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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commitc2406cd42d481a697602b430111a9e59af61660f (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_rail.hpp
parentec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff)
downloadopenttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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+/* $Id$ */
+
+/** @file ai_rail.hpp Everything to query and build rails. */
+
+#ifndef AI_RAIL_HPP
+#define AI_RAIL_HPP
+
+#include "ai_object.hpp"
+#include "ai_error.hpp"
+#include "ai_tile.hpp"
+
+/**
+ * Class that handles all rail related functions.
+ */
+class AIRail : public AIObject {
+public:
+ static const char *GetClassName() { return "AIRail"; }
+
+ /**
+ * All rail related error messages.
+ */
+ enum ErrorMessages {
+ /** Base for rail building / maintaining errors */
+ ERR_RAIL_BASE = AIError::ERR_CAT_RAIL << AIError::ERR_CAT_BIT_SIZE,
+
+ /** One-way roads cannot have crossings */
+ ERR_CROSSING_ON_ONEWAY_ROAD, // [STR_ERR_CROSSING_ON_ONEWAY_ROAD]
+
+ /** Track not suitable for signals */
+ ERR_UNSUITABLE_TRACK, // [STR_1005_NO_SUITABLE_RAILROAD_TRACK]
+
+ /** Non-uniform stations is diabled */
+ ERR_NONUNIFORM_STATIONS_DISABLED, // [STR_NONUNIFORM_STATIONS_DISALLOWED]
+ };
+
+ /**
+ * Types of rail known to the game.
+ */
+ enum RailType {
+ /* Note: the values _are_ important as they represent an in-game value */
+ RAILTYPE_INVALID = 0xFF, //!< Invalid RailType.
+ };
+
+ /**
+ * A bitmap with all possible rail tracks on a tile.
+ */
+ enum RailTrack {
+ /* Note: the values _are_ important as they represent an in-game value */
+ RAILTRACK_NE_SW = 1 << 0, //!< Track along the x-axis (north-east to south-west).
+ RAILTRACK_NW_SE = 1 << 1, //!< Track along the y-axis (north-west to south-east).
+ RAILTRACK_NW_NE = 1 << 2, //!< Track in the upper corner of the tile (north).
+ RAILTRACK_SW_SE = 1 << 3, //!< Track in the lower corner of the tile (south).
+ RAILTRACK_NW_SW = 1 << 4, //!< Track in the left corner of the tile (west).
+ RAILTRACK_NE_SE = 1 << 5, //!< Track in the right corner of the tile (east).
+ RAILTRACK_INVALID = 0xFF, //!< Flag for an invalid track.
+ };
+
+ /**
+ * Types of signal known to the game.
+ */
+ enum SignalType {
+ /* Note: the values _are_ important as they represent an in-game value */
+ SIGNALTYPE_NORMAL = 0, //!< Normal signal.
+ SIGNALTYPE_ENTRY = 1, //!< Entry presignal.
+ SIGNALTYPE_EXIT = 2, //!< Exit signal.
+ SIGNALTYPE_COMBO = 3, //!< Combo signal.
+ SIGNALTYPE_PBS = 4, //!< Normal PBS signal.
+ SIGNALTYPE_PBS_ONEWAY = 5, //!< No-entry PBS signal.
+ SIGNALTYPE_TWOWAY = 8, //!< Bit mask for twoway signal.
+ SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, //!< Normal twoway signal.
+ SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, //!< Entry twoway signal.
+ SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, //!< Exit twoway signal.
+ SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, //!< Combo twoway signal.
+ SIGNALTYPE_NONE = 0xFF, //!< No signal.
+ };
+
+ /**
+ * Checks whether the given tile is actually a tile with rail that can be
+ * used to traverse a tile. This excludes rail depots but includes
+ * stations and waypoints.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has rail.
+ */
+ static bool IsRailTile(TileIndex tile);
+
+ /**
+ * Checks whether there is a road / rail crossing on a tile.
+ * @param tile The tile to check.
+ * @return True if and only if there is a road / rail crossing.
+ */
+ static bool IsLevelCrossingTile(TileIndex tile);
+
+ /**
+ * Checks whether the given tile is actually a tile with a rail depot.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has a rail depot.
+ */
+ static bool IsRailDepotTile(TileIndex tile);
+
+ /**
+ * Checks whether the given tile is actually a tile with a rail station.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has a rail station.
+ */
+ static bool IsRailStationTile(TileIndex tile);
+
+ /**
+ * Checks whether the given tile is actually a tile with a rail waypoint.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has a rail waypoint.
+ */
+ static bool IsRailWaypointTile(TileIndex tile);
+
+ /**
+ * Check if a given RailType is available.
+ * @param rail_type The RailType to check for.
+ * @return True if this RailType can be used.
+ */
+ static bool IsRailTypeAvailable(RailType rail_type);
+
+ /**
+ * Get the current RailType set for all AIRail functions.
+ * @return The RailType currently set.
+ */
+ static RailType GetCurrentRailType();
+
+ /**
+ * Set the RailType for all further AIRail functions.
+ * @param rail_type The RailType to set.
+ */
+ static void SetCurrentRailType(RailType rail_type);
+
+ /**
+ * Check if a train build for a rail type can run on another rail type.
+ * @param engine_rail_type The rail type the train is build for.
+ * @param track_rail_type The type you want to check.
+ * @pre AIRail::IsRailTypeAvailable(engine_rail_type).
+ * @pre AIRail::IsRailTypeAvailable(track_rail_type).
+ * @return Whether a train build for 'engine_rail_type' can run on 'track_rail_type'.
+ * @note Even if a train can run on a RailType that doesn't mean that it'll be
+ * able to power the train. Use TrainHasPowerOnRail for that.
+ */
+ static bool TrainCanRunOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type);
+
+ /**
+ * Check if a train build for a rail type has power on another rail type.
+ * @param engine_rail_type The rail type the train is build for.
+ * @param track_rail_type The type you want to check.
+ * @pre AIRail::IsRailTypeAvailable(engine_rail_type).
+ * @pre AIRail::IsRailTypeAvailable(track_rail_type).
+ * @return Whether a train build for 'engine_rail_type' has power on 'track_rail_type'.
+ */
+ static bool TrainHasPowerOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type);
+
+ /**
+ * Get the RailType that is used on a tile.
+ * @param tile The tile to check.
+ * @pre AITile::HasTransportType(tile, AITile.TRANSPORT_RAIL).
+ * @return The RailType that is used on a tile.
+ */
+ static RailType GetRailType(TileIndex tile);
+
+ /**
+ * Convert the tracks on all tiles within a rectangle to another RailType.
+ * @param start_tile One corner of the rectangle.
+ * @param end_tile The opposite corner of the rectangle.
+ * @param convert_to The RailType you want to convert the rails to.
+ * @pre AIMap::IsValidTile(start_tile).
+ * @pre AIMap::IsValidTile(end_tile).
+ * @pre IsRailTypeAvailable(convert_to).
+ * @exception AIRail::ERR_UNSUITABLE_TRACK
+ * @return Whether at least some rail has been converted succesfully.
+ */
+ static bool ConvertRailType(TileIndex start_tile, TileIndex end_tile, AIRail::RailType convert_to);
+
+ /**
+ * Gets the tile in front of a rail depot.
+ * @param depot The rail depot tile.
+ * @pre IsRailDepotTile(depot).
+ * @return The tile in front of the depot.
+ */
+ static TileIndex GetRailDepotFrontTile(TileIndex depot);
+
+ /**
+ * Gets the direction of a rail station tile.
+ * @param tile The rail station tile.
+ * @pre IsRailStationTile(tile).
+ * @return The direction of the station (either RAILTRACK_NE_SW or RAILTRACK_NW_SE).
+ */
+ static RailTrack GetRailStationDirection(TileIndex tile);
+
+ /**
+ * Builds a rail depot.
+ * @param tile Place to build the depot.
+ * @param front The tile exactly in front of the depot.
+ * @pre AIMap::IsValidTile(tile).
+ * @pre AIMap::IsValidTile(front).
+ * @pre 'tile' is not equal to 'front', but in a straight line of it.
+ * @pre IsRailTypeAvailable(GetCurrentRailType()).
+ * @exception AIError::ERR_FLAT_LAND_REQUIRED
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @return Whether the rail depot has been/can be build or not.
+ */
+ static bool BuildRailDepot(TileIndex tile, TileIndex front);
+
+ /**
+ * Build a rail station.
+ * @param tile Place to build the station.
+ * @param direction The direction to build the station.
+ * @param num_platforms The number of platforms to build.
+ * @param platform_length The length of each platform.
+ * @param join_adjacent When building next to an other station, don't create a new station when this flag is true.
+ * @pre IsRailTypeAvailable(GetCurrentRailType()).
+ * @pre AIMap::IsValidTile(tile).
+ * @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW.
+ * @pre num_platforms > 0 && num_platforms <= 255.
+ * @pre platform_length > 0 && platform_length <= 255.
+ * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @exception AIError::ERR_FLAT_LAND_REQUIRED
+ * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
+ * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
+ * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
+ * @return Whether the station has been/can be build or not.
+ */
+ static bool BuildRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, bool join_adjacent);
+
+ /**
+ * Build a NewGRF rail station. This calls callback 18 to let a NewGRF
+ * provide the station class / id to build, so we don't end up with
+ * only the default stations on the map.
+ * @param tile Place to build the station.
+ * @param direction The direction to build the station.
+ * @param num_platforms The number of platforms to build.
+ * @param platform_length The length of each platform.
+ * @param join_adjacent When building next to an other station, don't create a new station when this flag is true.
+ * @param cargo_id The CargoID of the cargo that will be transported from / to this station.
+ * @param source_industry The IndustryType of the industry you'll transport goods from.
+ * @param goal_industry The IndustryType of the industry you'll transport goods to.
+ * @param distance The manhattan distance you'll transport the cargo over.
+ * @param source_station True if this is the source station, false otherwise.
+ * @pre IsRailTypeAvailable(GetCurrentRailType()).
+ * @pre AIMap::IsValidTile(tile).
+ * @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW.
+ * @pre num_platforms > 0 && num_platforms <= 255.
+ * @pre platform_length > 0 && platform_length <= 255.
+ * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @exception AIError::ERR_FLAT_LAND_REQUIRED
+ * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
+ * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
+ * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
+ * @return Whether the station has been/can be build or not.
+ */
+ static bool BuildNewGRFRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, bool join_adjacent, CargoID cargo_id, IndustryType source_industry, IndustryType goal_industry, int distance, bool source_station);
+
+ /**
+ * Remove a rectangle of platform pieces from a rail station.
+ * @param tile One corner of the rectangle to clear.
+ * @param tile2 The oppposite corner.
+ * @pre IsValidTile(tile).
+ * @pre IsValidTile(tile2).
+ * @return Whether at least one tile has been/can be cleared or not.
+ */
+ static bool RemoveRailStationTileRect(TileIndex tile, TileIndex tile2);
+
+ /**
+ * Get all RailTracks on the given tile.
+ * @param tile The tile to check.
+ * @pre IsRailTile(tile).
+ * @return A bitmask of RailTrack with all RailTracks on the tile.
+ */
+ static uint GetRailTracks(TileIndex tile);
+
+ /**
+ * Build rail on the given tile.
+ * @param tile The tile to build on.
+ * @param rail_track The RailTrack to build.
+ * @pre AIMap::IsValidTile(tile).
+ * @pre IsRailTypeAvailable(GetCurrentRailType()).
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @exception AIError::ERR_LAND_SLOPED_WRONG
+ * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
+ * @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD
+ * @exception AIError::ERR_ALREADY_BUILT
+ * @return Whether the rail has been/can be build or not.
+ * @note You can only build a single track with this function so do not
+ * use the values from RailTrack as bitmask.
+ */
+ static bool BuildRailTrack(TileIndex tile, RailTrack rail_track);
+
+ /**
+ * Remove rail on the given tile.
+ * @param tile The tile to remove rail from.
+ * @param rail_track The RailTrack to remove.
+ * @pre AIMap::IsValidTile(tile).
+ * @pre (GetRailTracks(tile) & rail_track) != 0.
+ * @return Whether the rail has been/can be removed or not.
+ * @note You can only remove a single track with this function so do not
+ * use the values from RailTrack as bitmask.
+ */
+ static bool RemoveRailTrack(TileIndex tile, RailTrack rail_track);
+
+ /**
+ * Check if a tile connects two adjacent tiles.
+ * @param from The first tile to connect.
+ * @param tile The tile that is checked.
+ * @param to The second tile to connect.
+ * @pre from != to.
+ * @pre AIMap::DistanceManhattan(from, tile) == 1.
+ * @pre AIMap::DistanceManhattan(to, tile) == 1.
+ * @return True if 'tile' connects 'from' and 'to'.
+ */
+ static bool AreTilesConnected(TileIndex from, TileIndex tile, TileIndex to);
+
+ /**
+ * Build a rail connection between two tiles.
+ * @param from The tile just before the tile to build on.
+ * @param tile The first tile to build on.
+ * @param to The tile just after the last tile to build on.
+ * @pre from != to.
+ * @pre AIMap::DistanceManhattan(from, tile) == 1.
+ * @pre AIMap::DistanceManhattan(to, tile) >= 1.
+ * @pre (abs(abs(AIMap::GetTileX(to) - AIMap::GetTileX(tile)) -
+ * abs(AIMap::GetTileY(to) - AIMap::GetTileY(tile))) <= 1) ||
+ * (AIMap::GetTileX(from) == AIMap::GetTileX(tile) && AIMap::GetTileX(tile) == AIMap::GetTileX(to)) ||
+ * (AIMap::GetTileY(from) == AIMap::GetTileY(tile) && AIMap::GetTileY(tile) == AIMap::GetTileY(to)).
+ * @pre IsRailTypeAvailable(GetCurrentRailType()).
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @exception AIError::ERR_LAND_SLOPED_WRONG
+ * @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD
+ * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
+ * @exception AIError::ERR_ALREADY_BUILT
+ * @return Whether the rail has been/can be build or not.
+ */
+ static bool BuildRail(TileIndex from, TileIndex tile, TileIndex to);
+
+ /**
+ * Remove a rail connection between two tiles.
+ * @param from The tile just before the tile to remove rail from.
+ * @param tile The first tile to remove rail from.
+ * @param to The tile just after the last tile to remove rail from.
+ * @pre from != to.
+ * @pre AIMap::DistanceManhattan(from, tile) == 1.
+ * @pre AIMap::DistanceManhattan(to, tile) >= 1.
+ * @pre (abs(abs(AIMap::GetTileX(to) - AIMap::GetTileX(tile)) -
+ * abs(AIMap::GetTileY(to) - AIMap::GetTileY(tile))) <= 1) ||
+ * (AIMap::GetTileX(from) == AIMap::GetTileX(tile) && AIMap::GetTileX(tile) == AIMap::GetTileX(to)) ||
+ * (AIMap::GetTileY(from) == AIMap::GetTileY(tile) && AIMap::GetTileY(tile) == AIMap::GetTileY(to)).
+ * @return Whether the rail has been/can be removed or not.
+ */
+ static bool RemoveRail(TileIndex from, TileIndex tile, TileIndex to);
+
+ /**
+ * Get the SignalType of the signal on a tile or SIGNALTYPE_NONE if there is no signal.
+ * @pre AIMap::DistanceManhattan(tile, front) == 1.
+ * @param tile The tile that might have a signal.
+ * @param front The tile in front of 'tile'.
+ * @return The SignalType of the signal on 'tile' with it's front to 'front'.
+ */
+ static SignalType GetSignalType(TileIndex tile, TileIndex front);
+
+ /**
+ * Build a signal on a tile.
+ * @param tile The tile to build on.
+ * @param front The tile in front of the signal.
+ * @param signal The SignalType to build.
+ * @pre AIMap::DistanceManhattan(tile, front) == 1.
+ * @pre IsRailTile(tile) && !IsRailStationTile(tile) && !IsRailWaypointTile(tile).
+ * @exception AIRail::ERR_UNSUITABLE_TRACK
+ * @return Whether the signal has been/can be build or not.
+ */
+ static bool BuildSignal(TileIndex tile, TileIndex front, SignalType signal);
+
+ /**
+ * Remove a signal.
+ * @param tile The tile to remove the signal from.
+ * @param front The tile in front of the signal.
+ * @pre AIMap::DistanceManhattan(tile, front) == 1.
+ * @pre GetSignalType(tile, front) != SIGNALTYPE_NONE.
+ * @return Whether the signal has been/can be removed or not.
+ */
+ static bool RemoveSignal(TileIndex tile, TileIndex front);
+};
+
+#endif /* AI_RAIL_HPP */