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authortruebrain <truebrain@openttd.org>2011-11-29 23:07:38 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:07:38 +0000
commitafdb67a3534f85b4efbd3327ece8137211042d7b (patch)
treeb62375a3846c2089e1c6904331e8f5a3d44851ba /src/ai/api/ai_industrytype.cpp
parent5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff)
downloadopenttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
Diffstat (limited to 'src/ai/api/ai_industrytype.cpp')
-rw-r--r--src/ai/api/ai_industrytype.cpp148
1 files changed, 0 insertions, 148 deletions
diff --git a/src/ai/api/ai_industrytype.cpp b/src/ai/api/ai_industrytype.cpp
deleted file mode 100644
index bd28df289..000000000
--- a/src/ai/api/ai_industrytype.cpp
+++ /dev/null
@@ -1,148 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_industrytype.cpp Implementation of AIIndustryType. */
-
-#include "../../stdafx.h"
-#include "ai_industrytype.hpp"
-#include "ai_map.hpp"
-#include "ai_error.hpp"
-#include "../../strings_func.h"
-#include "../../industry.h"
-#include "../../newgrf_industries.h"
-#include "../../core/random_func.hpp"
-
-/* static */ bool AIIndustryType::IsValidIndustryType(IndustryType industry_type)
-{
- if (industry_type >= NUM_INDUSTRYTYPES) return false;
-
- return ::GetIndustrySpec(industry_type)->enabled;
-}
-
-/* static */ bool AIIndustryType::IsRawIndustry(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- return ::GetIndustrySpec(industry_type)->IsRawIndustry();
-}
-
-/* static */ bool AIIndustryType::ProductionCanIncrease(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- if (_settings_game.game_creation.landscape != LT_TEMPERATE) return true;
- return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_DONT_INCR_PROD) == 0;
-}
-
-/* static */ Money AIIndustryType::GetConstructionCost(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return -1;
- if (::GetIndustrySpec(industry_type)->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) return -1;
-
- return ::GetIndustrySpec(industry_type)->GetConstructionCost();
-}
-
-/* static */ char *AIIndustryType::GetName(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return NULL;
- static const int len = 64;
- char *industrytype_name = MallocT<char>(len);
-
- ::GetString(industrytype_name, ::GetIndustrySpec(industry_type)->name, &industrytype_name[len - 1]);
-
- return industrytype_name;
-}
-
-/* static */ AIList *AIIndustryType::GetProducedCargo(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return NULL;
-
- const IndustrySpec *ins = ::GetIndustrySpec(industry_type);
-
- AIList *list = new AIList();
- for (size_t i = 0; i < lengthof(ins->produced_cargo); i++) {
- if (ins->produced_cargo[i] != CT_INVALID) list->AddItem(ins->produced_cargo[i]);
- }
-
- return list;
-}
-
-/* static */ AIList *AIIndustryType::GetAcceptedCargo(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return NULL;
-
- const IndustrySpec *ins = ::GetIndustrySpec(industry_type);
-
- AIList *list = new AIList();
- for (size_t i = 0; i < lengthof(ins->accepts_cargo); i++) {
- if (ins->accepts_cargo[i] != CT_INVALID) list->AddItem(ins->accepts_cargo[i]);
- }
-
- return list;
-}
-
-/* static */ bool AIIndustryType::CanBuildIndustry(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false;
- if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true;
-
- /* raw_industry_construction == 1 means "Build as other industries" */
- return _settings_game.construction.raw_industry_construction == 1;
-}
-
-/* static */ bool AIIndustryType::CanProspectIndustry(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false;
- if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false;
-
- /* raw_industry_construction == 2 means "prospect" */
- return _settings_game.construction.raw_industry_construction == 2;
-}
-
-/* static */ bool AIIndustryType::BuildIndustry(IndustryType industry_type, TileIndex tile)
-{
- EnforcePrecondition(false, CanBuildIndustry(industry_type));
- EnforcePrecondition(false, AIMap::IsValidTile(tile));
-
- uint32 seed = ::InteractiveRandom();
- return AIObject::DoCommand(tile, (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 8) | industry_type, seed, CMD_BUILD_INDUSTRY);
-}
-
-/* static */ bool AIIndustryType::ProspectIndustry(IndustryType industry_type)
-{
- EnforcePrecondition(false, CanProspectIndustry(industry_type));
-
- uint32 seed = ::InteractiveRandom();
- return AIObject::DoCommand(0, industry_type, seed, CMD_BUILD_INDUSTRY);
-}
-
-/* static */ bool AIIndustryType::IsBuiltOnWater(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
-}
-
-/* static */ bool AIIndustryType::HasHeliport(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
-}
-
-/* static */ bool AIIndustryType::HasDock(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
-}