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author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | a3dd7506d377b1434f913bd65c019eed52b64b6e (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_map.cpp | |
parent | 9294f9616866b9778c22076c19b5a32b4f85f788 (diff) | |
download | openttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_map.cpp')
-rw-r--r-- | src/ai/api/ai_map.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/ai/api/ai_map.cpp b/src/ai/api/ai_map.cpp new file mode 100644 index 000000000..2c8547f95 --- /dev/null +++ b/src/ai/api/ai_map.cpp @@ -0,0 +1,62 @@ +/* $Id$ */ + +/** @file ai_map.cpp Implementation of AIMap. */ + +#include "ai_map.hpp" +#include "../../map_func.h" +#include "../../tile_map.h" + +/* static */ bool AIMap::IsValidTile(TileIndex t) +{ + return ::IsValidTile(t); +} + +/* static */ TileIndex AIMap::GetMapSize() +{ + return ::MapSize(); +} + +/* static */ uint32 AIMap::GetMapSizeX() +{ + return ::MapSizeX(); +} + +/* static */ uint32 AIMap::GetMapSizeY() +{ + return ::MapSizeY(); +} + +/* static */ uint32 AIMap::GetTileX(TileIndex t) +{ + return ::TileX(t); +} + +/* static */ uint32 AIMap::GetTileY(TileIndex t) +{ + return ::TileY(t); +} + +/* static */ TileIndex AIMap::GetTileIndex(uint32 x, uint32 y) +{ + return ::TileXY(x, y); +} + +/* static */ uint32 AIMap::DistanceManhattan(TileIndex t1, TileIndex t2) +{ + return ::DistanceManhattan(t1, t2); +} + +/* static */ uint32 AIMap::DistanceMax(TileIndex t1, TileIndex t2) +{ + return ::DistanceMax(t1, t2); +} + +/* static */ uint32 AIMap::DistanceSquare(TileIndex t1, TileIndex t2) +{ + return ::DistanceSquare(t1, t2); +} + +/* static */ uint32 AIMap::DistanceFromEdge(TileIndex t) +{ + return ::DistanceFromEdge(t); +} |