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authortruebrain <truebrain@openttd.org>2011-11-29 23:07:38 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:07:38 +0000
commitafdb67a3534f85b4efbd3327ece8137211042d7b (patch)
treeb62375a3846c2089e1c6904331e8f5a3d44851ba /src/ai/api/ai_gamesettings.cpp
parent5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff)
downloadopenttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
Diffstat (limited to 'src/ai/api/ai_gamesettings.cpp')
-rw-r--r--src/ai/api/ai_gamesettings.cpp45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/ai/api/ai_gamesettings.cpp b/src/ai/api/ai_gamesettings.cpp
deleted file mode 100644
index cbd7f6e6a..000000000
--- a/src/ai/api/ai_gamesettings.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
-
-#include "../../stdafx.h"
-#include "ai_gamesettings.hpp"
-#include "../../settings_internal.h"
-
-/* static */ bool AIGameSettings::IsValid(const char *setting)
-{
- uint i;
- const SettingDesc *sd = GetSettingFromName(setting, &i);
- return sd != NULL && sd->desc.cmd != SDT_STRING;
-}
-
-/* static */ int32 AIGameSettings::GetValue(const char *setting)
-{
- if (!IsValid(setting)) return -1;
-
- uint i;
- const SettingDesc *sd = GetSettingFromName(setting, &i);
-
- void *ptr = GetVariableAddress(&_settings_game, &sd->save);
- if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
-
- return (int32)ReadValue(ptr, sd->save.conv);
-}
-
-/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
-{
- switch (vehicle_type) {
- case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
- case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
- case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
- case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
- default: return true;
- }
-}