 197 insertions, 0 deletions
diff --git a/src/ai/api/ai_town.cpp b/src/ai/api/ai_town.cpp
new file mode 100644
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+++ b/src/ai/api/ai_town.cpp
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+/* $Id$ */
+
+/** @file ai_town.cpp Implementation of AITown. */
+
+#include "ai_town.hpp"
+#include "ai_map.hpp"
+#include "ai_cargo.hpp"
+#include "ai_error.hpp"
+#include "../../command_type.h"
+#include "../../openttd.h"
+#include "../../town.h"
+#include "../../strings_func.h"
+#include "../../core/alloc_func.hpp"
+#include "../../company_func.h"
+#include "../../station_base.h"
+#include "table/strings.h"
+
+/* static */ TownID AITown::GetMaxTownID()
+{
+ return ::GetMaxTownIndex();
+}
+
+/* static */ int32 AITown::GetTownCount()
+{
+ return ::GetNumTowns();
+}
+
+/* static */ bool AITown::IsValidTown(TownID town_id)
+{
+ return ::IsValidTownID(town_id);
+}
+
+/* static */ const char *AITown::GetName(TownID town_id)
+{
+ if (!IsValidTown(town_id)) return NULL;
+ static const int len = 64;
+ char *town_name = MallocT<char>(len);
+
+ ::SetDParam(0, town_id);
+ ::GetString(town_name, STR_TOWN, &town_name[len - 1]);
+
+ return town_name;
+}
+
+/* static */ int32 AITown::GetPopulation(TownID town_id)
+{
+ if (!IsValidTown(town_id)) return -1;
+ const Town *t = ::GetTown(town_id);
+ return t->population;
+}
+
+/* static */ int32 AITown::GetHouseCount(TownID town_id)
+{
+ if (!IsValidTown(town_id)) return -1;
+ const Town *t = ::GetTown(town_id);
+ return t->num_houses;
+}
+
+/* static */ TileIndex AITown::GetLocation(TownID town_id)
+{
+ if (!IsValidTown(town_id)) return INVALID_TILE;
+ const Town *t = ::GetTown(town_id);
+ return t->xy;
+}
+
+/* static */ int32 AITown::GetLastMonthProduction(TownID town_id, CargoID cargo_id)
+{
+ if (!IsValidTown(town_id)) return -1;
+ if (!AICargo::IsValidCargo(cargo_id)) return -1;
+
+ const Town *t = ::GetTown(town_id);
+
+ switch(AICargo::GetTownEffect(cargo_id)) {
+ case AICargo::TE_PASSENGERS: return t->act_pass;
+ case AICargo::TE_MAIL: return t->act_mail;
+ default: return -1;
+ }
+}
+
+/* static */ int32 AITown::GetLastMonthTransported(TownID town_id, CargoID cargo_id)
+{
+ if (!IsValidTown(town_id)) return -1;
+ if (!AICargo::IsValidCargo(cargo_id)) return -1;
+
+ const Town *t = ::GetTown(town_id);
+
+ switch(AICargo::GetTownEffect(cargo_id)) {
+ case AICargo::TE_PASSENGERS: return t->pct_pass_transported;
+ case AICargo::TE_MAIL: return t->pct_mail_transported;
+ default: return -1;
+ }
+}
+
+/* static */ int32 AITown::GetMaxProduction(TownID town_id, CargoID cargo_id)
+{
+ if (!IsValidTown(town_id)) return -1;
+ if (!AICargo::IsValidCargo(cargo_id)) return -1;
+
+ const Town *t = ::GetTown(town_id);
+
+ switch(AICargo::GetTownEffect(cargo_id)) {
+ case AICargo::TE_PASSENGERS: return t->max_pass;
+ case AICargo::TE_MAIL: return t->max_mail;
+ default: return -1;
+ }
+}
+
+/* static */ int32 AITown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile)
+{
+ return AIMap::DistanceManhattan(tile, GetLocation(town_id));
+}
+
+/* static */ int32 AITown::GetDistanceSquareToTile(TownID town_id, TileIndex tile)
+{
+ return AIMap::DistanceSquare(tile, GetLocation(town_id));
+}
+
+/* static */ bool AITown::IsWithinTownInfluence(TownID town_id, TileIndex tile)
+{
+ if (!IsValidTown(town_id)) return false;
+
+ const Town *t = ::GetTown(town_id);
+ return ((uint32)GetDistanceSquareToTile(town_id, tile) <= t->squared_town_zone_radius[0]);
+}
+
+/* static */ bool AITown::HasStatue(TownID town_id)
+{
+ if (!IsValidTown(town_id)) return false;
+
+ return ::HasBit(::GetTown(town_id)->statues, _current_company);
+}
+
+/* static */ int AITown::GetRoadReworkDuration(TownID town_id)
+{
+ if (!IsValidTown(town_id)) return -1;
+
+ return ::GetTown(town_id)->road_build_months;
+}
+
+/* static */ AICompany::CompanyID AITown::GetExclusiveRightsCompany(TownID town_id)
+{
+ if (!IsValidTown(town_id)) return AICompany::INVALID_COMPANY;
+
+ return (AICompany::CompanyID)(int8)::GetTown(town_id)->exclusivity;
+}
+
+/* static */ int32 AITown::GetExclusiveRightsDuration(TownID town_id)
+{
+ if (!IsValidTown(town_id)) return -1;
+
+ return ::GetTown(town_id)->exclusive_counter;
+}
+
+extern uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t);
+
+/* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction town_action)
+{
+ if (!IsValidTown(town_id)) return false;
+
+ return HasBit(::GetMaskOfTownActions(NULL, _current_company, ::GetTown(town_id)), town_action);
+}
+
+/* static */ bool AITown::PerformTownAction(TownID town_id, TownAction town_action)
+{
+ EnforcePrecondition(false, IsValidTown(town_id));
+ EnforcePrecondition(false, IsActionAvailable(town_id, town_action));
+
+ return AIObject::DoCommand(::GetTown(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION);
+}
+
+/* static */ AITown::TownRating AITown::GetRating(TownID town_id, AICompany::CompanyID company_id)
+{
+ if (!IsValidTown(town_id)) return INVALID_TOWN_RATING;
+ AICompany::CompanyID company = AICompany::ResolveCompanyID(company_id);
+ if (company == AICompany::INVALID_COMPANY) return INVALID_TOWN_RATING;
+
+ const Town *t = ::GetTown(town_id);
+ if (!HasBit(t->have_ratings, company)) return TOWN_RATING_NONE;
+ return max(TOWN_RATING_APPALLING, (TownRating)((t->ratings[company] / 200) + 3));
+}
+
+/* static */ int AITown::GetAllowedNoise(TownID town_id)
+{
+ if (!IsValidTown(town_id)) return -1;
+
+ const Town *t = ::GetTown(town_id);
+ if (_settings_game.economy.station_noise_level) {
+ return t->MaxTownNoise() - t->noise_reached;
+ }
+
+ int num = 0;
+ const Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (st->town == t && st->facilities & FACIL_AIRPORT && st->airport_type != AT_OILRIG) num++;
+ }
+ return max(0, 2 - num);
+}