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authortruebrain <truebrain@openttd.org>2011-11-29 23:15:35 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:15:35 +0000
commit98103121d4f2ed1f1581919b7b1f343ccd410c12 (patch)
tree1e760dd6517a6b0f9fb669ec277139a8e3f9a4a3 /src/ai/api/ai_gamesettings.hpp.sq
parentafdb67a3534f85b4efbd3327ece8137211042d7b (diff)
downloadopenttd-98103121d4f2ed1f1581919b7b1f343ccd410c12.tar.xz
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
Diffstat (limited to 'src/ai/api/ai_gamesettings.hpp.sq')
-rw-r--r--src/ai/api/ai_gamesettings.hpp.sq24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/ai/api/ai_gamesettings.hpp.sq b/src/ai/api/ai_gamesettings.hpp.sq
index db8502520..42a13a302 100644
--- a/src/ai/api/ai_gamesettings.hpp.sq
+++ b/src/ai/api/ai_gamesettings.hpp.sq
@@ -12,25 +12,25 @@
#include "../../script/api/script_gamesettings.hpp"
namespace SQConvert {
- /* Allow AIGameSettings to be used as Squirrel parameter */
- template <> inline AIGameSettings *GetParam(ForceType<AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; }
- template <> inline AIGameSettings &GetParam(ForceType<AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
- template <> inline const AIGameSettings *GetParam(ForceType<const AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; }
- template <> inline const AIGameSettings &GetParam(ForceType<const AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
- template <> inline int Return<AIGameSettings *>(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "GameSettings", res, NULL, DefSQDestructorCallback<AIGameSettings>, true); return 1; }
+ /* Allow ScriptGameSettings to be used as Squirrel parameter */
+ template <> inline ScriptGameSettings *GetParam(ForceType<ScriptGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGameSettings *)instance; }
+ template <> inline ScriptGameSettings &GetParam(ForceType<ScriptGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGameSettings *)instance; }
+ template <> inline const ScriptGameSettings *GetParam(ForceType<const ScriptGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGameSettings *)instance; }
+ template <> inline const ScriptGameSettings &GetParam(ForceType<const ScriptGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGameSettings *)instance; }
+ template <> inline int Return<ScriptGameSettings *>(HSQUIRRELVM vm, ScriptGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "GameSettings", res, NULL, DefSQDestructorCallback<ScriptGameSettings>, true); return 1; }
} // namespace SQConvert
-template <> const char *GetClassName<AIGameSettings, ST_AI>() { return "AIGameSettings"; }
+template <> const char *GetClassName<ScriptGameSettings, ST_AI>() { return "AIGameSettings"; }
void SQAIGameSettings_Register(Squirrel *engine)
{
- DefSQClass<AIGameSettings, ST_AI> SQAIGameSettings("AIGameSettings");
+ DefSQClass<ScriptGameSettings, ST_AI> SQAIGameSettings("AIGameSettings");
SQAIGameSettings.PreRegister(engine);
- SQAIGameSettings.AddConstructor<void (AIGameSettings::*)(), 1>(engine, "x");
+ SQAIGameSettings.AddConstructor<void (ScriptGameSettings::*)(), 1>(engine, "x");
- SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid, "IsValid", 2, "..");
- SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue, "GetValue", 2, "..");
- SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i");
+ SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsValid, "IsValid", 2, "..");
+ SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::GetValue, "GetValue", 2, "..");
+ SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i");
SQAIGameSettings.PostRegister(engine);
}