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author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | a3dd7506d377b1434f913bd65c019eed52b64b6e (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_execmode.hpp | |
parent | 9294f9616866b9778c22076c19b5a32b4f85f788 (diff) | |
download | openttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_execmode.hpp')
-rw-r--r-- | src/ai/api/ai_execmode.hpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/ai/api/ai_execmode.hpp b/src/ai/api/ai_execmode.hpp new file mode 100644 index 000000000..4f6a47bc4 --- /dev/null +++ b/src/ai/api/ai_execmode.hpp @@ -0,0 +1,46 @@ +/* $Id$ */ + +/** @file ai_execmode.hpp Switch the AI to Execute Mode. */ + +#ifndef AI_EXECMODE_HPP +#define AI_EXECMODE_HPP + +#include "ai_object.hpp" + +/** + * Class to switch current mode to Execute Mode. + * If you create an instance of this class, the mode will be switched to + * Execute. The original mode is stored and recovered from when ever the + * instance is destroyed. + * In Execute mode all commands you do are executed for real. + */ +class AIExecMode : public AIObject { +public: + static const char *GetClassName() { return "AIExecMode"; } + +private: + AIModeProc *last_mode; + AIObject *last_instance; + +protected: + /** + * The callback proc for Execute mode. + */ + static bool ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs); + +public: + /** + * Creating instance of this class switches the build mode to Execute. + * @note When the instance is destroyed, he restores the mode that was + * current when the instance was created! + */ + AIExecMode(); + + /** + * Destroying this instance reset the building mode to the mode it was + * in when the instance was created. + */ + ~AIExecMode(); +}; + +#endif /* AI_EXECMODE_HPP */ |