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authorrubidium <rubidium@openttd.org>2010-01-11 18:46:09 +0000
committerrubidium <rubidium@openttd.org>2010-01-11 18:46:09 +0000
commit2b97f38cd176d5638053c87199e6ac175d5ee1e4 (patch)
tree85e4776e0646803f4d69f9c700e1712df215be6a /src/ai/api/ai_object.hpp
parent48df0d4e06ee05e56793cc6e638d649126032d4e (diff)
downloadopenttd-2b97f38cd176d5638053c87199e6ac175d5ee1e4.tar.xz
(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
Diffstat (limited to 'src/ai/api/ai_object.hpp')
-rw-r--r--src/ai/api/ai_object.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/api/ai_object.hpp b/src/ai/api/ai_object.hpp
index 98343e870..77e9fe885 100644
--- a/src/ai/api/ai_object.hpp
+++ b/src/ai/api/ai_object.hpp
@@ -36,7 +36,7 @@ typedef bool (AIModeProc)();
* command processing, and command-validation checks.
*/
class AIObject : public SimpleCountedObject {
-friend void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2);
+friend void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2);
friend class AIInstance;
protected:
/**