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authorrubidium <rubidium@openttd.org>2010-08-03 16:38:15 +0000
committerrubidium <rubidium@openttd.org>2010-08-03 16:38:15 +0000
commitfc39a8bec17dcd316b7f0ba5b80bd11f2327cf06 (patch)
treed640312bdad6009a4468ffa245b288c0cd041c97 /src/ai/api/ai_marine.hpp
parent04a9a58ecd2e22025c794f72d378b4e718a92267 (diff)
downloadopenttd-fc39a8bec17dcd316b7f0ba5b80bd11f2327cf06.tar.xz
(svn r20348) -Fix [FS#4004]: [NoAI] Ship depots were constructed along the wrong axis
Diffstat (limited to 'src/ai/api/ai_marine.hpp')
-rw-r--r--src/ai/api/ai_marine.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ai/api/ai_marine.hpp b/src/ai/api/ai_marine.hpp
index e324e27f3..4c7a7cbbf 100644
--- a/src/ai/api/ai_marine.hpp
+++ b/src/ai/api/ai_marine.hpp
@@ -107,6 +107,7 @@ public:
* @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER
* @return Whether the water depot has been/can be build or not.
* @note A WaterDepot is 1 tile in width, and 2 tiles in length.
+ * @note The depot will be built towards the south from 'tile', not necessarily towards 'front'.
*/
static bool BuildWaterDepot(TileIndex tile, TileIndex front);