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authortruebrain <truebrain@openttd.org>2011-11-29 23:07:38 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:07:38 +0000
commitafdb67a3534f85b4efbd3327ece8137211042d7b (patch)
treeb62375a3846c2089e1c6904331e8f5a3d44851ba /src/ai/api/ai_marine.hpp
parent5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff)
downloadopenttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
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diff --git a/src/ai/api/ai_marine.hpp b/src/ai/api/ai_marine.hpp
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-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_marine.hpp Everything to query and build marine. */
-
-#ifndef AI_MARINE_HPP
-#define AI_MARINE_HPP
-
-#include "ai_error.hpp"
-
-/**
- * Class that handles all marine related functions.
- */
-class AIMarine : public AIObject {
-public:
- /**
- * All marine related error messages.
- */
- enum ErrorMessages {
- /** Base for marine related errors */
- ERR_MARINE_BASE = AIError::ERR_CAT_MARINE << AIError::ERR_CAT_BIT_SIZE,
-
- /** Infrastructure must be built on water */
- ERR_MARINE_MUST_BE_BUILT_ON_WATER, // [STR_ERROR_MUST_BE_BUILT_ON_WATER]
- };
-
- /**
- * Types of water-related objects in the game.
- */
- enum BuildType {
- BT_DOCK, ///< Build a dock
- BT_DEPOT, ///< Build a ship depot
- BT_BUOY, ///< Build a buoy
- };
-
- /**
- * Checks whether the given tile is actually a tile with a water depot.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a water depot.
- */
- static bool IsWaterDepotTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a dock.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a dock.
- */
- static bool IsDockTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a buoy.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a buoy.
- */
- static bool IsBuoyTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a lock.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a lock.
- */
- static bool IsLockTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a canal.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a canal.
- */
- static bool IsCanalTile(TileIndex tile);
-
- /**
- * Checks whether the given tiles are directly connected, i.e. whether
- * a ship vehicle can travel from the center of the first tile to the
- * center of the second tile.
- * @param tile_from The source tile.
- * @param tile_to The destination tile.
- * @pre AIMap::IsValidTile(tile_from).
- * @pre AIMap::IsValidTile(tile_to).
- * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles.
- * @return True if and only if a ship can go from tile_from to tile_to.
- */
- static bool AreWaterTilesConnected(TileIndex tile_from, TileIndex tile_to);
-
- /**
- * Builds a water depot on tile.
- * @param tile The tile where the water depot will be build.
- * @param front A tile on the same axis with 'tile' as the depot shall be oriented.
- * @pre AIMap::IsValidTile(tile).
- * @pre AIMap::IsValidTile(front).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_SITE_UNSUITABLE
- * @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER
- * @return Whether the water depot has been/can be build or not.
- * @note A WaterDepot is 1 tile in width, and 2 tiles in length.
- * @note The depot will be built towards the south from 'tile', not necessarily towards 'front'.
- */
- static bool BuildWaterDepot(TileIndex tile, TileIndex front);
-
- /**
- * Builds a dock where tile is the tile still on land.
- * @param tile The tile still on land of the dock.
- * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT.
- * @pre AIMap::IsValidTile(tile).
- * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_SITE_UNSUITABLE
- * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
- * @return Whether the dock has been/can be build or not.
- */
- static bool BuildDock(TileIndex tile, StationID station_id);
-
- /**
- * Builds a buoy on tile.
- * @param tile The tile where the buoy will be build.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_SITE_UNSUITABLE
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
- * @return Whether the buoy has been/can be build or not.
- */
- static bool BuildBuoy(TileIndex tile);
-
- /**
- * Builds a lock on tile.
- * @param tile The tile where the lock will be build.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIError::ERR_SITE_UNSUITABLE
- * @return Whether the lock has been/can be build or not.
- */
- static bool BuildLock(TileIndex tile);
-
- /**
- * Builds a canal on tile.
- * @param tile The tile where the canal will be build.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIError::ERR_ALREADY_BUILT
- * @return Whether the canal has been/can be build or not.
- */
- static bool BuildCanal(TileIndex tile);
-
- /**
- * Removes a water depot.
- * @param tile Any tile of the water depot.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the water depot has been/can be removed or not.
- */
- static bool RemoveWaterDepot(TileIndex tile);
-
- /**
- * Removes a dock.
- * @param tile Any tile of the dock.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the dock has been/can be removed or not.
- */
- static bool RemoveDock(TileIndex tile);
-
- /**
- * Removes a buoy.
- * @param tile Any tile of the buoy.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the buoy has been/can be removed or not.
- */
- static bool RemoveBuoy(TileIndex tile);
-
- /**
- * Removes a lock.
- * @param tile Any tile of the lock.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the lock has been/can be removed or not.
- */
- static bool RemoveLock(TileIndex tile);
-
- /**
- * Removes a canal.
- * @param tile Any tile of the canal.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the canal has been/can be removed or not.
- */
- static bool RemoveCanal(TileIndex tile);
-
- /**
- * Get the baseprice of building a water-related object.
- * @param build_type the type of object to build
- * @return The baseprice of building the given object.
- */
- static Money GetBuildCost(BuildType build_type);
-};
-
-#endif /* AI_MARINE_HPP */