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author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | c2406cd42d481a697602b430111a9e59af61660f (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_event.cpp | |
parent | ec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff) | |
download | openttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_event.cpp')
-rw-r--r-- | src/ai/api/ai_event.cpp | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/ai/api/ai_event.cpp b/src/ai/api/ai_event.cpp new file mode 100644 index 000000000..b18fa4777 --- /dev/null +++ b/src/ai/api/ai_event.cpp @@ -0,0 +1,65 @@ +/* $Id$ */ + +/** @file ai_event.cpp Implementation of AIEvent. */ + +#include "ai_event.hpp" +#include "ai_event_types.hpp" + +#include <queue> +#include <set> + +struct AIEventData { + std::queue<AIEvent *> stack; +}; + +/* static */ void AIEventController::CreateEventPointer() +{ + assert(AIObject::GetEventPointer() == NULL); + + AIObject::GetEventPointer() = new AIEventData(); +} + +/* static */ void AIEventController::FreeEventPointer() +{ + AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); + + /* Free all waiting events (if any) */ + while (!data->stack.empty()) { + AIEvent *e = data->stack.front(); + data->stack.pop(); + e->Release(); + } + + /* Now kill our data pointer */ + delete data; +} + +/* static */ bool AIEventController::IsEventWaiting() +{ + if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer(); + AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); + + return !data->stack.empty(); +} + +/* static */ AIEvent *AIEventController::GetNextEvent() +{ + if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer(); + AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); + + if (data->stack.empty()) return NULL; + + AIEvent *e = data->stack.front(); + data->stack.pop(); + return e; +} + +/* static */ void AIEventController::InsertEvent(AIEvent *event) +{ + if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer(); + AIEventData *data = (AIEventData *)AIObject::GetEventPointer(); + + event->AddRef(); + data->stack.push(event); +} + |