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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commitc2406cd42d481a697602b430111a9e59af61660f (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_depotlist.cpp
parentec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff)
downloadopenttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_depotlist.cpp')
-rw-r--r--src/ai/api/ai_depotlist.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/ai/api/ai_depotlist.cpp b/src/ai/api/ai_depotlist.cpp
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+++ b/src/ai/api/ai_depotlist.cpp
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+/* $Id$ */
+
+/** @file ai_depotlist.cpp Implementation of AIDepotList and friends. */
+
+#include "ai_depotlist.hpp"
+#include "../../core/math_func.hpp"
+#include "../../tile_map.h"
+#include "../../company_func.h"
+#include "../../depot_base.h"
+#include "../../station_base.h"
+
+AIDepotList::AIDepotList(AITile::TransportType transport_type)
+{
+ ::TileType tile_type;
+ switch (transport_type) {
+ default: return;
+
+ case AITile::TRANSPORT_ROAD: tile_type = ::MP_ROAD; break;
+ case AITile::TRANSPORT_RAIL: tile_type = ::MP_RAILWAY; break;
+ case AITile::TRANSPORT_WATER: tile_type = ::MP_WATER; break;
+
+ case AITile::TRANSPORT_AIR: {
+ /* Hangars are not seen as real depots by the depot code. */
+ const Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (st->owner == ::_current_company) {
+ const AirportFTAClass *afc = st->Airport();
+ for (uint i = 0; i < afc->nof_depots; i++) {
+ this->AddItem(st->xy + ToTileIndexDiff(afc->airport_depots[i]));
+ }
+ }
+ }
+ return;
+ }
+ }
+
+ /* Handle 'standard' depots. */
+ const Depot *depot;
+ FOR_ALL_DEPOTS(depot) {
+ if (::GetTileOwner(depot->xy) == ::_current_company && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy);
+ }
+}