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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commitc2406cd42d481a697602b430111a9e59af61660f (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_stationlist.cpp
parentec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff)
downloadopenttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_stationlist.cpp')
-rw-r--r--src/ai/api/ai_stationlist.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/ai/api/ai_stationlist.cpp b/src/ai/api/ai_stationlist.cpp
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+++ b/src/ai/api/ai_stationlist.cpp
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+/* $Id$ */
+
+/** @file ai_stationlist.cpp Implementation of AIStationList and friends. */
+
+#include "ai_stationlist.hpp"
+#include "ai_vehicle.hpp"
+#include "../../openttd.h"
+#include "../../company_func.h"
+#include "../../station_base.h"
+#include "../../vehicle_base.h"
+
+AIStationList::AIStationList(AIStation::StationType station_type)
+{
+ Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (st->owner == _current_company && (st->facilities & station_type) != 0) this->AddItem(st->index);
+ }
+}
+
+AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id)
+{
+ if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
+
+ Vehicle *v = ::GetVehicle(vehicle_id);
+
+ for (Order *o = v->GetFirstOrder(); o != NULL; o = o->next) {
+ if (o->IsType(OT_GOTO_STATION)) this->AddItem(o->GetDestination());
+ }
+}