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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_road.cpp
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_road.cpp')
-rw-r--r--src/ai/api/ai_road.cpp548
1 files changed, 548 insertions, 0 deletions
diff --git a/src/ai/api/ai_road.cpp b/src/ai/api/ai_road.cpp
new file mode 100644
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+++ b/src/ai/api/ai_road.cpp
@@ -0,0 +1,548 @@
+/* $Id$ */
+
+/** @file ai_road.cpp Implementation of AIRoad. */
+
+#include "ai_road.hpp"
+#include "ai_map.hpp"
+#include "ai_list.hpp"
+#include "../../openttd.h"
+#include "../../road_map.h"
+#include "../../station_map.h"
+#include "../../tunnelbridge_map.h"
+#include "../../command_type.h"
+#include "../../company_func.h"
+#include "../../settings_type.h"
+#include "../../script/squirrel_helper_type.hpp"
+
+/* static */ bool AIRoad::IsRoadTile(TileIndex tile)
+{
+ if (!::IsValidTile(tile)) return false;
+
+ return (::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) != ROAD_TILE_DEPOT) ||
+ IsDriveThroughRoadStationTile(tile);
+}
+
+/* static */ bool AIRoad::IsRoadDepotTile(TileIndex tile)
+{
+ if (!::IsValidTile(tile)) return false;
+
+ return ::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
+ (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
+}
+
+/* static */ bool AIRoad::IsRoadStationTile(TileIndex tile)
+{
+ if (!::IsValidTile(tile)) return false;
+
+ return ::IsRoadStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
+}
+
+/* static */ bool AIRoad::IsDriveThroughRoadStationTile(TileIndex tile)
+{
+ if (!::IsValidTile(tile)) return false;
+
+ return ::IsDriveThroughStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
+}
+
+/* static */ bool AIRoad::IsRoadTypeAvailable(RoadType road_type)
+{
+ return ::HasRoadTypesAvail(_current_company, ::RoadTypeToRoadTypes((::RoadType)road_type));
+}
+
+/* static */ AIRoad::RoadType AIRoad::GetCurrentRoadType()
+{
+ return (RoadType)AIObject::GetRoadType();
+}
+
+/* static */ void AIRoad::SetCurrentRoadType(RoadType road_type)
+{
+ if (!IsRoadTypeAvailable(road_type)) return;
+
+ AIObject::SetRoadType((::RoadType)road_type);
+}
+
+/* static */ bool AIRoad::HasRoadType(TileIndex tile, RoadType road_type)
+{
+ if (!AIMap::IsValidTile(tile)) return false;
+ if (!IsRoadTypeAvailable(road_type)) return false;
+ return ::GetAnyRoadBits(tile, (::RoadType)road_type, false) != ROAD_NONE;
+}
+
+/* static */ bool AIRoad::AreRoadTilesConnected(TileIndex t1, TileIndex t2)
+{
+ if (!::IsValidTile(t1)) return false;
+ if (!::IsValidTile(t2)) return false;
+
+ /* Tiles not neighbouring */
+ if ((abs((int)::TileX(t1) - (int)::TileX(t2)) + abs((int)::TileY(t1) - (int)::TileY(t2))) != 1) return false;
+
+ RoadBits r1 = ::GetAnyRoadBits(t1, AIObject::GetRoadType());
+ RoadBits r2 = ::GetAnyRoadBits(t2, AIObject::GetRoadType());
+
+ uint dir_1 = (::TileX(t1) == ::TileX(t2)) ? (::TileY(t1) < ::TileY(t2) ? 2 : 0) : (::TileX(t1) < ::TileX(t2) ? 1 : 3);
+ uint dir_2 = 2 ^ dir_1;
+
+ DisallowedRoadDirections drd2 = IsNormalRoadTile(t2) ? GetDisallowedRoadDirections(t2) : DRD_NONE;
+
+ return HasBit(r1, dir_1) && HasBit(r2, dir_2) && drd2 != DRD_BOTH && drd2 != (dir_1 > dir_2 ? DRD_SOUTHBOUND : DRD_NORTHBOUND);
+}
+
+/* Helper functions for AIRoad::CanBuildConnectedRoadParts(). */
+
+/**
+ * Check whether the given existing bits the start and end part can be build.
+ * As the function assumes the bits being build on a slope that does not
+ * allow level foundations all of the existing parts will always be in
+ * a straight line. This also needs to hold for the start and end parts,
+ * otherwise it is for sure not valid. Finally a check will be done to
+ * determine whether the existing road parts match the to-be-build parts.
+ * As they can only be placed in one direction, just checking the start
+ * part with the first existing part is enough.
+ * @param existing The existing road parts.
+ * @param start The part that should be build first.
+ * @param end The part that will be build second.
+ * @return True if and only if the road bits can be build.
+ */
+static bool CheckAutoExpandedRoadBits(const Array *existing, int32 start, int32 end)
+{
+ return (start + end == 0) && (existing->size == 0 || existing->array[0] == start || existing->array[0] == end);
+}
+
+/**
+ * Lookup function for building road parts when building on slopes is disabled.
+ * @param slope The slope of the tile to examine.
+ * @param existing The existing road parts.
+ * @param start The part that should be build first.
+ * @param end The part that will be build second.
+ * @return 0 when the build parts do not connect, 1 when they do connect once
+ * they are build or 2 when building the first part automatically
+ * builds the second part.
+ */
+static int32 LookupWithoutBuildOnSlopes(::Slope slope, const Array *existing, int32 start, int32 end)
+{
+ switch (slope) {
+ /* Flat slopes can always be build. */
+ case SLOPE_FLAT:
+ return 1;
+
+ /* Only 4 of the slopes can be build upon. Testing the existing bits is
+ * necessary because these bits can be something else when the settings
+ * in the game have been changed.
+ */
+ case SLOPE_NE: case SLOPE_SW:
+ return (CheckAutoExpandedRoadBits(existing, start, end) && (start == 1 || end == 1)) ? (existing->size == 0 ? 2 : 1) : 0;
+ case SLOPE_SE: case SLOPE_NW:
+ return (CheckAutoExpandedRoadBits(existing, start, end) && (start != 1 && end != 1)) ? (existing->size == 0 ? 2 : 1) : 0;
+
+ /* Any other tile cannot be built on. */
+ default:
+ return 0;
+ }
+}
+
+/**
+ * Rotate a neighbour bit a single time clockwise.
+ * @param neighbour The neighbour.
+ * @return The rotate neighbour data.
+ */
+static int32 RotateNeighbour(int32 neighbour)
+{
+ switch (neighbour) {
+ case -2: return -1;
+ case -1: return 2;
+ case 1: return -2;
+ case 2: return 1;
+ default: NOT_REACHED();
+ }
+}
+
+/**
+ * Convert a neighbour to a road bit representation for easy internal use.
+ * @param neighbour The neighbour.
+ * @return The bits representing the direction.
+ */
+static RoadBits NeighbourToRoadBits(int32 neighbour)
+{
+ switch (neighbour) {
+ case -2: return ROAD_NW;
+ case -1: return ROAD_NE;
+ case 2: return ROAD_SE;
+ case 1: return ROAD_SW;
+ default: NOT_REACHED();
+ }
+}
+
+/**
+ * Lookup function for building road parts when building on slopes is enabled.
+ * @param slope The slope of the tile to examine.
+ * @param existing The existing neighbours.
+ * @param start The part that should be build first.
+ * @param end The part that will be build second.
+ * @return 0 when the build parts do not connect, 1 when they do connect once
+ * they are build or 2 when building the first part automatically
+ * builds the second part.
+ */
+static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start, int32 end)
+{
+ if (::IsSteepSlope(slope)) {
+ switch (slope) {
+ /* On steep slopes one can only build straight roads that will be
+ * automatically expanded to a straight road. Just check that the existing
+ * road parts are in the same direction. */
+ case SLOPE_STEEP_S:
+ case SLOPE_STEEP_W:
+ case SLOPE_STEEP_N:
+ case SLOPE_STEEP_E:
+ return CheckAutoExpandedRoadBits(existing, start, end) ? (existing->size == 0 ? 2 : 1) : 0;
+
+ /* All other slopes are invalid slopes!. */
+ default:
+ return -1;
+ }
+ }
+
+ /* The slope is not steep. Furthermore lots of slopes are generally the
+ * same but are only rotated. So to reduce the amount of lookup work that
+ * needs to be done the data is made uniform. This means rotating the
+ * existing parts and updating the slope. */
+ static const ::Slope base_slopes[] = {
+ SLOPE_FLAT, SLOPE_W, SLOPE_W, SLOPE_SW,
+ SLOPE_W, SLOPE_EW, SLOPE_SW, SLOPE_WSE,
+ SLOPE_W, SLOPE_SW, SLOPE_EW, SLOPE_WSE,
+ SLOPE_SW, SLOPE_WSE, SLOPE_WSE};
+ static const byte base_rotates[] = {0, 0, 1, 0, 2, 0, 1, 0, 3, 3, 2, 3, 2, 2, 1};
+
+ if (slope >= (::Slope)lengthof(base_slopes)) {
+ /* This slope is an invalid slope, so ignore it. */
+ return -1;
+ }
+ byte base_rotate = base_rotates[slope];
+ slope = base_slopes[slope];
+
+ /* Some slopes don't need rotating, so return early when we know we do
+ * not need to rotate. */
+ switch (slope) {
+ case SLOPE_FLAT:
+ /* Flat slopes can always be build. */
+ return 1;
+
+ case SLOPE_EW:
+ case SLOPE_WSE:
+ /* A slope similar to a SLOPE_EW or SLOPE_WSE will always cause
+ * foundations which makes them accessible from all sides. */
+ return 1;
+
+ case SLOPE_W:
+ case SLOPE_SW:
+ /* A slope for which we need perform some calculations. */
+ break;
+
+ default:
+ /* An invalid slope. */
+ return -1;
+ }
+
+ /* Now perform the actual rotation. */
+ for (int j = 0; j < base_rotate; j++) {
+ for (int i = 0; i < existing->size; i++) {
+ existing->array[i] = RotateNeighbour(existing->array[i]);
+ }
+ start = RotateNeighbour(start);
+ end = RotateNeighbour(end);
+ }
+
+ /* Create roadbits out of the data for easier handling. */
+ RoadBits start_roadbits = NeighbourToRoadBits(start);
+ RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end);
+ RoadBits existing_roadbits = ROAD_NONE;
+ for (int i = 0; i < existing->size; i++) {
+ existing_roadbits |= NeighbourToRoadBits(existing->array[i]);
+ }
+
+ switch (slope) {
+ case SLOPE_W:
+ /* A slope similar to a SLOPE_W. */
+ switch (new_roadbits) {
+ case 6: // ROAD_SE | ROAD_SW:
+ case 9: // ROAD_NE | ROAD_NW:
+ case 12: // ROAD_NE | ROAD_SE:
+ /* Cannot build anything with a turn from the low side. */
+ return 0;
+
+ case 5: // ROAD_SE | ROAD_NW:
+ case 10: // ROAD_NE | ROAD_SW:
+ /* A 'sloped' tile is going to be build. */
+ if ((existing_roadbits | new_roadbits) != new_roadbits) {
+ /* There is already a foundation on the tile, or at least
+ * another slope that is not compatible with the new one. */
+ return 0;
+ }
+ /* If the start is in the low part, it is automatically
+ * building the second part too. */
+ return ((start_roadbits & (ROAD_NE | ROAD_SE)) && !(existing_roadbits & (ROAD_SW | ROAD_NW))) ? 2 : 1;
+
+ default:
+ /* Roadbits causing a foundation are going to be build.
+ * When the existing roadbits are slopes (the lower bits
+ * are used), this cannot be done. */
+ if ((existing_roadbits | new_roadbits) == new_roadbits) return 1;
+ return (existing_roadbits & (ROAD_NE | ROAD_SE)) ? 0 : 1;
+ }
+
+ case SLOPE_SW:
+ /* A slope similar to a SLOPE_SW. */
+ switch (new_roadbits) {
+ case 9: // ROAD_NE | ROAD_NW:
+ case 12: // ROAD_NE | ROAD_SE:
+ /* Cannot build anything with a turn from the low side. */
+ return 0;
+
+ case 10: // ROAD_NE | ROAD_SW:
+ /* A 'sloped' tile is going to be build. */
+ if ((existing_roadbits | new_roadbits) != new_roadbits) {
+ /* There is already a foundation on the tile, or at least
+ * another slope that is not compatible with the new one. */
+ return 0;
+ }
+ /* If the start is in the low part, it is automatically
+ * building the second part too. */
+ return ((start_roadbits & ROAD_NE) && !(existing_roadbits & ROAD_SW)) ? 2 : 1;
+
+ default:
+ /* Roadbits causing a foundation are going to be build.
+ * When the existing roadbits are slopes (the lower bits
+ * are used), this cannot be done. */
+ return (existing_roadbits & ROAD_NE) ? 0 : 1;
+ }
+
+ default:
+ NOT_REACHED();
+ }
+}
+
+/**
+ * Normalise all input data so we can easily handle it without needing
+ * to call the API lots of times or create large if-elseif-elseif-else
+ * constructs.
+ * In this case it means that a TileXY(0, -1) becomes -2 and TileXY(0, 1)
+ * becomes 2. TileXY(-1, 0) and TileXY(1, 0) stay respectively -1 and 1.
+ * Any other value means that it is an invalid tile offset.
+ * @param tile The tile to normalise.
+ * @return True if and only if the tile offset is valid.
+ */
+static bool NormaliseTileOffset(int32 *tile)
+{
+ if (*tile == 1 || *tile == -1) return true;
+ if (*tile == ::TileDiffXY(0, -1)) {
+ *tile = -2;
+ return true;
+ }
+ if (*tile == ::TileDiffXY(0, 1)) {
+ *tile = 2;
+ return true;
+ }
+ return false;
+}
+
+/* static */ int32 AIRoad::CanBuildConnectedRoadParts(AITile::Slope slope_, Array *existing, TileIndex start_, TileIndex end_)
+{
+ ::Slope slope = (::Slope)slope_;
+ int32 start = start_;
+ int32 end = end_;
+
+ /* The start tile and end tile cannot be the same tile either. */
+ if (start == end) return -1;
+
+ for (int i = 0; i < existing->size; i++) {
+ if (!NormaliseTileOffset(&existing->array[i])) return -1;
+ }
+
+ if (!NormaliseTileOffset(&start)) return -1;
+ if (!NormaliseTileOffset(&end)) return -1;
+
+ /* Without build on slopes the characteristics are vastly different, so use
+ * a different helper function (one that is much simpler). */
+ return _settings_game.construction.build_on_slopes ? LookupWithBuildOnSlopes(slope, existing, start, end) : LookupWithoutBuildOnSlopes(slope, existing, start, end);
+}
+
+/* static */ int32 AIRoad::CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end)
+{
+ if (!::IsValidTile(tile) || !::IsValidTile(start) || !::IsValidTile(end)) return -1;
+ if (::DistanceManhattan(tile, start) != 1 || ::DistanceManhattan(tile, end) != 1) return -1;
+
+ /* ROAD_NW ROAD_SW ROAD_SE ROAD_NE */
+ static const TileIndex neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)};
+ Array *existing = (Array*)alloca(sizeof(Array) + lengthof(neighbours) * sizeof(int32));
+ existing->size = 0;
+
+ ::RoadBits rb = ::ROAD_NONE;
+ if (::IsNormalRoadTile(tile)) {
+ rb = ::GetAllRoadBits(tile);
+ } else {
+ for (::RoadType rt = ::ROADTYPE_BEGIN; rt < ::ROADTYPE_END; rt++) rb |= ::GetAnyRoadBits(tile, rt);
+ }
+ for (uint i = 0; i < lengthof(neighbours); i++) {
+ if (HasBit(rb, i)) existing->array[existing->size++] = neighbours[i];
+ }
+
+ return AIRoad::CanBuildConnectedRoadParts(AITile::GetSlope(tile), existing, start - tile, end - tile);
+}
+
+/**
+ * Check whether one can reach (possibly by building) a road piece the center
+ * of the neighbouring tile. This includes roads and (drive through) stations.
+ * @param start_tile The tile to "enter" the neighbouring tile.
+ * @param neighbour The direction to the neighbouring tile to "enter".
+ * @return true if and only if the tile is reachable.
+ */
+static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, DiagDirection neighbour)
+{
+ TileIndex neighbour_tile = ::TileAddByDiagDir(start_tile, neighbour);
+ if ((rts & ::GetRoadTypes(neighbour_tile)) == 0) return false;
+
+ switch (::GetTileType(neighbour_tile)) {
+ case MP_ROAD:
+ return (::GetRoadTileType(neighbour_tile) != ROAD_TILE_DEPOT);
+
+ case MP_STATION:
+ if (::IsDriveThroughStopTile(neighbour_tile)) {
+ return (::DiagDirToAxis(neighbour) == ::DiagDirToAxis(::GetRoadStopDir(neighbour_tile)));
+ }
+ return false;
+
+ default:
+ return false;
+ }
+}
+
+/* static */ int32 AIRoad::GetNeighbourRoadCount(TileIndex tile)
+{
+ if (!::IsValidTile(tile)) return false;
+
+ ::RoadTypes rts = ::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType());
+ int32 neighbour = 0;
+
+ if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_NE)) neighbour++;
+ if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SE)) neighbour++;
+ if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SW)) neighbour++;
+ if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_NW)) neighbour++;
+
+ return neighbour;
+}
+
+/* static */ TileIndex AIRoad::GetRoadDepotFrontTile(TileIndex depot)
+{
+ if (!IsRoadDepotTile(depot)) return INVALID_TILE;
+
+ return depot + ::TileOffsByDiagDir(::GetRoadDepotDirection(depot));
+}
+
+/* static */ TileIndex AIRoad::GetRoadStationFrontTile(TileIndex station)
+{
+ if (!IsRoadStationTile(station)) return INVALID_TILE;
+
+ return station + ::TileOffsByDiagDir(::GetRoadStopDir(station));
+}
+
+/* static */ TileIndex AIRoad::GetDriveThroughBackTile(TileIndex station)
+{
+ if (!IsDriveThroughRoadStationTile(station)) return INVALID_TILE;
+
+ return station + ::TileOffsByDiagDir(::ReverseDiagDir(::GetRoadStopDir(station)));
+}
+
+/* static */ bool AIRoad::_BuildRoadInternal(TileIndex start, TileIndex end, bool one_way, bool full)
+{
+ EnforcePrecondition(false, start != end);
+ EnforcePrecondition(false, ::IsValidTile(start));
+ EnforcePrecondition(false, ::IsValidTile(end));
+ EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
+ EnforcePrecondition(false, !one_way || AIObject::GetRoadType() == ::ROADTYPE_ROAD);
+
+ return AIObject::DoCommand(end, start, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5), CMD_BUILD_LONG_ROAD);
+}
+
+/* static */ bool AIRoad::BuildRoad(TileIndex start, TileIndex end)
+{
+ return _BuildRoadInternal(start, end, false, false);
+}
+
+/* static */ bool AIRoad::BuildOneWayRoad(TileIndex start, TileIndex end)
+{
+ return _BuildRoadInternal(start, end, true, false);
+}
+
+/* static */ bool AIRoad::BuildRoadFull(TileIndex start, TileIndex end)
+{
+ return _BuildRoadInternal(start, end, false, true);
+}
+
+/* static */ bool AIRoad::BuildOneWayRoadFull(TileIndex start, TileIndex end)
+{
+ return _BuildRoadInternal(start, end, true, true);
+}
+
+/* static */ bool AIRoad::BuildRoadDepot(TileIndex tile, TileIndex front)
+{
+ EnforcePrecondition(false, tile != front);
+ EnforcePrecondition(false, ::IsValidTile(tile));
+ EnforcePrecondition(false, ::IsValidTile(front));
+ EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
+
+ uint entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0);
+
+ return AIObject::DoCommand(tile, entrance_dir | (AIObject::GetRoadType() << 2), 0, CMD_BUILD_ROAD_DEPOT);
+}
+
+/* static */ bool AIRoad::BuildRoadStation(TileIndex tile, TileIndex front, bool truck, bool drive_through, bool join_adjacent)
+{
+ EnforcePrecondition(false, tile != front);
+ EnforcePrecondition(false, ::IsValidTile(tile));
+ EnforcePrecondition(false, ::IsValidTile(front));
+ EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
+
+ uint entrance_dir;
+ if (drive_through) {
+ entrance_dir = ::TileY(tile) != ::TileY(front);
+ } else {
+ entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0);
+ }
+
+ return AIObject::DoCommand(tile, entrance_dir, (join_adjacent ? 0 : 32) | (drive_through ? 2 : 0) | (truck ? 1 : 0) | (::RoadTypeToRoadTypes(AIObject::GetRoadType()) << 2) | (INVALID_STATION << 16), CMD_BUILD_ROAD_STOP);
+}
+
+/* static */ bool AIRoad::RemoveRoad(TileIndex start, TileIndex end)
+{
+ EnforcePrecondition(false, ::IsValidTile(start));
+ EnforcePrecondition(false, ::IsValidTile(end));
+ EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
+
+ return AIObject::DoCommand(end, start, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 1 : 2) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD);
+}
+
+/* static */ bool AIRoad::RemoveRoadFull(TileIndex start, TileIndex end)
+{
+ EnforcePrecondition(false, ::IsValidTile(start));
+ EnforcePrecondition(false, ::IsValidTile(end));
+ EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
+
+ return AIObject::DoCommand(end, start, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 2 : 1) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD);
+}
+
+/* static */ bool AIRoad::RemoveRoadDepot(TileIndex tile)
+{
+ EnforcePrecondition(false, ::IsValidTile(tile));
+ EnforcePrecondition(false, IsTileType(tile, MP_ROAD))
+ EnforcePrecondition(false, GetRoadTileType(tile) == ROAD_TILE_DEPOT);
+
+ return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
+}
+
+/* static */ bool AIRoad::RemoveRoadStation(TileIndex tile)
+{
+ EnforcePrecondition(false, ::IsValidTile(tile));
+ EnforcePrecondition(false, IsTileType(tile, MP_STATION));
+ EnforcePrecondition(false, IsRoadStop(tile));
+
+ return AIObject::DoCommand(tile, 0, GetRoadStopType(tile), CMD_REMOVE_ROAD_STOP);
+}