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authorrubidium <rubidium@openttd.org>2011-11-13 20:52:39 +0000
committerrubidium <rubidium@openttd.org>2011-11-13 20:52:39 +0000
commit3f7eb71b17da7840678c68953729aff156cc500b (patch)
tree5d71bc9aae9a9bc39ae15c1794f85d7e14987628 /src/ai/api/ai_execmode.hpp
parentb7a655bf4cafc68e14cade593e8b1aca7f04f7dd (diff)
downloadopenttd-3f7eb71b17da7840678c68953729aff156cc500b.tar.xz
(svn r23210) -Codechange: generate the GetClassName function for the AI classes programmatically
Diffstat (limited to 'src/ai/api/ai_execmode.hpp')
-rw-r--r--src/ai/api/ai_execmode.hpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/ai/api/ai_execmode.hpp b/src/ai/api/ai_execmode.hpp
index 569cc6526..43765f177 100644
--- a/src/ai/api/ai_execmode.hpp
+++ b/src/ai/api/ai_execmode.hpp
@@ -22,10 +22,6 @@
* In Execute mode all commands you do are executed for real.
*/
class AIExecMode : public AIObject {
-public:
- /** Get the name of this class to identify it towards squirrel. */
- static const char *GetClassName() { return "AIExecMode"; }
-
private:
AIModeProc *last_mode; ///< The previous mode we were in.
AIObject *last_instance; ///< The previous instace of the mode.