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authortruebrain <truebrain@openttd.org>2011-11-29 23:07:38 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:07:38 +0000
commitafdb67a3534f85b4efbd3327ece8137211042d7b (patch)
treeb62375a3846c2089e1c6904331e8f5a3d44851ba /src/ai/api/ai_tilelist.cpp
parent5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff)
downloadopenttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
Diffstat (limited to 'src/ai/api/ai_tilelist.cpp')
-rw-r--r--src/ai/api/ai_tilelist.cpp135
1 files changed, 0 insertions, 135 deletions
diff --git a/src/ai/api/ai_tilelist.cpp b/src/ai/api/ai_tilelist.cpp
deleted file mode 100644
index 0782b29f5..000000000
--- a/src/ai/api/ai_tilelist.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_tilelist.cpp Implementation of AITileList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_tilelist.hpp"
-#include "ai_industry.hpp"
-#include "../../industry.h"
-#include "../../station_base.h"
-
-void AITileList::AddRectangle(TileIndex t1, TileIndex t2)
-{
- if (!::IsValidTile(t1)) return;
- if (!::IsValidTile(t2)) return;
-
- TileArea ta(t1, t2);
- TILE_AREA_LOOP(t, ta) this->AddItem(t);
-}
-
-void AITileList::AddTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return;
-
- this->AddItem(tile);
-}
-
-void AITileList::RemoveRectangle(TileIndex t1, TileIndex t2)
-{
- if (!::IsValidTile(t1)) return;
- if (!::IsValidTile(t2)) return;
-
- TileArea ta(t1, t2);
- TILE_AREA_LOOP(t, ta) this->RemoveItem(t);
-}
-
-void AITileList::RemoveTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return;
-
- this->RemoveItem(tile);
-}
-
-AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_id, int radius)
-{
- if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
-
- const Industry *i = ::Industry::Get(industry_id);
-
- /* Check if this industry accepts anything */
- {
- bool cargo_accepts = false;
- for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
- if (i->accepts_cargo[j] != CT_INVALID) cargo_accepts = true;
- }
- if (!cargo_accepts) return;
- }
-
- if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
-
- TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2);
- TILE_AREA_LOOP(cur_tile, ta) {
- if (!::IsValidTile(cur_tile)) continue;
- /* Exclude all tiles that belong to this industry */
- if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
-
- /* Only add the tile if it accepts the cargo (sometimes just 1 tile of an
- * industry triggers the acceptance). */
- CargoArray acceptance = ::GetAcceptanceAroundTiles(cur_tile, 1, 1, radius);
- {
- bool cargo_accepts = false;
- for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
- if (i->accepts_cargo[j] != CT_INVALID && acceptance[i->accepts_cargo[j]] != 0) cargo_accepts = true;
- }
- if (!cargo_accepts) continue;
- }
-
- this->AddTile(cur_tile);
- }
-}
-
-AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_id, int radius)
-{
- if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
-
- const Industry *i = ::Industry::Get(industry_id);
-
- /* Check if this industry produces anything */
- bool cargo_produces = false;
- for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
- if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true;
- }
- if (!cargo_produces) return;
-
- if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
-
- TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2);
- TILE_AREA_LOOP(cur_tile, ta) {
- if (!::IsValidTile(cur_tile)) continue;
- /* Exclude all tiles that belong to this industry */
- if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
-
- this->AddTile(cur_tile);
- }
-}
-
-AITileList_StationType::AITileList_StationType(StationID station_id, AIStation::StationType station_type)
-{
- if (!AIStation::IsValidStation(station_id)) return;
-
- const StationRect *rect = &::Station::Get(station_id)->rect;
-
- uint station_type_value = 0;
- /* Convert AIStation::StationType to ::StationType, but do it in a
- * bitmask, so we can scan for multiple entries at the same time. */
- if ((station_type & AIStation::STATION_TRAIN) != 0) station_type_value |= (1 << ::STATION_RAIL);
- if ((station_type & AIStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK);
- if ((station_type & AIStation::STATION_BUS_STOP) != 0) station_type_value |= (1 << ::STATION_BUS);
- if ((station_type & AIStation::STATION_AIRPORT) != 0) station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG);
- if ((station_type & AIStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG);
-
- TileArea ta(::TileXY(rect->left, rect->top), rect->right - rect->left + 1, rect->bottom - rect->top + 1);
- TILE_AREA_LOOP(cur_tile, ta) {
- if (!::IsTileType(cur_tile, MP_STATION)) continue;
- if (::GetStationIndex(cur_tile) != station_id) continue;
- if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue;
- this->AddTile(cur_tile);
- }
-}