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author | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
commit | afdb67a3534f85b4efbd3327ece8137211042d7b (patch) | |
tree | b62375a3846c2089e1c6904331e8f5a3d44851ba /src/ai/api/ai_gamesettings.cpp | |
parent | 5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff) | |
download | openttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz |
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
Diffstat (limited to 'src/ai/api/ai_gamesettings.cpp')
-rw-r--r-- | src/ai/api/ai_gamesettings.cpp | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/src/ai/api/ai_gamesettings.cpp b/src/ai/api/ai_gamesettings.cpp deleted file mode 100644 index cbd7f6e6a..000000000 --- a/src/ai/api/ai_gamesettings.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */ - -#include "../../stdafx.h" -#include "ai_gamesettings.hpp" -#include "../../settings_internal.h" - -/* static */ bool AIGameSettings::IsValid(const char *setting) -{ - uint i; - const SettingDesc *sd = GetSettingFromName(setting, &i); - return sd != NULL && sd->desc.cmd != SDT_STRING; -} - -/* static */ int32 AIGameSettings::GetValue(const char *setting) -{ - if (!IsValid(setting)) return -1; - - uint i; - const SettingDesc *sd = GetSettingFromName(setting, &i); - - void *ptr = GetVariableAddress(&_settings_game, &sd->save); - if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr; - - return (int32)ReadValue(ptr, sd->save.conv); -} - -/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type) -{ - switch (vehicle_type) { - case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train; - case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; - case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship; - case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft; - default: return true; - } -} |