diff options
author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | a3dd7506d377b1434f913bd65c019eed52b64b6e (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_gamesettings.cpp | |
parent | 9294f9616866b9778c22076c19b5a32b4f85f788 (diff) | |
download | openttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_gamesettings.cpp')
-rw-r--r-- | src/ai/api/ai_gamesettings.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/ai/api/ai_gamesettings.cpp b/src/ai/api/ai_gamesettings.cpp new file mode 100644 index 000000000..81b187d73 --- /dev/null +++ b/src/ai/api/ai_gamesettings.cpp @@ -0,0 +1,38 @@ +/* $Id$ */ + +/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */ + +#include "ai_gamesettings.hpp" +#include "../../settings_internal.h" +#include "../../saveload/saveload.h" + +/* static */ bool AIGameSettings::IsValid(const char *setting) +{ + uint i; + const SettingDesc *sd = GetPatchFromName(setting, &i); + return sd != NULL && sd->desc.cmd != SDT_STRING; +} + +/* static */ int32 AIGameSettings::GetValue(const char *setting) +{ + if (!IsValid(setting)) return -1; + + uint i; + const SettingDesc *sd = GetPatchFromName(setting, &i); + + void *ptr = GetVariableAddress(&_settings_game, &sd->save); + if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr; + + return (int32)ReadValue(ptr, sd->save.conv); +} + +/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type) +{ + switch (vehicle_type) { + case AIVehicle::VEHICLE_RAIL: return _settings_game.ai.ai_disable_veh_train; + case AIVehicle::VEHICLE_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; + case AIVehicle::VEHICLE_WATER: return _settings_game.ai.ai_disable_veh_ship; + case AIVehicle::VEHICLE_AIR: return _settings_game.ai.ai_disable_veh_aircraft; + default: return true; + } +} |