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authortruebrain <truebrain@openttd.org>2011-11-29 23:29:20 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:29:20 +0000
commit7158aaea3100fbae72c75645800592117375f897 (patch)
tree30b4f0058553c0246ea3c5d773972bbafedac5b7 /src/ai/api/ai_gamesettings.hpp.sq
parente60747a6043d42b872d02ba667f99187b5d3f1d7 (diff)
downloadopenttd-7158aaea3100fbae72c75645800592117375f897.tar.xz
(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
Diffstat (limited to 'src/ai/api/ai_gamesettings.hpp.sq')
-rw-r--r--src/ai/api/ai_gamesettings.hpp.sq36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/ai/api/ai_gamesettings.hpp.sq b/src/ai/api/ai_gamesettings.hpp.sq
deleted file mode 100644
index 42a13a302..000000000
--- a/src/ai/api/ai_gamesettings.hpp.sq
+++ /dev/null
@@ -1,36 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-
-#include "../../script/api/script_gamesettings.hpp"
-
-namespace SQConvert {
- /* Allow ScriptGameSettings to be used as Squirrel parameter */
- template <> inline ScriptGameSettings *GetParam(ForceType<ScriptGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGameSettings *)instance; }
- template <> inline ScriptGameSettings &GetParam(ForceType<ScriptGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGameSettings *)instance; }
- template <> inline const ScriptGameSettings *GetParam(ForceType<const ScriptGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGameSettings *)instance; }
- template <> inline const ScriptGameSettings &GetParam(ForceType<const ScriptGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGameSettings *)instance; }
- template <> inline int Return<ScriptGameSettings *>(HSQUIRRELVM vm, ScriptGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "GameSettings", res, NULL, DefSQDestructorCallback<ScriptGameSettings>, true); return 1; }
-} // namespace SQConvert
-
-template <> const char *GetClassName<ScriptGameSettings, ST_AI>() { return "AIGameSettings"; }
-
-void SQAIGameSettings_Register(Squirrel *engine)
-{
- DefSQClass<ScriptGameSettings, ST_AI> SQAIGameSettings("AIGameSettings");
- SQAIGameSettings.PreRegister(engine);
- SQAIGameSettings.AddConstructor<void (ScriptGameSettings::*)(), 1>(engine, "x");
-
- SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsValid, "IsValid", 2, "..");
- SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::GetValue, "GetValue", 2, "..");
- SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i");
-
- SQAIGameSettings.PostRegister(engine);
-}